def rtb_shrink_wrap_verts(highresListDropdown, *args, **kwargs):
    ''' '''
    global defaultString
    high = highresListDropdown.getValue()

    if not high == defaultString:

        pm.undoInfo(openChunk=True)

        live = pm.PyNode(high.replace('_high', '_live'))
        liveShape = live.getShape()
        sel = pm.ls(sl=True)
        if sel:
            verts = geometry.getVertsFromSelection(sel)
            if verts and verts[0].nodeType() == 'mesh':
                try:
                    geometry.shrinkWrap(verts, liveShape,
                                        prefix + '_progress_control')
                except:
                    pm.warning('You Should Not See This Error!')
                    pm.progressBar(prefix + '_progress_control',
                                   edit=True,
                                   endProgress=True)
            else:
                pm.warning('No verts to shrink wrap!')
            pm.select(sel, r=True)
            pm.hilite(pm.PyNode(sel[0].split('.')[0]).getParent(), r=True)
            type = geometry.getMeshSelectionType(sel)
            geometry.switchSelectType(type)

            pm.undoInfo(closeChunk=True)

    else:
        pm.warning('Select a mesh from the dropdown list')
示例#2
0
    def execute_queue(self):
        """
        Executes all items in the queue, one by one, in a controlled fashion
        """
        self.log_warning("The Engine Queue is now deprecated! Please contact [email protected]")
        self._maya_progress_bar = maya.mel.eval('$tmp = $gMainProgressBar')
        
        # execute one after the other syncronously
        while len(self._queue) > 0:
            
            # take one item off
            current_queue_item = self._queue[0]
            self._queue = self._queue[1:]

            # set up the progress bar  
            pm.progressBar( self._maya_progress_bar,
                            edit=True,
                            beginProgress=True,
                            isInterruptable=False,
                            status=current_queue_item["name"] )
            self._current_progress = 0
            
            # process it
            try:
                kwargs = current_queue_item["args"]
                # force add a progress_callback arg - this is by convention
                kwargs["progress_callback"] = self.report_progress
                # execute
                current_queue_item["method"](**kwargs)
            except:
                # error and continue
                # todo: may want to abort here - or clear the queue? not sure.
                self.log_exception("Error while processing callback %s" % current_queue_item)
            finally:
                pm.progressBar(self._maya_progress_bar, edit=True, endProgress=True)
示例#3
0
def update_ordered_index():
    '''
    Update the MetaNode graph to ensure all objects are the latest version
    '''
    try:
        update_list = [
            x for x in pm.ls(type='network')
            if 'ControlProperty' in x.meta_type.get()
            and not x.hasAttr('ordered_index')
        ]
        main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
        pm.progressBar(main_progress_bar,
                       edit=True,
                       beginProgress=True,
                       isInterruptable=True,
                       status='Updating Network...',
                       maxValue=len(update_list))

        for property_node in update_list:
            pm.addAttr(property_node, ln='ordered_index', at='short')

        for property_node in update_list:
            pm.progressBar(main_progress_bar, edit=True, step=1)
            control = get_first_or_default(
                property_node.message.listConnections())
            component_network = metadata.network_core.MetaNode.get_first_network_entry(
                control, metadata.network_core.ComponentCore)
            if component_network:
                component = rigging.rig_base.Component_Base.create_from_network_node(
                    component_network.node)
                component.set_control_orders()
    except Exception, e:
        raise e
示例#4
0
    def preRenderProcedure(self):
        self.createGlobalsNode()
        if self.renderGlobalsNode.threads.get() == 0:
            # TODO this is windows only, search for another solution...
            numThreads = int(os.environ['NUMBER_OF_PROCESSORS'])
            # Let's reduce the number of threads to stay as interactive as possible.
            if self.ipr_isrunning:
                if numThreads > 4:
                    numThreads = numThreads - 1
                self.renderGlobalsNode.threads.set(numThreads)

        if self.renderGlobalsNode.useOptimizedTextures.get():
            if not self.renderGlobalsNode.optimizedTexturePath.get():
                try:
                    optimizedPath = pm.workspace.path / pm.workspace.fileRules['renderData'] / "optimizedTextures"
                except:
                    optimizedPath = path.path(tempfile.gettempdir()) / "optimizedTextures"
                if not os.path.exists(optimizedPath):
                    optimizedPath.makedirs()
                self.renderGlobalsNode.optimizedTexturePath.set(str(optimizedPath))
            optimizetextures.preRenderOptimizeTextures(optimizedFilePath=self.renderGlobalsNode.optimizedTexturePath.get())

        if not self.ipr_isrunning:
            self.gMainProgressBar = pm.mel.eval('$tmp = $gMainProgressBar')
            pm.progressBar(self.gMainProgressBar, edit=True, beginProgress=True, isInterruptable=True, status='"Render progress:', maxValue=100)
示例#5
0
def rtb_shrink_wrap_verts(highresListDropdown, *args, **kwargs):
  ''' '''
  global defaultString
  high = highresListDropdown.getValue()

  if not high == defaultString:

    pm.undoInfo(openChunk=True)

    live = pm.PyNode(high.replace('_high', '_live'))
    liveShape = live.getShape()
    sel = pm.ls(sl=True)
    if sel:
      verts = geometry.getVertsFromSelection(sel)
      if verts and verts[0].nodeType() == 'mesh':
        try:
          geometry.shrinkWrap(verts, liveShape, prefix+'_progress_control')
        except:
          pm.warning('You Should Not See This Error!')
          pm.progressBar(prefix+'_progress_control', edit=True, endProgress=True)
      else:
        pm.warning('No verts to shrink wrap!')
      pm.select(sel, r=True)
      pm.hilite(pm.PyNode(sel[0].split('.')[0]).getParent(), r=True)
      type = geometry.getMeshSelectionType(sel)
      geometry.switchSelectType(type)

      pm.undoInfo(closeChunk=True)

  else:
    pm.warning('Select a mesh from the dropdown list')
示例#6
0
 def makeProgressBarWindow(self):
     self.window = pm.window(title=self.title, sizeable=False)
     pm.columnLayout()
     
 	self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) )
 	self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) )
 	self.progressControls.append( pm.progressBar(maxValue=self.steps, width=300) )
 	pm.showWindow( self.window )
 	return [self.progressControls[0], self.progressControls[1], self.progressControls[2], self.window]
示例#7
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 def report_progress(self, percent):
     """
     Callback function part of the engine queue. This is being passed into the methods
     that are executing in the queue so that they can report progress back if they like
     """
     # convert to delta value before passing to maya
     delta = percent - self._current_progress
     pm.progressBar(self._maya_progress_bar, edit=True, step=delta)
     self._current_progress = percent
示例#8
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def _update_export_progress_bar(start_frame, end_frame, frame_index):
    """
    """
    frame_range = end_frame - start_frame

    if (frame_range == 0):
        step = 0
    else:
        export_bar_range = 100
        step = ((frame_index - start_frame) * export_bar_range) / frame_range
        pm.progressBar('pb_exportProgress', edit=True, progress=int(step))
示例#9
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    def vtxSearchProgress(self , vtxStart):
        vtxPrev = [vtxStart]
        while True:
            vtxNext = (self.getOverVertices(vtxPrev) - set(self.vtxDict))
            if not vtxNext:
                return
            vtxPrev = vtxNext

            for v in vtxPrev:
                self.progress_current += self.progress_step
                pm.progressBar('progress' , edit=True , progress=round(self.progress_current))
示例#10
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文件: __init__.py 项目: loichuss/maya
 def setMaxAmount(self, value):
     # chnage setting according to the new maxAmount
     if self._type == 1:
         self._maxAmount = value
         pmc.progressBar(self.gMainProgressBar, edit=True, maxValue=self._maxAmount)
     elif self._type == 2:
         self._maxAmount = value+1
         self.ui['pgb'].setMaxValue(self._maxAmount)
     
     if self._amount >= self._maxAmount:
         self.terminate()
示例#11
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def vrayConvertToTiledEXR():
    '''
    Take all images that are NOT exr files and convert them to tiled exr files

    '''

