def main(test: bool = False) -> None:
    """
    Main program.

    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Globals
    # -------------------------------------------------------------------------
    global main_menu
    global sound
    global surface

    # -------------------------------------------------------------------------
    # Create window
    # -------------------------------------------------------------------------
    surface = create_example_window('Example - Image Background', WINDOW_SIZE)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Create menus: Main menu
    # -------------------------------------------------------------------------
    main_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    main_menu_theme.set_background_color_opacity(0.5)  # 50% opacity

    main_menu = pygame_menu.Menu(
        height=WINDOW_SIZE[1] * 0.7,
        onclose=pygame_menu.events.EXIT,  # User press ESC button
        theme=main_menu_theme,
        title='Epic Menu',
        width=WINDOW_SIZE[0] * 0.8)

    widget_colors_theme = pygame_menu.themes.THEME_ORANGE.copy()
    widget_colors_theme.widget_font_size = 20
    widget_colors_theme.set_background_color_opacity(0.5)  # 50% opacity

    widget_colors = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.7,
                                     theme=widget_colors_theme,
                                     title='Widget backgrounds',
                                     width=WINDOW_SIZE[0] * 0.8)

    button_image = pygame_menu.BaseImage(
        pygame_menu.baseimage.IMAGE_EXAMPLE_CARBON_FIBER)

    widget_colors.add.button('Opaque color button',
                             background_color=(100, 100, 100))
    widget_colors.add.button('Transparent color button',
                             background_color=(50, 50, 50, 200),
                             font_size=40)
    widget_colors.add.button(
        'Transparent background inflate to selection effect',
        background_color=(50, 50, 50, 200),
        margin=(0, 15)).background_inflate_to_selection_effect()
    widget_colors.add.button(
        'Background inflate + font background color',
        background_color=(50, 50, 50, 200),
        font_background_color=(200, 200,
                               200)).background_inflate_to_selection_effect()
    widget_colors.add.button(
        'This inflates background to match selection effect',
        background_color=button_image,
        font_color=(255, 255, 255),
        font_size=15).selection_expand_background = True
    widget_colors.add.button(
        'This is already inflated to match selection effect',
        background_color=button_image,
        font_color=(255, 255, 255),
        font_size=15).background_inflate_to_selection_effect()

    main_menu.add.button('Test different widget colors', widget_colors)
    main_menu.add.button('Another fancy button',
                         lambda: print('This button has been pressed'))
    main_menu.add.button('Quit', pygame_menu.events.EXIT)

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick
        clock.tick(FPS)

        # Main menu
        main_menu.mainloop(surface,
                           main_background,
                           disable_loop=test,
                           fps_limit=FPS)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break
示例#2
0
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

import sys

sys.path.insert(0, '../../')
sys.path.insert(0, '../../../')

import pygame_menu
from pygame_menu.examples import create_example_window

surface = create_example_window('Example - Test', (400, 400))

theme = pygame_menu.themes.THEME_DARK.copy()
theme.title_font_size = 35
theme.widget_selection_effect.zero_margin()
theme.widget_font_size = 25

menu = pygame_menu.Menu(column_min_width=400,
                        height=400,
                        theme=theme,
                        title='Color entry',
                        onclose=pygame_menu.events.CLOSE,
                        width=400)

# Paste here the example
menu.add.button('rr')
示例#3
0
    def __init__(self) -> None:
        """
        Constructor.
        """
        self.surface = create_example_window('Example - Dynamic Widget Update',
                                             (640, 480),
                                             flags=pygame.NOFRAME)

        # Create app theme and menu
        theme = pygame_menu.Theme()

        theme.background_color = (0, 0, 0)
        theme.scrollbar_cursor = pygame_menu.locals.CURSOR_HAND
        theme.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_TITLE_ONLY
        theme.title_close_button_cursor = pygame_menu.locals.CURSOR_HAND
        theme.title_floating = True
        theme.widget_selection_effect = pygame_menu.widgets.NoneSelection()

