示例#1
0
 def __init__(self):
     self.__surface = pygame.Surface(config.help_window_size)
     self.size = config.help_window_size
     self.width = config.help_window_size[0]
     self.height = config.help_window_size[1]
     self.font = pygame.font.Font(None, config.help_window_font_size)
     self.__scrollbar = ScrollBar(self.height, (0, 1), '',
                                  _locals.ORIENTATION_VERTICAL, 2,
                                  config.field_color,
                                  config.scrollbar_size[1], (253, 246, 220))
     self.__scrollbar.set_shadow(color=(0, 0, 0),
                                 position=_locals.POSITION_NORTHWEST,
                                 offset=2)
     self.__scrollbar.set_controls(False)
     self.__scrollbar.set_position(self.width - config.scrollbar_size[0], 0)
     self.text = ''
     self.default_text_coordinates = (10, 10)
     self.text_rects = []
     self.text_lines_surf = []
     self.add_log(config.battleship_rules_text, False)
     self.counter = 0
示例#2
0
def main(test: bool = False) -> None:
    """
    Main function.

    :param test: Indicate function is being tested
    :return: None
    """
    scr_size = (480, 480)
    screen = create_example_window('Example - Scrollbar', scr_size)
    world = make_world(int(scr_size[0] * 4), scr_size[1] * 3)
    screen.fill((120, 90, 130))

    thick_h = 20
    thick_v = 40

    # Horizontal ScrollBar
    sb_h = ScrollBar(length=scr_size[0] - thick_v,
                     values_range=(50,
                                   world.get_width() - scr_size[0] + thick_v),
                     slider_pad=2,
                     page_ctrl_thick=thick_h,
                     onchange=h_changed)
    sb_h.set_shadow(color=(0, 0, 0),
                    position=pygame_menu.locals.POSITION_SOUTHEAST)
    sb_h.set_controls(False)
    sb_h.set_position(0, scr_size[1] - thick_h)
    sb_h.set_page_step(scr_size[0] - thick_v)

    # Vertical ScrollBar
    sb_v = ScrollBar(length=scr_size[1] - thick_h,
                     values_range=(0,
                                   world.get_height() - scr_size[1] + thick_h),
                     orientation=pygame_menu.locals.ORIENTATION_VERTICAL,
                     slider_pad=6,
                     slider_color=(135, 193, 180),
                     slider_hover_color=(180, 180, 180),
                     page_ctrl_thick=thick_v,
                     page_ctrl_color=(253, 246, 220),
                     onchange=v_changed)
    sb_v.set_shadow(color=(52, 54, 56),
                    position=pygame_menu.locals.POSITION_NORTHWEST,
                    offset=4)
    sb_v.set_controls(False)
    sb_v.set_position(scr_size[0] - thick_v, 0)
    sb_v.set_page_step(scr_size[1] - thick_h)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Clock tick
        clock.tick(60)

        # Application events
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN and event.key == pygame.K_h:
                sb_h.set_value(100)

            if event.type == pygame.KEYDOWN and event.key == pygame.K_v:
                sb_v.set_value(200)

            sb_h.update([event])
            sb_h.draw(screen)
            sb_v.update([event])
            sb_v.draw(screen)

        trunc_world_orig = (sb_h.get_value(), sb_v.get_value())
        trunc_world = (scr_size[0] - thick_v, scr_size[1] - thick_h)

        # noinspection PyTypeChecker
        screen.blit(world, (0, 0), (trunc_world_orig, trunc_world))
        pygame.display.update()

        # At first loop returns
        if test:
            break
示例#3
0
    def __init__(self,
                 area_width,
                 area_height,
                 area_color=None,
                 extend_x=0,
                 extend_y=0,
                 scrollbar_color=(235, 235, 235),
                 scrollbar_slider_color=(200, 200, 200),
                 scrollbar_slider_pad=0,
                 scrollbar_thick=20,
                 scrollbars=(_locals.POSITION_SOUTH, _locals.POSITION_EAST),
                 shadow=False,
                 shadow_color=(0, 0, 0),
                 shadow_offset=2,
                 shadow_position=_locals.POSITION_SOUTHEAST,
                 world=None,
                 ):
        assert isinstance(area_width, (int, float))
        assert isinstance(area_height, (int, float))
        assert isinstance(scrollbar_slider_pad, (int, float))
        assert isinstance(scrollbar_thick, (int, float))
        assert isinstance(shadow, bool)
        assert isinstance(shadow_offset, (int, float))