    # setup a window
    window = pm.window()
    pm.columnLayout()

    mayaVersion = re.search(
        '[0-9]+',
        re.search('maya[0-9]+', sys.argv[0].lower()).group(0)).group(
            0)  # look for the 2012 or 2013 etc in path name
    pathToVRayTools = os.path.normpath(os.environ[
        'VRAY_TOOLS_MAYA%s_x64' %
        (mayaVersion)])  # make sure we have the right vray tools path
    allFileNodes = cmds.ls(type='file')  # look for file nodes
    progressControl = pm.progressBar(
        maxValue=len(allFileNodes) - 1,
        width=300)  # make sure window is prepped for size
    if platform.system() == 'Windows':
        execFile = '"%s/img2tiledexr.exe"' % (
            pathToVRayTools
        )  # needs quotes in case there are spaces in filename
    else:
        execFile = '"%s/img2tiledexr"' % (
            pathToVRayTools
        )  # needs quotes in case there are spaces in filename
    if os.path.exists(os.path.normpath(execFile.replace('"', ''))) == False:
        print '%s does not exist.  exiting.' % (execFile)
        sys.exit(1)
    nonFloatFiles = []
    pm.showWindow(window)
    for curFile in allFileNodes:
        pm.progressBar(progressControl, edit=True, step=1)
        curFileName = cmds.getAttr(curFile + '.fileTextureName')
        if 'exr' not in os.path.splitext(
                curFileName)[1].lower():  #check for exr
            print 'Converting %s' % (curFileName)
            newFileName = '%s_tiled.exr' % (os.path.splitext(curFileName)[0])

            subprocess.call(execFile + ' ' + curFileName + ' ' + newFileName,
                            shell=True)  #actually do the work
            if os.path.exists(newFileName):
                cmds.setAttr(
                    curFile + '.fileTextureName', newFileName,
                    type='string')  # replace old filename with a new one
                if cmds.objExists(curFile + '.vrayFileGammaEnable'):
                    cmds.setAttr(
                        curFile + '.vrayFileGammaEnable', 0
                    )  # make sure the gamma correction is disabled if it's there
        else:
            print 'Skipping %s' % (curFileName)
示例#12
0
文件: __init__.py 项目: loichuss/maya
 def __create__(self):
     # if type equal 1 we use the main Progress Bar
     if self._type == 1:
         self.gMainProgressBar = pmc.melGlobals['$gMainProgressBar']
         pmc.progressBar( self.gMainProgressBar, edit=True, beginProgress=True, isInterruptable=False, status=self.title, maxValue=self._maxAmount )
     
     # if type equal 2 we use a window
     elif self._type == 2:
         pmc.waitCursor( state=True )
         self._maxAmount += 1
         self.__createUI__()
         self.progress(1)
def start_progress():
    main_progress_bar = mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(main_progress_bar,
                   edit=1,
                   beginProgress=1,
                   isInterruptable=1,
                   status='"processing textures ..."',
                   maxValue=5000)
    for j in range(1000):
        if pm.progressBar(main_progress_bar, query=True, isCancelled=True):
            break
        pm.progressBar(main_progress_bar, edit=True, step=1)
    return main_progress_bar
示例#14
0
文件: __init__.py 项目: loichuss/maya
 def terminate(self):
     """Terminate the progress bar"""
     
     # if main progress bar
     if self._type == 1:
         pmc.progressBar(self.gMainProgressBar, edit=True, endProgress=True)
     
     # if window progress bar
     elif self._type == 2:
         pmc.waitCursor( state=False )
         if (pmc.window(self.ui['win'], exists=True)):
             self.ui['pgb'].step(self._maxAmount)
             pmc.deleteUI(self.ui['win'])
示例#15
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def rtb_vert_ops(highresListDropdown, operation, *args, **kwargs):
    ''' '''
    global defaultString
    global lct_cfg
    mainProgBar = pm.mel.eval('$tmp = $gMainProgressBar')
    progBarList = [mainProgBar, prefix + '_progress_control']

    high = highresListDropdown.getValue()

    if not high == defaultString or operation == 'relax':

        pm.undoInfo(openChunk=True)

        sel = pm.ls(sl=True)

        if sel:
            if operation == 'relax' and high == defaultString:
                shape = sel[0]
                liveShape = pm.PyNode(shape.split('.')[0])
            else:
                live = pm.PyNode(high.replace('_high', '_live'))
                liveShape = live.getShape()

            verts = lcGeometry.Geometry.getVertsFromSelection(sel)
            if verts:  # and verts[0].nodeType() == 'mesh':
                try:
                    if operation == 'relax':
                        lcGeometry.Geometry.relaxVerts(verts, liveShape,
                                                       progBarList)
                    if operation == 'shrink':
                        lcGeometry.Geometry.shrinkWrap(verts, liveShape,
                                                       progBarList)
                except:
                    for bar in progBarList:
                        pm.progressBar(bar, edit=True, en=False)
                        pm.progressBar(bar, edit=True, endProgress=True)
                    lcUtility.Utility.lc_print_exception(
                        'Shrink-wrap did not complete')
            else:
                lcUtility.Utility.lc_print('No verts to shrink wrap!',
                                           mode='warning')
            pm.select(sel, r=True)
            # pm.hilite(pm.PyNode(sel[0].split('.')[0]).getParent(), r=True)
            # type = lcGeometry.Geometry.getMeshSelectionType(sel[0])
            # lcGeometry.Geometry.switchSelectType(type)

            pm.undoInfo(closeChunk=True)

    else:
        lcUtility.Utility.lc_print('Select a mesh from the dropdown list',
                                   mode='warning')
示例#16
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    def __init__(self, id, max_value=100):
        super(UiProgressBar, self).__init__(id)

        self.id = pm.progressBar(id, maxValue=max_value)

        self.max_value = max_value
        self.progress = 0
示例#17
0
def MakeProgressBar(initialStatus, maxValue=100, leftColumnWidth=__LEFT_COLUMN_WIDTH__, 
                    middleColumnWidth=__MIDDLE_COLUMN_WIDTH__, rightColumnWidth=__RIGHT_COLUMN_WIDTH__, annotation=None):
    """
    Creates & returns an updatable progress bar with an associated 'status readout' text label to the right.
    
    :param initialStatus: initial text for the status label.
    :param maxValue: float, max value for progress bar.
    :param leftColumnWidth: float, width for title label to left of bar (text = "Status")
    :param middleColumnWidth: float, width of progress bar.
    :param rightColumnWidth: float, width of status readout label.
    :param annotation: toolTip annotation, or None. 
    """

    rowLayout = MakeRowLayout(3, leftColumnWidth=leftColumnWidth, middleColumnWidth=middleColumnWidth, 
                              rightColumnWidth=rightColumnWidth, makeAdjustable=False)
    
    MakeText("Status:", annotation)
    progressBar = pm.progressBar(maxValue=maxValue)
    statusLabel = pm.textField(text=initialStatus, editable=False)
#     if(barWidth is not None):
#         progressBar.setWidth(barWidth)
    if(annotation is not None):
        statusLabel.setAnnotation(annotation)
        progressBar.setAnnotation(annotation)
    
    SetAsChildLayout(rowLayout)
    
    return (rowLayout, statusLabel, progressBar)
示例#18
0
文件: __init__.py 项目: loichuss/maya
    def progress(self, amount=1):
        """Advance the progress bar"""
        self._amount += int(amount)
        
        # if main progress bar
        if self._type == 1:
            pmc.progressBar(self.gMainProgressBar, edit=True, step=amount)

        # if window progress bar
        elif self._type == 2:
            if (pmc.window(self.ui['win'], exists=True)):
                self.ui['pgb'].step(amount)
        
        # terminate if amount is bigger than maxAmount
        if self._amount >= self._maxAmount:
            self.terminate()
示例#19
0
    def __init__ (self,title,steps):
        self.window = pymel.window(title, sizeable=False)
        pymel.columnLayout()

        self.progressControls = []
        self.progressbar = pymel.progressBar(maxValue=steps, width=300)
        pymel.showWindow( self.window )
        self.progressbar.step(0)
示例#20
0
    def __init__(self, title, steps):
        self.window = pymel.window(title, sizeable=False)
        pymel.columnLayout()

        self.progressControls = []
        self.progressbar = pymel.progressBar(maxValue=steps, width=300)
        pymel.showWindow(self.window)
        self.progressbar.step(0)
示例#21
0
def vrayConvertToTiledEXR():
    """
    Take all images that are NOT exr files and convert them to tiled exr files

    """