        # Load the SS image
        base_img = pygame_menu.BaseImage(SOLAR_SYSTEM_IMG, frombase64=True)

        # Create planets
        self.planets = {
            'sun':
            Planet(
                base_img.copy().crop(1, 1, 237, 238),
                "The Sun is the Solar System's star and by far its most massive component. Its large mass "
                "(332,900 Earth masses), which comprises 99.86% of all the mass in the Solar System, produces "
                "temperatures and densities in its core high enough to sustain nuclear fusion of hydrogen into "
                "helium, making it a main-sequence star. This releases an enormous amount of energy, "
                "mostly radiated into space as electromagnetic radiation peaking in visible light.",
                "https://en.wikipedia.org/wiki/Sun",
                radius=0,
                period=0,
                fontsize=theme.widget_font_size * 1.25),
            'mercury':
            Planet(
                base_img.copy().crop(239, 16, 50, 50),
                "Mercury (0.4 AU from the Sun) is the closest planet to the Sun and on average, all seven other "
                "planets. The smallest planet in the Solar System (0.055 Mo), Mercury has no natural satellites. "
                "Besides impact craters, its only known geological features are lobed ridges or rupes that were "
                "probably produced by a period of contraction early in its history. Mercury's very tenuous atmosphere "
                "consists of atoms blasted off its surface by the solar wind. Its relatively large iron core and thin "
                "mantle have not yet been adequately explained. Hypotheses include that its outer layers were stripped "
                "off by a giant impact, or that it was prevented from fully accreting by the young Sun's energy.",
                "https://en.wikipedia.org/wiki/Mercury_(planet)",
                radius=0.4,
                period=0.24,
                fontsize=theme.widget_font_size * 0.5),
            'venus':
            Planet(
                base_img.copy().crop(238, 156, 82, 82),
                "Venus (0.7 AU from the Sun) is close in size to Earth (0.815 Mo) and, like Earth, has a thick "
                "silicate mantle around an iron core, a substantial atmosphere, and evidence of internal geological "
                "activity. It is much drier than Earth, and its atmosphere is ninety times as dense. Venus has no "
                "natural satellites. It is the hottest planet, with surface temperatures over 400 °C (752 °F), most "
                "likely due to the amount of greenhouse gases in the atmosphere. No definitive evidence of current "
                "geological activity has been detected on Venus, but it has no magnetic field that would prevent "
                "depletion of its substantial atmosphere, which suggests that its atmosphere is being replenished "
                "by volcanic eruptions.",
                "https://en.wikipedia.org/wiki/Venus",
                radius=0.7,
                period=0.615,
                fontsize=theme.widget_font_size * 0.6),
            'earth':
            Planet(
                base_img.copy().crop(441, 148, 89, 89),
                "Earth (1 AU from the Sun) is the largest and densest of the inner planets, the only one known to "
                "have current geological activity, and the only place where life is known to exist. Its liquid "
                "hydrosphere is unique among the terrestrial planets, and it is the only planet where plate tectonics "
                "has been observed. Earth's atmosphere is radically different from those of the other planets, having "
                "been altered by the presence of life to contain 21% free oxygen. It has one natural satellite, the "
                "Moon, the only large satellite of a terrestrial planet in the Solar System.",
                "https://en.wikipedia.org/wiki/Earth",
                radius=1,
                period=1,
                fontsize=theme.widget_font_size * 0.85),
            'moon':
            Planet(
                base_img.copy().crop(247, 86, 64, 64),
                "The Moon is Earth's only proper natural satellite. It is one quarter the diameter of Earth "
                "(comparable to the width of Australia) making it the largest natural satellite in the Solar System "
                "relative to the size of its planet. It is the fifth largest satellite in the Solar System and is "
                "larger than any dwarf planet. The Moon orbits Earth at an average lunar distance of 384,400 km "
                "(238,900 mi), or 1.28 light-seconds. Its gravitational influence produces Earth's tides and slightly "
                "lengthens Earth's day.",
                "https://en.wikipedia.org/wiki/Moon",
                radius=0.35,
                period=0.2,
                fontsize=theme.widget_font_size * 0.5),
            'mars':
            Planet(
                base_img.copy().crop(535, 170, 69, 69),
                "Mars (1.5 AU from the Sun) is smaller than Earth and Venus (0.107 Mo). It has an atmosphere of mostly "
                "carbon dioxide with a surface pressure of 6.1 millibars (roughly 0.6% of that of Earth). Its surface, "
                "peppered with vast volcanoes, such as Olympus Mons, and rift valleys, such as Valles Marineris, "
                "shows geological activity that may have persisted until as recently as 2 million years ago. Its red "
                "colour comes from iron oxide (rust) in its soil. Mars has two tiny natural satellites (Deimos and "
                "Phobos) thought to be either captured asteroids, or ejected debris from a massive impact early in "
                "Mars's history.",
                "https://en.wikipedia.org/wiki/Mars",
                radius=1.25,
                period=1.880,
                fontsize=theme.widget_font_size * 0.95),
            'jupiter':
            Planet(
                base_img.copy().crop(322, 89, 118, 118),
                "Jupiter (5.2 AU), at 318 Mo, is 2.5 times the mass of all the other planets put together. It is "
                "composed largely of hydrogen and helium. Jupiter's strong internal heat creates semi-permanent "
                "features in its atmosphere, such as cloud bands and the Great Red Spot. Jupiter has 79 known "
                "satellites. The four largest, Ganymede, Callisto, Io, and Europa, show similarities to the "
                "terrestrial planets, such as volcanism and internal heating. Ganymede, the largest satellite in the "
                "Solar System, is larger than Mercury.",
                "https://en.wikipedia.org/wiki/Jupiter",
                radius=1.75,
                period=11.862,
                fontsize=theme.widget_font_size * 1.1),
            'uranus':
            Planet(
                base_img.copy().crop(525, 83, 83, 83),
                "Uranus (19.2 AU), at 14 Mo, is the lightest of the outer planets. Uniquely among the planets, "
                "it orbits the Sun on its side; its axial tilt is over ninety degrees to the ecliptic. It has a much "
                "colder core than the other giant planets and radiates very little heat into space. Uranus has 27 "
                "known satellites, the largest ones being Titania, Oberon, Umbriel, Ariel, and Miranda.",
                "https://en.wikipedia.org/wiki/Uranus",
                radius=2,
                period=84.0205,
                fontsize=theme.widget_font_size),
            'neptune':
            Planet(
                base_img.copy().crop(448, 1, 92, 92),
                "Neptune (30.1 AU), though slightly smaller than Uranus, is more massive (17 Mo) and hence more "
                "dense. It radiates more internal heat, but not as much as Jupiter or Saturn. Neptune has 14 known "
                "satellites. The largest, Triton, is geologically active, with geysers of liquid nitrogen. Triton is "
                "the only large satellite with a retrograde orbit. Neptune is accompanied in its orbit by several "
                "minor planets, termed Neptune trojans, that are in 1:1 resonance with it.",
                "https://en.wikipedia.org/wiki/Neptune",
                radius=2.25,
                period=164.8,
                fontsize=theme.widget_font_size),
        }

        self.menu = pygame_menu.Menu('Solar System',
                                     640,
                                     480,
                                     onclose=pygame_menu.events.EXIT,
                                     theme=theme,
                                     mouse_motion_selection=True)

        # Configure planets and add them to the Menu
        for p in self.planets.keys():
            planet: 'Planet' = self.planets[p]

            # Configure planet
            planet.name = str(p).capitalize()

            # Create submenu for given planet
            submenu = pygame_menu.Menu(planet.name + ' Info',
                                       640,
                                       480,
                                       theme=theme,
                                       mouse_motion_selection=True,
                                       center_content=False)
            submenu_area_deco = submenu.get_scrollarea().get_decorator()
            submenu_area_deco.add_callable(self.draw_universe_background)

