示例#1
0
 def uset3I(self, var, x, y, z):
     gl.glUniform3iARB(self.uniformLoc(var), x, y, z)
示例#2
0
文件: shader.py 项目: los-cocos/cocos
 def uset3I(self, var, x, y, z):
     gl.glUniform3iARB(self.uniformLoc(var), x, y, z)