def blit(self, surface, position, area=None): """ Draw given surface on this surface at position. Optional area delimitates the region of given surface to draw. """ ctx = self.impl.canvasContext ctx.globalAlpha = surface._alpha if not area: ctx.drawImage(surface.canvas, position[0], position[1]) ctx.globalAlpha = 1.0 if _return_rect: rect = rectPool.get(position[0], position[1], surface.width, surface.height) else: return None else: ctx.drawImage(surface.canvas, area[0], area[1], area[2], area[3], position[0], position[1], area[2], area[3]) ctx.globalAlpha = 1.0 if _return_rect: rect = rectPool.get(position[0], position[1], area[2], area[3]) else: return None if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() changed_rect = surface_rect.clip(rect) rectPool.append(rect) return changed_rect
def blit(self, surface, position, area=None): """ Draw given surface on this surface at position. Optional area delimitates the region of given surface to draw. """ if not _return_rect: if not area: self.impl.canvasContext.drawImage(surface.canvas, position[0], position[1]) else: self.impl.canvasContext.drawImage(surface.canvas, area[0], area[1], area[2], area[3], position[0], position[1], area[2], area[3]) return None if not area: rect = rectPool.get(position[0], position[1], surface.width, surface.height) self.impl.canvasContext.drawImage(surface.canvas, rect.x, rect.y) else: rect = rectPool.get(position[0], position[1], area[2], area[3]) self.impl.canvasContext.drawImage(surface.canvas, area[0], area[1], area[2], area[3], rect.x, rect.y, area[2], area[3]) if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() changed_rect = surface_rect.clip(rect) rectPool.append(rect) return changed_rect
def blits(self, blit_sequence, doreturn=True): """ Draw a sequence of surfaces on this surface. Argument blit_sequence of (source, dest) or (source, dest, area). Optional doreturn (defaults to True) to return list of rects. """ ctx = self.impl.canvasContext if doreturn: rects = [] if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() else: rects = None for blit in blit_sequence: surface = blit[0] position = blit[1] if not position._width: x = position[0] y = position[1] else: x = position.x y = position.y if len(blit) > 2: area = blit[2] if not area._width: ax = area[0] ay = area[1] aw = area[2] ah = area[3] else: ax = area.x ay = area.y aw = area.width ah = area.height else: area = None ctx.globalAlpha = surface._alpha if not area: ctx.drawImage(surface.canvas, x, y) if doreturn: rect = rectPool.get(x, y, surface.width, surface.height) rects.append(surface_rect.clip(rect)) rectPool.append(rect) else: ctx.drawImage(surface.canvas, ax, ay, aw, ah, x, y, aw, ah) if doreturn: rect = rectPool.get(x, y, aw, ah) rects.append(surface_rect.clip(rect)) rectPool.append(rect) ctx.globalAlpha = 1.0 return rects
def __call__(self, sprite1, sprite2): #__call__ not implemented in pyjs r = sprite1.rect x = (r.width*self.ratio)-r.width y = (r.height*self.ratio)-r.height r1 = rectPool.get(r.x-int(x*0.5), r.y-int(y*0.5), r.width+int(x), r.height+int(y)) r = sprite2.rect x = (r.width*self.ratio)-r.width y = (r.height*self.ratio)-r.height r2 = rectPool.get(r.x-int(x*0.5), r.y-int(y*0.5), r.width+int(x), r.height+int(y)) collide = r1.intersects(r2) rectPool.extend((r1,r2)) return collide
def __call__(self, sprite1, sprite2): #__call__ not implemented in pyjs r = sprite1.rect x = (r.width * self.ratio) - r.width y = (r.height * self.ratio) - r.height rect1 = rectPool.get(r.x - int(x * 0.5), r.y - int(y * 0.5), r.width + int(x), r.height + int(y)) r = sprite2.rect x = (r.width * self.ratio) - r.width y = (r.height * self.ratio) - r.height rect2 = rectPool.get(r.x - int(x * 0.5), r.y - int(y * 0.5), r.width + int(x), r.height + int(y)) collide = (rect1._x < (rect2._x + rect2._width) and rect2._x < (rect1._x + rect1._width) and rect1._y < (rect2._y + rect2._height) and rect2._y < (rect1._y + rect1._height)) rectPool.append(r1) rectPool.append(r2) return collide