            # Add go back button with a background image
            submenu.add.vertical_margin(150)
            goback = submenu.add.button('Back to Menu',
                                        pygame_menu.events.BACK,
                                        cursor=pygame_menu.locals.CURSOR_HAND)
            goback_img = planet.image.copy().resize(150, 150)
            goback_color = goback_img.get_at(
                (100, 100),
                ignore_alpha=True)  # Get color from the figure's center pixel
            goback.get_decorator().add_baseimage(0,
                                                 0,
                                                 goback_img,
                                                 centered=True)
            goback_selection = pygame_menu.widgets.HighlightSelection(
                border_width=2)
            goback.set_selection_effect(
                goback_selection.set_color(goback_color))

            # Description
            submenu.add.vertical_margin(75)
            submenu.add.label('Description',
                              align=pygame_menu.locals.ALIGN_LEFT,
                              font_name=pygame_menu.font.FONT_OPEN_SANS_BOLD,
                              margin=(5, 10))
            labl = submenu.add.label(planet.info,
                                     max_char=70,
                                     align=pygame_menu.locals.ALIGN_LEFT,
                                     margin=(20, 1),
                                     font_size=20,
                                     font_name=pygame_menu.font.FONT_PT_SERIF,
                                     font_color=(255, 255, 255))
            for line in labl:
                line.set_max_width(580)
            submenu.add.url(planet.url,
                            align=pygame_menu.locals.ALIGN_LEFT,
                            margin=(20, 1),
                            font_size=20,
                            font_name=pygame_menu.font.FONT_PT_SERIF)
            submenu.add.vertical_margin(40)  # Bottom margin

            # Create advanced button
            planet.image.scale(0.35, 0.35)
            button = self.menu.add.button(planet.name,
                                          submenu,
                                          font_size=planet.fontsize)
            button.set_cursor(pygame_menu.locals.CURSOR_HAND)
            button.set_float()
            button.get_decorator().add_baseimage(0,
                                                 0,
                                                 planet.image,
                                                 centered=True)
            button.set_attribute('planet', planet)
            button.add_draw_callback(self.rotate_planet)
            button_selection = pygame_menu.widgets.LeftArrowSelection(
                arrow_size=(20, 30), blink_ms=1000)
            button.set_selection_effect(
                button_selection.set_color(goback_color))

            # Set random times
            button.set_attribute('t', random.random() * 2 * math.pi)

            # Save button reference to object
            planet.button = button

        # Add draw stars as Menu's decoration
        self.menu.get_scrollarea().get_decorator().add_callable(
            self.draw_universe_background)

        # Set update event
        self.menu.set_onupdate(self.process_events)

        # Initialize stars random colors
        self.stars = []
        for i in range(100):
            self.add_star()

        # Set the nebulas
        nebula = pygame_menu.BaseImage(
            NEBULA_IMG,
            frombase64=True,
            drawing_mode=pygame_menu.baseimage.IMAGE_MODE_SIMPLE)
        self.nebulas = [
            nebula.copy().set_drawing_offset(
                (150, 400)).scale2x().set_alpha(25),
            nebula.copy().set_drawing_offset(
                (500,
                 50)).scale(3, 3).rotate(90).set_alpha(50).pick_channels('b'),
            nebula.copy().set_drawing_offset(
                (50,
                 100)).scale2x().rotate(175).set_alpha(75).pick_channels('r')
        ]
        for nebula in self.nebulas:
            nebula.set_drawing_position(pygame_menu.locals.POSITION_CENTER)
            nebula.checkpoint(
            )  # Because rotation method works from checkpointed surface
            nebula.set_attribute(
                'delta_angle', 0.25 * random.randint(-1, 1) * random.random())

        # Add shooting stars
        self.shooting_stars = []
        for i in range(3):
            self.add_shooting_star()

        # Update values
        self.rotation_velocity = 0.0003
示例#4
0
    def __init__(self) -> None:
        """
        Constructor.
        """
        self.surface = create_example_window('Example - Calculator',
                                             (320, 480))

        # Configure theme
        theme = pygame_menu.Theme()

        theme.background_color = (43, 43, 43)
        theme.title_background_color = (43, 43, 43)
        theme.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_SIMPLE
        theme.title_close_button_cursor = pygame_menu.locals.CURSOR_HAND
        theme.title_font_size = 35
        theme.widget_alignment = pygame_menu.locals.ALIGN_LEFT
        theme.widget_background_color = None
        theme.widget_font = pygame_menu.font.FONT_DIGITAL
        theme.widget_font_color = (255, 255, 255)
        theme.widget_font_size = 40
        theme.widget_padding = 0
        theme.widget_selection_effect = \
            pygame_menu.widgets.HighlightSelection(1, 0, 0).set_color((120, 120, 120))

        self.menu = pygame_menu.Menu(
            '',
            320,
            480,
            center_content=False,
            mouse_motion_selection=True,
            onclose=pygame_menu.events.EXIT,
            overflow=False,
            theme=theme,
        )
        menu_deco = self.menu.get_scrollarea().get_decorator()

        # Add the layout
        self.menu.add.vertical_margin(40)
        menu_deco.add_rectangle(10,
                                88,
                                300,
                                55, (60, 63, 65),
                                use_center_positioning=False)
        self.screen = self.menu.add.label('0',
                                          background_color=None,
                                          margin=(10, 0),
                                          selectable=True,
                                          selection_effect=None)
        self.menu.add.vertical_margin(20)

        cursor = pygame_menu.locals.CURSOR_HAND

        # Add horizontal frames
        f1 = self.menu.add.frame_h(299, 54, margin=(10, 0))
        b1 = f1.pack(
            self.menu.add.button('1', lambda: self._press(1), cursor=cursor))
        b2 = f1.pack(self.menu.add.button('2',
                                          lambda: self._press(2),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_CENTER)
        b3 = f1.pack(self.menu.add.button('3',
                                          lambda: self._press(3),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_RIGHT)
        self.menu.add.vertical_margin(10)

