示例#1
0
 def decode(cls, buf: Buffer) -> PlayPlayerPositionAndRotationServerBound:
     return cls(
         buf.unpack("d"),
         buf.unpack("d"),
         buf.unpack("d"),
         buf.unpack("d"),
         buf.unpack("d"),
         buf.unpack("?"),
     )
示例#2
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 def decode(cls, buf: Buffer) -> PlayClientSettings:
     return cls(
         buf.unpack_string(),
         buf.unpack("b"),
         buf.unpack_varint(),
         buf.unpack("?"),
         buf.unpack("B"),
         buf.unpack_varint(),
     )
示例#3
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 def decode(cls, buf: Buffer) -> PlayClickWindow:
     return cls(
         buf.unpack("B"),
         buf.unpack("h"),
         buf.unpack("b"),
         buf.unpack("h"),
         buf.unpack_varint(),
         buf.unpack_slot(),
     )
示例#4
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 def decode(cls, buf: Buffer) -> PlayBlockPlacement:
     return cls(
         buf.unpack_varint(),
         *buf.unpack_pos(),
         buf.unpack_varint(),
         buf.unpack("f"),
         buf.unpack("f"),
         buf.unpack("f"),
         buf.unpack("?"),
     )
示例#5
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def test_basic():
    buf = Buffer()

    buf.write(
        Buffer.pack("i", 123) + Buffer.pack("b", 1) + Buffer.pack("?", True) +
        Buffer.pack("q", 1234567890456))
    assert buf.buf == b"\x00\x00\x00{\x01\x01\x00\x00\x01\x1fq\xfb\x06\x18"

    assert buf.unpack("i") == 123
    assert buf.unpack("b") == 1
    assert buf.unpack("?") is True
    assert buf.unpack("q") == 1234567890456
示例#6
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 def decode(cls, buf: Buffer) -> PlayUpdateStructureBlock:
     return cls(
         *buf.unpack_pos(),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("f"),
         buf.unpack_varint(),
         buf.unpack("b"),
     )
示例#7
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 def decode(cls, buf: Buffer) -> PlayInteractEntity:
     return cls(
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_optional(buf.unpack_varint),
         buf.unpack_optional(buf.unpack_varint),
         buf.unpack_optional(buf.unpack_varint),
         buf.unpack_optional(buf.unpack_varint),
         buf.unpack("?"),
     )
示例#8
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 def decode(cls, buf: Buffer) -> PlayLockDifficulty:
     return cls(buf.unpack("?"))
示例#9
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 def decode(cls, buf: Buffer) -> PlaySetDifficulty:
     return cls(buf.unpack("b"))
示例#10
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 def decode(cls, buf: Buffer) -> PlayUpdateCommandBlock:
     return cls(
         *buf.unpack_position(), buf.unpack_string(), buf.unpack_varint(), buf.unpack("b")
     )
示例#11
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 def decode(cls, buf: Buffer) -> PlayPlayerDigging:
     return cls(buf.unpack_varint(), *buf.unpack_position(), buf.unpack("b"))
示例#12
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 def decode(cls, buf: Buffer) -> PlaySteerVehicle:
     return cls(buf.unpack("f"), buf.unpack("f"), buf.unpack("B"))
示例#13
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 def decode(cls, buf: Buffer) -> PlayCloseWindowServerBound:
     return cls(buf.unpack("b"))
示例#14
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 def decode(cls, buf: Buffer) -> PlayCraftRecipeRequest:
     return cls(buf.unpack("b"), buf.unpack_string(), buf.unpack("?"))
示例#15
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 def decode(cls, buf: Buffer) -> HandshakeLegacyPingRequest:
     buf.read(15)
     return cls(buf.read(1),
                buf.read(buf.unpack("h")).decode("UTF-16BE"),
                buf.unpack("i"))
示例#16
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 def decode(cls, buf: Buffer) -> PlayEditBook:
     return cls(buf.unpack_slot(), buf.unpack("?"), buf.unpack_varint())
示例#17
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 def decode(cls, buf: Buffer) -> PlayPlayerAbilitiesServerBound:
     return cls(buf.unpack("b") == 0x02)
示例#18
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 def decode(cls, buf: Buffer) -> PlayHeldItemChangeServerBound:
     return cls(buf.unpack("h"))
示例#19
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 def decode(cls, buf: Buffer) -> PlaySetRecipeBookState:
     return cls(buf.unpack_varint(), buf.unpack("?"), buf.unpack("?"))
示例#20
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 def decode(cls, buf: Buffer) -> PlayUpdateCommandBlockMinecart:
     return cls(buf.unpack_varint(), buf.unpack_string(), buf.unpack("?"))
示例#21
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 def decode(cls, buf: Buffer) -> HandshakeHandshake:
     return cls(buf.unpack_varint(), buf.unpack_string(), buf.unpack("H"),
                buf.unpack_varint())
示例#22
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 def decode(cls, buf: Buffer) -> PlaySteerBoat:
     return cls(buf.unpack("?"), buf.unpack("?"))
示例#23
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 def decode(cls, buf: Buffer) -> PlayWindowConfirmationServerBound:
     return cls(buf.unpack("b"), buf.unpack("h"), buf.unpack("?"))
示例#24
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 def decode(cls, buf: Buffer) -> PlayVehicleMoveServerBound:
     return cls(buf.unpack("d"), buf.unpack("d"), buf.unpack("d"),
                buf.unpack("f"), buf.unpack("f"))
示例#25
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 def decode(cls, buf: Buffer) -> PlayCloseWindowButton:
     return cls(buf.unpack("b"), buf.unpack("b"))
示例#26
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 def decode(cls, buf: Buffer) -> PlayCreativeInventoryAction:
     return cls(buf.unpack("h"), buf.unpack_slot())
示例#27
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 def decode(cls, buf: Buffer) -> PlayPlayerRotation:
     return cls(buf.unpack("d"), buf.unpack("d"), buf.unpack("?"))
示例#28
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 def decode(cls, buf: Buffer) -> PlayAdvancementTab:
     return cls(buf.unpack_varint(),
                (buf.unpack_varint() if buf.unpack("?") else None))
示例#29
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 def decode(cls, buf: Buffer) -> StatusStatusPingPong:
     return cls(buf.unpack("q"))
示例#30
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 def decode(cls, buf: Buffer) -> PlayPlayerMovement:
     return cls(buf.unpack("?"))