class Hud(object): """docstring for Hud""" def __init__(self, batch, window): super(Hud, self).__init__() self.text_ = 'This is the warmup phase' self.hp_t = '-1' self.armor_t = '-1' self.text_active = 5 self.killmsg_active = False self.chat_active = False self.batch = batch self.scale = vec2(window.width / 1280., window.height / 720.) self.hp = Label(self.hp_t, font_name=font, font_size=36, bold=True, x=80, y=10, anchor_x='center', anchor_y='bottom', batch=self.batch) self.armor = Label(self.armor_t, font_name=font, font_size=36, x=240, y=10, anchor_x='center', anchor_y='bottom', bold=True, batch=self.batch) self.text = Label(self.text_, font_name=font, font_size=36, x=640, y=360, anchor_x='center', anchor_y='center', batch=self.batch) self.weapon = Label('melee', font_name=font, font_size=32, x=1160, y=80, anchor_x='center', anchor_y='bottom', color=(0, 255, 255, 255), batch=self.batch) self.ammo = Label('1', font_name=font, font_size=36, x=1160, y=10, anchor_x='center', anchor_y='bottom', bold=True, batch=self.batch) self.time = Label('0:00', font_name=font, font_size=36, x=640, y=680, anchor_x='center', anchor_y='center', bold=True, batch=self.batch) self.chatdoc = FormattedDocument('\n' * 11) #self.chatlog = document .FormattedDocument('\n') self.chat = ScrollableTextLayout(self.chatdoc, width=500, height=208, multiline=True, batch=self.batch) self.chat.x = 130 self.chat.y = 130 self.chat.content_valign = 'bottom' self.killdoc = FormattedDocument('\n') self.killmsg = ScrollableTextLayout(self.killdoc, width=300, height=104, multiline=True, batch=self.batch) self.killmsg.x = 20 self.killmsg.y = 600 self.scoredoc = FormattedDocument('0 : 0') self.score = ScrollableTextLayout(self.scoredoc, width=150, height=104, multiline=True, batch=self.batch) self.score.x = 1270 self.score.y = 650 self.score.anchor_x = 'right' self.score.anchor_y = 'center' self.normal_hpcol = (255, 255, 255, 255) self.low_hpcol = (255, 128, 0, 255) self.high_hpcol = (0, 204, 255, 255) self.bname = '_' self.aname = '_' self.gametime = 70 self.weaponcolors = {proto.melee: (0, 255, 255, 255), proto.explBlaster: (255, 255, 0, 255)} self.killmsg_count = 0 self.scoreboard = None self.weaponbar = WeaponBar(self.batch, self.scale) self.do_scale() def do_scale(self): for item in (self.armor, self.hp, self.text, self.chat, self.killmsg, self.time, self.ammo, self.weapon, self.score): item.x *= self.scale.x item.y *= self.scale.y def init_player(self, players): if len(players) == 0: self.set_score(0, 0) else: self.bname = players.values()[0].name self.set_score(0, 0) self.init_pers_hud() def init_pers_hud(self): if self.hp._vertex_lists: self.weaponbar.batch = self.batch self.weapon.batch = self.batch self.ammo.batch = self.batch self.hp.batch = self.batch self.armor.begin_update() self.armor.batch = self.batch self.armor.end_update() def init_spec(self): self.weaponbar.remove() self.weapon.delete() self.ammo.delete() self.hp.delete() self.armor.delete() def draw(self): self.active_batch.draw() def update(self, dt): if self.text_active: self.text_active -= dt if self.text_active <= 0: self.text_active = False self.text.delete() if self.killmsg_active: self.killmsg_active -= dt if self.killmsg_active <= 0: self.killmsg_count -= 1 start = self.killdoc.get_paragraph_start(1) end = self.killdoc.get_paragraph_end(1) self.killdoc.delete_text(start, end) if self.killmsg_count > 0: self.killmsg_active = 4 else: self.killmsg_active = False self.killmsg.delete() if self.chat_active: self.chat_active -= dt if