示例#1
0
    def mayaEcho(self, message):

        PyMELcore.inViewMessage(assistMessage=message,
                                position='botCenter',
                                fade=True)

        print("REMBRAND ECHO: {}".format(message))
示例#2
0
    def onFinish(self):
        """
        Called when the build has completely finished.
        """
        # record time
        self.endTime = time.time()
        self.elapsedTime = self.endTime - self.startTime

        errorCount = len(self.errors)
        # log results
        logMsg = "Built Rig '{0}', {1:.3f} seconds, {2} error(s)".format(
            self.blueprint.rigName, self.elapsedTime, errorCount)
        lvl = logging.WARNING if errorCount else logging.INFO
        self.log.log(lvl,
                     logMsg,
                     extra=dict(
                         duration=self.elapsedTime,
                         scenePath=self.blueprintFile,
                     ))
        self.fileHandler.close()

        # show results with in view message
        if errorCount:
            pm.inViewMessage(
                amg='Build Finished with {0} error(s)'.format(errorCount),
                pos='topCenter',
                backColor=0xaa8336,
                fade=True,
                fadeStayTime=3000)
        else:
            pm.inViewMessage(amg='Build Finished', pos='topCenter', fade=True)
示例#3
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def pointToLocator():
    SelectVertex = pm.ls(selection=True)
    if not SelectVertex:
        pm.inViewMessage(amg='<hl>Select One Vertex </hl>.',
                         pos='midCenter',
                         fade=True)

    else:
        baseName = SelectVertex[0].name().split(".")[0]
        base = pm.PyNode(baseName)
        trans = base.getParent()
        toParent = trans.getAllParents()[-1]
        Locator = pm.spaceLocator(name=toParent + '_' + 'Light' + '_' +
                                  'Locator')
        Locator.useOutlinerColor.set(1)
        Locator.outlinerColor.set(1, 1, .5)
        Locator.overrideEnabled.set(1)
        Locator.overrideVisibility.set(1)
        Locator.overrideColor.set(17)
        pm.parent(Locator, toParent)
        ##Select Vertex and Locator
        pm.select(SelectVertex, Locator, r=True)

        ##Apply Constraimt
        Pointconstraint = pm.pointOnPolyConstraint(SelectVertex,
                                                   Locator,
                                                   maintainOffset=False)
        pm.inViewMessage(amg='<hl>ConstraintDone </hl>.',
                         pos='midCenter',
                         fade=True)
示例#4
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def main(*args):
    # get the top one
    if not cmds.ls(sl=True):
        cmds.select(all=True)
    objs = pm.ls(sl=True, references=True)
    if not objs:
        return pm.inViewMessage(smg="select object first",
                                pos="midCenterTop",
                                bkc=0x00FF1010,
                                fade=True)
    pm.select(clear=True)
    for obj in objs:
        parent_node = pm.listRelatives(obj,
                                       children=True,
                                       fullPath=True,
                                       allParents=True)
        if parent_node:
            final = get_top(obj)[0]
        else:
            final = obj

        file_path = pm.referenceQuery("%s" % final, filename=True)

        if file_path.startswith("T:"):
            new_version_file = file_path.replace("T:", "m:")

            cmds.file(new_version_file,
                      loadReference="%s" % final,
                      type="mayaAscii",
                      options="v=0")
            pm.inViewMessage(smg="Update Done",
                             pos="midCenterTop",
                             bkc=0x00FF1010,
                             fade=True)
示例#5
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def TransferUvs():
    if len(pm.ls(selection=True)) < 2:

        pm.confirmDialog(message='Select Source and Select Targets',
                         title='Warning',
                         button='OK')

    else:

        Selection = pm.ls(selection=True)
        Source = Selection[0]
        Selection.pop(0)

        for object in Selection:
            pm.transferAttributes(Source,
                                  object,
                                  uvs=2,
                                  sampleSpace=4,
                                  sourceUvSpace="map1",
                                  targetUvSpace="map1",
                                  searchMethod=3,
                                  colorBorders=1)
            pm.select(clear=True)

        pm.inViewMessage(msg='<hl>Transfer_DONE</hl>.',
                         pos='midCenter',
                         fade=True)
示例#6
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def YetiCheckFur():
    import pymel.core as pm

    '''Switch Frame and %04d for check .fur in render'''