        assert_color(scrollbar_color)
        assert_color(scrollbar_slider_color)
        assert_color(shadow_color)
        assert_position(shadow_position)

        assert area_width > 0 and area_height > 0, \
            'area size must be greater than zero'

        self._rect = pygame.Rect(0.0, 0.0, area_width, area_height)
        self._world = world  # type: pygame.Surface
        self._scrollbars = []
        self._scrollbar_positions = tuple(set(scrollbars))  # Ensure unique
        self._scrollbar_thick = scrollbar_thick
        self._bg_surface = None

        self._extend_x = extend_x
        self._extend_y = extend_y

        if area_color:
            self._bg_surface = make_surface(width=area_width + extend_x,
                                            height=area_height + self._extend_y)
            if isinstance(area_color, _baseimage.BaseImage):
                area_color.draw(surface=self._bg_surface, area=self._bg_surface.get_rect())
            else:
                self._bg_surface.fill(area_color)

        self._view_rect = self.get_view_rect()

        for pos in self._scrollbar_positions:  # type:str
            assert_position(pos)
            if pos == _locals.POSITION_EAST or pos == _locals.POSITION_WEST:
                sbar = ScrollBar(self._view_rect.height, (0, max(1, self.get_hidden_height())),
                                 orientation=_locals.ORIENTATION_VERTICAL,
                                 slider_pad=scrollbar_slider_pad,
                                 slider_color=scrollbar_slider_color,
                                 page_ctrl_thick=scrollbar_thick,
                                 page_ctrl_color=scrollbar_color,
                                 onchange=self._on_vertical_scroll)
            else:
                sbar = ScrollBar(self._view_rect.width, (0, max(1, self.get_hidden_width())),
                                 slider_pad=scrollbar_slider_pad,
                                 slider_color=scrollbar_slider_color,
                                 page_ctrl_thick=scrollbar_thick,
                                 page_ctrl_color=scrollbar_color,
                                 onchange=self._on_horizontal_scroll)
            sbar.set_shadow(enabled=shadow,
                            color=shadow_color,
                            position=shadow_position,
                            offset=shadow_offset)
            sbar.set_controls(joystick=False)

            self._scrollbars.append(sbar)

        self._apply_size_changes()
示例#4
0
    def test_scrollbar(self):
        """
        Test ScrollBar widget.
            """
        screen_size = surface.get_size()
        world = MenuUtils.get_large_surface()

        # Vertical right scrollbar
        thick = 80
        length = screen_size[1]
        world_range = (50, world.get_height())
        orientation = _locals.ORIENTATION_VERTICAL
        x, y = screen_size[0] - thick, 0

        sb = ScrollBar(length,
                       world_range,
                       '',
                       orientation,
                       slider_pad=2,
                       slider_color=(210, 120, 200),
                       page_ctrl_thick=thick,
                       page_ctrl_color=(235, 235, 230))

        sb.set_shadow(color=(245, 245, 245),
                      position=_locals.POSITION_SOUTHEAST,
                      offset=2)

        sb.set_position(x, y)

        self.assertEqual(sb.get_orientation(), _locals.ORIENTATION_VERTICAL)
        self.assertEqual(sb.get_minimum(), world_range[0])
        self.assertEqual(sb.get_maximum(), world_range[1])

        sb.set_value(80)
        self.assertAlmostEqual(sb.get_value(), 80, delta=2)  # Scaling delta

        sb.update(
            PygameUtils.mouse_click(x + thick / 2,
                                    y + 2,
                                    evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(sb.get_value(), 50)

        sb.set_page_step(length)
        self.assertAlmostEqual(sb.get_page_step(), length,
                               delta=2)  # Scaling delta

        sb.draw(surface)
示例#5
0
def main(test=False):
    """
    Main function.

