import time from pyqtgraph.opengl import GLViewWidget, MeshData from pyqtgraph.opengl.items.GLMeshItem import GLMeshItem from PyQt5.QtGui import QApplication volume = load(os.path.join(os.path.split(__file__)[0], 'data/input/sample.npy')) t0 = time.time() vertices, normals, faces = march(volume, 0) # zero smoothing rounds smooth_vertices, smooth_normals, faces = march(volume, 4) # 4 smoothing rounds t1 = time.time() print("took", t1 - t0, "sec") app = QApplication([]) view = GLViewWidget() mesh = MeshData(vertices / 100.0, faces) # scale down - otherwise camera is misplaced # or mesh = MeshData(smooth_vertices / 100, faces) mesh._vertexNormals = normals # or mesh._vertexNormals = smooth_normals item = GLMeshItem(meshdata=mesh, color=[1, 0, 0, 1], shader="normalColor") view.addItem(item) view.show() app.exec_()
project = self.compute_projection() hsize = SIZE // 2 for xi in range(-hsize, hsize + 1): for yi in range(-hsize, hsize + 1): if xi == -hsize and yi == -hsize: # skip one corner for visual orientation continue vec3 = QtGui.QVector3D(xi, yi, 0) pos = project.map(vec3).toPointF() painter.drawEllipse(pos, 1, 1) pg.mkQApp("GLPainterItem Example") glv = GLViewWidget() glv.show() glv.setWindowTitle('pyqtgraph example: GLPainterItem') glv.setCameraPosition(distance=50, elevation=90, azimuth=0) griditem = GLGridItem() griditem.setSize(SIZE, SIZE) griditem.setSpacing(1, 1) glv.addItem(griditem) axisitem = GLAxisItem() axisitem.setSize(SIZE / 2, SIZE / 2, 1) glv.addItem(axisitem) paintitem = GLPainterItem() glv.addItem(paintitem)
import time from pyqtgraph.opengl import GLViewWidget, MeshData from pyqtgraph.opengl.items.GLMeshItem import GLMeshItem from PyQt5.QtGui import QApplication volume = load(os.path.join( os.path.split(__file__)[0], 'data/input/sample.npy')) t0 = time.time() vertices, normals, faces = march(volume, 0) # zero smoothing rounds smooth_vertices, smooth_normals, faces = march(volume, 4) # 4 smoothing rounds t1 = time.time() print("took", t1 - t0, "sec") app = QApplication([]) view = GLViewWidget() mesh = MeshData(vertices / 100.0, faces) # scale down - otherwise camera is misplaced # or mesh = MeshData(smooth_vertices / 100, faces) mesh._vertexNormals = normals # or mesh._vertexNormals = smooth_normals item = GLMeshItem(meshdata=mesh, color=[1, 0, 0, 1], shader="normalColor") view.addItem(item) view.show() app.exec_()
class PoseEstimation(object): @staticmethod def getframe(option): image = None ret_val = 0 camera = 0 if option == "camera": cam = cv.VideoCapture(camera) ret_val, image = cam.read() elif option == "kinect": image, ret_val = freenect.sync_get_video() image = cv.cvtColor(image, cv.COLOR_RGB2BGR) elif option.__contains__("/"): image = cv.imread(option) elif option == "camera_image": print("after waiting") time.sleep(5) print("before waiting") cam = cv.VideoCapture(camera) ret_val, image = cam.read() return image, ret_val # creating window inilatizing graph objects def __init__(self, args, option='camera'): self.args = args self.fpsTime = 0 self.option = option self.app = QtGui.QApplication(sys.argv) self.window = GLViewWidget() self.window.setGeometry(0, 150, 1920, 1080) self.window.setCameraPosition(distance=50, elevation=8) self.window.setWindowTitle("3D Pose Estimation") self.window.show() gx = GLGridItem() gy = GLGridItem() gz = GLGridItem() gx.rotate(90, 0, 1, 0) gy.rotate(90, 1, 0, 0) gx.translate(-10, 0, 0) gy.translate(0, -10, 0) gz.translate(0, 0, -10) self.window.addItem(gx) self.window.addItem(gy) self.window.addItem(gz) self.lines = {} keypoints = [] self.connection = [[0, 1], [1, 2], [2, 3], [0, 4], [4, 5], [5, 6], [0, 7], [7, 8], [8, 9], [9, 10], [8, 11], [11, 12], [12, 13], [8, 