        f2 = self.menu.add.frame_h(299, 54, margin=(10, 0))
        b4 = f2.pack(
            self.menu.add.button('4', lambda: self._press(4), cursor=cursor))
        b5 = f2.pack(self.menu.add.button('5',
                                          lambda: self._press(5),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_CENTER)
        b6 = f2.pack(self.menu.add.button('6',
                                          lambda: self._press(6),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_RIGHT)
        self.menu.add.vertical_margin(10)

        f3 = self.menu.add.frame_h(299, 54, margin=(10, 0))
        b7 = f3.pack(
            self.menu.add.button('7', lambda: self._press(7), cursor=cursor))
        b8 = f3.pack(self.menu.add.button('8',
                                          lambda: self._press(8),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_CENTER)
        b9 = f3.pack(self.menu.add.button('9',
                                          lambda: self._press(9),
                                          cursor=cursor),
                     align=pygame_menu.locals.ALIGN_RIGHT)
        self.menu.add.vertical_margin(10)

        f4 = self.menu.add.frame_h(299, 54, margin=(10, 0))
        b0 = f4.pack(
            self.menu.add.button('0', lambda: self._press(0), cursor=cursor))
        b_plus = f4.pack(self.menu.add.button('+',
                                              lambda: self._press('+'),
                                              cursor=cursor),
                         align=pygame_menu.locals.ALIGN_CENTER)
        b_minus = f4.pack(self.menu.add.button('-',
                                               lambda: self._press('-'),
                                               cursor=cursor),
                          align=pygame_menu.locals.ALIGN_RIGHT)
        self.menu.add.vertical_margin(10)

        f5 = self.menu.add.frame_h(299, 54, margin=(10, 0))
        b_times = f5.pack(
            self.menu.add.button('x', lambda: self._press('x'), cursor=cursor))
        b_div = f5.pack(self.menu.add.button('/',
                                             lambda: self._press('/'),
                                             cursor=cursor),
                        align=pygame_menu.locals.ALIGN_CENTER)
        beq = f5.pack(self.menu.add.button('=',
                                           lambda: self._press('='),
                                           cursor=cursor),
                      align=pygame_menu.locals.ALIGN_RIGHT)

        # Add decorator for each object
        for widget in (b1, b2, b3, b4, b5, b6, b7, b8, b9, b0, beq, b_plus,
                       b_minus, b_times, b_div):
            w_deco = widget.get_decorator()
            if widget != beq:
                w_deco.add_rectangle(-37, -27, 74, 54, (15, 15, 15))
                on_layer = w_deco.add_rectangle(-37, -27, 74, 54, (84, 84, 84))
            else:
                w_deco.add_rectangle(-37, -27, 74, 54, (38, 96, 103))
                on_layer = w_deco.add_rectangle(-37, -27, 74, 54,
                                                (40, 171, 187))
            w_deco.disable(on_layer)
            widget.set_attribute('on_layer', on_layer)

            def widget_select(sel: bool, wid: 'pygame_menu.widgets.Widget', _):
                """
                Function triggered if widget is selected
                """
                lay = wid.get_attribute('on_layer')
                if sel:
                    wid.get_decorator().enable(lay)
                else:
                    wid.get_decorator().disable(lay)

            widget.set_onselect(widget_select)
            widget.set_padding((2, 19, 0, 23))
            widget._keyboard_enabled = False

        self.prev = ''
        self.curr = ''
        self.op = ''

        self.menu.set_onupdate(self.process_events)
        self.menu.set_onwindowmouseleave(
            lambda m: self.screen.select(update_menu=True))
示例#5
0
    def __init__(self) -> None:
        """
        Constructor.
        """
        self.surface = create_example_window('Example - Dynamic Widget Update',
                                             (640, 480),
                                             flags=pygame.NOFRAME)

        # Load image
        default_image = pygame_menu.BaseImage(
            image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU).scale(
                0.2, 0.2)

        # Set theme
        theme = pygame_menu.themes.THEME_DEFAULT.copy()
        theme.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_UNDERLINE_TITLE
        theme.title_close_button_cursor = pygame_menu.locals.CURSOR_HAND
        theme.title_font_color = (35, 35, 35)

        # This dict stores the values of the widgets to be changed dynamically
        self.modes = {
            1: {
                'image': default_image.copy(),
                'label': {
                    'color': theme.widget_font_color,
                    'size': theme.widget_font_size,
                    'text': 'The first one is very epic'
                }
            },
            2: {
                'image': default_image.copy().to_bw(),
                'label': {
                    'color': (0, 0, 0),
                    'size': 20,
                    'text': 'This other one is also epic, but fancy'
                }
            },
            3: {
                'image': default_image.copy().flip(False,
                                                   True).pick_channels('r'),
                'label': {
                    'color': (255, 0, 0),
                    'size': 45,
                    'text': 'YOU D I E D'
                }
            }
        }

        # Create menus
        self.menu = pygame_menu.Menu(height=480,
                                     onclose=pygame_menu.events.CLOSE,
                                     theme=theme,
                                     title='Everything is dynamic now',
                                     width=640)

        self.selector_widget = self.menu.add.selector(
            title='Pick one option: ',
            items=[('The first', 1), ('The second', 2), ('The final mode', 3)],
            onchange=self._on_selector_change)

        self.image_widget = self.menu.add.image(
            image_path=self.modes[1]['image'],
            padding=(25, 0, 0, 0)  # top, right, bottom, left
        )

        self.item_description_widget = self.menu.add.label(title='')

        self.quit_button = self.menu.add.button('Quit',
                                                pygame_menu.events.EXIT)

        self.quit_button_fake = self.menu.add.button('You cannot quit',
                                                     self.fake_quit,
                                                     font_color=(255, 255,
                                                                 255))
        self.quit_button_fake.add_draw_callback(self.animate_quit_button)

        # Update the widgets based on selected value from selector
        # get_value returns selected item tuple and index, so [0][1] means the second object from ('The first', 1) tuple
        self._update_from_selection(int(
            self.selector_widget.get_value()[0][1]))
示例#6
0
def main(test: bool = False) -> None:
    """
    Main function.

