def setup_method(self, meth): if not conftest.option.view: py.test.skip("'--view' not specified, " "skipping tests that open a window") assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 self.screen = RSDL.SetVideoMode(640, 480, 32, 0) assert self.screen self.is_interactive = sys.stdout.isatty()
def test_surface_basic(): assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 surface = RSDL.CreateRGBSurface(0, 150, 50, 32, r_uint(0x000000FF), r_uint(0x0000FF00), r_uint(0x00FF0000), r_uint(0xFF000000)) assert surface assert rffi.getintfield(surface, 'c_w') == 150 assert rffi.getintfield(surface, 'c_h') == 50 RSDL.FreeSurface(surface) RSDL.Quit()
def entry_point(argv=None): RSDL.Init(RSDL.INIT_VIDEO) >= 0 screen = RSDL.SetVideoMode(WIDTH, HEIGHT, 32, 0) event = lltype.malloc(RSDL.Event, flavor='raw') paintpattern = 0 try: while True: ok = RSDL.WaitEvent(event) assert rffi.cast(lltype.Signed, ok) == 1 c_type = rffi.getintfield(event, 'c_type') if c_type == RSDL.KEYDOWN: p = rffi.cast(RSDL.KeyboardEventPtr, event) if rffi.getintfield(p.c_keysym, 'c_sym') == RSDL.K_ESCAPE: print 'Escape key' break paintpattern += 1 update_screen(screen, paintpattern) finally: lltype.free(event, flavor='raw') return 0
def test_sdl_init(): assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 RSDL.Quit()
def test_delay_getticks(): assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 RSDL.Delay(10) i = RSDL.GetTicks() assert i >= 10 RSDL.Quit()
def test_get_keyname(): assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 assert RSDL.GetKeyName(RSDL.K_PLUS)[0] == '+' assert RSDL.GetKeyName(RSDL.K_RIGHTPAREN)[0] == ')' assert RSDL.GetKeyName(RSDL.K_z)[0] == 'z'
def __init__(self): start = float(time.time()) self._neurons = [] self._columns = [] self._layers = [[]] * LAYERS self._pulse_layers = [0] * LAYERS self._pulse_layers[0] = 1 self._pulse_columns = [0] * COLUMNS self._pulse_columns[0] = 1 self._pulse_columns[1] = 1 self._pulse_columns[2] = 1 self._pulse_columns[3] = 1 inc = 360.0 / COLUMNS scale = float(LAYERS) expansion = 1.333 linc = scale / LAYERS for column in range(COLUMNS): colNeurons = [] self._columns.append(colNeurons) X = math.sin(radians(column * inc)) Y = math.cos(radians(column * inc)) expanding = STEM width = 1.0 / scale for layer in range(LAYERS): Z = layer * linc r = random() * random() g = 0.2 b = 0.2 for i in range(int(expanding)): x = uniform(-width, width) rr = random() * random() # DJ's trick y = uniform(-width * rr, width * rr) + X z = Z + Y # create 50/50 exitatory/inhibitory n = RecurrentSpikingModel(x=x, y=y, z=z, column=column, layer=layer, red=r, green=g, blue=b) self._neurons.append(n) colNeurons.append(n) self._layers[layer].append(n) expanding *= expansion width *= expansion dendrites = 0 interlayer = 0 for lay in self._layers: for a in lay: for b in lay: if a is not b and a._column == b._column: a.attach_dendrite(b) dendrites += 1 interlayer += 1 intercol = 0 for col in self._columns: for a in col: for b in col: if a is not b and random() * random() > 0.75: a.attach_dendrite(b) intercol += 1 dendrites += 1 intercore = 0 core = self._layers[-1] for a in core: for b in core: if a is not b and random() * random() > 0.85: a.attach_dendrite(b) intercore += 1 dendrites += 1 print 'brain creation time (seconds)', float(time.time()) - start print 'neurons per column', len(self._columns[0]) print 'inter-layer dendrites', interlayer print 'inter-column dendrites', intercol print 'inter-neocoretex dendrites', intercore print 'total dendrites', dendrites print 'total neurons', len(self._neurons) for i, lay in enumerate(self._layers): print 'layer: %s neurons: %s' % (i, len(lay)) for i, col in enumerate(self._columns): print 'column: %s neurons: %s' % (i, len(col)) self._stdin = streamio.fdopen_as_stream(0, 'r', 1) #self._stdout = streamio.fdopen_as_stream(1, 'w', 1) #self._stderr = streamio.fdopen_as_stream(2, 'w', 1) self._width = 640 self._height = 480 assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 self.screen = RSDL.SetVideoMode(self._width, self._height, 32, 0) assert self.screen fmt = self.screen.c_format self.ColorWhite = white = RSDL.MapRGB(fmt, 255, 255, 255) self.ColorGrey = grey = RSDL.MapRGB(fmt, 128, 128, 128) self.ColorBlack = black = RSDL.MapRGB(fmt, 0, 0, 0) self.ColorBlue = blue = RSDL.MapRGB(fmt, 0, 0, 200) colors = {'white': white, 'grey': grey, 'black': black, 'blue': blue} x = 1 y = 1 for i, n in enumerate(self._neurons): braneRect = RSDL_helper.mallocrect(x, y, 12, 12) groupRect = RSDL_helper.mallocrect(x, y, 12, 2) spikeRect = RSDL_helper.mallocrect(x + 4, y + 4, 4, 4) n.setup_draw(self.screen.c_format, braneRect, groupRect, spikeRect, colors) x += 13 if x >= self._width - 14: x = 1 y += 13
def init_sdl(self): assert RSDL.Init(RSDL.INIT_VIDEO) >= 0 self.event = lltype.malloc(RSDL.Event, flavor='raw')