def initialize(self): self.window.border(left=0, top=5, right=5, bottom=5) self.window.set_title('Pong!') self.paddle = Paddle() self.sprites.add(self.paddle) self.ball = Ball() self.sprites.add(self.ball) self.events.add(KEYDOWN_Event(key=(K_UP, K_q), callback=self.paddle.up)) self.events.add(KEYUP_Event(key=(K_UP, K_q), callback=self.paddle.noup)) self.events.add(KEYDOWN_Event(key=(K_DOWN, K_a), callback=self.paddle.down)) self.events.add(KEYUP_Event(key=(K_DOWN, K_a), callback=self.paddle.nodown)) self.score = Score(position=(conf.WINWIDTH-195, 40)) self.sprites.add(self.score) self.maxscore = Score(text='Max:', position=(conf.WINWIDTH-170, 70)) self.sprites.add(self.maxscore)
class Pong(Game): def initialize(self): self.window.border(left=0, top=5, right=5, bottom=5) self.window.set_title('Pong!') self.paddle = Paddle() self.sprites.add(self.paddle) self.ball = Ball() self.sprites.add(self.ball) self.events.add(KEYDOWN_Event(key=(K_UP, K_q), callback=self.paddle.up)) self.events.add(KEYUP_Event(key=(K_UP, K_q), callback=self.paddle.noup)) self.events.add(KEYDOWN_Event(key=(K_DOWN, K_a), callback=self.paddle.down)) self.events.add(KEYUP_Event(key=(K_DOWN, K_a), callback=self.paddle.nodown)) self.score = Score(position=(conf.WINWIDTH-195, 40)) self.sprites.add(self.score) self.maxscore = Score(text='Max:', position=(conf.WINWIDTH-170, 70)) self.sprites.add(self.maxscore) def checkCollisions(self): if self.ball.collide(self.paddle): self.ball.hit() self.paddle.hit() self.score.addPoints(1) self.score.updateScore() if not self.ball.onscreen(left=10, jail=1): self.ball.onscreen(left=-10, jail=1) if self.ball.collide(self.paddle): self.checkCollisions() return self.ball.center() self.paddle.set_speed(100) self.ball.path.set_velocity(vx=150, vy=0) self.maxscore.set_points(max(self.score.points, self.maxscore.points)) self.maxscore.updateScore() self.score.set_points(0) self.score.updateScore()