    :param test: Indicate function is being tested
    :return: None
    """
    scr_size = (400, 600)
    screen = create_example_window('Example - Scrollbar', scr_size)
    world = make_world(int(scr_size[0] * 4), scr_size[1] * 3)
    screen.fill((120, 90, 130))

    thick_h = 20
    thick_v = 40

    # Horizontal ScrollBar
    sb_h = ScrollBar(scr_size[0] - thick_v,
                     (50, world.get_width() - scr_size[0] + thick_v),
                     slider_pad=2,
                     page_ctrl_thick=thick_h,
                     onchange=h_changed)
    sb_h.set_shadow(color=(0, 0, 0), position=_locals.POSITION_SOUTHEAST)
    sb_h.set_controls(False)
    sb_h.set_position(0, scr_size[1] - thick_h)
    sb_h.set_page_step(scr_size[0] - thick_v)

    # Vertical ScrollBar
    # noinspection PyArgumentEqualDefault
    sb_v = ScrollBar(scr_size[1] - thick_h,
                     (0, world.get_height() - scr_size[1] + thick_h),
                     '',
                     _locals.ORIENTATION_VERTICAL,
                     6,
                     (135, 193, 180),
                     thick_v,
                     (253, 246, 220),
                     onchange=v_changed)
    sb_v.set_shadow(color=(52, 54, 56),
                         position=_locals.POSITION_NORTHWEST,
                         offset=4)
    sb_v.set_controls(False)
    sb_v.set_position(scr_size[0] - thick_v, 0)
    sb_v.set_page_step(scr_size[1] - thick_h)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Clock tick
        clock.tick(60)

        # Application events
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN and event.key == pygame.K_h:
                sb_h.set_value(100)

            if event.type == pygame.KEYDOWN and event.key == pygame.K_v:
                sb_v.set_value(200)

            sb_h.update([event])
            sb_h.draw(screen)
            sb_v.update([event])
            sb_v.draw(screen)

        trunc_world_orig = (sb_h.get_value(), sb_v.get_value())
        trunc_world = (scr_size[0] - thick_v, scr_size[1] - thick_h)

        # noinspection PyTypeChecker
        screen.blit(world, (0, 0), (trunc_world_orig, trunc_world))
        pygame.display.update()

        # At first loop returns
        if test:
            break
示例#7
0
def main(test: bool = False) -> None:
    """
    Main program.

    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Globals
    # -------------------------------------------------------------------------
    global clock
    global main_menu
    global surface

    # -------------------------------------------------------------------------
    # Create window
    # -------------------------------------------------------------------------
    surface = create_example_window('Example - Game Selector', WINDOW_SIZE)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Create menus: Play Menu
    # -------------------------------------------------------------------------
    play_menu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.7,
                                 title='Play Menu',
                                 width=WINDOW_SIZE[0] * 0.75)

    submenu_theme = pygame_menu.themes.THEME_DEFAULT.copy()
    submenu_theme.widget_font_size = 15
    play_submenu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.5,
                                    theme=submenu_theme,
                                    title='Submenu',
                                    width=WINDOW_SIZE[0] * 0.7)
    for i in range(30):
        play_submenu.add.button('Back {0}'.format(i), pygame_menu.events.BACK)
    play_submenu.add.button('Return to main menu', pygame_menu.events.RESET)

    play_menu.add.button(
        'Start',  # When pressing return -> play(DIFFICULTY[0], font)
        play_function,
        DIFFICULTY,
        pygame.font.Font(pygame_menu.font.FONT_FRANCHISE, 30))
    play_menu.add.selector('Select difficulty ', [('1 - Easy', 'EASY'),
                                                  ('2 - Medium', 'MEDIUM'),
                                                  ('3 - Hard', 'HARD')],
                           onchange=change_difficulty,
                           selector_id='select_difficulty')
    play_menu.add.button('Another menu', play_submenu)
    play_menu.add.button('Return to main menu', pygame_menu.events.BACK)

    # -------------------------------------------------------------------------
    # Create menus:About
    # -------------------------------------------------------------------------
    about_theme = pygame_menu.themes.THEME_DEFAULT.copy()
    about_theme.widget_margin = (0, 0)

    about_menu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.6,
                                  theme=about_theme,
                                  title='About',
                                  width=WINDOW_SIZE[0] * 0.6)

    for m in ABOUT:
        about_menu.add.label(m,
                             align=pygame_menu.locals.ALIGN_LEFT,
                             font_size=20)
    about_menu.add.vertical_margin(30)
    about_menu.add.button('Return to menu', pygame_menu.events.BACK)

    # -------------------------------------------------------------------------
    # Create menus: Main
    # -------------------------------------------------------------------------
    main_theme = pygame_menu.themes.THEME_DEFAULT.copy()

    main_menu = pygame_menu.Menu(height=WINDOW_SIZE[1] * 0.6,
                                 theme=main_theme,
                                 title='Main Menu',
                                 width=WINDOW_SIZE[0] * 0.6)

    main_menu.add.button('Play', play_menu)
    main_menu.add.button('About', about_menu)
    main_menu.add.button('Quit', pygame_menu.events.EXIT)

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick
        clock.tick(FPS)

        # Paint background
        main_background()

        # Application events
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()

        # Main menu
        if main_menu.is_enabled():
            main_menu.mainloop(surface,
                               main_background,
                               disable_loop=test,
                               fps_limit=FPS)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break
示例#8
0
def main(test: bool = False) -> None:
    """
    Main program.