    PgYeti = pm.ls(type="pgYetiMaya", selection=True, dag=True)
    SelectTransform = pm.ls(type="transform", selection=True)
    Basename = SelectTransform[0].name().split(".")[0]
    Gettime = pm.currentTime(query=True)
    SetTimeFLoat = '{0:04d}'.format(int(Gettime))
    for Yeti in PgYeti:
        CurrentParent = Yeti.getParent()
        GetCache = CurrentParent.cacheFileName.get()
        SplitName = GetCache.split(".")
        if len(SplitName) >= 3:
            if SplitName[-2].isdigit():
                SplitName[-2] = '%04d'
                NewFormat = ".".join(SplitName)
                CurrentParent.cacheFileName.set(NewFormat)
                pm.inViewMessage(amg="<hl>AnimationFur</hl> = %s" % ('Done'), pos='midCenter', fade=True)

            else:
                SplitName[-2] = (SetTimeFLoat)
                NewFormat = ".".join(SplitName)
                CurrentParent.cacheFileName.set(NewFormat)
                pm.inViewMessage(amg="<hl>SetFrame</hl> = %s" % (SetTimeFLoat), pos='midCenter', fade=True)
示例#7
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    def clear_selection(self):
        if self.is_layer:
            display_layers = self.get_selected_display_layers()

            if not len(display_layers):
                pm.inViewMessage(message="No Display Late",
                                 pos='midCenter',
                                 fade=True,
                                 fadeOutTime=1500,
                                 fontSize=12,
                                 fadeStayTime=1250)

            for display_layer in display_layers:
                display_layer.color.set(True)
                display_layer.overrideRGBColors.set(False)
            return

        selection = pm.ls(selection=True)

        for item in selection:  # type: pm.PyNode
            if self.is_object and item.hasAttr("overrideEnabled"):
                # TODO: do we turn this off?
                #       how do we know the only change was made to the color
                #       would be really helful to add a custom attribute
                # item.overrideEnabled.set(True)
                item.overrideRGBColors.set(False)

            if self.is_outliner and item.hasAttr("useOutlinerColor"):
                item.useOutlinerColor.set(False)
示例#8
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def YetiDisable():
    if not pm.ls(type="pgYetiMaya"):
        pm.inViewMessage(amg='<hl>Not Fur in Scene</hl>.', pos='midCenter', fade=True)
    PgYeti = pm.ls(type="pgYetiMaya")
    for Yeti in PgYeti:
        CurrentParent = Yeti.getParent()
        CurrentParent.visibility.set(0)
        pm.inViewMessage(amg='<hl>Disable_YETI_RENDER</hl>.', pos='midCenter', fade=True)
示例#9
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def YetiEnableSelected():
    PgYeti = pm.ls(type="pgYetiMaya", selection=True, dag=True)
    SelectTransform = pm.ls(type="transform", selection=True)
    Basename = SelectTransform[0].name().split(".")[0]
    for Yeti in PgYeti:
        CurrentParent = Yeti.getParent()
        CurrentParent.visibility.set(1)
        pm.inViewMessage(amg="<hl>Enable_YETI_RENDER</hl>_%s" % (Basename), pos='midCenter', fade=True)
示例#10
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    def show_success_message(self, text):
        print "SUCCESS: %s" % text

        pm.inViewMessage(assistMessage=text,
                         backColor=0x0021610B,
                         fadeStayTime=6000,
                         f=True,
                         position="topCenter")
示例#11
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def TransferShaderFromScene():
    botShader = copyShader()

    botShader.getMaterialsFromShading()

    pm.inViewMessage(amg='<hl>TransferShadersDone</hl>.',
                     pos='midCenter',
                     fade=True)
示例#12
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def RenderLayerShadow():
    if not pm.objExists('Shadow_RL'):
        rs = renderSetup.instance()
        # Extract Name from Transform
        GetName = 'Shadow'

        # Extract Name LigtRig
        SelectionLights = pm.listRelatives(type='transform')
        for selection in SelectionLights:
            if selection.endswith('LIGHTRIG'):
                pass
        # Create and append the render layer
        RsRenderLayer = rs.createRenderLayer(GetName + '_' + 'RL')
        ColectionAll = RsRenderLayer.createCollection('Env' + '_' + GetName +
                                                      '_' + 'COL')
        ColectionLightRig = RsRenderLayer.createCollection('LightRig' + '_' +
                                                           GetName + '_' +
                                                           'COL')
        ColectionGeoMesh = RsRenderLayer.createCollection('Characters' + '_' +
                                                          GetName + '_' +
                                                          'COL')
        ColectionCharacter = RsRenderLayer.createCollection(
            'CharacterShadows' + '_' + GetName + '_' + 'COL')