    :param test: Indicate function is being tested
    :type test: bool
    :return: None
    """
    os.environ['SDL_VIDEO_CENTERED'] = '1'
    pygame.init()

    scr_size = (400, 600)
    screen = pygame.display.set_mode(scr_size)
    world = make_world(int(scr_size[0] * 4), scr_size[1] * 3)
    screen.fill((120, 90, 130))

    pygame.display.set_caption('ScrollBar')
    thick_h = 20
    thick_v = 40

    # Horizontal ScrollBar
    sb_h = ScrollBar(scr_size[0] - thick_v,
                     (50, world.get_width() - scr_size[0] + thick_v),
                     slider_pad=2,
                     page_ctrl_thick=thick_h,
                     onchange=h_changed)
    sb_h.set_shadow(color=(0, 0, 0), position=_locals.POSITION_SOUTHEAST)
    sb_h.set_controls(False)
    sb_h.set_position(0, scr_size[1] - thick_h)
    sb_h.set_page_step(scr_size[0] - thick_v)

    # Vertical ScrollBar
    # noinspection PyArgumentEqualDefault
    sb_v = ScrollBar(scr_size[1] - thick_h,
                     (0, world.get_height() - scr_size[1] + thick_h),
                     '',
                     _locals.ORIENTATION_VERTICAL,
                     6, (135, 193, 180),
                     thick_v, (253, 246, 220),
                     onchange=v_changed)
    sb_v.set_shadow(color=(52, 54, 56),
                    position=_locals.POSITION_NORTHWEST,
                    offset=4)
    sb_v.set_controls(False)
    sb_v.set_position(scr_size[0] - thick_v, 0)
    sb_v.set_page_step(scr_size[1] - thick_h)
    clock = pygame.time.Clock()

    # -------------------------------------------------------------------------
    # Main loop
    # -------------------------------------------------------------------------
    while True:

        # Clock tick
        clock.tick(60)

        # Application events
        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()

            if event.type == pygame.KEYDOWN and event.key == pygame.K_h:
                sb_h.set_value(100)

            if event.type == pygame.KEYDOWN and event.key == pygame.K_v:
                sb_v.set_value(200)

            sb_h.update([event])
            sb_h.draw(screen)
            sb_v.update([event])
            sb_v.draw(screen)

        trunc_world_orig = (sb_h.get_value(), sb_v.get_value())
        trunc_world = (scr_size[0] - thick_v, scr_size[1] - thick_h)

        screen.blit(world, (0, 0), (trunc_world_orig, trunc_world))
        pygame.display.update()

        # At first loop returns
        if test:
            break
示例#6
0
    def __init__(
            self,
            area_width: int,
            area_height: int,
            area_color: Optional[Union[ColorInputType, 'pygame_menu.BaseImage']] = None,
            extend_x: int = 0,
            extend_y: int = 0,
            menubar: Optional['pygame_menu.widgets.MenuBar'] = None,
            parent_scrollarea: Optional['ScrollArea'] = None,
            scrollarea_id: str = '',
            scrollbar_color: ColorInputType = (235, 235, 235),
            scrollbar_cursor: CursorInputType = None,
            scrollbar_slider_color: ColorInputType = (200, 200, 200),
            scrollbar_slider_hover_color: ColorInputType = (180, 180, 180),
            scrollbar_slider_pad: NumberType = 0,
            scrollbar_thick: int = 20,
            scrollbars: StringVector = DEFAULT_SCROLLBARS,
            shadow: bool = False,
            shadow_color: ColorInputType = (0, 0, 0),
            shadow_offset: int = 2,
            shadow_position: str = POSITION_SOUTHEAST,
            world: Optional['pygame.Surface'] = None
    ) -> None:
        super(ScrollArea, self).__init__(object_id=scrollarea_id)

        assert isinstance(area_height, int)
        assert isinstance(area_width, int)
        assert isinstance(extend_x, int)
        assert isinstance(extend_y, int)
        assert isinstance(scrollbar_slider_pad, NumberInstance)
        assert isinstance(scrollbar_thick, int)
        assert isinstance(shadow, bool)
        assert isinstance(shadow_offset, int)
        assert isinstance(world, (pygame.Surface, type(None)))

        if area_color is not None and not isinstance(area_color, pygame_menu.BaseImage):
            area_color = assert_color(area_color)

        scrollbar_color = assert_color(scrollbar_color)
        scrollbar_slider_color = assert_color(scrollbar_slider_color)
        shadow_color = assert_color(shadow_color)

        assert_position(shadow_position)

        assert area_width > 0 and area_height > 0, \
            'area size must be greater than zero'

        assert isinstance(scrollbars, (str, VectorInstance))
        unique_scrolls = []
        if isinstance(scrollbars, str):
            unique_scrolls.append(scrollbars)
        else:
            for s in scrollbars:
                if s not in unique_scrolls:
                    unique_scrolls.append(s)