14], [14, 15], [15, 16]] self.w, self.h = model_wh(self.args.resize) if self.w > 0 and self.h > 0: self.e = TfPoseEstimator(get_graph_path(self.args.model), target_size=(self.w, self.h), trt_bool=str2bool(self.args.tensorrt)) else: self.e = TfPoseEstimator(get_graph_path(self.args.model), target_size=(432, 368), trt_bool=str2bool(self.args.tensorrt)) print(self.args.option) image, ret_val = PoseEstimation.getframe(self.args.option) self.poseLifting = Prob3dPose( 'lifting/prob_model/prob_model_params.mat') try: keypoints = self.mesh(image) except AssertionError: print("body not in image") keypoints = np.zeros((17, 3)) except Exception: print("General exception") keypoints = np.zeros((17, 3)) # self.lines = {} # self.connection = [ # [13, 16] # ] # p = [] # p.append(keypoints[13]) # p.append(keypoints[16]) # p = np.array(p) finally: self.points = GLScatterPlotItem( pos=np.array(np.array(keypoints)), color=glColor((12, 255, 0)), size=15, ) self.window.addItem(self.points) for n, pts in enumerate(self.connection): self.lines[n] = GLLinePlotItem(pos=np.array( [keypoints[p] for p in pts]), color=glColor((0, 0, 255)), width=3, antialias=True) self.window.addItem(self.lines[n]) def mesh(self, image): # image_h, image_w = image.shape[:2] width = 640 height = 480 pose_2d_mpiis = [] visibilities = [] humans = self.e.inference(image, resize_to_default=(self.w > 0 and self.h > 0), upsample_size=self.args.resize_out_ratio) image = TfPoseEstimator.draw_humans(image, humans, imgcopy=False) cv.putText(image, "FPS: %f" % (1.0 / (time.time() - self.fpsTime)), (10, 10), cv.FONT_HERSHEY_SIMPLEX, 0.5, (0, 255, 0), 2) cv.imshow('tf-pose-estimation result', image) self.fpsTime = time.time() # image = TfPoseEstimator.draw_humans(image, humans, imgcopy=False) # cv2.putText(image, # "FPS: %f" % (1.0 / (time.time() - terrain.fps_time)), # (10, 10), cv2.FONT_HERSHEY_SIMPLEX, 0.5, # (0, 255, 0), 2) # cv2.imshow('tf-pose-estimation result', image) # terrain.fps_time = time.time() # cv2.waitKey(1) for human in humans: pose_2d_mpii, visibility = common.MPIIPart.from_coco(human) pose_2d_mpiis.append([(int(y * height + 0.5), int(x * width + 0.5)) for x, y in pose_2d_mpii]) visibilities.append(visibility) pose_2d_mpiis = np.array(pose_2d_mpiis) visibilities = np.array(visibilities) transformed_pose2d, weights = self.poseLifting.transform_joints( pose_2d_mpiis, visibilities) pose_3d = self.poseLifting.compute_3d(transformed_pose2d, weights) keypoints = pose_3d[0].transpose() keypoints = keypoints / 100 print(" \n") print(keypoints) return keypoints """ return 3d keypoints """ def update(self): """ tf.constant([123]) + tf.constant([321]) update the mesh and shift the noise each time """ # ret_val, image = terrain.get_video() # ret_val, image = self.cam.read() if cv.waitKey(1) & 0xFF == 27: cv.destroyAllWindows() sys.exit() keypoints = [] image, ret_val = PoseEstimation.getframe(self.args.option) try: keypoints = self.mesh(image) except AssertionError: print("body not in image") keypoints = np.zeros((17, 3)) except Exception: print("General exception") keypoints = np.zeros((17, 3)) finally: self.points.setData(pos=np.array(keypoints)) for n, pts in enumerate(self.connection): self.lines[n].setData(pos=np.array([keypoints[p] for p in pts])) """ update graph all graph objects """ def start(self): if (sys.flags.interactive != 1) or not hasattr(QtCore, 'PYQT_VERSION'): QtGui.QApplication.instance().exec_() def animation(self, frametime=10): """u calls the update method to run in a loop """ if not (self.option.__contains__("/") or self.option == "camera_image"): timer = QtCore.QTimer() timer.timeout.connect(self.update) timer.start(frametime) self.start()