    # setup a window
    window = pm.window()
    pm.columnLayout()

    mayaVersion = re.search("[0-9]+", re.search("maya[0-9]+", sys.argv[0].lower()).group(0)).group(
        0
    )  # look for the 2012 or 2013 etc in path name
    pathToVRayTools = os.path.normpath(
        os.environ["VRAY_TOOLS_MAYA%s_x64" % (mayaVersion)]
    )  # make sure we have the right vray tools path
    allFileNodes = cmds.ls(type="file")  # look for file nodes
    progressControl = pm.progressBar(maxValue=len(allFileNodes) - 1, width=300)  # make sure window is prepped for size
    if platform.system() == "Windows":
        execFile = '"%s/img2tiledexr.exe"' % (pathToVRayTools)  # needs quotes in case there are spaces in filename
    else:
        execFile = '"%s/img2tiledexr"' % (pathToVRayTools)  # needs quotes in case there are spaces in filename
    if os.path.exists(os.path.normpath(execFile.replace('"', ""))) == False:
        print "%s does not exist.  exiting." % (execFile)
        sys.exit(1)
    nonFloatFiles = []
    pm.showWindow(window)
    for curFile in allFileNodes:
        pm.progressBar(progressControl, edit=True, step=1)
        curFileName = cmds.getAttr(curFile + ".fileTextureName")
        if "exr" not in os.path.splitext(curFileName)[1].lower():  # check for exr
            print "Converting %s" % (curFileName)
            newFileName = "%s_tiled.exr" % (os.path.splitext(curFileName)[0])

            subprocess.call(execFile + " " + curFileName + " " + newFileName, shell=True)  # actually do the work
            if os.path.exists(newFileName):
                cmds.setAttr(
                    curFile + ".fileTextureName", newFileName, type="string"
                )  # replace old filename with a new one
                if cmds.objExists(curFile + ".vrayFileGammaEnable"):
                    cmds.setAttr(
                        curFile + ".vrayFileGammaEnable", 0
                    )  # make sure the gamma correction is disabled if it's there
        else:
            print "Skipping %s" % (curFileName)
def run():
    defaultRenderGlobal = pm.PyNode('defaultRenderGlobals')
    begin = defaultRenderGlobal.startFrame.get()
    end =defaultRenderGlobal.endFrame.get()

    mainprocess = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(mainprocess,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=True,
                   status='Rendering in foreground ...',
                   minValue = int(begin),
                   maxValue=int(end))

    for x in range(int(begin), int(end)+2):
        if pm.progressBar(mainprocess, q=True, ic=True):
            break

        pm.progressBar(mainprocess, e=True, step=1)
        pm.currentTime(x)
        pm.arnoldRender(b=True, seq=str(x))
        pm.refresh()
    pm.progressBar(mainprocess,
                   edit=True,
                   endProgress=True,
                   )
    pm.warning('BatchRender activeRenderLayer complete!')
示例#23
0
    def update(self, idx_value):

        if not self.progress_bar:
            return

        if isinstance(idx_value, basestring):
            idx_value = int(idx_value)

        # progress Bar
        if idx_value >= self.pb_value - 1:
            self.kill()
        else:
            pmc.progressBar(
                self.progress_bar,
                edit=True,
                status="%s : %s/%s" % (self.pb_title, idx_value, self.pb_value),
                progress=idx_value,
            )
示例#24
0
def apply_voxel_weighting(obj, voxel_data, max_iterations, min_distance):
    start_time = time.clock()

    main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(main_progress_bar,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=True,
                   status='Applying Skin Weights...',
                   maxValue=obj.vtx.count())

    voxel_size = voxel_data['voxel_size']
    joint_list = [
        pm.nt.Joint(obj.namespace() + x) for x in voxel_data['joint_list']
    ]

    skin_cluster = find_skin_cluster(obj) if find_skin_cluster(
        obj) else pm.skinCluster([obj] + joint_list, toSelectedBones=True)

    for index in xrange(0, obj.vtx.count()):
        if pm.progressBar(main_progress_bar, query=True, isCancelled=True):
            break
        pm.progressBar(main_progress_bar, edit=True, step=1)

        vertex_index_string = obj.name() + ".vtx[{0}]".format(index)

        vert_ws_vector = v1_math.vector.Vector(
            pm.xform(vertex_index_string, q=True, ws=True, t=True))
        voxel_vector, voxel_pos = v1_shared.skin_weight_utils.get_voxel_vector(
            vert_ws_vector, voxel_size)
        normal_vector = v1_math.vector.Vector(
            pm.polyNormalPerVertex(vertex_index_string,
                                   q=True,
                                   xyz=True,
                                   relative=True)[:3])

        voxel_list = [voxel_vector]
        voxel_list = v1_shared.skin_weight_utils.get_initial_search_voxels(
            voxel_list, voxel_vector, voxel_pos, voxel_size, normal_vector)
        weight_entry = v1_shared.skin_weight_utils.find_matching_point_from_voxels(
            vert_ws_vector, voxel_list, voxel_data, max_iterations,
            min_distance)

        if weight_entry:
            weighted_joint_list = [
                pm.nt.Joint(obj.namespace() + x) for x in weight_entry[2]
            ]
            pm.skinPercent(skin_cluster,
                           vertex_index_string,
                           normalize=False,
                           transformValue=zip(weighted_joint_list,
                                              weight_entry[1]))

    pm.select(obj)
    pm.mel.removeUnusedInfluences()

    pm.progressBar(main_progress_bar, edit=True, endProgress=True)

    print time.clock() - start_time
示例#25
0
    def create(self):

        pb = pmc.progressBar(
            self.progress_bar,
            edit=True,
            beginProgress=True,
            isInterruptable=True,
            status="%s : 0/%s" % (self.pb_title, self.pb_value),
            maxValue=self.pb_value,
        )
示例#26
0
文件: mimic_ui.py 项目: yazici/Mimic
def _build_program_settings_frame(parent_layout):
    program_settings_frame = pm.frameLayout(label="Program Settings",
                                            collapsable=True)

    # Create Form Layout with embedded Tab Layout
    program_settings_form = pm.formLayout()
    program_settings_tab_layout = pm.tabLayout('program_settings_tab_layout')
    pm.formLayout(program_settings_form,
                  edit=True,
                  attachForm=[(program_settings_tab_layout, "top", 3),
                              (program_settings_tab_layout, "bottom", 3),
                              (program_settings_tab_layout, "left", 3),
                              (program_settings_tab_layout, "right", 3)])

    general_settings_tab_layout = _build_general_settings_tab(
        program_settings_tab_layout)
    proc_options_tab_layout = _build_proc_options_tab(program_settings_frame)

    tabs = [[general_settings_tab_layout, 'General'],
            [proc_options_tab_layout, 'Advanced']]

    assign_tabs(tabs, program_settings_tab_layout)

    program_settings_col = pm.columnLayout(adj=True, columnAttach=['both', 3])

    # Output options
    pm.checkBox('cb_overwriteFile',
                label="Overwrite existing file",
                value=postproc_config.OPTS_OVERWRITE_EXISTING_FILE,
                annotation='If checked, an existing file with the input ' \
                           'output name will be overwritten')
    pm.checkBox('cb_ignoreWarnings',
                label="Ignore warnings",
                value=postproc_config.OPTS_IGNORE_WARNINGS,
                annotation='If checked, all warnings will be ignored and ' \
                           'a program will be written')
    pm.separator(height=3, style='none')

    pm.separator(height=3, style='none')
    pm.button('Analyze Program',
              command=mimic_program.analyze_program,
              height=25,
              annotation='Launches graphical analysis tool')
    pm.button('Save Program',
              command=mimic_program.save_program,
              height=25,
              annotation='Saves robot control program with input parameters')
    pm.separator(height=3, style='none')

    export_progress_bar = pm.progressBar('pb_exportProgress',
                                         isInterruptable=True,
                                         maxValue=100,
                                         visible=0)

    pm.setParent(parent_layout)
示例#27
0
def main(neutral=None, target=None):
    ''' Generate separated blendshapes '''

    # Get shaders
    shaders = _getShaders()

    # Create sets
    sets = _createSets(shaders=shaders)

    # _createBlend
    blend = pm.blendShape(target, neutral)[0]
    pm.setAttr('%s.%s' % (blend, target), 1)

    # Flood all weights to 0
    pm.mel.eval("select -r %s.vtx[0:%s]" % (neutral.name(),
                                            (neutral.numVertices() - 1)))
    _floodWeightsOnSelected(blendNode=blend, value=0)

