示例#1
0
文件: Main.py 项目: OGStudio/wam.ogs
 def popRandomTarget(self, sceneName):
     random.seed(pymjin2.rand(True))
     id = random.randint(0, len(MAIN_TARGETS_LEVERAGES) - 1)
     targetName = MAIN_TARGETS_LEVERAGES.keys()[id]
     key = "target.{0}.{1}.moving".format(sceneName, targetName)
     st = pymjin2.State()
     st.set(key, "1")
     self.senv.setState(st)
示例#2
0
 def popRandomTarget(self):
     random.seed(pymjin2.rand(True))
     id = random.randint(1, SINGLE_MAIN_TARGETS_NB)
     self.u.d["TARGET"] = SINGLE_MAIN_TARGET_NAME + str(id)
     self.u.set("target.$SCENE.$TARGET.moving", "1")