    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Globals
    # -------------------------------------------------------------------------
    global main_menu
    global sound
    global surface

    # -------------------------------------------------------------------------
    # Create window
    # -------------------------------------------------------------------------
    surface = create_example_window('Example - Multi Input', WINDOW_SIZE)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Set sounds
    # -------------------------------------------------------------------------
    sound = pygame_menu.sound.Sound()

    # Load example sounds
    sound.load_example_sounds()

    # Disable a sound
    sound.set_sound(pygame_menu.sound.SOUND_TYPE_ERROR, None)

    # -------------------------------------------------------------------------
    # Create menus: Settings
    # -------------------------------------------------------------------------
    settings_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    settings_menu_theme.title_offset = (5, -2)
    settings_menu_theme.widget_alignment = pygame_menu.locals.ALIGN_LEFT
    settings_menu_theme.widget_font = pygame_menu.font.FONT_OPEN_SANS_LIGHT
    settings_menu_theme.widget_font_size = 20

    settings_menu = pygame_menu.Menu(
        height=WINDOW_SIZE[1] * 0.85,
        theme=settings_menu_theme,
        title='Settings',
        width=WINDOW_SIZE[0] * 0.9
    )

    # Add text inputs with different configurations
    settings_menu.add.text_input(
        'First name: ',
        default='John',
        onreturn=check_name_test,
        textinput_id='first_name'
    )
    settings_menu.add.text_input(
        'Last name: ',
        default='Rambo',
        maxchar=10,
        textinput_id='last_name',
        input_underline='.'
    )
    settings_menu.add.text_input(
        'Your age: ',
        default=25,
        maxchar=3,
        maxwidth=3,
        textinput_id='age',
        input_type=pygame_menu.locals.INPUT_INT,
        cursor_selection_enable=False
    )
    settings_menu.add.text_input(
        'Some long text: ',
        maxwidth=19,
        textinput_id='long_text',
        input_underline='_'
    )
    settings_menu.add.text_input(
        'Password: '******'pass',
        input_underline='_'
    )

    # Selectable items
    items = [('Easy', 'EASY'),
             ('Medium', 'MEDIUM'),
             ('Hard', 'HARD')]

    # Create selector with 3 difficulty options
    settings_menu.add.selector(
        'Select difficulty:\t',
        items,
        selector_id='difficulty',
        default=1
    )
    settings_menu.add.selector(
        'Select difficulty fancy',
        items,
        selector_id='difficulty_fancy',
        default=1,
        style='fancy'
    )
    settings_menu.add.dropselect(
        'Select difficulty (drop)',
        items,
        default=1,
        dropselect_id='difficulty_drop'
    )
    settings_menu.add.dropselect_multiple(
        title='Pick 3 colors',
        items=[('Black', (0, 0, 0)),
               ('Blue', (0, 0, 255)),
               ('Cyan', (0, 255, 255)),
               ('Fuchsia', (255, 0, 255)),
               ('Green', (0, 255, 0)),
               ('Red', (255, 0, 0)),
               ('White', (255, 255, 255)),
               ('Yellow', (255, 255, 0))],
        dropselect_multiple_id='pickcolors',
        max_selected=3,
        open_middle=True,
        selection_box_height=6  # How many options show if opened
    )

    # Create switch
    settings_menu.add.toggle_switch('First Switch', False,
                                    toggleswitch_id='first_switch')
    settings_menu.add.toggle_switch('Other Switch', True,
                                    toggleswitch_id='second_switch',
                                    state_text=('Apagado', 'Encencido'))

    def data_fun() -> None:
        """
        Print data of the menu.

        :return: None
        """
        print('Settings data:')
        data = settings_menu.get_input_data()
        for k in data.keys():
            print(u'\t{0}\t=>\t{1}'.format(k, data[k]))

    settings_menu.add.clock(clock_format='%Y/%m/%d %H:%M', title_format='Clock: {0}')
    settings_menu.add.button('Store data', data_fun, button_id='store')  # Call function
    settings_menu.add.button('Restore original values', settings_menu.reset_value)
    settings_menu.add.button('Return to main menu', pygame_menu.events.BACK,
                             align=pygame_menu.locals.ALIGN_CENTER)

    # -------------------------------------------------------------------------
    # Create menus: More settings
    # -------------------------------------------------------------------------
    more_settings_menu = pygame_menu.Menu(
        height=WINDOW_SIZE[1] * 0.85,
        theme=settings_menu_theme,
        title='More Settings',
        width=WINDOW_SIZE[0] * 0.9
    )

    more_settings_menu.add.image(
        pygame_menu.baseimage.IMAGE_EXAMPLE_PYGAME_MENU,
        scale=(0.25, 0.25),
        align=pygame_menu.locals.ALIGN_CENTER
    )
    more_settings_menu.add.color_input(
        'Color 1 RGB: ',
        color_type='rgb'
    )
    more_settings_menu.add.color_input(
        'Color 2 RGB: ',
        color_type='rgb',
        default=(255, 0, 0),
        input_separator='-'
    )

    def print_color(color: Tuple) -> None:
        """
        Test onchange/onreturn.

        :param color: Color tuple
        :return: None
        """
        print('Returned color: ', color)

    more_settings_menu.add.color_input(
        'Color in Hex: ',
        color_type='hex',
        hex_format='lower',
        color_id='hex_color',
        onreturn=print_color
    )

    more_settings_menu.add.vertical_margin(25)
    more_settings_menu.add.button(
        'Return to main menu',
        pygame_menu.events.BACK,
        align=pygame_menu.locals.ALIGN_CENTER
    )

    # -------------------------------------------------------------------------
    # Create menus: Column buttons
    # -------------------------------------------------------------------------
    button_column_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    button_column_menu_theme.background_color = pygame_menu.BaseImage(
        image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_GRAY_LINES,
        drawing_mode=pygame_menu.baseimage.IMAGE_MODE_REPEAT_XY
    )
    button_column_menu_theme.widget_font_size = 25

    button_column_menu = pygame_menu.Menu(
        columns=2,
        height=WINDOW_SIZE[1] * 0.45,
        rows=3,
        theme=button_column_menu_theme,
        title='Textures+Columns',
        width=WINDOW_SIZE[0] * 0.9
    )
    for i in range(4):
        button_column_menu.add.button('Button {0}'.format(i), pygame_menu.events.BACK)
    button_column_menu.add.button(
        'Return to main menu', pygame_menu.events.BACK,
        background_color=pygame_menu.BaseImage(
            image_path=pygame_menu.baseimage.IMAGE_EXAMPLE_METAL
        )
    ).background_inflate_to_selection_effect()