        EnvOverride = ColectionAll.createOverride(
            'EnvOverrideShadow',
            OpenMaya.MTypeId(0x58000386))  #---->ShaderOverride
        EnvOverridePy = pm.PyNode("EnvOverrideShadow")
        # ShaderEnvGrp= pm.sets(name= "Env_OverrideShadow_SG", empty=True, renderable=True, noSurfaceShader=True)
        ShaderShadow = pm.shadingNode('RedshiftMatteShadowCatcher',
                                      name="Env_OverrideShadow_SH",
                                      asShader=True)

        #Connect Shader to ShadingGroup

        # ShaderShadow.outColor >> ShaderEnvGrp.surfaceShader

        #Connect Material to OverrideRL
        ShaderShadow.outColor >> EnvOverridePy.attrValue

        ##Switch Create RenderLayer
        rs.switchToLayer(RsRenderLayer)

        pm.select(clear=True)

        ##Build Message Done
        pm.inViewMessage(amg='<hl>Shadow_RL_Done!!</hl>.',
                         pos='midCenter',
                         fade=True)

    else:
        pm.select('LightFx_RL')
        pm.inViewMessage(amg='<hl>Shadow_RenderLayer_Exist!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#13
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def DisableColor():
    if not pm.ls(selection=True, dag=True):
        pm.inViewMessage(amg='<hl>Select Group !!</hl>.',
                         pos='midCenter',
                         fade=True)
    else:
        selection = pm.ls(selection=True)
        for grp in selection:
            grp.useOutlinerColor.set(0)
            grp.outlinerColor.set(0, 0, 0)
            pm.inViewMessage(amg='<hl>DisableOutlinerColor</hl>.',
                             pos='midCenter',
                             fade=True)
示例#14
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def TexturureRef():
    SelectObject = pm.ls(selection=True)
    if not SelectObject:
        pm.inViewMessage(amg='<hl>Noting is Selected... Select GRP.!!</hl>.',
                         pos='midCenter',
                         fade=True)
        return
    if len(SelectObject) >= 1:

        for item in SelectObject:
            mel.eval('CreateTextureReferenceObject {0};'.format(item.name()))
    pm.inViewMessage(amg='<hl>TextureReference_Done!!</hl>.',
                     pos='midCenter',
                     fade=True)
示例#15
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def GeoSubdivision0():
    GeoMeshSelection = pm.ls(type="mesh", selection=True, dag=True)

    if GeoMeshSelection:
        if len(GeoMeshSelection) >= 1:
            for geo in GeoMeshSelection:
                geo.rsEnableSubdivision.set(0)
                geo.rsMaxTessellationSubdivs.set(0)
                pm.inViewMessage(amg='<hl>No Subdivision!!</hl>.',
                                 pos='midCenter',
                                 fade=True)
    else:
        pm.inViewMessage(amg='<hl>Select GEOMESH!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#16
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 def frame_change(self):
     frame = cmds.floatFieldGrp(self.frame, q=True, value=True)[0]
     expression_attention = False
     for proxy_node in self.current_selected_arStandIn:
         current_expression = cmds.listConnections(proxy_node,
                                                   type="expression")
         if not current_expression:
             cmds.setAttr("%s.frameNumber" % proxy_node, frame)
         else:
             expression_attention = True
     if expression_attention:
         pm.inViewMessage(smg=u"有表达式连接在frame节点!!!!!!",
                          pos="midCenterTop",
                          bkc=0x00FF1010,
                          fade=True)
示例#17
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def CastShadowsOn():
    GeoMeshSelection = pm.ls(type="mesh", selection=True, dag=True)

    if GeoMeshSelection:
        if len(GeoMeshSelection) >= 1:
            for geo in GeoMeshSelection:
                geo.rsEnableVisibilityOverrides.set(1)
                geo.rsShadowCaster.set(1)
                pm.inViewMessage(amg='<hl>CastShadows ON !!</hl>.',
                                 pos='midCenter',
                                 fade=True)
    else:
        pm.inViewMessage(amg='<hl>Select GEOMESH!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#18
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def PrimaryVisibilityOn():
    EnsurePorxyVis()
    GeoMeshSelection = pm.ls(type="mesh", selection=True, dag=True)

