示例#1
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def quit_button():
    mouse = pg.mouse.get_pos()
    if 650 <= mouse[0] <= 650 + 140 and 30 <= mouse[1] <= 30 + 40:
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, [652, 32, 137, 37])
        pg.draw.rect(screen, BLACK, [650, 30, 140, 40], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "QUIT", BLACK, 715, 48,
                    True)
    else:
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, [650, 30, 140, 40])
        pg.draw.rect(screen, BLACK, [650, 30, 140, 40], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "QUIT", BLACK, 715, 48,
                    True)
示例#2
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def quit_button_start():
    mouse = pg.mouse.get_pos()
    if 275 <= mouse[0] <= 275 + 225 and 440 <= mouse[1] <= 440 + 65:
        pg.draw.rect(screen, BLACK, (275, 440, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, (277, 442, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Quit Game", BLACK,
                    width / 2.025, height / 1.27, True)
    else:
        pg.draw.rect(screen, BLACK, (275, 440, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, (277, 442, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Quit Game", BLACK,
                    width / 2.025, height / 1.27, True)
示例#3
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def choose_city_button():
    mouse = pg.mouse.get_pos()
    if 285 <= mouse[0] <= 285 + 240 and 400 <= mouse[1] <= 400 + 100:
        pg.draw.rect(screen, BLACK, (285, 400, 225, 70), 3)
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, (287, 402, 221, 66))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Choose city!", BLACK,
                    400, 435, True)
    else:
        pg.draw.rect(screen, BLACK, (285, 400, 225, 70), 3)
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, (287, 402, 221, 66))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Choose city!", BLACK,
                    400, 435, True)
示例#4
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def instructions_button():
    mouse = pg.mouse.get_pos()
    if 275 <= mouse[0] <= 275 + 240 and 360 <= mouse[1] <= 360 + 65:
        pg.draw.rect(screen, BLACK, (275, 360, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, (277, 362, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "How To Play", BLACK,
                    width / 2.025, height / 1.54, True)
    else:
        pg.draw.rect(screen, BLACK, (275, 360, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, (277, 362, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "How To Play", BLACK,
                    width / 2.025, height / 1.54, True)
示例#5
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def battle_time_button():
    mouse = pg.mouse.get_pos()
    if 275 <= mouse[0] <= 275 + 240 and 245 <= mouse[1] <= 225 + 100:
        pg.draw.rect(screen, BLACK, (285, 245, 225, 70), 3)
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, (287, 247, 221, 66))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Battle time!", BLACK,
                    width / 2.02, height / 2.15, True)
    else:
        pg.draw.rect(screen, BLACK, (285, 245, 225, 70), 3)
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, (287, 247, 221, 66))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Battle time!", BLACK,
                    width / 2.02, height / 2.15, True)
示例#6
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def start_game_button():
    mouse = pg.mouse.get_pos()
    if 275 <= mouse[0] <= 275 + 225 and 280 <= mouse[1] <= 280 + 65:
        pg.draw.rect(screen, BLACK, (275, 280, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, (277, 282, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Start Game", BLACK,
                    width / 2.025, height / 1.93, True)
    else:
        pg.draw.rect(screen, BLACK, (275, 280, 240, 65), 3)
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, (277, 282, 236, 61))
        text_speech(screen, "RobotoSlab-Black.ttf", 30, "Start Game", BLACK,
                    width / 2.025, height / 1.93, True)
示例#7
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def back_button():