    # -------------------------------------------------------------------------
    # Create menus: Main menu
    # -------------------------------------------------------------------------
    main_menu_theme = pygame_menu.themes.THEME_ORANGE.copy()
    main_menu_theme.title_font = pygame_menu.font.FONT_COMIC_NEUE
    main_menu_theme.widget_font = pygame_menu.font.FONT_COMIC_NEUE
    main_menu_theme.widget_font_size = 30

    main_menu = pygame_menu.Menu(
        height=WINDOW_SIZE[1] * 0.7,
        onclose=pygame_menu.events.EXIT,  # User press ESC button
        theme=main_menu_theme,
        title='Main menu',
        width=WINDOW_SIZE[0] * 0.8
    )

    main_menu.add.button('Settings', settings_menu)
    main_menu.add.button('More Settings', more_settings_menu)
    main_menu.add.button('Menu in textures and columns', button_column_menu)
    main_menu.add.selector('Menu sounds ',
                           [('Off', False), ('On', True)],
                           onchange=update_menu_sound)
    main_menu.add.button('Quit', pygame_menu.events.EXIT)

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick
        clock.tick(FPS)

        # Paint background
        main_background()

        # Main menu
        main_menu.mainloop(surface, main_background, disable_loop=test, fps_limit=FPS)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

__all__ = ['main']

import pygame_menu
from pygame_menu.examples import create_example_window

from random import randrange

surface = create_example_window('Example - Dynamic Button Append', (600, 400))
menu = pygame_menu.Menu(
    height=300,
    theme=pygame_menu.themes.THEME_BLUE,
    title='Welcome',
    width=400
)


def add_dynamic_button() -> None:
    """
    Append a button to the menu on demand.

    :return: None
    """
    print('Adding a button dynamically')
示例#10
0
def main(test: bool = False) -> None:
    """
    Main program.

    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Init
    # -------------------------------------------------------------------------

    # Write help message on console
    for m in HELP:
        print(m)

    # Create window
    global surface
    surface = create_example_window('Example - Timer Clock', (W_SIZE, H_SIZE))

    # Main timer and game clock
    clock = pygame.time.Clock()
    global timer
    timer = [0]
    dt = 1.0 / FPS
    timer_font = pygame_menu.font.get_font(pygame_menu.font.FONT_NEVIS, 100)

    # -------------------------------------------------------------------------
    # Create menus: Timer
    # -------------------------------------------------------------------------

    timer_theme = pygame_menu.themes.THEME_DARK.copy()  # Create a new copy
    timer_theme.background_color = (0, 0, 0, 180)  # Enable transparency

    # Timer
    timer_menu = pygame_menu.Menu(
        height=400,
        onclose=pygame_menu.events.RESET,
        theme=timer_theme,
        title='Timer Menu',
        width=600
    )

    # Add widgets
    timer_menu.add.button('Reset timer', reset_timer)

    # Adds a selector (element that can handle functions)
    timer_menu.add.selector(
        title='Change color ',
        items=[('Random', (-1, -1, -1)),  # Values of selector, call to change_color_bg
               ('Default', (128, 0, 128)),
               ('Black', (0, 0, 0)),
               ('Blue', (12, 12, 200))],
        default=1,  # Optional parameter that sets default item of selector
        onchange=change_color_bg,  # Action when changing element with left/right
        onreturn=change_color_bg,  # Action when pressing return on an element
        # All the following kwargs are passed to change_color_bg function
        write_on_console=True
    )
    timer_menu.add.button('Update game object', TestCallClassMethod().update_game_settings)
    timer_menu.add.button('Return to Menu', pygame_menu.events.BACK)
    timer_menu.add.button('Close Menu', pygame_menu.events.CLOSE)

    # -------------------------------------------------------------------------
    # Create menus: Help
    # -------------------------------------------------------------------------
    help_theme = pygame_menu.Theme(
        background_color=(30, 50, 107, 190),  # 75% opacity
        title_background_color=(120, 45, 30, 190),
        title_font=pygame_menu.font.FONT_FRANCHISE,
        title_font_size=60,
        widget_font=pygame_menu.font.FONT_FRANCHISE,
        widget_font_color=(170, 170, 170),
        widget_font_shadow=True,
        widget_font_shadow_position=pygame_menu.locals.POSITION_SOUTHEAST,
        widget_font_size=45
    )

    help_menu = pygame_menu.Menu(
        height=600,  # Fullscreen
        theme=help_theme,
        title='Help',
        width=800
    )
    for m in HELP:
        help_menu.add.label(m, align=pygame_menu.locals.ALIGN_CENTER)
    help_menu.add.vertical_margin(25)
    help_menu.add.button('Return to Menu', pygame_menu.events.BACK)

    # -------------------------------------------------------------------------
    # Create menus: About
    # -------------------------------------------------------------------------
    about_theme = pygame_menu.themes.THEME_DARK.copy()
    about_theme.widget_font = pygame_menu.font.FONT_NEVIS
    about_theme.title_font = pygame_menu.font.FONT_8BIT
    about_theme.title_offset = (5, -2)
    about_theme.widget_offset = (0, 0.14)

    about_menu = pygame_menu.Menu(
        center_content=False,
        height=400,
        mouse_visible=False,
        theme=about_theme,
        title='About',
        width=600
    )
    for m in ABOUT:
        about_menu.add.label(m, margin=(0, 0))
    about_menu.add.label('')
    about_menu.add.button('Return to Menu', pygame_menu.events.BACK)