    if GeoMeshSelection:
        if len(GeoMeshSelection) >= 1:
            for geo in GeoMeshSelection:
                geo.rsEnableVisibilityOverrides.set(1)
                geo.rsPrimaryRayVisible.set(1)
                pm.inViewMessage(amg='<hl>PrimaryVisibility ON !!</hl>.',
                                 pos='midCenter',
                                 fade=True)
    else:
        pm.inViewMessage(amg='<hl>Select GEOMESH!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#19
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def ui():
    global _globalQtObjects
    if pm.selected():
        renameDialog = RenameDialog(utils.ui.getMayaWindow())
        for obj in reversed(_globalQtObjects):
            _globalQtObjects.remove(obj)
            obj.close()

        renameDialog.show()
        renameDialog.raise_()
        _globalQtObjects.append(renameDialog)
    else:
        # It would be total overkill, but I'd love to implement my own
        # version of this, so it showed up in the same place the rename
        # window would have shown up.
        pm.inViewMessage(message='Nothing Selected', pos='topCenter',
                         backColor=0x00111111, fade=1, fadeInTime=200,
                         fadeStayTime=450, fadeOutTime=200, fontSize=11)
示例#20
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def ChangeColor():
    selection = pm.ls(selection=True)
    if len(selection) == 0:
        pm.inViewMessage(amg='<hl>Select Grp !!!!! </hl>.',
                         pos='midCenter',
                         fade=True)
    else:
        Value = pm.colorEditor().split(' ')
        ok = Value[-1]
        ColorValue = pm.dt.Color(float(Value[1]), float(Value[3]),
                                 float(Value[5]))
    for grp in selection:
        grp.useOutlinerColor.set(1)
        grp.outlinerColor.set(ColorValue)

        pm.inViewMessage(amg='<hl>ChangeColors</hl>.',
                         pos='midCenter',
                         fade=True)
示例#21
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def DisplayGeomesh():
    activeView = pm.getPanel(wf=True)

    ##Disable Item

    if pm.modelEditor(activeView, query=True, polymeshes=True) == 1:
        pm.modelEditor(activeView, edit=True, polymeshes=False)
        pm.warning("HideGeometry")
        pm.inViewMessage(amg='<hl>Hide_Geometry</hl>.',
                         pos='midCenter',
                         fade=True)
    else:
        ##Enable Item
        if pm.modelEditor(activeView, query=True, polymeshes=True) == 0:
            pm.modelEditor(activeView, edit=True, polymeshes=True)
            pm.warning("ShowGeometry")
            pm.inViewMessage(amg='<hl>Show_Geometry</hl>.',
                             pos='midCenter',
                             fade=True)
示例#22
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def RenderLayerFx():

    if not pm.objExists('Fx_RL'):
        rs = renderSetup.instance()
        # Extract Name from Transform
        GetName = 'Fx'

        # Extract Name LigtRig
        SelectionLights = pm.listRelatives(type='transform')
        for selection in SelectionLights:
            if selection.endswith('LIGHTRIG'):
                pass
        # Create and append the render layer
        RsRenderLayer = rs.createRenderLayer(GetName + '_' + 'RL')
        ColectionEnvironment = RsRenderLayer.createCollection('Env' + '_' +
                                                              GetName + '_' +
                                                              'COL')
        ColectionLightRig = RsRenderLayer.createCollection('LightRig' + '_' +
                                                           GetName + '_' +
                                                           'COL')
        ColectionGeoMesh = RsRenderLayer.createCollection('Characters' + '_' +
                                                          GetName + '_' +
                                                          'COL')
        ColectionFx = RsRenderLayer.createCollection('Fx' + '_' + GetName +
                                                     '_' + 'COL')

        ##Append Colection
        # ColectionGeoMesh.getSelector().staticSelection.add(cmds.ls(Selection, long =True))
        # ColectionLightRig.getSelector().setPattern(GetName + '_' + 'LIGHTRIG*')

        ##Switch Create RenderLayer
        rs.switchToLayer(RsRenderLayer)

        ##Build Message Done
        pm.inViewMessage(amg='<hl>Fx_RL_Done!!</hl>.',
                         pos='midCenter',
                         fade=True)

    else:
        pm.select('Fx_RL')
        pm.inViewMessage(amg='<hl>Fx_RL_Exist!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#23
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    def set_enabled(self, value):
        global move_skinned_joints_enabled
        move_skinned_joints_enabled = value

