示例#1
0
文件: network.py 项目: vedb/pyndsi
class _NetworkNode(NetworkInterface):
    """
    Communication node

    Creates Pyre node and handles all communication.
    """
    def __init__(self,
                 format: DataFormat,
                 context=None,
                 name=None,
                 headers=(),
                 callbacks=()):
        self._name = name
        self._format = format
        self._headers = headers
        self._pyre_node = None
        self._context = context or zmq.Context()
        self._sensors_by_host = {}
        self._callbacks = [self._on_event] + list(callbacks)

    # Public NetworkInterface API

    @property
    def has_events(self) -> bool:
        return self.running and self._pyre_node.socket().get(
            zmq.EVENTS) & zmq.POLLIN

    @property
    def running(self) -> bool:
        return bool(self._pyre_node)

    @property
    def sensors(self) -> typing.Mapping[str, NetworkSensor]:
        sensors = {}
        for sensor in self._sensors_by_host.values():
            sensors.update(sensor)
        return sensors

    @property
    def callbacks(self) -> typing.Iterable[NetworkEventCallback]:
        return self._callbacks

    @callbacks.setter
    def callbacks(self, value: typing.Iterable[NetworkEventCallback]):
        self._callbacks = value

    def start(self):
        # Setup node
        logger.debug("Starting network...")
        self._pyre_node = Pyre(self._name)
        self._name = self._pyre_node.name()
        for header in self._headers:
            self._pyre_node.set_header(*header)
        self._pyre_node.join(self._group)
        self._pyre_node.start()

    def whisper(self, peer, msg_p):
        if self._format == DataFormat.V3:
            return  # no-op
        elif self._format == DataFormat.V4:
            self._pyre_node.whisper(peer, msg_p)
        else:
            raise NotImplementedError()

    def rejoin(self):
        for sensor_uuid, sensor in list(self.sensors.items()):
            self._execute_callbacks({
                "subject": "detach",
                "sensor_uuid": sensor_uuid,
                "sensor_name": sensor["sensor_name"],
                "host_uuid": sensor["host_uuid"],
                "host_name": sensor["host_name"],
            })
        self._pyre_node.leave(self._group)
        self._pyre_node.join(self._group)

    def stop(self):
        logger.debug("Stopping network...")
        self._pyre_node.leave(self._group)
        self._pyre_node.stop()
        self._pyre_node = None

    def handle_event(self):
        if not self.has_events:
            return
        event = PyreEvent(self._pyre_node)
        uuid = event.peer_uuid
        if event.type == "SHOUT" or event.type == "WHISPER":
            try:
                payload = event.msg.pop(0).decode()
                msg = serial.loads(payload)
                msg["subject"]
                msg["sensor_uuid"]
                msg["host_uuid"] = event.peer_uuid.hex
                msg["host_name"] = event.peer_name
            except serial.decoder.JSONDecodeError:
                logger.warning('Malformatted message: "{}"'.format(payload))
            except (ValueError, KeyError):
                logger.warning("Malformatted message: {}".format(msg))
            except Exception:
                logger.debug(tb.format_exc())
            else:
                if msg["subject"] == "attach":
                    if self.sensors.get(msg["sensor_uuid"]):
                        # Sensor already attached. Drop event
                        return
                    sensor_type = SensorType.supported_sensor_type_from_str(
                        msg["sensor_type"])
                    if sensor_type is None:
                        logger.debug("Unsupported sensor type: {}".format(
                            msg["sensor_type"]))
                        return
                elif msg["subject"] == "detach":
                    sensor_entry = self.sensors.get(msg["sensor_uuid"])
                    # Check if sensor has been detached already
                    if not sensor_entry:
                        return
                    msg.update(sensor_entry)
                else:
                    logger.debug("Unknown host message: {}".format(msg))
                    return
                self._execute_callbacks(msg)
        elif event.type == "JOIN":
            # possible values for `group_version`
            # - [<unrelated group>]
            # - [<unrelated group>, <unrelated version>]
            # - ['pupil-mobile']
            # - ['pupil-mobile', <version>]
            group_version = event.group.split("-v")
            group = group_version[0]
            version = group_version[1] if len(group_version) > 1 else "0"

        elif event.type == "EXIT":
            gone_peer = event.peer_uuid.hex
            for host_uuid, sensors in list(self._sensors_by_host.items()):
                if host_uuid != gone_peer:
                    continue
                for sensor_uuid, sensor in list(sensors.items()):
                    self._execute_callbacks({
                        "subject":
                        "detach",
                        "sensor_uuid":
                        sensor_uuid,
                        "sensor_name":
                        sensor["sensor_name"],
                        "host_uuid":
                        host_uuid,
                        "host_name":
                        sensor["host_name"],
                    })
        else:
            logger.debug("Dropping {}".format(event))

    def sensor(
        self,
        sensor_uuid: str,
        callbacks: typing.Iterable[NetworkEventCallback] = ()
    ) -> Sensor:
        try:
            sensor_settings = self.sensors[sensor_uuid].copy()
        except KeyError:
            raise ValueError(
                '"{}" is not an available sensor id.'.format(sensor_uuid))

        sensor_type_str = sensor_settings.pop("sensor_type", "unknown")
        sensor_type = SensorType.supported_sensor_type_from_str(
            sensor_type_str)

        if sensor_type is None:
            raise ValueError('Sensor of type "{}" is not supported.'.format(
                sensor_type_str))

        return Sensor.create_sensor(
            sensor_type=sensor_type,
            format=self._format,
            context=self._context,
            callbacks=callbacks,
            **sensor_settings,
        )

    # Public

    def __str__(self):
        return "<{} {} [{}]>".format(__name__, self._name,
                                     self._pyre_node.uuid().hex)

    # Private

    @property
    def _group(self) -> str:
        return group_name_from_format(self._format)

    def _execute_callbacks(self, event):
        for callback in self.callbacks:
            callback(self, event)

    def _on_event(self, caller, event):
        if event["subject"] == "attach":
            subject_less = event.copy()
            del subject_less["subject"]
            host_uuid = event["host_uuid"]
            host_sensor = {event["sensor_uuid"]: subject_less}
            try:
                self._sensors_by_host[host_uuid].update(host_sensor)
            except KeyError:
                self._sensors_by_host[host_uuid] = host_sensor
            logger.debug(f'Attached {host_uuid}.{event["sensor_uuid"]}')
        elif event["subject"] == "detach":
            for host_uuid, sensors in self._sensors_by_host.items():
                try:
                    del sensors[event["sensor_uuid"]]
                    logger.debug(
                        f'Detached {host_uuid}.{event["sensor_uuid"]}')
                except KeyError:
                    pass
            hosts_to_remove = [
                host_uuid
                for host_uuid, sensors in self._sensors_by_host.items()
                if len(sensors) == 0
            ]
            for host_uuid in hosts_to_remove:
                del self._sensors_by_host[host_uuid]
示例#2
0
def chat_task(ctx, pipe):
    print("Game started")
    print("Name: %s" % NAME)
    connected_players = 1
    network_players = 1
    leave_counter = 0

