def init(self): self.data.status.add_listener(self) def timeout(): self.data.status.begin_update() self.timer_handler.register(seconds(1), timeout, True)
def __init__(self, game_name, context): super().__init__([]) self.game_name = game_name self.handler = get_handler(context) context.timer_handler.register(seconds(300), self.update, True)
def __init__(self, store, timer_handler): self.store = store timer_handler.register(seconds(120), self._timeout, True)