        # Disable undo while we do this, so these commands don't create their own
        # undo chunk, which causes redoing to clear the redo queue.  This is safe
        # since we'll explicitly handle undo in undoIt.
        with maya_helpers.without_undo():
            # Note that there's no query for moveJointsMode.
            nodes = pm.ls(type='skinCluster')
            for node in nodes:
                pm.skinCluster(node, e=True, moveJointsMode=value)

        if value:
            pm.inViewMessage(statusMessage='Move skinned joints mode active',
                             pos='botCenter')
        else:
            pm.inViewMessage(clear='botCenter')

        self.undoable = True
示例#24
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def _set_channel_edit_target(chn, edit=True):
    """Set the blendshape target of a channel editable or not editable

    Args:
        chn (PyNode): Attribute channel to edit
        edit (bool, optional): Set ON or OFF the channel edit status
    """
    attrs = chn.listConnections(d=True, s=False, p=True)
    for a in attrs:
        if edit:
            pm.sculptTarget(a.node(), e=True, t=a.index())
            pm.inViewMessage(amg="{}: Edit mode is ON".format(chn.name()),
                             pos='midCenterBot',
                             fade=True)
        else:
            a.node().inputTarget[a.index()].sculptTargetIndex.set(-1)
            pm.mel.eval("updateBlendShapeEditHUD;")
            pm.inViewMessage(amg="{}: Edit mode is OFF".format(chn.name()),
                             pos='midCenterBot',
                             fade=True)
示例#25
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def RenderLayerClean():

    ok = WarningMessage("Deseas Borrar todos los render layers.")
    if ok:
        rs = renderSetup.instance()
        ##Move in Defatul RenderLayer
        pm.editRenderLayerGlobals(crl="defaultRenderLayer")
        rs.clearAll()
        RenderLayer = pm.ls(type='renderLayer')
        for layer in RenderLayer:
            if layer != 'defaultRenderLayer':
                pm.delete(layer)
        pm.inViewMessage(amg='<hl>RenderLayers!!!!Clean</hl>.',
                         pos='midCenter',
                         fade=True)

    else:
        pm.inViewMessage(amg='<hl>RenderLayer_Cancel</hl>.',
                         pos='midCenter',
                         fade=True)
示例#26
0
def main(*args):
    # get the top one
    cmds.select(all=True)
    objs = pm.ls(sl=True)
    if not objs:
        return pm.inViewMessage(smg="select object first", pos="midCenterTop", bkc=0x00FF1010, fade=True)
    pm.select(clear=True)
    for obj in objs:
        parent_node = pm.listRelatives(obj, children=True, fullPath=True, allParents=True)
        if parent_node:
            final = get_top(obj)[0]
        else:
            final = obj
        ref_jud = pm.referenceQuery("%s" % final, isNodeReferenced=True)

        if ref_jud:
            try:
                file_path = pm.referenceQuery("%s" % final, filename=True)
                print file_path
                current_filename = os.path.splitext(os.path.basename(file_path))[0]
                file_dir = os.path.join(os.path.dirname(file_path).split("maya")[0], "maya")
                current_version = os.path.dirname(file_path).split("/")[-2]
                print file_dir, current_version
                version_list = [folder for folder in os.listdir(file_dir) if
                                os.path.isdir(os.path.join(file_dir, folder)) and not folder.startswith(".")]
                print version_list
                version_max = max(version_list)
                print version_max
                if not version_max == current_version:
                    print "update"
                    new_version_dir = os.path.join(file_dir, version_max, "rig_maya")
                    new_version_file = os.listdir(new_version_dir)[0]
                    print new_version_file
                    ref_name = current_filename + "RN"
                    ref_file = os.path.join(new_version_dir, new_version_file)
                    print ref_name, ref_file
                    cmds.file(ref_file, loadReference=ref_name, type="mayaAscii", options="v=0")
                    pm.inViewMessage(smg="Update Done", pos="midCenterTop", bkc=0x00FF1010, fade=True)
                    return
            except:
                continue
示例#27
0
def run(default_setting=arnold):
    pm.mel.eval('unifiedRenderGlobalsWindow')
    errolist = []
    for setting_dic in default_setting.values():
        for parm,value in setting_dic.items():
            if not value==None:
                try:
                    pm.setAttr(parm,value)
                    print parm, value, type(value)
                except:
                    errolist.append((parm,value))
                    continue