        self._area_color = area_color
        self._bg_surface = None
        self._bg_surface = None
        self._decorator = Decorator(self)
        self._rect = pygame.Rect(0, 0, int(area_width), int(area_height))
        self._scrollbar_positions = tuple(unique_scrolls)  # Ensure unique
        self._scrollbar_thick = scrollbar_thick
        self._scrollbars = []
        self._translate = (0, 0)
        self._world = world

        self._extend_x = extend_x
        self._extend_y = extend_y
        self._menubar = menubar

        self.set_parent_scrollarea(parent_scrollarea)
        self._view_rect = self.get_view_rect()

        for pos in self._scrollbar_positions:
            assert_position(pos)

            if pos == POSITION_EAST or pos == POSITION_WEST:
                sbar = ScrollBar(
                    length=self._view_rect.height,
                    onchange=self._on_vertical_scroll,
                    orientation=ORIENTATION_VERTICAL,
                    page_ctrl_color=scrollbar_color,
                    page_ctrl_thick=scrollbar_thick,
                    slider_color=scrollbar_slider_color,
                    slider_hover_color=scrollbar_slider_hover_color,
                    slider_pad=scrollbar_slider_pad,
                    values_range=(0, max(1, self.get_hidden_height()))
                )
            else:
                sbar = ScrollBar(
                    length=self._view_rect.width,
                    onchange=self._on_horizontal_scroll,
                    page_ctrl_color=scrollbar_color,
                    page_ctrl_thick=scrollbar_thick,
                    slider_color=scrollbar_slider_color,
                    slider_hover_color=scrollbar_slider_hover_color,
                    slider_pad=scrollbar_slider_pad,
                    values_range=(0, max(1, self.get_hidden_width()))
                )
            sbar.set_shadow(
                enabled=shadow,
                color=shadow_color,
                position=shadow_position,
                offset=shadow_offset
            )
            sbar.set_controls(joystick=False)
            sbar.set_cursor(cursor=scrollbar_cursor)
            sbar.set_scrollarea(self)
            sbar.configured = True
            sbar.hide()

            self._scrollbars.append(sbar)

        self._apply_size_changes()

        # Menu reference
        self._menu = None
    def test_scrollbar(self) -> None:
        """
        Test ScrollBar widget.
        """
        screen_size = surface.get_size()
        world = pygame.Surface((WINDOW_SIZE[0] * 2, WINDOW_SIZE[1] * 3))
        world.fill((200, 200, 200))
        for x in range(100, world.get_width(), 200):
            for y in range(100, world.get_height(), 200):
                pygame.draw.circle(world, (225, 34, 43), (x, y), 100, 10)

        # Vertical right scrollbar
        thick = 80
        length = screen_size[1]
        world_range = (50, world.get_height())
        x, y = screen_size[0] - thick, 0

        sb = ScrollBar(
            length, world_range, 'sb2', ORIENTATION_VERTICAL,
            slider_pad=2,
            slider_color=(210, 120, 200),
            page_ctrl_thick=thick,
            page_ctrl_color=(235, 235, 230)
        )
        self.assertEqual(sb.get_thickness(), 80)
        self.assertIsNone(sb.get_scrollarea())

        sb.set_shadow(color=(245, 245, 245), position=POSITION_SOUTHEAST)
        self.assertFalse(sb._font_shadow)

        sb.set_position(x, y)

        self.assertEqual(sb._orientation, 1)
        self.assertEqual(sb.get_orientation(), ORIENTATION_VERTICAL)
        self.assertEqual(sb.get_minimum(), world_range[0])
        self.assertEqual(sb.get_maximum(), world_range[1])

        sb.set_value(80)
        self.assertAlmostEqual(sb.get_value(), 80, delta=2)  # Scaling delta

        sb.update(PygameEventUtils.mouse_click(x + thick / 2, y + 2, evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(sb.get_value(), 50)
        self.assertEqual(sb.get_value_percentage(), 0)

        sb.set_page_step(length)
        self.assertAlmostEqual(sb.get_page_step(), length, delta=2)  # Scaling delta

        sb.draw(surface)