    # Get vertex weight dictionary
    weights = _createVertShaderMap(mesh=neutral, sets=sets)

    # Setup progressbar
    gMainProgressBar = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(gMainProgressBar,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=True,
                   status='Creating blendshape targets from shaders ...',
                   maxValue=len(sets))

    # Generate target per set
    for s in sets:
        if pm.progressBar(gMainProgressBar, query=True, isCancelled=True):
            break

        # Select components
        pm.select(s, r=1)
        verts = pm.ls(sl=1, fl=1)

        # Flood blend deformer weights to 1
        for v in verts:
            pm.select(v, r=1)
            num = int(v.split('[')[-1].split(']')[0])
            w = float(1.0 / weights[num])
            _floodWeightsOnSelected(blendNode=blend, value=w)

        # Create target
        _createTarget(mesh=neutral, name=s.replace('_set', 'Morph'))

        # Flood all weights to 0
        pm.mel.eval("select -r %s.vtx[0:%s]" % (neutral.name(),
                                                (neutral.numVertices() - 1)))
        _floodWeightsOnSelected(blendNode=blend, value=0)

        pm.progressBar(gMainProgressBar, edit=True, step=1)

    pm.progressBar(gMainProgressBar, edit=True, endProgress=True)
示例#28
0
	def createProgressbarWindow(self, progressbarSize = 1):
		
		pm.select(cl = True)
		
		#Create ProgressbarUi Window
		self.progressbarWindow = pm.window(title = 'Progress', resizeToFitChildren = True)
		pm.columnLayout()
		self.progressControl = pm.progressBar(maxValue = progressbarSize, width = 300)
		pm.showWindow(self.progressbarWindow)
		
		pm.select(cl = True)
示例#29
0
 def window(self):
     self.win = 'progresswin'
     self.num = (len(self.folls)/100)
     if(pm.window(self.win, ex = True)):
         pm.deleteUI(self.win)
     
     if(pm.windowPref(self.win, ex = True)):
         pm.windowPref(self.win, remove = True)
     progressWin = pm.window(self.win, title = '' , sizeable = False, width = 300, backgroundColor = [.5, .5, .5])
     pm.columnLayout(adjustableColumn = True)
     self.bar = pm.progressBar(minValue = 0, maxValue=100, width=300, step=1)
     progressWin.show()
示例#30
0
def prune_skin_weights(obj):
    skin_cluster = find_skin_cluster(obj)
    joint_list = pm.skinCluster(skin_cluster, q=True, inf=True)

    main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(main_progress_bar,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=True,
                   status='Pruning Skin Weights...',
                   maxValue=obj.vtx.count())
    for index in xrange(0, obj.vtx.count()):
        pm.progressBar(main_progress_bar, edit=True, step=1)
        vertex_index_string = obj.name() + ".vtx[{0}]".format(index)
        skin_values = pm.skinPercent(skin_cluster,
                                     vertex_index_string,
                                     q=True,
                                     value=True)
        for i in xrange(0, len(skin_values)):
            if skin_values[i] < 0.0001:
                pm.skinPercent(skin_cluster,
                               vertex_index_string,
                               normalize=False,
                               transformValue=(joint_list[i], 0))

    pm.progressBar(main_progress_bar, edit=True, endProgress=True)
示例#31
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def multi_polyQuad():
    args,counter = pm.ls(sl=True),1
    w=400
    window = pm.window(w=w,h=40)
    pm.columnLayout()
    progressMessage=pm.text(l='Running through Objects...',w=w)
    argName=pm.text(l='',w=w)
    progressControl = pm.progressBar(isInterruptable=True, beginProgress=True, maxValue=len(args), width=w)
    window.show()
    for arg in args:
        if pm.progressBar(progressControl, query=True, isCancelled=True ) :
            break
        progressMessage.setLabel('Cleaning up then Quadding object '+str(counter)+'/'+str(len(args))+':')
        argName.setLabel(arg)
        pm.select(arg,r=True)
        #cleanup mesh
        mel.eval('polyCleanupArgList 3 { "0","1","0","0","0","0","0","0","0","1e-05","0","1e-05","0","1e-05","0","1","0" };')
        #quad all polies
        pm.polyQuad(arg, a=30, kgb=False, ktb=False,khe=False,ws=True,ch=False)
        #merge all verts
        pm.polyMergeVertex((arg+'.vtx[0:'+str(pm.polyEvaluate(arg,v=True))+']'), d=.001,am=True,ch=0)
        pm.polyNormalPerVertex(arg,ufn=True)
        pm.polySoftEdge(arg,angle=68, ch=0)
        pm.progressBar(progressControl, edit=True, step=1)
        counter+=1
    pm.progressBar(progressControl, edit=True, endProgress=True)
    pm.select(args, r=True)
    pm.selectMode(o=True)
    window.delete()
示例#32
0
def main(neutral=None, target=None):
    ''' Generate separated blendshapes '''
        
    # Get shaders
    shaders = _getShaders()
    
    # Create sets
    sets = _createSets(shaders=shaders)
    
    # _createBlend
    blend = pm.blendShape( target, neutral )[0]
    pm.setAttr('%s.%s'%(blend,target),1)
    
    # Flood all weights to 0
    pm.mel.eval("select -r %s.vtx[0:%s]"%(neutral.name(), (neutral.numVertices()-1)))
    _floodWeightsOnSelected(blendNode=blend, value=0)
           
    # Get vertex weight dictionary
    weights = _createVertShaderMap(mesh=neutral,sets=sets)
    
    # Setup progressbar
    gMainProgressBar = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar( gMainProgressBar,
                    edit=True,
                    beginProgress=True,
                    isInterruptable=True,
                    status='Creating blendshape targets from shaders ...',
                    maxValue=len(sets) )
    
    # Generate target per set
    for s in sets:
        if pm.progressBar(gMainProgressBar, query=True, isCancelled=True ) : break  

        # Select components
        pm.select(s,r=1)
        verts = pm.ls(sl=1,fl=1)
        
        # Flood blend deformer weights to 1
        for v in verts:
            pm.select(v,r=1)
            num = int(v.split('[')[-1].split(']')[0])
            w = float(1.0/weights[num])
            _floodWeightsOnSelected(blendNode=blend, value=w)
        
        # Create target
        _createTarget(mesh=neutral, name=s.replace('_set','Morph'))
        
        # Flood all weights to 0
        pm.mel.eval("select -r %s.vtx[0:%s]"%(neutral.name(), (neutral.numVertices()-1)))
        _floodWeightsOnSelected(blendNode=blend, value=0)
        
        pm.progressBar(gMainProgressBar, edit=True, step=1)

    pm.progressBar(gMainProgressBar, edit=True, endProgress=True)
    
示例#33
0
def apply_index_weighting(obj, weight_data):
    start_time = time.clock()

    main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
    pm.progressBar(main_progress_bar,
                   edit=True,
                   beginProgress=True,
                   isInterruptable=True,
                   status='Applying Skin Weights...',
                   maxValue=obj.vtx.count())

    joint_lists = weight_data['joint_lists'].values()
    weight_cloud = weight_data['weight_cloud']
    transform = obj.getParent() if type(obj) == pm.nt.Mesh else obj

    combined_joint_list = []
    for joint_list in joint_lists:
        combined_joint_list = combined_joint_list + joint_list
    combined_joint_list = list(set(combined_joint_list))
    combined_joint_list = [
        pm.nt.Joint(obj.namespace() + x) for x in combined_joint_list
    ]

    skin_cluster = find_skin_cluster(obj) if find_skin_cluster(
        obj) else pm.skinCluster([obj] + combined_joint_list,
                                 toSelectedBones=True)

    for weight_entry in weight_cloud.itervalues():
        if pm.progressBar(main_progress_bar, query=True, isCancelled=True):
            break
        entry_obj = pm.PyNode(obj.namespace() + weight_entry[1])
        if transform == entry_obj:
            pm.progressBar(main_progress_bar, edit=True, step=1)

            weight_values = weight_entry[0]
            weighted_joint_list = [
                pm.nt.Joint(obj.namespace() + x)
                for x in weight_data['joint_lists'][weight_entry[1]]
            ]
            index = weight_entry[2]

            pm.skinPercent(skin_cluster,
                           obj.vtx[index],
                           normalize=False,
                           transformValue=zip(weighted_joint_list,
                                              weight_values))

    pm.select(obj)
    pm.mel.removeUnusedInfluences()

    pm.progressBar(main_progress_bar, edit=True, endProgress=True)