    current_path = pm.mel.eval("file -q -sn")
    filename = os.path.basename(current_path)
    render_name = os.path.splitext(filename)[0]

    rp_code = os.path.dirname(current_path).split("/")[-1]
    renderdir = os.path.join(os.path.dirname(current_path)[:-len(rp_code)], "render", render_name)

    renderpath = os.path.join(renderdir, render_name).replace("\\", "/").replace(":", ":/")

    pm.mel.eval('setAttr -type "string" defaultRenderGlobals.imageFilePrefix "%s"'% renderpath)
    if create_aov():
        print errolist
        pm.inViewMessage(smg="Render Setting Done\nthe error list show on the script editor" % errolist,
                         pos="midCenter", bkc=0x00FF1010, fade=True)
        return pm.inViewMessage(smg="aov created",pos="midCenterTop",bkc=0x00FF1060,fade=True)
    else:
        print errolist
        pm.inViewMessage(smg="Render Setting Done\nthe error list show on the script editor" % errolist,
                         pos="midCenter", bkc=0x00FF1010, fade=True)
        return pm.inViewMessage(smg="aov-create failed", pos="midCenterTop", bkc=0x00FF1010, fade=True)
示例#28
0
def CreateGroupCharacters():

    selobj = pm.ls(selection=True)
    if len(selobj) >= 1:
        envGrp = None
        if pm.objExists('Characters'):
            envGrp = pm.PyNode('Characters')
            pm.inViewMessage(amg='<hl>Group_Characters_Done!!</hl>.',
                             pos='midCenter',
                             fade=True)

        else:
            envGrp = pm.group(empty=True, name='Characters')
            envGrp.useOutlinerColor.set(1)
            envGrp.outlinerColor.set(1, 0, 1)
            pm.inViewMessage(amg='<hl>Group Created!!</hl>.',
                             pos='midCenter',
                             fade=True)

        if envGrp:
            for item in selobj:
                pm.parent(item, envGrp)
    else:
        pm.inViewMessage(amg='<hl>Select_Grps!!</hl>.',
                         pos='midCenter',
                         fade=True)
示例#29
0
def GeoBakeAnimation():
    SelectionList = pm.ls(selection=True)

    if SelectionList:
        if len(SelectionList) >= 1:
            timeStart = pm.playbackOptions(q=True, animationStartTime=True)
            timeEnd = pm.playbackOptions(q=True, animationEndTime=True)
            BakeAnimation = pm.bakeResults(
                SelectionList,
                t=(timeStart, timeEnd),
                sampleBy=1,
                simulation=True,
            )
            pm.select(clear=True)
            pm.inViewMessage(amg='<hl>BakeAnimtion_Done</hl>.',
                             pos='midCenter',
                             fade=True)
            print timeStart, timeEnd
    else:
        pm.inViewMessage(amg='<hl>Select Object for Bake</hl>.',
                         pos='midCenter',
                         fade=True)
示例#30
0
def RedshiftRender():

    pm.setAttr("defaultRenderGlobals.currentRenderer",
               "redshift",
               type="string")

    SetRenderEXR()
    SetAnimation()
    DisableDefaultLight()
    SetHDResolution()
    SetUnifiedSamples()
    CreatePipelineAOV()

    RenderCameraSetings()

    DisableCameraShake()

    FurShaderTransmisionDisable()

    pm.inViewMessage(amg='<hl>!!!! Redshift Render !!!!</hl>.',
                     pos='midCenter',
                     fade=True)
示例#31
0
def CleanShadingDelivery():
    """CheckSceneMaya"""
    """
    Clean Maya File
    Maya Plugins
    """
    import pymel.core as pm

    Delete = pm.delete(pm.ls(type="unknown"))

    plugins_list = pm.unknownPlugin(q=True, l=True)

    if plugins_list <= 0:

        print 'CleanScene'

    else:

        try:
            for plugin in plugins_list:
                print '---Delete Nodes---> ', (plugin)
                print ''
                pm.unknownPlugin(plugin, r=True)
        except:

            pass

        try:
            [
                pm.lockNode('TurtleDefaultBakeLayer', lock=False)
                for node in pm.ls()
            ]

            pm.delete('TurtleDefaultBakeLayer')

        except:
            pass

    pm.inViewMessage(msg='<hl>CleanScene</hl>.', pos='midCenter', fade=True)