self.chat_active <= 0: self.chat_active = False self.chat.delete() self.time.text = self.calc_time(self.gametime) def update_prop(self, armor=False, hp=False, text=False, weapon=False, ammo=False, time=False, name=False, msg=False, chat=None): if armor: if armor != self.armor.text: self.armor.text = armor if int(armor) <= 20: self.armor.color = self.low_hpcol elif int(armor) > 100: self.armor.color = self.high_hpcol else: self.armor.color = self.normal_hpcol if hp: if hp != self.hp.text: self.hp.text = hp if int(hp) <= 20: self.hp.color = self.low_hpcol elif int(hp) > 100: self.hp.color = self.high_hpcol else: self.hp.color = self.normal_hpcol if text: if not self.text_active: self.text.begin_update() self.text.text = text self.text_active = 3 self.text.batch = self.batch self.text.end_update() else: self.text.text = text self.text_active = 3 if weapon: if weapon != self.weapon.text: self.weapon.text = weapon wkey = [key for key, val in allstrings.iteritems() if val == weapon][0] self.weapon.color = weaponcolors[wkey] + [255] if ammo: ammo, weapons = ammo if ammo != self.ammo.text: self.ammo.text = ammo self.weaponbar.update(weapons) if isinstance(time, float): self.gametime = time if name: a, name = name if a: self.aname = name else: self.bname = name #self.score.text = '0:0 ' + self.bname if chat: name, color, msg = chat self.chat.begin_update() #self.chat.text = chat self.chatdoc.insert_text(len(self.chatdoc.text), name, dict(color=list(color) + [255], bold=True)) self.chatdoc.insert_text(len(self.chatdoc.text), '\t' + msg + '\n', dict(color=[255] * 4, bold=False)) start = self.chatdoc.get_paragraph_start(0) end = self.chatdoc.get_paragraph_end(0) self.chatdoc.delete_text(start, end) """self.chatlog.insert_text(len(self.chatlog.text), name, dict(color=list(color) + [255], bold=True)) self.chatlog.insert_text(len(self.chatlog.text), '\t' + msg + '\n', dict(color=[255] * 4, bold=False))""" self.chat.batch = self.batch self.chat.view_y = -self.chat.content_height self.chat.end_update() self.chat_active = 4 def set_score(self, a, b, msg=False, scoreboard=False): self.score.begin_update() self.scoredoc.delete_text(0, len(self.scoredoc.text)) self.scoredoc.insert_text(0, ''.join((str(a), ' ', self.aname, '\n', str(b), ' ', self.bname)), dict(color=[255] * 4)) apos = self.scoredoc.get_paragraph_start(1) bpos = self.scoredoc.get_paragraph_start(len(self.scoredoc.text) - 1) self.scoredoc.set_style(apos, apos+len(str(a)), dict(font_size=24, baseline=-6)) self.scoredoc.set_style(bpos, bpos+len(str(b)), dict(font_size=24, baseline=-6)) self.score.end_update() self.score.width = self.score.content_width + 40 if msg: w, killer, killed = msg if w == 11: w = 4 if w == 12: w = 5 wcol = weaponcolors['w' + str(w-1)] self.killmsg.begin_update() self.killdoc.insert_text(len(self.killdoc.text), killer, dict(color=[255] * 4)) self.killdoc.insert_text(len(self.killdoc.text), ' fragged', dict(color=wcol + [255])) self.killdoc.insert_text(len(self.killdoc.text), ' '.join(('', killed, '\n')), dict(color=[255] * 4)) self.killmsg.batch = self.batch if not self.killmsg_active: self.killmsg_active = 4 self.killmsg_count += 1 self.killmsg.end_update() if scoreboard: if not self.scoreboard: self.scoreboard = ScoreBoard((a, self.aname), (b, self.bname), self.batch, self.scale) else: if not self.scoreboard is None: self.scoreboard.delete() self.scoreboard = None def calc_time(self, gametime): mins = '{:01.0f}'.format(gametime // 60) secs = '{:02.0f}'.format(gametime % 60) return ''.join((mins, ':', secs))