def blit(self, surface, position, area=None): """ Draw given surface on this surface at position. Optional area delimitates the region of given surface to draw. """ if not area: rect = rectPool.get(position[0],position[1],surface.width,surface.height) self.impl.canvasContext.drawImage(surface.canvas, rect.x, rect.y) else: rect = rectPool.get(position[0],position[1],area[2], area[3]) self.impl.canvasContext.drawImage(surface.canvas, area[0], area[1], area[2], area[3], rect.x, rect.y, area[2], area[3]) if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() changed_rect = surface_rect.clip(rect) rectPool.append(rect) return changed_rect
def blit(self, surface, position, area=None): """ Draw given surface on this surface at position. Optional area delimitates the region of given surface to draw. """ if not position._width: x = position[0] y = position[1] else: x = position.x y = position.y ctx = self.impl.canvasContext ctx.globalAlpha = surface._alpha if not area: ctx.drawImage(surface.canvas, x, y) ctx.globalAlpha = 1.0 if _return_rect: rect = rectPool.get(x, y, surface.width, surface.height) else: return None else: if not area._width: ax = area[0] ay = area[1] aw = area[2] ah = area[3] else: ax = area.x ay = area.y aw = area.width ah = area.height ctx.drawImage(surface.canvas, ax, ay, aw, ah, x, y, aw, ah) ctx.globalAlpha = 1.0 if _return_rect: rect = rectPool.get(x, y, aw, ah) else: return None if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() changed_rect = surface_rect.clip(rect) rectPool.append(rect) return changed_rect
def fill(self, color=None, rect=None): """ Fill surface with color. """ if color is None: HTML5Canvas.fill(self) return None if self._fill_style != color: self._fill_style = color if hasattr(color, 'a'): self.setFillStyle(color) else: self.setFillStyle(Color(color)) if not _return_rect: if rect is None: self.fillRect(0, 0, self.width, self.height) else: self.fillRect(rect[0], rect[1], rect[2], rect[3]) return None if rect is None: _rect = Rect(0, 0, self.width, self.height) self.fillRect(_rect.x, _rect.y, _rect.width, _rect.height) else: if self._display: if hasattr(rect, 'width'): _rect = self._display._surface_rect.clip(rect) else: _rect_ = rectPool.get(rect[0], rect[1], rect[2], rect[3]) _rect = self._display._surface_rect.clip(_rect_) rectPool.append(_rect_) else: surface_rect = rectPool.get(0, 0, self.width, self.height) if hasattr(rect, 'width'): _rect = surface_rect.clip(rect) else: _rect_ = rectPool.get(rect[0], rect[1], rect[2], rect[3]) _rect = surface_rect.clip(_rect_) rectPool.append(_rect_) rectPool.append(surface_rect) if _rect.width and _rect.height: self.fillRect(_rect.x, _rect.y, _rect.width, _rect.height) return _rect
def blits(self, blit_sequence, doreturn=True): """ Draw a sequence of surfaces on this surface. Argument blit_sequence of (source, dest) or (source, dest, area). Optional doreturn (defaults to True) to return list of rects. """ ctx = self.impl.canvasContext if doreturn: rects = [] if self._display: surface_rect = self._display._surface_rect else: surface_rect = self.get_rect() else: rects = None for blit in blit_sequence: surface = blit[0] position = blit[1] if len(blit) > 2: area = blit[2] else: area = None ctx.globalAlpha = surface._alpha if not area: ctx.drawImage(surface.canvas, position[0], position[1]) if doreturn: rect = rectPool.get(position[0], position[1], surface.width, surface.height) rects.append(surface_rect.clip(rect)) rectPool.append(rect) else: ctx.drawImage(surface.canvas, area[0], area[1], area[2], area[3], position[0], position[1], area[2], area[3]) if doreturn: rect = rectPool.get(position[0], position[1], area[2], area[3]) rects.append(surface_rect.clip(rect)) rectPool.append(rect) ctx.globalAlpha = 1.0 return rects