    print time.clock() - start_time
    def load_weight(self):
        """
        Function to load the skin weight on the selected mesh
        the function looks for a file in the selected directoy of the same name as mesh and loads the skin
        """

        directory_path = self.get_directory()
        if directory_path is None:
            return

        selected_objects = pm.ls(sl=True)
        for i in selected_objects:
            skin_cluster = utilities.find_skin_cluster(i)
            if skin_cluster is not None:

                path = '{}/{}.skindata'.format(directory_path, i.name())
                if not os.path.isfile(path):
                    logging.warning(
                        'Skin data file doesnot exist of the name {}.skindata'.
                        format(i.name()))
                    return

                with open(path) as fileJson:
                    try:
                        loaded_dict_from_file = json.load(fileJson)
                    except:
                        logging.warning('Corrupt skin data. {}'.format(path))
                        return
                g_main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
                pm.progressBar(g_main_progress_bar,
                               edit=True,
                               beginProgress=True,
                               isInterruptable=True,
                               status='"loading skin info ...',
                               maxValue=len(loaded_dict_from_file))
                for vertex, skin_info in loaded_dict_from_file.iteritems():
                    for counter, joint in enumerate(skin_info['joint_list']):
                        try:
                            utilities.set_weight(
                                skin_cluster=skin_cluster,
                                vertices=vertex,
                                joint=joint,
                                value=skin_info['weight_list'][counter])
                            pm.progressBar(g_main_progress_bar,
                                           edit=True,
                                           step=1)
                        except:
                            logging.warning(
                                'Skin data not matching the selected mesh. {}'.
                                format(i.name()))
                            return
                pm.progressBar(g_main_progress_bar,
                               edit=True,
                               endProgress=True)

                logging.info('{} skin data loaded on {} sucessfully'.format(
                    path, i.name()))
    def save_weight(self):
        """
        Function to save the skin weight of the selected mesh
        """

        directory_path = self.get_directory()
        if directory_path is None:
            return

        selected_objects = pm.ls(sl=True)
        for i in selected_objects:
            vertex = dict()

            skin_cluster = utilities.find_skin_cluster(i)
            if skin_cluster is not None:
                pm.select(i)
                no_of_vertices = pm.polyEvaluate(v=True)
                shape_node = i.getShape()
                g_main_progress_bar = pm.mel.eval('$tmp = $gMainProgressBar')
                pm.progressBar(g_main_progress_bar,
                               edit=True,
                               beginProgress=True,
                               isInterruptable=True,
                               status='"Getting skin info ...',
                               maxValue=no_of_vertices)
                for vertex_no in range(0, no_of_vertices):
                    vertex_skin_info = dict()
                    if pm.progressBar(g_main_progress_bar,
                                      query=True,
                                      isCancelled=True):
                        break
                    vertices_selection = '{}.vtx[{}]'.format(
                        shape_node, str(vertex_no))
                    joint_list = list()
                    weight_list = list()
                    weight_list = utilities.get_weights_inf_from_vertices(
                        skin_cluster=skin_cluster, vertices=vertices_selection)
                    joint_list = utilities.get_joints_inf_from_vertices(
                        skin_cluster=skin_cluster, vertices=vertices_selection)
                    vertex_skin_info['joint_list'] = joint_list
                    vertex_skin_info['weight_list'] = weight_list
                    vertex[vertices_selection] = vertex_skin_info
                    pm.progressBar(g_main_progress_bar, edit=True, step=1)

                pm.progressBar(g_main_progress_bar,
                               edit=True,
                               endProgress=True)
            path = '{}/{}.skindata'.format(directory_path, i.name())
            with open(path, mode='w') as f:
                f.write(json.dumps(vertex, indent=4, separators=(',', ': ')))
                logging.info('{} skin saved'.format(i.name()))
示例#36
0
    def window(self):
        self.win = 'progresswin'
        self.num = (len(self.folls) / 100)
        if (pm.window(self.win, ex=True)):
            pm.deleteUI(self.win)

        if (pm.windowPref(self.win, ex=True)):
            pm.windowPref(self.win, remove=True)
        progressWin = pm.window(self.win,
                                title='',
                                sizeable=False,
                                width=300,
                                backgroundColor=[.5, .5, .5])
        pm.columnLayout(adjustableColumn=True)
        self.bar = pm.progressBar(minValue=0, maxValue=100, width=300, step=1)
        progressWin.show()
示例#37
0
    def showProgressBar(self, action_count):
        """
        Create a new progress bar and set the action count

        :param action_count:
        :return:
        """
        gMainProgressBar = pm.mel.eval('$tmp = $gMainProgressBar')
        self._actionCount = action_count
        self._progressBar = pm.progressBar(
            gMainProgressBar,
            edit=True,
            beginProgress=True,
            status='Editing Rig',
            minValue=0,
            maxValue=action_count,
        )
示例#38
0
文件: __init__.py 项目: loichuss/maya
 def __createUI__(self):
     # window creation
     windowName = self.title.replace(' ', '')
     title      = self.title
     
     # delete if exist
     if (pmc.window(windowName, exists=True)):
         pmc.deleteUI(windowName)
     
     self.ui['win'] = pmc.window(windowName, title=title, resizeToFitChildren=False, sizeable=False, retain=False, topLeftCorner=[10,100] )
     pmc.columnLayout()
     self.ui['txt'] = pmc.text( label='  '+self.status, align='center', height=20 )
     self.ui['pgb'] = pmc.progressBar( maxValue=self._maxAmount, width=100 )
     pmc.separator( height=5, style='none' )
     
     # show window
     self.ui['win'].show()
def update_progress(progress_bar):
    for j in range(500):
        if pm.progressBar(progress_bar, query=True, isCancelled=True):
            break
        pm.progressBar(progress_bar, edit=True, step=1)
def run():
	# validate that we selected 1 skinned mesh and 1 non-skinned mesh
	sel = pm.ls(sl=True)
	if len(sel)!=2:
		raise Exception("copyWeightsToFurCards: select skin mesh, shift select fur cards. Aborted.")
	#
	src_mesh_trans = sel[0]
	src_mesh_shape = pm.listRelatives(src_mesh_trans, s=True)[0]
	if type(src_mesh_shape) != pm.nodetypes.Mesh:
		raise Exception("copyWeightsToFurCards: source object must be a skinned mesh.")
	#
	fur_trans = sel[1]
	fur_shape = pm.listRelatives(fur_trans, s=True)[0]
	if type(fur_shape) != pm.nodetypes.Mesh:
		raise Exception("copyWeightsToFurCards: target object must be a mesh.")
	#
	src_skincluster = getRelatedSkinCluster(src_mesh_trans)
	if type(src_skincluster) != pm.nodetypes.SkinCluster:
		raise Exception("copyWeightsToFurCards: source mesh must have a skinCluster deformer.")
	#
	fur_skincluster = getRelatedSkinCluster(fur_trans)
	if fur_skincluster != None:
		raise Exception("copyWeightsToFurCards: target mesh must not be skinned.")

	# bind the fur cards to the same influences as the source mesh
	src_influences = src_skincluster.getInfluence()
	
	pm.select(src_influences, r=True)
	pm.select(fur_trans, add=True)
	fur_skincluster = pm.skinCluster(tsb=True)

	# copy skin weights from source to fur cards
	pm.copySkinWeights( ss=str(src_skincluster), 
						ds=str(fur_skincluster), 
						noMirror=True,
						surfaceAssociation = "closestPoint",
						influenceAssociation = "oneToOne")

	# split mesh into list of vertex lists (1 per shell)
	vertex_shells = []
	num_faces = pm.polyEvaluate(fur_trans,f=True)
	faces_checked = set(range(num_faces))
	#
	gMainProgressBar = mel.eval('$tmp = $gMainProgressBar');
	pm.progressBar( gMainProgressBar,
                    edit=True,
                    beginProgress=True,
                    isInterruptable=True,
                    status='Gathering vertex shells...',
                    maxValue=num_faces )
	#
	while len(faces_checked)>0:
		#progress
		if pm.progressBar(gMainProgressBar, query=True, isCancelled=True ) :
			return
		pm.progressBar(gMainProgressBar, edit=True, step=num_faces-len(faces_checked))

		face = faces_checked.pop()
		shell_faces = pm.polySelect( fur_trans, extendToShell=face )
		faces_checked = faces_checked.difference(shell_faces)
		face_vert_info = pm.polyInfo(faceToVertex=True)
		verts_in_shell = []
		#pm.polyInfo returns horrible unicode format that must be parsed
		for face_verts_str in face_vert_info:
			verts_str = face_verts_str.split(":")[1]
			vert_strings = verts_str.split(" ")
			for v in vert_strings:
				try:
					v_id = int(v)
					verts_in_shell.append(v_id)
				except:
					pass
		vertex_shells.append(verts_in_shell)