    #Set up node for the game
    n = Pyre("")
    n.set_header("header_name", NAME)

    #Join the group
    n.join(GROUPNAME)

    #Start broadcasting node
    n.start()

    # Set up poller
    poller = zmq.Poller()
    poller.register(
        pipe, zmq.POLLIN
    )  #Local pipe (contains commands/messages we send through terminal)
    poller.register(n.socket(), zmq.POLLIN)

    # A while loop constantly polls for new items = PULL system
    while True:

        #Wait for new message to be polled. This function blocks until there is a new message
        items = dict(poller.poll())

        #This are messages from ourselves
        if pipe in items:
            message_pipe = pipe.recv()
            if message_pipe.decode('utf-8') == STOP_COMMAND:
                break
            #check if the message is a number
            elif message_pipe.decode(
                    'utf-8').isdigit() == True and yourturn == True:
                #variable to keep the loop going until a correct number is given
                status = True
                #check which symbol you got assigned
                if playerX == True:
                    while status == True:
                        number = int(message_pipe.decode('utf-8'))
                        #check if the spot is free
                        if board[number] != "X" and board[number] != "O":
                            status = False
                            yourturn = False
                            print("New status board:")
                            board[number] = "X"
                            showboard()
                            #check for a winning combination
                            if checkall("X") == True:
                                print("You win!")
                                n.whisper(OPPONENT,
                                          str(number).encode('utf-8'))
                                break
                            #when there's no winning combination, it's the other player's turn
                            else:
                                print("Waiting for opponent's move...")
                            #let your opponent know which number you chose
                            n.whisper(OPPONENT, str(number).encode('utf-8'))
                        else:
                            print("Spot taken, try again")
                            message_pipe = pipe.recv()
                else:
                    while status == True:
                        number = int(message_pipe.decode('utf-8'))
                        if board[number] != "X" and board[number] != "O":
                            status = False
                            yourturn = False
                            print("New status board:")
                            board[number] = "O"
                            showboard()
                            if checkall("O") == True:
                                print("You win!")
                                n.whisper(OPPONENT,
                                          str(number).encode('utf-8'))
                                break
                            else:
                                print("Waiting for opponent's move...")
                            n.whisper(OPPONENT, str(number).encode('utf-8'))
                        else:
                            print("Spot taken, try again")
                            message_pipe = pipe.recv()
            elif message_pipe.decode(
                    'utf-8').isdigit() == True and yourturn == False:
                print("It's not your turn, wait for your opponent's move")
            #if the message isn't a number, it is send as a message to your opponent
            else:
                print("Sending message to opponent: %s" %
                      message_pipe.decode('utf-8'))
                n.whisper(OPPONENT, message_pipe)

        # Received messages from system or messages from other peers
        else:
            cmds = n.recv()
            #print(">>>>>>>RECEIVED MESSAGE: ", cmds)
            msg_type = cmds.pop(0)
            player_uuid = uuid.UUID(bytes=cmds.pop(0))
            #OPPONENT = player_uuid
            #print("player uuid: ", player_uuid)
            msg_name = cmds.pop(0)

            if msg_type.decode('utf-8') == "ENTER":
                headers = json.loads(cmds.pop(0).decode('utf-8'))
                network_players += 1
                if network_players == 2:
                    print(
                        "--------------------------------------------------------------------------------"
                    )
                    print("New player discovered in network")
                    print("Name:", headers.get("header_name"))
                    print(
                        "--------------------------------------------------------------------------------"
                    )
            elif msg_type.decode('utf-8') == "JOIN":
                connected_players += 1
                #check if there's stil room for a player
                if connected_players > 2:
                    leave = "No free spot left"
                    n.whisper(player_uuid, leave.encode('utf-8'))
                elif connected_players == 2:
                    print(
                        "--------------------------------------------------------------------------------"
                    )
                    print("%s joined group" % headers.get("header_name"),
                          cmds.pop(0).decode('utf-8'))
                    print(
                        "--------------------------------------------------------------------------------"
                    )
                    #if there are 2 players, you know your opponent:
                    OPPONENT = player_uuid
                    showboard()
                    #randomly choose if you want to start
                    assign = random.randint(0, 1)
                    if assign == 1:
                        player_start = True
                        n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
                    else:
                        player_start = False
                        n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))
            elif msg_type.decode('utf-8') == "WHISPER":
                message_opponent = cmds.pop(0).decode('utf-8')
                if message_opponent == "No free spot left":
                    leave_counter += 1
                    #if you get the message that you must leave from 2 other players, you are the third player
                    if leave_counter == 2:
                        print(message_opponent)
                        break
                #if the random generators both got a compatible result, the game can start
                elif message_opponent == "$$Istart" and player_start == False:
                    playerX = False
                    yourturn = False
                    print("You are symbol O")
                    print("You opponent may start, please wait...")
                elif message_opponent == "$$Ustart" and player_start == True:
                    playerX = True
                    yourturn = True
                    print("You are symbol X")
                    print("You may start")
                    print("Where do you want to place your X?")
                #when the results are incompatible: try again
                elif message_opponent == "$$Istart" and player_start == True:
                    assign = random.randint(0, 1)
                    if assign == 1:
                        player_start = True
                        n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
                    else:
                        player_start = False
                        n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))
                elif message_opponent == "$$Ustart" and player_start == False:
                    assign = random.randint(0, 1)
                    if assign == 1:
                        player_start = True
                        n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
                    else:
                        player_start = False
                        n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))
                #if you receive a number, this is your opponent's move
                elif message_opponent.isdigit() == True:
                    yourturn = True
                    print(
                        "--------------------------------------------------------------------------------"
                    )
                    print("Number opponent: ", message_opponent)
                    print("New status board:")
                    #check for a winning combination based on which player you are
                    if playerX == True:
                        board[int(message_opponent)] = "O"
                        showboard()
                        if checkall('O') == True:
                            print("You loose!")
                            break
                        #if your opponent didn't make a winning combination, it's your turn
                        else:
                            print("Your turn")
                            print("Where do you want to place your X?")
                    else:
                        board[int(message_opponent)] = "X"
                        showboard()
                        if checkall('X') == True:
                            print("You loose!")
                            break
                        else:
                            print("Your turn")
                            print("Where do you want to place your O?")
                #if you just received a message, print it
                else:
                    print("Opponent says: ", message_opponent)