        # Test events
        sb.update(PygameEventUtils.key(pygame.K_PAGEDOWN, keydown=True))
        self.assertEqual(sb.get_value(), 964)
        sb.update(PygameEventUtils.key(pygame.K_PAGEUP, keydown=True))
        self.assertEqual(sb.get_value(), 50)
        self.assertEqual(sb._last_mouse_pos, (-1, -1))
        sb.update(PygameEventUtils.enter_window())
        self.assertEqual(sb._last_mouse_pos, (-1, -1))
        sb.update(PygameEventUtils.leave_window())
        self.assertEqual(sb._last_mouse_pos, pygame.mouse.get_pos())
        self.assertFalse(sb.scrolling)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), evtype=pygame.MOUSEBUTTONDOWN))
        self.assertTrue(sb.scrolling)
        sb.update(PygameEventUtils.mouse_click(1, 1))
        self.assertFalse(sb.scrolling)
        self.assertEqual(sb.get_value(), 50)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_rect(to_absolute_position=True),
                                                     evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(sb.get_value(), 964)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), evtype=pygame.MOUSEBUTTONDOWN))
        self.assertTrue(sb.scrolling)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=4,
                                                     evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(sb.get_value(), 875)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=5,
                                                     evtype=pygame.MOUSEBUTTONDOWN))
        self.assertEqual(sb.get_value(), 964)
        self.assertEqual(sb.get_value_percentage(), 0.522)

        # Test mouse motion while scrolling
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=5, delta=(0, 50), rel=(0, 10),
                                                     evtype=pygame.MOUSEMOTION))
        self.assertEqual(sb.get_value_percentage(), 0.547)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=5, delta=(0, 50), rel=(0, -10),
                                                     evtype=pygame.MOUSEMOTION))
        self.assertEqual(sb.get_value_percentage(), 0.522)
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=5, delta=(0, 50), rel=(0, 999),
                                                     evtype=pygame.MOUSEMOTION))
        self.assertEqual(sb.get_value_percentage(), 1)
        sb.readonly = True
        self.assertFalse(sb.update([]))

        # Ignore events if mouse outside the region
        sb.update(PygameEventUtils.middle_rect_click(sb.get_slider_rect(), button=5, delta=(0, 999), rel=(0, -10),
                                                     evtype=pygame.MOUSEMOTION))
        self.assertIn(sb.get_value_percentage(), (0.976, 1))

        # Test remove onreturn
        sb = ScrollBar(length, world_range, 'sb', ORIENTATION_VERTICAL, onreturn=-1)
        self.assertIsNone(sb._onreturn)
        self.assertTrue(sb._kwargs.get('onreturn', 0))

        # Scrollbar ignores scaling
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.scale(2, 2))
        self.assertFalse(sb._scale[0])
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.resize(2, 2))
        self.assertFalse(sb._scale[0])
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.set_max_width(10))
        self.assertIsNone(sb._max_width[0])
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.set_max_height(10))
        self.assertIsNone(sb._max_height[0])
        sb._apply_font()
        sb.set_padding(10)
        self.assertEqual(sb._padding[0], 0)
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.rotate(10))
        self.assertEqual(sb._angle, 0)
        self.assertRaises(WidgetTransformationNotImplemented, lambda: sb.flip(True, True))
        self.assertFalse(sb._flip[0])
        self.assertFalse(sb._flip[1])

        # Set minimum
        sb.set_minimum(0.5 * sb._values_range[1])

        # Test hide
        sb._mouseover = True
        sb.hide()
示例#8
0
    def __init__(self,
                 area_width: int,
                 area_height: int,
                 area_color: Optional[Union[ColorType, '_baseimage.BaseImage']] = None,
                 extend_x: int = 0,
                 extend_y: int = 0,
                 menubar: Optional['MenuBar'] = None,
                 scrollbar_color: ColorType = (235, 235, 235),
                 scrollbar_slider_color: ColorType = (200, 200, 200),
                 scrollbar_slider_pad: NumberType = 0,
                 scrollbar_thick: NumberType = 20,
                 scrollbars: Union[str, Tuple[str, ...]] = get_scrollbars_from_position(_locals.POSITION_SOUTHEAST),
                 shadow: bool = False,
                 shadow_color: ColorType = (0, 0, 0),
                 shadow_offset: NumberType = 2,
                 shadow_position: str = _locals.POSITION_SOUTHEAST,
                 world: Optional['pygame.Surface'] = None
                 ) -> None:
        assert isinstance(area_width, int)
        assert isinstance(area_height, int)
        assert isinstance(scrollbar_slider_pad, (int, float))
        assert isinstance(scrollbar_thick, (int, float))
        assert isinstance(shadow, bool)
        assert isinstance(shadow_offset, (int, float))
        assert isinstance(world, (pygame.Surface, type(None)))