	# now search for closest vertex in each shell...
	sel_list = OpenMaya.MSelectionList()
	sel_list.add(str(fur_shape))
	nodeDagPath = sel_list.getDagPath(0)
	mfnMesh = OpenMaya.MFnMesh(nodeDagPath)
	space = OpenMaya.MSpace.kWorld

	pm.progressBar(gMainProgressBar, edit=True, step=0, status="Getting vertex positions...")
	verts = OpenMaya.MPointArray()
	verts = mfnMesh.getPoints(OpenMaya.MSpace.kWorld)

	pm.progressBar(gMainProgressBar, edit=True, status="Finding closest vertex per card...")
	pm.progressBar(gMainProgressBar, edit=True, step=0, maxValue=len(vertex_shells))
	
	closest_vert_per_shell = []
	for i,shell in enumerate(vertex_shells):
		#progress
		if pm.progressBar(gMainProgressBar, query=True, isCancelled=True ) :
			return
		pm.progressBar(gMainProgressBar, edit=True, step=i)

		closest_dist = None
		closest_vert = None
		for vert_id in shell:
			point = verts[vert_id]
			closestPoint, faceIdx = mfnMesh.getClosestPoint(point, space)
			dist = closestPoint.distanceTo(point)
			if closest_dist==None:
				closest_dist = dist
				closest_vert = vert_id
			elif dist < closest_dist:
				closest_dist = dist
				closest_vert = vert_id

		closest_vert_per_shell.append(closest_vert)


	pm.progressBar(gMainProgressBar, edit=True, status="Apply weights for each card...")
	pm.progressBar(gMainProgressBar, edit=True, step=0, maxValue=len(vertex_shells))
	#
	vtx_base = str(fur_trans)+".vtx["
	for i,shell in enumerate(vertex_shells):
		#progress
		if pm.progressBar(gMainProgressBar, query=True, isCancelled=True ) :
			return
		pm.progressBar(gMainProgressBar, edit=True, step=i)

		#get weight value of closest vertex
		c = closest_vert_per_shell[i]
		vtx = vtx_base+str(c)+"]"
		values = pm.skinPercent(fur_skincluster,vtx,q=1,v=1,ib=0.0001)
		transforms = pm.skinPercent(fur_skincluster,vtx,q=1,t=None,ib=0.0001)
		influences = []
		for i in range(len(transforms)):
			influences.append((transforms[i],values[i]))
		#paste weight values on all other vertices in shell
		for v in shell:
			vtx = vtx_base+str(v)+"]"
			pm.skinPercent(fur_skincluster,vtx,tv=influences)

	pm.progressBar(gMainProgressBar, edit=True, endProgress=True)
示例#41
0
def _initialize_export_progress_bar(is_on=True):
    """
    """
    pm.progressBar('pb_exportProgress', edit=True, progress=0)
    pm.progressBar('pb_exportProgress', edit=True, visible=is_on)
示例#42
0
 def edit(self):
     
     pm.progressBar(self.bar, edit = True, step = int(self.num))
     
     self.num += self.num
示例#43
0
    def __init__(self):

        if pm.window("Baker", ex=True):
            pm.deleteUI("Baker")
        win = pm.window("Baker", wh=(620, 580), tlb=True, t="redshift baker")
        pm.rowLayout(w=420, nc=2, cw=((1, 200), (2, 400)))

        pm.columnLayout(w=200)

        pm.text(label="material directory", w=200)
        self.mat_folder = pm.textField(tx=Default.material_dir, w=200)
        pm.text(label="output directory", w=200)
        self.out_folder = pm.textField(tx=Default.output_dir, w=200)
        pm.text(label="material name pattern")
        self.pattern = pm.textField(tx=Default.name_pattern, w=200)
        self.size = pm.intSliderGrp(cw3=[30, 50, 110],
                                    ct3=["left", "left", "lfet"],
                                    label="size",
                                    field=True,
                                    v=Default.size,
                                    max=8192)
        pm.button(label="import meshes", c=multiImport, w=200)
        pm.button(label="check names", c=checkNames, w=200)
        pm.button(label="create uv", w=200, c=applyUV)
        pm.button(label="render settings",
                  w=200,
                  c=lambda *args: preferences("redshiftOptions"))
        pm.button(label="AO shader settings",
                  w=200,
                  c=lambda *args: preferences("ao_texture", "ao_material"))
        pm.button(label="shadow shader settings",
                  w=200,
                  c=lambda *args: preferences("shadow_material"))
        pm.button(label="remove empty png", w=200, c=self.cleanEmptyFiles)
        self.format = pm.optionMenu(w=200)
        pm.menuItem(label='obj')
        pm.menuItem(label='fbx')
        pm.menuItem(label='dae')
        self.default_mat = pm.checkBox(label="default material for ID", v=True)
        self.auto_levels = pm.checkBox(label="auto levels for shadows",
                                       v=False)
        self.ignore_exist = pm.checkBox(label="ignore existence", v=True)
        self.shadow = pm.checkBox(label="bake shadows", v=True)
        self.ao = pm.checkBox(label="bake ambient occlusion", v=True)

        pm.button(label="bake id", w=200, c=self.renderID)
        pm.button(label="bake mesh", w=200, c=self.renderMesh)
        pm.button(label="bake AO and shadow", w=200, c=self.renderAO)
        pm.button(label="create material", w=200, c=self.renderMaterial)

        pm.text(l="materials", w=200)
        for color in Default.materials:
            pm.button(label=color,
                      w=200,
                      c=functools.partial(applyMaterial, color))

        pm.setParent(u=True)

        column = pm.columnLayout(w=400)
        self.progress = pm.progressBar(w=400)
        self.out_field = QTextEdit()
        self.out_field.setFixedSize(400, 500)
        self.out_field.setObjectName("baker_out")
        pm.control("baker_out", e=True, p=column)
        self.settings()
        win.show()
示例#44
0
 def updateProgressBar(self, percent):
     if self.gMainProgressBar is not None:
         progressValue = percent * 100
         pm.progressBar(self.gMainProgressBar, edit=True, progress=progressValue)
示例#45
0
  def shrinkWrap(cls, verts, mesh, progBar='', *args, **kwargs):
    ''' '''
    scaleFactor = 1
    loc = pm.spaceLocator()

    pm.geometryConstraint(mesh, loc)
    pm.progressBar(progBar, edit=True, isInterruptable=True, maxValue = len(verts), vis=True)

    if verts:
      tmpPos = verts[0].getPosition(space='world')
      if len(tmpPos)==4:
        scaleFactor = 1/tmpPos[3]

    for vert in verts:
      if pm.progressBar(progBar, query=True, isCancelled=True):
        pm.progressBar(progBar, edit=True, vis=False)
        break
      else:
        currentVert = ((vert.split('.')[1]).lstrip('vtx[')).rstrip(']')

        vertPos = pm.pointPosition(vert, w=True)

        pm.move(loc, [vertPos[0], vertPos[1], vertPos[2] ], ws=True)

        locPos = pm.pointPosition(loc)

        pm.move(vert, [locPos[0], locPos[1], locPos[2] ], ws=True)

        pm.progressBar(progBar, edit=True, step=1)

    pm.progressBar(progBar, edit=True, vis=False)
    pm.progressBar(progBar, edit=True, endProgress=True)

    pm.delete(loc)

    pm.select(vert.split('.')[0], r=True)
    pm.delete(ch=True)
示例#46
0
 def __exit__(self, *args, **kwargs):
     pmc.progressBar(self.bar, edit=True, endProgress=True)
示例#47
0
def main( new=False ) :
	sel = pm.ls( sl=True )
	if( len( sel ) != 1 ) :
		pm.error( 'Please select ONE mesh transform' )

	mesh = sel[0]
	if( mesh.type() != 'transform' ) :
		pm.error( 'Please select a MESH TRANSFORM' )
	