    mouse = pg.mouse.get_pos()
    if 30 <= mouse[0] <= 30 + 140 and 540 <= mouse[1] <= 540 + 40:
        pg.draw.rect(screen, COLOR_LIGHT_SELECTED, [32, 542, 137, 37])
        pg.draw.rect(screen, BLACK, [30, 540, 140, 40], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "BACK", BLACK, 97, 558,
                    True)
    else:
        pg.draw.rect(screen, COLOR_LIGHT_UNSELECTED, [32, 542, 137, 37])
        pg.draw.rect(screen, BLACK, [30, 540, 140, 40], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "BACK", BLACK, 97, 558,
                    True)
示例#8
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    def render(self, screen):
        screen.blit(background, (0, 0))

        # aggressive_ada(520, 300, 640, 300)
        # glada_gunnar(8, 30, 122, 45)
        choose_city_button()
        battle_time_button()
        quit_button()
        text_speech(
            screen, "RobotoSlab-Medium.ttf", 25,
            "Press battle to get a random mood score, or choose a city!",
            BLACK, 400, 200, True)
        pg.display.update()
示例#9
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def quiz_button():
    mouse = pg.mouse.get_pos()
    if 563 <= mouse[0] <= 563 + 150 and 430 <= mouse[1] <= 430 + 50:
        pg.draw.rect(screen, LIGHT_GREEN_SELECTED, [565, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [563, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Quiz", BLACK, 638,
                    453, True)
        sound_ambient_hover_quizz_btn()
    else:
        pg.draw.rect(screen, LIGHT_GREEN_UNSELECTED, [565, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [563, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Quiz", BLACK, 638,
                    453, True)
示例#10
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def special_attack_button():
    mouse = pg.mouse.get_pos()
    if 390 <= mouse[0] <= 390 + 150 and 460 <= mouse[1] <= 460 + 50:
        pg.draw.rect(screen, LIGHT_BLUE_SELECTED, [392, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [390, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Special", BLACK, 465,
                    453, True)
        sound_ambient_hover_over_special_attack_btn()
    else:
        pg.draw.rect(screen, LIGHT_BLUE_UNSELECTED, [392, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [390, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Special", BLACK, 465,
                    453, True)
示例#11
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def block_button():
    mouse = pg.mouse.get_pos()
    if 222 <= mouse[0] <= 222 + 150 and 430 <= mouse[1] <= 430 + 50:
        pg.draw.rect(screen, LIGHT_YELLOW_SELECTED, [224, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [222, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Block", BLACK, 297,
                    453, True)
        sound_ambient_hover_over_attack_btn()
    else:
        pg.draw.rect(screen, LIGHT_YELLOW_UNSELECTED, [224, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [222, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Block", BLACK, 297,
                    453, True)
示例#12
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def attack_button():
    mouse = pg.mouse.get_pos()
    if 57 <= mouse[0] <= 57 + 150 and 430 <= mouse[1] <= 430 + 50:
        pg.draw.rect(screen, LIGHT_RED_SELECTED, [59, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [57, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Attack", BLACK, 132,
                    453, True)
        sound_ambient_hover_over_attack_btn()
    else:
        pg.draw.rect(screen, LIGHT_RED_UNSELECTED, [59, 432, 147, 47])
        pg.draw.rect(screen, BLACK, [57, 430, 150, 50], 3)
        text_speech(screen, "RobotoSlab-Black.ttf", 25, "Attack", BLACK, 132,
                    453, True)
示例#13
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def show_city_score(city, city2):
    clock = pg.time.Clock()
    waiting = True
    time = 5
    while waiting:
        dt = clock.tick(1) / 1000
        time -= dt
        print(time)
        if time <= 0:
            waiting = False
        screen.blit(background, (0, 0))
        text_speech(