        assert_color(scrollbar_color)
        assert_color(scrollbar_slider_color)
        assert_color(shadow_color)
        assert_position(shadow_position)

        assert area_width > 0 and area_height > 0, \
            'area size must be greater than zero'

        self._bg_surface = None
        self._decorator = Decorator(self)
        self._rect = pygame.Rect(0, 0, int(area_width), int(area_height))
        self._scrollbar_positions = tuple(set(scrollbars))  # Ensure unique
        self._scrollbar_thick = scrollbar_thick
        self._scrollbars = []
        self._world = world

        self._extend_x = extend_x
        self._extend_y = extend_y
        self._menubar = menubar

        if area_color:
            self._bg_surface = make_surface(width=area_width + extend_x,
                                            height=area_height + self._extend_y)
            if isinstance(area_color, _baseimage.BaseImage):
                area_color.draw(surface=self._bg_surface, area=self._bg_surface.get_rect())
            else:
                self._bg_surface.fill(area_color)

        self._view_rect = self.get_view_rect()

        for pos in self._scrollbar_positions:
            assert_position(pos)

            if pos == _locals.POSITION_EAST or pos == _locals.POSITION_WEST:
                sbar = ScrollBar(
                    length=self._view_rect.height,
                    values_range=(0, max(1, self.get_hidden_height())),
                    orientation=_locals.ORIENTATION_VERTICAL,
                    slider_pad=scrollbar_slider_pad,
                    slider_color=scrollbar_slider_color,
                    page_ctrl_thick=scrollbar_thick,
                    page_ctrl_color=scrollbar_color,
                    onchange=self._on_vertical_scroll
                )
            else:
                sbar = ScrollBar(
                    length=self._view_rect.width,
                    values_range=(0, max(1, self.get_hidden_width())),
                    slider_pad=scrollbar_slider_pad,
                    slider_color=scrollbar_slider_color,
                    page_ctrl_thick=scrollbar_thick,
                    page_ctrl_color=scrollbar_color,
                    onchange=self._on_horizontal_scroll
                )
            sbar.set_shadow(
                enabled=shadow,
                color=shadow_color,
                position=shadow_position,
                offset=shadow_offset
            )
            sbar.set_controls(joystick=False)

            self._scrollbars.append(sbar)

        self._apply_size_changes()

        # Menu reference
        self._menu = None
示例#9
0
    def create_rect(self, width: int, height: int) -> None:
        """
        Create rect object.

        :param width: Area width
        :param height: Area height
        """
        assert isinstance(width, int)
        assert isinstance(height, int)
        self._rect = pygame.Rect(0, 0, int(width), int(height))
        self._scrollbars = []
        self._view_rect = self.get_view_rect()

        # Unpack properties
        (scrollbar_color, scrollbar_thick, scrollbar_slider_color,
         scrollbar_slider_hover_color, scrollbar_slider_pad, scrollbar_cursor,
         shadow, shadow_color, shadow_position, shadow_offset,
         controls_joystick, controls_mouse, controls_touchscreen,
         controls_keyboard) = self._scrollbars_props

        for pos in self._scrollbar_positions:
            assert_position(pos)

            if pos == POSITION_EAST or pos == POSITION_WEST:
                sbar = ScrollBar(
                    length=self._view_rect.height,
                    onchange=self._on_vertical_scroll,
                    orientation=ORIENTATION_VERTICAL,
                    page_ctrl_color=scrollbar_color,
                    page_ctrl_thick=scrollbar_thick,
                    slider_color=scrollbar_slider_color,
                    slider_hover_color=scrollbar_slider_hover_color,
                    slider_pad=scrollbar_slider_pad,
                    values_range=(0, max(1, self.get_hidden_height())))

            else:
                sbar = ScrollBar(
                    length=self._view_rect.width,
                    onchange=self._on_horizontal_scroll,
                    page_ctrl_color=scrollbar_color,
                    page_ctrl_thick=scrollbar_thick,
                    slider_color=scrollbar_slider_color,
                    slider_hover_color=scrollbar_slider_hover_color,
                    slider_pad=scrollbar_slider_pad,
                    values_range=(0, max(1, self.get_hidden_width())))