    # -------------------------------------------------------------------------
    # Create menus: Main menu
    # -------------------------------------------------------------------------
    main_menu = pygame_menu.Menu(
        enabled=False,
        height=400,
        theme=pygame_menu.themes.THEME_DARK,
        title='Main Menu',
        width=600
    )

    main_menu.add.button(timer_menu.get_title(), timer_menu)  # Add timer submenu
    main_menu.add.button(help_menu.get_title(), help_menu)  # Add help submenu
    main_menu.add.button(about_menu.get_title(), about_menu)  # Add about submenu
    main_menu.add.button('Exit', pygame_menu.events.EXIT)  # Add exit function

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick clock
        clock.tick(FPS)
        timer[0] += dt

        # Title is evaluated at current level as the title of the base pointer object (main_menu)
        # can change if user opens submenus
        current_menu = main_menu.get_current()
        if current_menu.get_title() != 'Main Menu' or not main_menu.is_enabled():
            # Draw timer
            surface.fill(COLOR_BACKGROUND)
            time_string = str(datetime.timedelta(seconds=int(timer[0])))
            time_blit = timer_font.render(time_string, True, (255, 255, 255))
            time_blit_size = time_blit.get_size()
            surface.blit(time_blit, (int(W_SIZE / 2 - time_blit_size[0] / 2),
                                     int(H_SIZE / 2 - time_blit_size[1] / 2)))
        else:
            # Background color if the menu is enabled and timer is hidden
            surface.fill((40, 0, 40))

        # Application events
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE and current_menu.get_title() == 'Main Menu':
                    main_menu.toggle()

        if main_menu.is_enabled():
            main_menu.draw(surface)
            main_menu.update(events)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break
示例#11
0
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
"""

import pygame_menu
from pygame_menu.examples import create_example_window

from typing import Tuple, Any

surface = create_example_window('Example - Simple', (600, 400))


def set_difficulty(selected: Tuple, value: Any) -> None:
    """
    Set the difficulty of the game.

    :return: None
    """
    print('Set difficulty to {} ({})'.format(selected[0], value))


def start_the_game() -> None:
    """
    Function that starts a game. This is raised by the menu button,
    here menu can be disabled, etc.
示例#12
0
def main(test: bool = False) -> None:
    """
    Main program.
    :param test: Indicate function is being tested
    :return: None
    """

    # -------------------------------------------------------------------------
    # Globals
    # -------------------------------------------------------------------------
    global main_menu
    # global sound
    global surface

    # -------------------------------------------------------------------------
    # Create window
    # -------------------------------------------------------------------------
    surface = create_example_window('Example - Image Background', WINDOW_SIZE)
    clock = pygame.time.Clock()

    all_sound = pygame_menu.sound.Sound()
    # engine.set_sound(pygame_menu.sound.SOUND_TYPE_CLICK_MOUSE, 'resources/sound/Designer_Stubble.ogg', volume=0.5)
    all_sound.set_sound(pygame_menu.sound.SOUND_TYPE_OPEN_MENU, 'resources/sound/Amazon.ogg', volume=0.5)
    # all_sound.play_open_menu()
    # engine.play_click_mouse()

    # -------------------------------------------------------------------------
    # Create menus: Main menu
    # -------------------------------------------------------------------------
    no_title_theme = pygame_menu.themes.THEME_ORANGE.copy()
    no_title_theme.background_color = (0, 0, 0, 50)
    # no_title_theme.title = False
    no_title_theme.widget_alignment = pygame_menu.locals.ALIGN_LEFT
    no_title_theme.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_SIMPLE
    no_title_theme.widget_padding = 5

    no_title_theme_join_game = pygame_menu.themes.THEME_ORANGE.copy()
    no_title_theme_join_game.background_color = (0, 0, 0, 50)
    # no_title_theme.title = False
    no_title_theme_join_game.widget_alignment = pygame_menu.locals.ALIGN_CENTER
    no_title_theme_join_game.title_bar_style = pygame_menu.widgets.MENUBAR_STYLE_SIMPLE
    no_title_theme_join_game.widget_padding = 5

    main_menu = pygame_menu.Menu(
        '', WINDOW_SIZE[0] * 0.8, WINDOW_SIZE[1] * 0.7,
        center_content=False,
        onclose=pygame_menu.events.EXIT,  # User press ESC button
        theme=no_title_theme,
        position=[30, 80],
    )

    join_game_menu = pygame_menu.Menu(
        '', WINDOW_SIZE[0] * 0.8, WINDOW_SIZE[1] * 0.7,
        center_content=False,
        onclose=pygame_menu.events.EXIT,  # User press ESC button
        theme=no_title_theme_join_game,
        position=[30, 80],
    )

    main_menu.add.vertical_margin(10)

    server_ip = main_menu.add.text_input(
        'Server ip address: ',
        default='0.0.0.0',
        onreturn=None,
        textinput_id='server_ip',
        )

    server_port = main_menu.add.text_input(
        'Server port#: ',
        default='1111',
        onreturn=None,
        textinput_id='server_port'
        )

    main_menu.add.text_input(
        'Create a new game with name: ',
        default="Amy's game",
        onreturn=None,
        textinput_id='new_game'
    )

    main_menu.add.button('Join an existing game', join_game_menu)

    join_game_menu.add.button("Amy's Game")
    join_game_menu.add.button("John's Game")
    join_game_menu.add.button("Dora's Game")

    main_menu.add.button("Start the game",
                         lambda: print(f"server address: {server_ip.get_value()}:{server_port.get_value()}"))

    main_menu.add.button('Quit', pygame_menu.events.EXIT)
    main_menu.set_sound(all_sound, recursive=True)  # Apply on menu and all sub-menus

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Tick
        clock.tick(FPS)

        # events = pygame.event.get()
        # for event in events:
        #     if event.type == pygame.MOUSEBUTTONDOWN:
        #         pass
        #
        #     if main_menu.is_enabled():
        #         main_background()
        #         main_menu.update(events)
        #         main_menu.draw(surface)

        # Main menu
        main_menu.mainloop(surface, main_background, disable_loop=test, fps_limit=FPS)

        # Flip surface
        pygame.display.flip()

        # At first loop returns
        if test:
            break