def selectCharacter(e): global selectedCharacter name = e.currentTarget.name # create selectedCharacter selectedCharacter = Sprite() selectedCharacter.name = name selectedCharacter.mouseShelter = False stageLayer.addChild(selectedCharacter) bmp = Bitmap(BitmapData(dataList[name + "_mov"], 0, 0, 48, 48)) selectedCharacter.addChild(bmp) # make selectedCharacter move to mouse's position selectedCharacter.x = e.offsetX - selectedCharacter.width / 2 selectedCharacter.y = e.offsetY - selectedCharacter.height / 2
def initCtrlLayer(): global ctrlLayer, selectedCharacter, startBtn, moneyTxt, livesTxt, money, lives def selectCharacter(e): global selectedCharacter name = e.currentTarget.name # create selectedCharacter selectedCharacter = Sprite() selectedCharacter.name = name selectedCharacter.mouseShelter = False stageLayer.addChild(selectedCharacter) bmp = Bitmap(BitmapData(dataList[name + "_mov"], 0, 0, 48, 48)) selectedCharacter.addChild(bmp) # make selectedCharacter move to mouse's position selectedCharacter.x = e.offsetX - selectedCharacter.width / 2 selectedCharacter.y = e.offsetY - selectedCharacter.height / 2 # draw the background of the ctrlLayer ctrlLayer.graphics.beginFill("#333333") ctrlLayer.graphics.lineStyle(3, "#222222") ctrlLayer.graphics.drawRect(0, 0, 150, stage.height) ctrlLayer.graphics.endFill() # list of our characters ourList = ["guanyu", "xiahoudun", "soldier1"] # show selectors of our characters selectorsLayer = Sprite() ctrlLayer.addChild(selectorsLayer) for i, v in enumerate(ourList): selector = Sprite() selector.name = v selectorsLayer.addChild(selector) # the appearance of the character bmp = Bitmap(BitmapData(dataList[v + "_mov"], 0, 0, 48, 48)) selector.addChild(bmp) # show the cost of the character costTxt = TextField() costTxt.text = charactersData[v]["cost"] costTxt.textColor = "white" costTxt.x = (bmp.width - costTxt.width) / 2 costTxt.y = bmp.height + 10 selector.addChild(costTxt) selector.y = i * 88 selector.addEventListener(MouseEvent.MOUSE_DOWN, selectCharacter) selectorsLayer.x = (ctrlLayer.width - selectorsLayer.width) / 2 selectorsLayer.y = 40 # add lives and money text livesTxt = TextField() livesTxt.text = "Lives: %s" % lives livesTxt.x = (ctrlLayer.width - livesTxt.width) / 2 livesTxt.y = stage.height - 150 livesTxt.textColor = "white" ctrlLayer.addChild(livesTxt) moneyTxt = TextField() moneyTxt.text = "Money: %s" % money moneyTxt.x = (ctrlLayer.width - moneyTxt.width) / 2 moneyTxt.y = livesTxt.y + 30 moneyTxt.textColor = "white" ctrlLayer.addChild(moneyTxt) # add a button to start game def clickStartBtn(e): global start, enemyNum start = True enemyNum = 0 e.currentTarget.state = ButtonState.DISABLED normal = Sprite() normal.graphics.beginFill("#666666") normal.graphics.lineStyle(3, "#222222") normal.graphics.drawRect(0, 0, 100, 60) normal.graphics.endFill() txt = TextField() txt.text = "START" txt.textColor = "white" txt.size = 20 txt.x = (normal.width - txt.width) / 2 txt.y = (normal.height - txt.height) / 2 normal.addChild(txt) over = Sprite() over.graphics.beginFill("#888888") over.graphics.lineStyle(3, "#222222") over.graphics.drawRect(0, 0, 100, 60) over.graphics.endFill() txt = TextField() txt.text = "START" txt.textColor = "white" txt.size = 20 txt.x = (over.width - txt.width) / 2 txt.y = (over.height - txt.height) / 2 over.addChild(txt) disabled = Sprite() disabled.graphics.beginFill("#666666") disabled.graphics.lineStyle(3, "#222222") disabled.graphics.drawRect(0, 0, 100, 60) disabled.graphics.endFill() txt = TextField() txt.text = "START" txt.textColor = "#333333" txt.size = 20 txt.x = (disabled.width - txt.width) / 2 txt.y = (disabled.height - txt.height) / 2 disabled.addChild(txt) startBtn = Button(normal, over, None, disabled) startBtn.x = (ctrlLayer.width - startBtn.width) / 2 startBtn.y = stage.height - 80 ctrlLayer.addChild(startBtn) startBtn.addEventListener(MouseEvent.MOUSE_UP, clickStartBtn) ctrlLayer.x = stage.width - ctrlLayer.width