            sbar.set_shadow(enabled=shadow,
                            color=shadow_color,
                            position=shadow_position,
                            offset=shadow_offset)
            sbar.set_controls(joystick=controls_joystick,
                              mouse=controls_mouse,
                              touchscreen=controls_touchscreen,
                              keyboard=controls_keyboard)
            sbar.set_cursor(cursor=scrollbar_cursor)
            sbar.set_scrollarea(self)
            sbar.configured = True
            sbar.hide()

            self._scrollbars.append(sbar)

        self._apply_size_changes()
示例#10
0
class HelpWindow:
    def __init__(self):
        self.__surface = pygame.Surface(config.help_window_size)
        self.size = config.help_window_size
        self.width = config.help_window_size[0]
        self.height = config.help_window_size[1]
        self.font = pygame.font.Font(None, config.help_window_font_size)
        self.__scrollbar = ScrollBar(self.height, (0, 1), '',
                                     _locals.ORIENTATION_VERTICAL, 2,
                                     config.field_color,
                                     config.scrollbar_size[1], (253, 246, 220))
        self.__scrollbar.set_shadow(color=(0, 0, 0),
                                    position=_locals.POSITION_NORTHWEST,
                                    offset=2)
        self.__scrollbar.set_controls(False)
        self.__scrollbar.set_position(self.width - config.scrollbar_size[0], 0)
        self.text = ''
        self.default_text_coordinates = (10, 10)
        self.text_rects = []
        self.text_lines_surf = []
        self.add_log(config.battleship_rules_text, False)
        self.counter = 0

    def update(self, screen):
        self.__surface.fill(config.help_window_color)
        # self.update_scrollbar(screen, event)
        self.__scrollbar.draw(self.__surface)
        self.draw_text()
        trunc_world_orig = (0, self.__scrollbar.get_value())
        trunc_world = self.size
        screen.blit(self.__surface, config.help_window_coordinates,
                    (trunc_world_orig, trunc_world))

    def update_scrollbar(self, event):
        if event.type in (pygame.MOUSEBUTTONDOWN, pygame.MOUSEBUTTONUP,
                          pygame.MOUSEMOTION):
            event.pos = event.pos[0] - config.help_window_coordinates[0], \
                        event.pos[1] - config.help_window_coordinates[1]
        self.__scrollbar.update([event])
        self.__scrollbar.draw(self.__surface)

    def change_height(self, new_height):
        new_scrollbar_max = self.__scrollbar.get_maximum() + (new_height -
                                                              self.height)
        self.height = new_height
        self.__surface = pygame.transform.scale(self.__surface,
                                                (self.width, self.height))
        self.__scrollbar.set_length(self.height)
        self.__scrollbar.set_maximum(new_scrollbar_max)

    def add_log(self, text, game_log=True, turn_log=False):
        if turn_log:
            self.counter += 1
            text = str(self.counter) + '. ' + text
        text = self.process_text(text)
        self.add_text(text, game_log)

    def add_text(self, text, game_log):
        x, y = self.default_text_coordinates
        lines = text.splitlines()
        for line in lines:
            line_sprite = self.font.render(line, True, pygame.Color("black"))
            self.text_lines_surf.append(line_sprite)
            self.text_rects.append(line_sprite.get_rect())
            self.text_rects[0].x, self.text_rects[0].y = 0, 0
        for rect in self.text_rects:
            rect.y = y
            rect.x = x
            y += config.help_window_font_size
            # self.text_rects.y = self.default_text_coordinates[1]
            if y >= self.height:
                self.change_height(self.height + config.help_window_font_size)
        if game_log:
            self.__scrollbar.set_value(self.__scrollbar.get_maximum())

    def draw_text(self):
        for i in range(0, len(self.text_lines_surf)):
            self.__surface.blit(self.text_lines_surf[i], self.text_rects[i])

    def process_text(self, text):
        max_in_row = int(self.width / config.help_window_font_size * 2)
        counter = 0
        last_space = 0
        for i in range(0, len(text)):
            if text[i] == '\n':
                counter = 0
            if counter >= max_in_row:
                text = text[0:last_space] + '\n' + text[last_space + 1:]
                counter = 0
                i = last_space + 1
            if text[i] == ' ':
                last_space = i
            counter += 1
        return text

    def return_to_default(self):
        self.text_rects.clear()
        self.text_lines_surf.clear()
        self.add_log(config.battleship_rules_text, False)
        self.counter = 0
        self.change_height(config.help_window_size[1])