            elif msg_type.decode('utf-8') == "EXIT":
                if connected_players == 2:
                    print("%s left network" % headers.get("header_name"))
                    connected_players -= 1
                    print("Total connected players: ", connected_players)
                leave_counter -= 1
    print("Game stopped")
    n.stop()
示例#3
0
class Authority():
    def __init__(self):
        self.node = Pyre("GAME_AUTH")
        self.node.set_header("AUTHORITY", "TRUE")
        self.node.start()
        self.node.join("world:position")
        self.node.join("ctf:teams")
        self.node.join("ctf:dropflag")
        self.node.join("ctf:gotflag")

        self.poller = zmq.Poller()
        self.poller.register(self.node.socket(), zmq.POLLIN)

        self.players = AuthorityPlayerManager()

        self.teams = {"blue": [], "red": []}

        self.level = SaveLevel('./assets/maps/CAPFLAG MAP NAT')
        red_spawn_pos = self.level.get_place(Place.RED_SPAWN)
        blue_spawn_pos = self.level.get_place(Place.BLUE_SPAWN)

        self.flags = {
            "blue": {
                "x": blue_spawn_pos[0],
                "y": blue_spawn_pos[1],
                "owner": '',
                "timer": 0
            },
            "red": {
                "x": red_spawn_pos[0],
                "y": red_spawn_pos[1],
                "owner": '',
                "timer": 0
            }
        }

        self.serve()

    def set_teams(self):
        blue_players = self.teams["blue"]
        red_players = self.teams["red"]

        # Check for removed players in RED
        for i, playerUUID in enumerate(red_players):
            if playerUUID not in self.players.players.keys():
                red_players.pop(i)
        # Check for removed players in BLUE
        for i, playerUUID in enumerate(blue_players):
            if playerUUID not in self.players.players.keys():
                blue_players.pop(i)

        # Add new players
        for playerUUID, player in self.players.players.items():
            if not (playerUUID in blue_players or playerUUID in red_players):
                if len(blue_players) > len(red_players):
                    red_players.append(playerUUID)
                else:
                    blue_players.append(playerUUID)

        print("Teams: " + "RED: " + ','.join(red_players) + " | BLUE: " +
              ','.join(blue_players))
        self.node.shout("ctf:teams", bson.dumps(self.teams))

    def set_flags(self, flag_info):
        return

    def update_flags(self):
        self.node.shout("ctf:flags", bson.dumps(self.flags))

    def get_team_from_uuid(self, uuid):
        place = None

        if str(uuid) in self.teams['red']:
            place = Place.RED_SPAWN
        elif str(uuid) in self.teams['blue']:
            place = Place.BLUE_SPAWN

        return place

    def serve(self):
        clock = Clock()
        while True:
            clock.tick(60)

            # check network
            events = self.get_events()
            if events:
                try:
                    for event in events:
                        # Update the teams on JOIN and EXIT
                        if event.type == 'JOIN':
                            if event.group == 'ctf:dropflag':
                                for team, flag in self.flags.items():
                                    if flag['owner'] == '':
                                        self.node.shout(
                                            'ctf:dropflag',
                                            bson.dumps({
                                                'x': flag['x'],
                                                'y': flag['y'],
                                                'team': team
                                            }))
                            elif event.group == 'ctf:gotflag':
                                for team, flag in self.flags.items():
                                    if flag['owner'] != '':
                                        self.node.shout(
                                            'ctf:gotflag',
                                            bson.dumps({
                                                'uuid': flag['owner'],
                                                'team': team
                                            }))
                            elif event.group == 'ctf:teams':
                                self.players.set(self.node.peers())
                                self.set_teams()
                                place = self.get_team_from_uuid(
                                    event.peer_uuid)
                                pos = self.level.get_place(place)
                                self.node.whisper(
                                    event.peer_uuid,
                                    bson.dumps({
                                        'type': 'teleport',
                                        'x': pos[0],
                                        'y': pos[1]
                                    }))
                        elif event.type == 'EXIT':
                            for team, flag in self.flags.items():
                                if flag['owner'] == str(event.peer_uuid):
                                    # flag owner is leaving, drop
                                    player = self.players.get(event.peer_uuid)
                                    flag['x'] = player.x
                                    flag['y'] = player.y
                                    flag['owner'] = ''
                                    self.node.shout(
                                        'ctf:dropflag',
                                        bson.dumps({
                                            'x': flag['x'],
                                            'y': flag['y'],
                                            'team': team
                                        }))
                            self.players.set(self.node.peers())
                            self.set_teams()
                        elif event.type == 'SHOUT':
                            if event.group == "world:position":
                                new_position = bson.loads(event.msg[0])
                                network_player = self.players.get(
                                    event.peer_uuid)
                                network_player.set_position(new_position)

                                # check if flag has been captured
                                for team, flag in self.flags.items():
                                    if flag['owner'] != str(event.peer_uuid):
                                        continue
                                    tile = self.level.get_tile(
                                        new_position['x'], new_position['y'])
                                    if tile == TileType.RED_BLOCK and team == 'blue':
                                        # TODO: blue's flag has been captured
                                        spawn = Place.BLUE_SPAWN
                                    elif tile == TileType.BLUE_BLOCK and team == 'red':
                                        # TODO: red's flag has been captured
                                        spawn = Place.RED_SPAWN
                                    else:
                                        continue
                                    position = self.level.get_place(spawn)
                                    flag['x'] = position[0]
                                    flag['y'] = position[1]
                                    flag['owner'] = ''
                                    self.node.shout(
                                        'ctf:dropflag',
                                        bson.dumps({
                                            'x': flag['x'],
                                            'y': flag['y'],
                                            'team': team
                                        }))
                            if event.group == 'ctf:gotflags':
                                flag_info = bson.loads(event.msg[0])
                                self.set_flags(flag_info)
                        elif event.type == 'WHISPER':
                            msg = bson.loads(event.msg[0])
                            network_player = self.players.get(event.peer_uuid)
                            if msg['type'] == 'death_report':
                                player = self.players.get(event.peer_uuid)
                                previously_owned_flag = None
                                if self.flags['blue']['owner'] == str(
                                        event.peer_uuid):
                                    previously_owned_flag = 'blue'
                                elif self.flags['red']['owner'] == str(
                                        event.peer_uuid):
                                    previously_owned_flag = 'red'

                                if previously_owned_flag:
                                    flag = self.flags[previously_owned_flag]
                                    flag['owner'] = ''
                                    self.node.shout(
                                        'ctf:dropflag',
                                        bson.dumps({
                                            'x':
                                            player.x,
                                            'y':
                                            player.y,
                                            'team':
                                            previously_owned_flag
                                        }))