	# meshverts = list( mesh.vtx )
	# remainingverts = list( mesh.vtx )
	skinclusters = pm.ls( type='skinCluster' )

	# print len( remainingverts ), len( meshverts )	
	
	if( len( skinclusters ) < 2 ) :
		pm.error( 'The selected mesh (%s) only has one skinCluster' % mesh )

	vertexweights = {}
	skinjoints = []

	# initialise the status bar
	pbar = pm.language.Mel.eval( '$tmp = $gMainProgressBar' )
	pm.progressBar( pbar, edit=True, beginProgress=True, isInterruptable=True,
					status='"Merging skinClusters..."',
					maxValue=len( skinclusters )
	)	

	# iterate through skinClusters to get the weights associated with each vertex
	# these vertices will be associated with the pre-polyUnite'd meshes
	# then compare the position of each vertex in the cluster with the position of each vertex in the united mesh
	# if they are equivilent, store their influences and weights for later

	if( new ) :
		
		open( vlogloc, 'w+' ).close()		

		for s, skincluster in enumerate( skinclusters ) :
			
			vlog = open( vlogloc, 'a' )
			vlog.write( '%s : %s/%s \n' % ( str( skincluster ), s, len( skinclusters ) ) )
			vlog.close()

			weightedInfluences = skincluster.getWeightedInfluence()
			for j, joint in enumerate( weightedInfluences ) :
				
				vlog = open( vlogloc, 'a' )
				vlog.write( '	%s : %s/%s \n' % ( str( joint ), j, len( weightedInfluences ) ) )
				vlog.close()

				skinjoints.append( joint )
				influenceset, weights = skincluster.getPointsAffectedByInfluence( joint )

				for i, vertex in enumerate( influenceset[0] ) :

					if( pm.progressBar( pbar, query=True, isCancelled=True ) ) :
						pm.progressBar( pbar, edit=True, endProgress=True )
						return

					p1 = vertex.getPosition( 'world' )

					closestPointOnMeshNode = pm.nodetypes.ClosestPointOnMesh()
					mesh.getShape().worldMesh >> closestPointOnMeshNode.inMesh
					closestPointOnMeshNode.inPosition.set( p1 )
					idx = closestPointOnMeshNode.closestVertexIndex.get()
					pm.delete( closestPointOnMeshNode )

					meshvertex = mesh.vtx[ idx ]

					if( not meshvertex in vertexweights.keys() ) :
						vertexweights[ meshvertex ] = []

					vertexweights[ meshvertex ].append( [ joint, weights[i] ] )


			pm.progressBar( pbar, edit=True, step=s )

		vlog.close()
		
		weightsfile = open( weightsloc, 'w+' )
		pickle.dump( vertexweights, weightsfile )
		weightsfile.close()

		skinjointsfile = open( skinjointsloc, 'w+' )
		pickle.dump( skinjoints, skinjointsfile )
		skinjointsfile.close()


	# now we'll rebind the mesh and apply the weights saved from earlier

	if( not new ) :
		vertexweights = pickle.load( open( weightsloc ) )
		skinjoints = pickle.load( open( skinjointsloc ) )


	pm.progressBar( pbar, edit=True, beginProgress=True, isInterruptable=True,
					status='"Reskinning..."',
					maxValue=len( vertexweights )
	)

	pm.delete( mesh, ch=True )
	pm.select( skinjoints )
	pm.select( mesh, add=True )
	newskin = pm.animation.skinCluster( toSelectedBones=True )
	
	for i, vertex in enumerate( vertexweights ) :
		jointweights = vertexweights.get( vertex )
		for jointweight in jointweights :
			pm.animation.skinPercent( newskin, vertex, tv=( str(jointweight[0]), float(jointweight[1]) ) )

		pm.progressBar( pbar, edit=True, step=i )

	pm.progressBar( pbar, edit=True, endProgress=True )


	print 'Completed combining skins on %s' % mesh
	return True
示例#48
0
	def updateProgressbarWindow(self):
		
		#Update Progressbar
		pm.progressBar(self.progressControl, edit=True, step=1)
示例#49
0
 def __enter__(self):
     pmc.progressBar(self.bar, edit=True, beginProgress=True, isInterruptable=False, maxValue=self.count)
     return self
示例#50
0
    def kill(self):

        if not self.progress_bar:
            return

        pmc.progressBar(self.progress_bar, edit=True, endProgress=True)
示例#51
0
def lcRetopoBasicUI(dockable=False, *args, **kwargs):
  """ """
  ci = 0 #color index iterator
  windowName = 'lcRetopoBasic'
  shelfCommand = 'import lct.src.lcRetopoBasic.lcRetopoBasic as lcRtB\nreload(lcRtB)\nlcRtB.lcRetopoBasicUI()'
  icon = basePath+'lcRetopoBasic.png'
  winWidth  = 204
  winHeight = 180
  
  mainWindow = lcWindow(windowName=windowName, width=winWidth, height=winHeight, icon=icon, shelfCommand=shelfCommand, annotation=annotation, dockable=dockable, menuBar=True)
  mainWindow.create()

  #
  pm.columnLayout(prefix+'_columLayout_main')

  pm.button(l='Setup for Retopo', bgc=colorWheel.getColorRGB(ci), w=200, h=25, annotation='Setup a high res mesh for retopology', command=lambda *args: rtb_setup_live_mesh(highresListDropdown) )
  ci+=1
  
  #
  pm.rowColumnLayout(nc=3, cw=([1,25], [2,150], [3,25] ) )
  pm.iconTextButton(w=25, h=25, style='iconOnly', image=iconBasePath+'reloadMeshList.png', annotation='Reload the list of high res meshes', command=lambda *args: rtb_highres_list_populate(highresListDropdown) )
  highresListDropdown = pm.optionMenu(prefix+'_optionMenu_highres_list', w=150, h=25, bgc=[0.5,0.5,0.5], annotation='List of high res meshes in the scene' )
  highresListDropdown.changeCommand(lambda *args: rtb_choose_active(highresListDropdown) )
  pm.iconTextButton(w=25, h=25, style='iconOnly', image=iconBasePath+'removeMeshFromList.png', annotation='Remove current high res mesh from the list and return it to a normal state', command=lambda *args: rtb_remove(highresListDropdown) )
  pm.setParent(prefix+'_columLayout_main')

  #
  pm.rowColumnLayout(nc=4, cw=([1,50], [2,100], [3,25], [4,25] ) )
  pm.iconTextStaticLabel(w=50, h=25, style='iconOnly', image=iconBasePath+'meshLayering.png', annotation='Drag slider to change mesh layering' )
  pm.floatSlider(prefix+'_floatSlider_layer_mesh', step=0.01, min=0, max=1, v=0, h=25, dragCommand=lambda *args: rtb_scale_layer_mesh(highresListDropdown) )
  pm.iconTextButton(w=25, h=25, style='iconOnly', image=iconBasePath+'toggleXray.png', annotation='Toggle current high res mesh X-Ray', command=lambda *args: rtb_toggle_xray(highresListDropdown) )
  pm.iconTextButton(w=25, h=25, style='iconOnly', image=iconBasePath+'hideMesh.png', annotation='Hide the high-res mesh', command=lambda *args: rtb_toggle_hide(highresListDropdown) )
  pm.setParent(prefix+'_columLayout_main')

  #
  pm.rowColumnLayout(nc=3, cw=([1,50], [2,100], [3,50] ) )
  pm.iconTextStaticLabel(w=50, h=25, style='iconOnly', image=iconBasePath+'shaderOpacity.png', annotation='Drag slider to change shader transparency' )
  pm.floatSlider(prefix+'_floatSlider_topo_trans', step=0.1, min=0, max=1, v=0.5, h=25, dragCommand=lambda *args: rtb_update_topo_transparency() )
  pm.iconTextButton(w=50, h=25, style='iconOnly', image=iconBasePath+'assignShader.png', annotation='Create and/or assign a semi-transparent shader to selected low res mesh', command=lambda *args: rtb_create_retopo_shader() )
  pm.setParent(prefix+'_columLayout_main')

  #
  pm.separator(style='in', h=5, hr=True) #this doesn't seem to be working right

  pm.rowColumnLayout(nc=2)
  pm.button(l='Relax', bgc=colorWheel.getColorRGB(ci), w=100, h=25, annotation='Relax selected verts and shrink-wrap them to the live mesh', command=lambda *args: rtb_relax_verts(highresListDropdown) )
  ci+=1
  pm.button(l='Shrink-Wrap', bgc=colorWheel.getColorRGB(ci), w=100, h=25, annotation='Shrink-wrap selected verts to the live mesh', command=lambda *args: rtb_shrink_wrap_verts(highresListDropdown) )
  ci+=1
  pm.setParent(prefix+'_columLayout_main')