            screen, "RobotoSlab-Medium.ttf", 30,
            f"Gunnar got {calc_mood_score(mood=gunnar.mood, city=city, live=False)} added to its health!",
            BLACK, 389, 150, True)
        text_speech(screen, "RobotoSlab-Medium.ttf", 30,
                    f"Gunnar got his moodscore from {city}", BLACK, 389, 180,
                    True)
        text_speech(
            screen, "RobotoSlab-Medium.ttf", 30,
            f"Ada got {calc_mood_score(mood=ada.mood, city=city2, live=False)} added to its health!",
            BLACK, 389, 300, True)
        text_speech(screen, "RobotoSlab-Medium.ttf", 30,
                    f"Ada got her moodscore from {city2}", BLACK, 389, 330,
                    True)
        pg.display.update()
示例#14
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 def render(self, screen):
     screen.fill(WHITE)
     screen.blit(background_win, (0, 0))
     ada_win_pic = pg.image.load("images/Pink_dragon_08.png")
     ada_win_pic = pg.transform.scale(ada_win_pic, (350, 350))
     screen.blit(ada_win_pic, (205, 285))
     winning_crown_ada_moving()
     gunnar_lose = pg.transform.scale(gunnar.image, (200, 200))
     screen.blit(gunnar_lose, (25, 355))
     tear_drop = pg.image.load("images/tear-png-20.png")
     tear_drop = pg.transform.scale(tear_drop, (25, 25))
     screen.blit(tear_drop, (90, 430))
     screen.blit(logo, (215, -55))
     text_speech(screen, "RobotoSlab-Medium.ttf", 30,
                 "Better luck next time,", YELLOW_LIGHT, 386, 150, True)
     text_speech(screen, "RobotoSlab-Medium.ttf", 30, f"{ada.name} won!",
                 YELLOW_LIGHT, 385, 200, True)
     quit_button()
示例#15
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 def render(self, screen):
     screen.fill(WHITE)
     screen.blit(background_win, (0, 0))
     x_off, y_off = periodic_movement(1, 5)  #CL
     gunnar_bigger = pg.transform.scale(gunnar.image, (350, 350))
     screen.blit(gunnar_bigger, (220, 235 + y_off))
     winning_crown_hasse_moving()
     pink_dragon_sad = pg.image.load("images/Pink_dragon_05.png")
     pink_dragon_sad = pg.transform.scale(pink_dragon_sad, (204, 235))
     screen.blit(pink_dragon_sad, (25, 340))
     screen.blit(logo, (213, -55))
     tear_drop = pg.image.load("images/tear-png-20.png")
     tear_drop = pg.transform.scale(tear_drop, (25, 25))
     screen.blit(tear_drop, (120, 410))
     text_speech(screen, "RobotoSlab-Medium.ttf", 30, "Congratulations,",
                 YELLOW_LIGHT, 389, 150, True)
     text_speech(screen, "RobotoSlab-Medium.ttf", 30, f"{gunnar.name} won!",
                 YELLOW_LIGHT, 388, 200, True)
     quit_button()
示例#16
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def aggressive_ada(x, y, a, b):
    screen.blit(ada.image, (x, y))
    text_speech(screen, "RobotoSlab-Medium.ttf", 15, f"{ada.name}", ada.color,
                a, b, True)
    text_speech(screen, "RobotoSlab-Medium.ttf", 15,
                f"Attack: {ada.attack} Mood: {ada.mood}", WHITE, 630, 575,
                True)
    bg_bar1 = pg.Rect(50, 530, 2 * ada.max_health, 50)
    hp_bar1 = pg.Rect(50, 530, 200 * (ada.health * 0.01), 50)
    if ada.health > 0:
        pg.draw.rect(screen, (255, 0, 0), bg_bar1)
        pg.draw.rect(screen, (0, 255, 0), hp_bar1)
    text_speech(screen, "RobotoSlab-Medium.ttf", 15,
                f"HP: {ada.health}/{ada.max_health}", BLACK, 125, 555, True)
示例#17
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def glada_gunnar(x, y, a, b):
    screen.blit(gunnar.image, (x, y))
    text_speech(screen, "RobotoSlab-Medium.ttf", 15, f"{gunnar.name}",
                gunnar.color, a, b, True)
    text_speech(screen, "RobotoSlab-Medium.ttf", 15,
                f" Attack: {gunnar.attack}, Mood: {gunnar.mood}", WHITE, 170,
                20, True)
    bg_bar1 = pg.Rect(200, 50, 2 * gunnar.max_health, 50)
    hp_bar1 = pg.Rect(200, 50, 200 * (gunnar.health * 0.01), 50)
    if gunnar.health > 0:
        pg.draw.rect(screen, (255, 0, 0), bg_bar1)
        pg.draw.rect(screen, (0, 255, 0), hp_bar1)
    text_speech(screen, "RobotoSlab-Medium.ttf", 15,
                f"HP: {gunnar.health}/{gunnar.max_health}", BLACK, 275, 75,
                True)