                                place = self.get_team_from_uuid(
                                    event.peer_uuid)
                                pos = self.level.get_place(place)
                                self.node.whisper(
                                    event.peer_uuid,
                                    bson.dumps({
                                        'type': 'teleport',
                                        'x': pos[0],
                                        'y': pos[1]
                                    }))
                                player.x = pos[0]
                                player.y = pos[1]

                except Exception as e:
                    print(e)
                    import traceback
                    print(traceback.format_exc())
                    pass

            for team, flag in self.flags.items():
                if flag["owner"] != '': continue
                for uuid, player in self.players.players.items():
                    if flag['x'] == player.x and flag['y'] == player.y:
                        team_place = self.get_team_from_uuid(uuid)
                        pos = self.level.get_place(team_place)
                        if team == 'red' and team_place == Place.RED_SPAWN or team == 'blue' and team_place == Place.BLUE_SPAWN:
                            if player.x == pos[0] and player.y == pos[1]:
                                continue

                            self.node.shout(
                                'ctf:dropflag',
                                bson.dumps({
                                    'x': pos[0],
                                    'y': pos[1],
                                    'team': team
                                }))
                        else:
                            flag["owner"] = uuid
                            self.node.shout(
                                'ctf:gotflag',
                                bson.dumps({
                                    'uuid': uuid,
                                    'team': team
                                }))
                            break

    def poll(self):
        return dict(self.poller.poll(0))

    def peers(self):
        return self.node.peers()

    def stop(self):
        self.node.stop()

    def get_events(self):
        changes = self.poll()
        if self.node.socket() in changes and changes[
                self.node.socket()] == zmq.POLLIN:
            events = self.node.recent_events()
            return events
def chat_task(ctx, pipe):
	print("Game started")
	print("Name: %s" %NAME)
	connected_players = 1
	network_players = 1
	leave_counter = 0

	#Set up node for the game
	n = Pyre("")
	n.set_header("header_name", NAME)

	#Join the group
	n.join(GROUPNAME)
	
	#Start broadcasting node
	n.start()

	# Set up poller
	poller = zmq.Poller()
	poller.register(pipe, zmq.POLLIN)  #Local pipe (contains commands/messages we send through terminal)
	poller.register(n.socket(), zmq.POLLIN)

	# A while loop constantly polls for new items = PULL system
	while True:

		#Wait for new message to be polled. This function blocks until there is a new message
		items = dict(poller.poll())

        	#This are messages from ourselves
		if pipe in items:
			message_pipe = pipe.recv()
			if message_pipe.decode('utf-8') == STOP_COMMAND:
				break
			#check if the message is a number
			elif message_pipe.decode('utf-8').isdigit() == True and yourturn == True:
				#variable to keep the loop going until a correct number is given
				status = True
				#check which symbol you got assigned
				if playerX == True:
					while status == True:
						number = int(message_pipe.decode('utf-8'))
						#check if the spot is free
						if board[number] != "X" and board[number] != "O":
							status = False
							yourturn = False
							print("New status board:")
							board[number] = "X"
							showboard()
							#check for a winning combination
							if checkall("X") == True:
								print("You win!")
								n.whisper(OPPONENT,str(number).encode('utf-8'))
								break
							#when there's no winning combination, it's the other player's turn
							else:
								print("Waiting for opponent's move...")
							#let your opponent know which number you chose
							n.whisper(OPPONENT,str(number).encode('utf-8'))
						else:
							print("Spot taken, try again")
							message_pipe = pipe.recv()
				else:
					while status == True:
						number = int(message_pipe.decode('utf-8'))
						if board[number] != "X" and board[number] != "O":
							status = False
							yourturn = False
							print("New status board:")
							board[number] = "O"
							showboard()
							if checkall("O") == True:
								print("You win!")
								n.whisper(OPPONENT,str(number).encode('utf-8'))
								break
							else:
								print("Waiting for opponent's move...")
							n.whisper(OPPONENT,str(number).encode('utf-8'))
						else:
							print("Spot taken, try again")
							message_pipe = pipe.recv()
			elif message_pipe.decode('utf-8').isdigit() == True and yourturn == False:
				print("It's not your turn, wait for your opponent's move")
			#if the message isn't a number, it is send as a message to your opponent
			else:
				print("Sending message to opponent: %s" %message_pipe.decode('utf-8'))
				n.whisper(OPPONENT,message_pipe)

		# Received messages from system or messages from other peers
		else:
			cmds = n.recv()
			#print(">>>>>>>RECEIVED MESSAGE: ", cmds)
			msg_type = cmds.pop(0)
			player_uuid = uuid.UUID(bytes=cmds.pop(0))
			#OPPONENT = player_uuid
			#print("player uuid: ", player_uuid)
			msg_name = cmds.pop(0)
			
			if msg_type.decode('utf-8') == "ENTER":
				headers = json.loads(cmds.pop(0).decode('utf-8'))
				network_players += 1
				if network_players == 2:
					print("--------------------------------------------------------------------------------")
					print("New player discovered in network")
					print("Name:", headers.get("header_name"))
					print("--------------------------------------------------------------------------------")
			elif msg_type.decode('utf-8') == "JOIN":
				connected_players += 1
				#check if there's stil room for a player
				if connected_players > 2:
					leave = "No free spot left"
					n.whisper(player_uuid, leave.encode('utf-8'))
				elif connected_players == 2:
					print("--------------------------------------------------------------------------------")
					print("%s joined group" %headers.get("header_name"), cmds.pop(0).decode('utf-8'))
					print("--------------------------------------------------------------------------------")
					#if there are 2 players, you know your opponent:
					OPPONENT = player_uuid
					showboard()
					#randomly choose if you want to start
					assign = random.randint(0,1)
					if assign == 1:
						player_start = True
						n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
					else:
						player_start = False
						n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))						
			elif msg_type.decode('utf-8') == "WHISPER":
				message_opponent = cmds.pop(0).decode('utf-8')
				if message_opponent == "No free spot left":
					leave_counter += 1
					#if you get the message that you must leave from 2 other players, you are the third player
					if leave_counter == 2:
						print(message_opponent)
						break
				#if the random generators both got a compatible result, the game can start
				elif message_opponent == "$$Istart" and player_start == False:
					playerX = False
					yourturn = False
					print("You are symbol O")
					print("You opponent may start, please wait...")
				elif message_opponent == "$$Ustart" and player_start == True:
					playerX = True
					yourturn = True
					print("You are symbol X")
					print("You may start")
					print("Where do you want to place your X?")
				#when the results are incompatible: try again
				elif message_opponent == "$$Istart" and player_start == True:
					assign = random.randint(0,1)
					if assign == 1:
						player_start = True
						n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
					else:
						player_start = False
						n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))
				elif message_opponent == "$$Ustart" and player_start == False:
					assign = random.randint(0,1)
					if assign == 1:
						player_start = True
						n.whisper(OPPONENT, "$$Istart".encode('utf-8'))
					else:
						player_start = False
						n.whisper(OPPONENT, "$$Ustart".encode('utf-8'))
				#if you receive a number, this is your opponent's move
				elif message_opponent.isdigit() == True:
					yourturn = True
					print("--------------------------------------------------------------------------------")
					print("Number opponent: ",message_opponent)
					print("New status board:")
					#check for a winning combination based on which player you are
					if playerX == True:
						board[int(message_opponent)] = "O"
						showboard()
						if checkall('O') == True:
							print("You loose!")
							break
						#if your opponent didn't make a winning combination, it's your turn
						else:
							print("Your turn")
							print("Where do you want to place your X?")
					else:
						board[int(message_opponent)] = "X"
						showboard()
						if checkall('X') == True:
							print("You loose!")
							break
						else:
							print("Your turn")
							print("Where do you want to place your O?")					
				#if you just received a message, print it
				else:
					print("Opponent says: ",message_opponent)