  #
  pm.progressBar(prefix+'_progress_control', vis=False, w=202)

  #
  mainWindow.show()
  
  rtb_highres_list_populate(highresListDropdown)
  
  #vertex animation cache in viewport 2.0 must be disabled or the mesh will not update properly
  if pm.objExists('hardwareRenderingGlobals'):
    pm.PyNode('hardwareRenderingGlobals').vertexAnimationCache.set(0)
def end_progress(progress_bar):
    pm.progressBar(progress_bar, edit=True, endProgress=True)
示例#53
0
 def setStatus(self, status):
     pmc.progressBar(self.bar, edit=True, status=status)
示例#54
0
 def postRenderProcedure(self):
     optimizetextures.postRenderOptimizeTextures()
     if self.gMainProgressBar is not None:
         pm.progressBar(self.gMainProgressBar, edit=True, endProgress=True)
         self.gMainProgressBar = None
示例#55
0
 def step(self):
     pmc.progressBar(self.bar, edit=True, step=1)
示例#56
0
    def ui(self):
        '''
        main ui creator
        '''
        #TODO: only run once. use singleton instance
        
        if pm.window(self.name, q = True, ex = True):
            pm.deleteUI(self.name)
            
        #main window
        self.widgets['mainWindow'] = pm.window(self.name, title = self.name, widthHeight = (720, 400))
        self.widgets['mainForm']   = pm.formLayout(parent = self.widgets['mainWindow'])
        
        #top left column
        self.widgets['topLColumn'] = pm.columnLayout(adjustableColumn = True, parent = self.widgets['mainForm'], h = 168)
        self.widgets['cameraText'] = pm.text(label = "Cameras", h = 20)
        self.widgets['cameraList'] = pm.iconTextScrollList(h = 105, allowMultiSelection = True, selectCommand = pm.Callback(self.updateLayers))
        self.widgets['nameSep']    = pm.separator(horizontal = True, style = 'none', h = 13)
        self.widgets['sceneName']  = pm.textFieldGrp(label = 'Scene Name', text = self.scene.namebase, adjustableColumn = 2, columnWidth2 = [80, 0])
        
        #top right column
        self.widgets['topRColumn'] = pm.columnLayout(parent = self.widgets['mainForm'], h = 168, adjustableColumn = True, rowSpacing = 1)
        self.widgets['outputDir']  = pm.textFieldButtonGrp(label = 'Output Path', tx = self.output, adjustableColumn = 2, columnWidth = [1, 80], buttonLabel = 'Browse...', bc = pm.Callback(self.changeOutputDestination))
        self.widgets['project']    = pm.textFieldGrp(label = 'Project', adjustableColumn = 2, columnWidth = [1, 80], text = self.fileInfo.getProject())
        self.widgets['department'] = pm.textFieldGrp(label = 'Department', adjustableColumn = 2, columnWidth = [1, 80], text = MusterSubmit.defaults['department'])
        self.widgets['pool']       = pm.optionMenuGrp(label = 'Pool', adjustableColumn = 2, columnWidth = [1, 80], cc = pm.Callback(self.savePoolOpt))
        self.widgets['renderer']   = pm.optionMenuGrp(label = 'Renderer', adjustableColumn = 2, columnWidth = [1, 80], cc = pm.Callback(self.saveRendererOpt))
        self.widgets['user']       = pm.optionMenuGrp(label = 'User', adjustableColumn = 2, columnWidth = [1, 80], cc = pm.Callback(self.saveUserOpt))
        self.widgets['memPri']     = pm.rowLayout(parent = self.widgets['topRColumn'], numberOfColumns = 2, adjustableColumn2 = 1)
        self.widgets['memory']     = pm.intSliderGrp(parent = self.widgets['memPri'], label = 'Memory', columnWidth = [1,80], field = True, step = 512, value = 16384, maxValue = 65536, minValue = 512, w = 200)
        self.widgets['priority']   = pm.intFieldGrp(parent = self.widgets['memPri'], label = 'Priority', columnWidth = [1,50], value1 = self.priority)
        
        #top middle row
        self.widgets['topMRow']    = pm.rowLayout(parent = self.widgets['mainForm'], numberOfColumns = 6, adjustableColumn6 = 3)
        self.widgets['sep']        = pm.separator(style = "none", w = 15)
        self.widgets['allLayers']  = pm.checkBox(label = 'All Layers', w = 110, value = True, cc = pm.Callback(self.setAllRenderable))
        self.widgets['postCopy']   = pm.checkBox(label = 'Post Copy', w = 100, value = True)
        self.widgets['byFrame']    = pm.intFieldGrp(label = 'By Frame', columnWidth = [1, 50], value1 = int(pm.SCENE.defaultRenderGlobals.byFrame.get()))
        self.widgets['padding']    = pm.intFieldGrp(label = 'Padding', columnWidth = [1, 50], value1 = int(pm.SCENE.defaultRenderGlobals.extensionPadding.get()))
        self.widgets['packet']     = pm.intFieldGrp(label = 'Packet', columnWidth = [1, 50], value1 = int(MusterSubmit.defaults['packet']))
        
        #main layout
        self.widgets['scrollLayout'] = pm.scrollLayout(parent = self.widgets['mainForm'], childResizable = True)
                
        #bottom row
        self.widgets['bottomRow'] = pm.rowLayout(numberOfColumns = 3, parent = self.widgets['mainForm'], adjustableColumn = 1)
        self.widgets['progress']  = pm.progressBar(w = 300, progress = -1)
        self.widgets['paused']    = pm.checkBox(label = 'Paused', w = 60)
        self.widgets['Submit']    = pm.button(label = 'Submit', w = 150, c = pm.Callback(self.submit))
        
        #form Layout
        self.widgets['mainForm'].attachForm(self.widgets['topLColumn'], 'top', 0)
        self.widgets['mainForm'].attachForm(self.widgets['topLColumn'], 'left', 0)
        self.widgets['mainForm'].attachNone(self.widgets['topLColumn'], 'bottom')
        self.widgets['mainForm'].attachPosition(self.widgets['topLColumn'], 'right', 0, 40)
        
        self.widgets['mainForm'].attachForm(self.widgets['topRColumn'], 'top', 0)
        self.widgets['mainForm'].attachControl(self.widgets['topRColumn'], 'left', 0, self.widgets['topLColumn'])
        self.widgets['mainForm'].attachNone(self.widgets['topRColumn'], 'bottom')
        self.widgets['mainForm'].attachForm(self.widgets['topRColumn'], 'right', 0)
        
        self.widgets['mainForm'].attachControl(self.widgets['topMRow'], 'top', 0, self.widgets['topRColumn'])
        self.widgets['mainForm'].attachForm(self.widgets['topMRow'], 'left', 0)
        self.widgets['mainForm'].attachNone(self.widgets['topMRow'], 'bottom')
        self.widgets['mainForm'].attachForm(self.widgets['topMRow'], 'right', 0)
        
        self.widgets['mainForm'].attachControl(self.widgets['scrollLayout'], 'top', 0, self.widgets['topMRow'])
        self.widgets['mainForm'].attachForm(self.widgets['scrollLayout'], 'left', 0)
        self.widgets['mainForm'].attachControl(self.widgets['scrollLayout'], 'bottom', 0, self.widgets['bottomRow'])
        self.widgets['mainForm'].attachForm(self.widgets['scrollLayout'], 'right', 0)
        
        self.widgets['mainForm'].attachNone(self.widgets['bottomRow'], 'top')
        self.widgets['mainForm'].attachForm(self.widgets['bottomRow'], 'left', 0)
        self.widgets['mainForm'].attachForm(self.widgets['bottomRow'], 'bottom', 0)
        self.widgets['mainForm'].attachForm(self.widgets['bottomRow'], 'right', 0)
        #end form layout
        
        self._populateUI()
        
        pm.scriptJob(uiDeleted = [self.widgets['mainWindow'].name(), pm.Callback(self.saveUI)])                           #saves ui settings to optionVar
        pm.scriptJob(e = ['renderLayerChange', pm.Callback(self.updateLayers)], p = self.widgets['mainWindow'].name())    #reloads layers scroll when a layer is created or deleted

        #show created ui
        self.widgets['mainWindow'].show()
        self.getOptionVars()