			elif msg_type.decode('utf-8') == "EXIT":
				if connected_players == 2:
					print("%s left network" %headers.get("header_name"))
					connected_players -= 1
					print("Total connected players: ", connected_players)
				leave_counter -= 1
	print("Game stopped")
	n.stop()
示例#5
0
    data = rec_msg[-1]
    data = data.decode('utf-8')
    if str(data) == 'NameRequest':
        n.shout("CHAT", msg_broadcast_name.encode('utf-8'))

    if str(msg_type) == 'SHOUT' or str(msg_type) == 'WHISPER':
        try:
            jdata = json.loads(data)
            have_command = True
        except Exception as e:
            print('Exception: ', e)

        if have_command:
            for item in jdata['payload']['commandList']:
                if item['command'] == "GOTO":
                    answers['information'] = item['location']
                elif item['command'] == "POSE":
                    answers['information'] = "0, 10, 20"
                elif item['command'] == "RESUME":
                    answers['information'] = "RESUME received"
                elif item['command'] == "STOP":
                    answers['information'] = "Robot stopped"

                answers['command'] = "ANSWER"
                msg_data['payload']['answerList'][0] = answers
                jmsg_data = json.dumps(msg_data).encode('utf-8')
                n.whisper(sender_uuid, jmsg_data)
                print("message sent")

print('Finished')
示例#6
0
            if jdata['payload']['answerList'][0]['command'] == "ANSWER":
                # send_next_query = True
                print('received answer:')
                print(jdata['payload']['answerList'])
                received_answer = jdata['payload']['answerList']
        except Exception as e:
            # print('Exception: ', e)
            pass

    if send_next_query:
        msg_data['payload']['commandList'][0] = {
            "command": "GETQUERY",
            "features": features_list,
            "start_time": start_query_time,
            "end_time": end_query_time
        }
        jmsg_data = json.dumps(msg_data).encode('utf-8')
        dest_uuid = nodes_list[dest_name]
        n.whisper(dest_uuid, jmsg_data)
        send_next_query = False

    if get_info:
        msg_data['payload']['commandList'][0] = {"command": "SENDINFO"}
        jmsg_data = json.dumps(msg_data).encode('utf-8')
        dest_uuid = nodes_list[dest_name]
        n.whisper(dest_uuid, jmsg_data)
        send_next_query = True
        get_info = False

n.stop()
print('Program Finished')
示例#7
0
class Bridge(object):
    """docstring for Bridge"""
    def __init__(self, uvc_id):
        super(Bridge, self).__init__()

        self.data_seq = 0
        self.note_seq = 0

        # init capture
        self.cap = uvc.Capture(uvc_id)
        logger.info('Initialised uvc device %s'%self.cap.name)

        # init pyre
        self.network = Pyre(socket.gethostname()+self.cap.name[-4:])
        self.network.start()
        logger.info('Bridging under "%s"'%self.network.name())

        # init sensor sockets
        ctx = zmq.Context()
        generic_url = 'tcp://*:*'
        public_ep   = self.network.endpoint()
        self.note, self.note_url = self.bind(ctx, zmq.PUB , generic_url, public_ep)
        self.data, self.data_url = self.bind(ctx, zmq.PUB , generic_url, public_ep,set_hwm=1)
        self.cmd , self.cmd_url  = self.bind(ctx, zmq.PULL, generic_url, public_ep)

    def loop(self):
        logger.info('Entering bridging loop...')
        self.network.shout('pupil-mobile', self.sensor_attach_json())
        try:
            while True:
                self.poll_network()
                self.poll_cmd_socket()
                self.publish_frame()

        except KeyboardInterrupt:
            pass
        except Exception:
            import traceback
            traceback.print_exc()
        finally:
            self.network.shout('pupil-mobile', json.dumps({
                'subject'   : 'detach',
                'sensor_uuid': self.network.uuid().hex
            }))
            logger.info('Leaving bridging loop...')

    def publish_frame(self):
        frame = self.cap.get_frame_robust()
        now = int(time.time()*1000000)
        index = self.data_seq
        self.data_seq += 1
        self.data_seq %= sequence_limit

        jpeg_buffer = frame.jpeg_buffer
        meta_data = struct.pack('<LLLLQLL', 0x10, frame.width, frame.height, index, now, jpeg_buffer.size, 0)
        self.data.send_multipart([self.network.uuid().hex, meta_data, jpeg_buffer])

    def poll_network(self):
        while has_data(self.network.socket()):
            event = PyreEvent(self.network)
            if event.type == 'JOIN' and event.group == 'pupil-mobile':
                self.network.whisper(event.peer_uuid, self.sensor_attach_json())

    def poll_cmd_socket(self):
        while has_data(self.cmd):
            sensor, cmd_str = self.cmd.recv_multipart()
            try:
                cmd = json.loads(cmd_str)
            except Exception as e:
                logger.debug('Could not parse received cmd: %s'%cmd_str)
            else:
                logger.debug('Received cmd: %s'%cmd)
                if cmd.get('action') == 'refresh_controls':
                    self.publish_controls()
                elif cmd.get('action') == 'set_control_value':
                    val = cmd.get('value', 0)
                    if cmd.get('control_id') == 'CAM_RATE':
                        self.cap.frame_rate = self.cap.frame_rates[val]
                    elif cmd.get('control_id') == 'CAM_RES':
                        self.cap.frame_size = self.cap.frame_sizes[val]
                    self.publish_controls()


    def __del__(self):
        self.note.close()
        self.data.close()
        self.cmd.close()
        self.network.stop()

    def publish_controls(self):
        self.note.send_multipart([
            self.network.uuid().hex,
            self.frame_size_control_json()])
        self.note.send_multipart([
            self.network.uuid().hex,
            self.frame_rate_control_json()])

    def sensor_attach_json(self):
        sensor = {
            "subject"         : "attach",
            "sensor_name"     : self.cap.name,
            "sensor_uuid"     : self.network.uuid().hex,
            "sensor_type"     : 'video',
            "notify_endpoint" : self.note_url,
            "command_endpoint": self.cmd_url,
            "data_endpoint"   : self.data_url
        }
        return json.dumps(sensor)

    def frame_size_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fs = self.cap.frame_sizes.index(self.cap.frame_size)
        return json.dumps({
            "subject"         : "update",
            "control_id"      : "CAM_RES",
            "seq"             : index,
            "changes"         : {
                "value"           : curr_fs,
                "dtype"           : 'intmapping',
                "min"             : None,
                "max"             : None,
                "res"             : None,
                "def"             : 0,
                "caption"         : 'Resolution',
                "readonly"        : False,
                "map"             : [{
                    'value'  : idx,
                    'caption': '%ix%i'%fs
                } for idx,fs in enumerate(self.cap.frame_sizes)]
            }
        })

    def frame_rate_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fr = self.cap.frame_rates.index(self.cap.frame_rate)
        return json.dumps({
            "subject"         : "update",
            "control_id"      : "CAM_RATE",
            "seq"             : index,
            "changes"         : {
                "value"           : curr_fr,
                "dtype"           : 'intmapping',
                "min"             : None,
                "max"             : None,
                "res"             : None,
                "def"             : 0,
                "caption"         : 'Frame Rate',
                "readonly"        : False,
                "map"             : [{
                    'value'  : idx,
                    'caption': '%.1f Hz'%fr
                } for idx,fr in enumerate(self.cap.frame_rates)]
            }
        })

    def bind(self, ctx, sock_type, url, public_ep, set_hwm=None):
        sock = ctx.socket(sock_type)
        if set_hwm: sock.set_hwm(set_hwm)
        sock.bind(url)
        ep = sock.last_endpoint
        port = ep.split(':')[-1]
        public_ep.split(':')[-1]
        public_addr = public_ep.split(':')[:-1]
        return sock, ':'.join(public_addr+[port])
示例#8
0
def chat_task(ctx,pipe):
	print("communication started")

	GROUPNAME = "Quizzzzz"
	StopCmnd = "$$quit"
	OPPONENT = "opponent"
	
	print("name: %s" %NAME)
	
	connected_players = 1
	
	# set up node for the user
	n = Pyre(GROUPNAME)
	n.set_header('Name', NAME)
	
	# join the groupchat
	n.join(GROUPNAME)
	#print("UUID %s" %n.uuid())
	 
				
	# start broadcasting signal 
	n.start()

	# set up poller
	poller = zmq.Poller()
	poller.register(pipe,zmq.POLLIN)
	poller.register(n.socket(),zmq.POLLIN)

	# looping constantly to recieve messages
	while True:
		items = dict(poller.poll())
		
		if pipe in items:
			message = pipe.recv()
			if message.decode('utf-8') == StopCmnd:
				break
			# uppercase letters for question to whole group
			elif message.decode('utf-8').isupper() == True: 
				print("Question is: %s" %message)
				n.shouts(GROUPNAME,"Question to group is: %s" %message.decode('utf-8'))
				answer = 0
			# lowercase to last person who asked question in the group
			elif message.decode('utf-8').islower()  == True:
				message = NAME + "'s answer is=" + message
				n.whisper(PEER,message)
			else:
				print("please don't mix up or lowercase or use not only numbers")
	
		else:
			msgrecv = n.recv()
			#print(msgrecv)
			msg_type = msgrecv.pop(0)
			msg_sender = uuid.UUID(bytes=msgrecv.pop(0))
			PEER = msg_sender
			msg_name = msgrecv.pop(0)

			if msg_type.decode('utf-8') == "ENTER":
				headers = json.loads(msgrecv.pop(0).decode('utf-8'))
				print("New player discovered in network")
				print("New player = %s " %headers.get("Name"))
			elif msg_type.decode('utf-8') == "JOIN":
				print("New player has joined the group")
				print("New player = %s" %headers.get("Name"))
				connected_players += 1
				print("#players = %s" %connected_players)
			elif msg_type.decode('utf-8') == "SHOUT":
				print(msgrecv.pop(1))
			elif msg_type.decode('utf-8') == "WHISPER":
				if msgrecv[0] == "You have to ask next question":
					print("You have to ask next question")
					n.shout(GROUPNAME, "%s is new quizmaster" %NAME)
					answer = 0
				else:
					print(msgrecv.pop(0))
					answer +=1
					if answer == connected_players -1: #choosing new quizmaster randomly
						players = n.peers()
						next_master = players.pop(random.randint(0,connected_players-2))
						n.whisper(next_master,"You have to ask next question")
			
	
	print("Left current game")	
	n.stop()
示例#9
0
class Bridge(object):
    """docstring for Bridge"""
    def __init__(self, uvc_id):
        super(Bridge, self).__init__()

        self.data_seq = 0
        self.note_seq = 0

        # init capture
        self.cap = uvc.Capture(uvc_id)
        logger.info('Initialised uvc device {}'.format(self.cap.name))

        # init pyre
        self.network = Pyre(socket.gethostname()+self.cap.name[-4:])
        self.network.join(GROUP)
        self.network.start()
        logger.info('Bridging under "{}"'.format(self.network.name()))

        # init sensor sockets
        ctx = zmq.Context()
        generic_url = 'tcp://*:*'
        public_ep = self.network.endpoint()
        self.note, self.note_url = self.bind(ctx, zmq.PUB, generic_url, public_ep)
        self.data, self.data_url = self.bind(ctx, zmq.PUB, generic_url, public_ep, set_hwm=1)
        self.cmd, self.cmd_url = self.bind(ctx, zmq.PULL, generic_url, public_ep)

    def loop(self):
        logger.info('Entering bridging loop...')
        self.network.shout(GROUP, self.sensor_attach_json().encode())
        try:
            while True:
                self.poll_network()
                self.poll_cmd_socket()
                self.publish_frame()

        except KeyboardInterrupt:
            pass
        except Exception:
            import traceback
            traceback.print_exc()
        finally:
            self.network.shout(GROUP, json.dumps({
                'subject': 'detach',
                'sensor_uuid': self.network.uuid().hex
            }).encode())
            logger.info('Leaving bridging loop...')

    def publish_frame(self):
        frame = self.cap.get_frame_robust()
        now = time.time()
        index = self.data_seq
        self.data_seq += 1
        self.data_seq %= sequence_limit

        jpeg_buffer = frame.jpeg_buffer
        m = hashlib.md5(jpeg_buffer)
        lower_end = int(m.hexdigest(), 16) % 0x100000000
        meta_data = struct.pack('<LLLLdLL', 0x10, frame.width, frame.height, index, now, jpeg_buffer.size, lower_end)
        self.data.send_multipart([self.network.uuid().hex.encode(), meta_data, jpeg_buffer])

    def poll_network(self):
        for event in self.network.recent_events():
            if event.type == 'JOIN' and event.group == GROUP:
                self.network.whisper(event.peer_uuid, self.sensor_attach_json().encode())

    def poll_cmd_socket(self):
        while has_data(self.cmd):
            sensor, cmd_str = self.cmd.recv_multipart()
            try:
                cmd = json.loads(cmd_str.decode())
            except Exception as e:
                logger.debug('Could not parse received cmd: {}'.format(cmd_str))
            else:
                logger.debug('Received cmd: {}'.format(cmd))
                if cmd.get('action') == 'refresh_controls':
                    self.publish_controls()
                elif cmd.get('action') == 'set_control_value':
                    val = cmd.get('value', 0)
                    if cmd.get('control_id') == 'CAM_RATE':
                        self.cap.frame_rate = self.cap.frame_rates[val]
                    elif cmd.get('control_id') == 'CAM_RES':
                        self.cap.frame_size = self.cap.frame_sizes[val]
                    self.publish_controls()

    def __del__(self):
        self.note.close()
        self.data.close()
        self.cmd.close()
        self.network.stop()

    def publish_controls(self):
        self.note.send_multipart([
            self.network.uuid().hex.encode(),
            self.frame_size_control_json().encode()])
        self.note.send_multipart([
            self.network.uuid().hex.encode(),
            self.frame_rate_control_json().encode()])

    def sensor_attach_json(self):
        sensor = {
            "subject": "attach",
            "sensor_name": self.cap.name,
            "sensor_uuid": self.network.uuid().hex,
            "sensor_type": 'video',
            "notify_endpoint": self.note_url,
            "command_endpoint": self.cmd_url,
            "data_endpoint": self.data_url
        }
        return json.dumps(sensor)

    def frame_size_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fs = self.cap.frame_sizes.index(self.cap.frame_size)
        return json.dumps({
            "subject": "update",
            "control_id": "CAM_RES",
            "seq": index,
            "changes": {
                "value": curr_fs,
                "dtype": 'intmapping',
                "min": None,
                "max": None,
                "res": None,
                "def": 0,
                "caption": 'Resolution',
                "readonly": False,
                "map": [{
                    'value': idx,
                    'caption': '{:d}x{:d}'.format(*fs)
                } for idx, fs in enumerate(self.cap.frame_sizes)]
            }
        })

    def frame_rate_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fr = self.cap.frame_rates.index(self.cap.frame_rate)
        return json.dumps({
            "subject": "update",
            "control_id": "CAM_RATE",
            "seq": index,
            "changes": {
                "value": curr_fr,
                "dtype": 'intmapping',
                "min": None,
                "max": None,
                "res": None,
                "def": 0,
                "caption": 'Frame Rate',
                "readonly": False,
                "map": [{
                    'value': idx,
                    'caption': '{:.1f} Hz'.format(fr)
                } for idx, fr in enumerate(self.cap.frame_rates)]
            }
        })

    def bind(self, ctx, sock_type, url, public_ep, set_hwm=None):
        sock = ctx.socket(sock_type)
        if set_hwm:
            sock.set_hwm(set_hwm)
        sock.bind(url)
        ep = sock.last_endpoint.decode()
        port = ep.split(':')[-1]
        public_ep.split(':')[-1]
        public_addr = public_ep.split(':')[:-1]
        return sock, ':'.join(public_addr+[port])
示例#10
0
class Bridge(object):
    """docstring for Bridge"""
    def __init__(self, uvc_id):
        super(Bridge, self).__init__()

        self.data_seq = 0
        self.note_seq = 0

        # init capture
        self.cap = uvc.Capture(uvc_id)
        logger.info("Initialised uvc device {}".format(self.cap.name))

        # init pyre
        self.network = Pyre(socket.gethostname() + self.cap.name[-4:])
        self.network.join(GROUP)
        self.network.start()
        logger.info('Bridging under "{}"'.format(self.network.name()))

        # init sensor sockets
        ctx = zmq.Context()
        generic_url = "tcp://*:*"
        public_ep = self.network.endpoint()
        self.note, self.note_url = self.bind(ctx, zmq.PUB, generic_url,
                                             public_ep)
        self.data, self.data_url = self.bind(ctx,
                                             zmq.PUB,
                                             generic_url,
                                             public_ep,
                                             set_hwm=1)
        self.cmd, self.cmd_url = self.bind(ctx, zmq.PULL, generic_url,
                                           public_ep)

    def loop(self):
        logger.info("Entering bridging loop...")
        self.network.shout(GROUP, self.sensor_attach_json().encode())
        try:
            while True:
                self.poll_network()
                self.poll_cmd_socket()
                self.publish_frame()

        except KeyboardInterrupt:
            pass
        except Exception:
            import traceback

            traceback.print_exc()
        finally:
            self.network.shout(
                GROUP,
                json.dumps({
                    "subject": "detach",
                    "sensor_uuid": self.network.uuid().hex
                }).encode(),
            )
            logger.info("Leaving bridging loop...")

    def publish_frame(self):
        frame = self.cap.get_frame_robust()
        now = time.time()
        index = self.data_seq
        self.data_seq += 1
        self.data_seq %= sequence_limit

        jpeg_buffer = frame.jpeg_buffer
        m = hashlib.md5(jpeg_buffer)
        lower_end = int(m.hexdigest(), 16) % 0x100000000
        meta_data = struct.pack(
            "<LLLLdLL",
            0x10,
            frame.width,
            frame.height,
            index,
            now,
            jpeg_buffer.size,
            lower_end,
        )
        self.data.send_multipart(
            [self.network.uuid().hex.encode(), meta_data, jpeg_buffer])

    def poll_network(self):
        for event in self.network.recent_events():
            if event.type == "JOIN" and event.group == GROUP:
                self.network.whisper(event.peer_uuid,
                                     self.sensor_attach_json().encode())

    def poll_cmd_socket(self):
        while has_data(self.cmd):
            sensor, cmd_str = self.cmd.recv_multipart()
            try:
                cmd = json.loads(cmd_str.decode())
            except Exception as e:
                logger.debug(
                    "Could not parse received cmd: {}".format(cmd_str))
            else:
                logger.debug("Received cmd: {}".format(cmd))
                if cmd.get("action") == "refresh_controls":
                    self.publish_controls()
                elif cmd.get("action") == "set_control_value":
                    val = cmd.get("value", 0)
                    if cmd.get("control_id") == "CAM_RATE":
                        self.cap.frame_rate = self.cap.frame_rates[val]
                    elif cmd.get("control_id") == "CAM_RES":
                        self.cap.frame_size = self.cap.frame_sizes[val]
                    self.publish_controls()

    def __del__(self):
        self.note.close()
        self.data.close()
        self.cmd.close()
        self.network.stop()

    def publish_controls(self):
        self.note.send_multipart([
            self.network.uuid().hex.encode(),
            self.frame_size_control_json().encode()
        ])
        self.note.send_multipart([
            self.network.uuid().hex.encode(),
            self.frame_rate_control_json().encode()
        ])

    def sensor_attach_json(self):
        sensor = {
            "subject": "attach",
            "sensor_name": self.cap.name,
            "sensor_uuid": self.network.uuid().hex,
            "sensor_type": "video",
            "notify_endpoint": self.note_url,
            "command_endpoint": self.cmd_url,
            "data_endpoint": self.data_url,
        }
        return json.dumps(sensor)

    def frame_size_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fs = self.cap.frame_sizes.index(self.cap.frame_size)
        return json.dumps({
            "subject": "update",
            "control_id": "CAM_RES",
            "seq": index,
            "changes": {
                "value":
                curr_fs,
                "dtype":
                "intmapping",
                "min":
                None,
                "max":
                None,
                "res":
                None,
                "def":
                0,
                "caption":
                "Resolution",
                "readonly":
                False,
                "map": [{
                    "value": idx,
                    "caption": "{:d}x{:d}".format(*fs)
                } for idx, fs in enumerate(self.cap.frame_sizes)],
            },
        })

    def frame_rate_control_json(self):
        index = self.note_seq
        self.note_seq += 1
        self.note_seq %= sequence_limit
        curr_fr = self.cap.frame_rates.index(self.cap.frame_rate)
        return json.dumps({
            "subject": "update",
            "control_id": "CAM_RATE",
            "seq": index,
            "changes": {
                "value":
                curr_fr,
                "dtype":
                "intmapping",
                "min":
                None,
                "max":
                None,
                "res":
                None,
                "def":
                0,
                "caption":
                "Frame Rate",
                "readonly":
                False,
                "map": [{
                    "value": idx,
                    "caption": "{:.1f} Hz".format(fr)
                } for idx, fr in enumerate(self.cap.frame_rates)],
            },
        })

    def bind(self, ctx, sock_type, url, public_ep, set_hwm=None):
        sock = ctx.socket(sock_type)
        if set_hwm:
            sock.set_hwm(set_hwm)
        sock.bind(url)
        ep = sock.last_endpoint.decode()
        port = ep.split(":")[-1]
        public_ep.split(":")[-1]
        public_addr = public_ep.split(":")[:-1]
        return sock, ":".join(public_addr + [port])
示例#11
0
    def network_manager(self, ctx, write_pipe, node_name, overlay_network_name,
                        read_pipe):
        # create the poller to wait for messages from pipes and network
        poller = zmq.Poller()
        poller.register(write_pipe, zmq.POLLIN)
        # create the Pyre node object
        node = Pyre(node_name + str(uuid.uuid4()))
        # register node to the network, start it and register for events with
        # the poller.
        node.join(overlay_network_name)
        node.start()
        poller.register(node.socket(), zmq.POLLIN)

        while (True):
            # do stuff, aka wait and decode messages
            items = dict(poller.poll())

            if write_pipe in items and items[write_pipe] == zmq.POLLIN:
                # here is where the thread receives internal data
                # check if we have to send something outside
                # or eventually die gracefully
                message = write_pipe.recv()
                # here I have a Command + a FardNetworkData object
                decoded_message = pickle.loads(message)

                command = decoded_message[0]
                network_data = decoded_message[1]

                if command == "$$STOP":
                    # message to quit here
                    break
                elif command == "$$GET_PEERS":
                    # only synchronous command, retrieves the peers inside the
                    # network of tasks.
                    group = network_data.group
                    peers = node.peers_by_group(group)
                    list_of_peers = []
                    for peer in peers:
                        list_of_peers.append(str(peer))
                    write_pipe.send(pickle.dumps(str(";".join(list_of_peers))))
                elif command == "$$SEND_MESSAGE" in decoded_message:
                    # send message to a single peer using Pyre
                    # if requested, send back the message to the same node that
                    # sent it.
                    peer = network_data.peer
                    network_data.sender_peer = str(node.uuid())
                    network_data.message_type = "peer"
                    node.whisper(uuid.UUID(peer), pickle.dumps(network_data))
                    if network_data.auto_send and peer == network_data.sender_peer:
                        read_pipe.send(pickle.dumps(network_data))
                elif command == "$$SEND_TASK_MESSAGE":
                    # send message to a group of identical tasks using Pyre.
                    # Currently implemented with a shout that is ignored by a
                    # receiver if the task name is different from his.
                    # if requested, send back the message to the same node that
                    # sent it.
                    network_data.sender_peer = str(node.uuid())
                    network_data.message_type = "task"
                    node.shout(group, pickle.dumps(network_data))
                    if network_data.auto_send:
                        read_pipe.send(pickle.dumps(network_data))
                elif command == "$$SEND_GROUP_MESSAGE":
                    # send message to the whole application using Pyre
                    # if requested, send back the message to the same node that
                    # sent it.
                    group = network_data.group
                    network_data.sender_peer = str(node.uuid())
                    network_data.message_type = "group"
                    node.shout(group, pickle.dumps(network_data))
                    if network_data.auto_send:
                        read_pipe.send(pickle.dumps(network_data))
            else:
                # here is where the thread receives data from the outside
                # decode messages and reroute them accordingly
                cmds = node.recv()
                msg_type = cmds.pop(0).decode('utf-8')
                peer_uuid = uuid.UUID(bytes=cmds.pop(0))
                sender_node_name = cmds.pop(0).decode('utf-8')
                if msg_type == "SHOUT":
                    group = cmds.pop(0).decode('utf-8')
                    read_pipe.send(cmds.pop(0))
                elif msg_type == "WHISPER":
                    read_pipe.send(cmds.pop(0))
                # elif msg_type == "ENTER":
                #     headers = json.loads(cmds.pop(0).decode('utf-8'))
                # print("NODE_MSG HEADERS: %s" % headers)
                # for key in headers:
                #     print("key = {0}, value = {1}".format(key, headers[key]))
                # print("NODE_MSG CONT: %s" % cmds)

        node.stop()
示例#12
0
class Agent:
    """
    A class object that represents each app in the network"""

    def __init__(self, name, ctx, group_name, cpu_clock_rate, experiment_name):
        self.lock = threading.Lock()
        self.cpu_clock_rate = cpu_clock_rate
        self.cpu_load = random.random()
        self.group_name = group_name
        self.routing_table = None
        self.name = name + str(os.getpid())
        self.tasks = Queue(-1)
        self.results = Queue(-1)
        self.exp_name = experiment_name
        self.task_duration_no_context = random.random()
        # compute duration using cpu load, etc
        self.task_duration_with_context = random.random()
        #self.weights = 'rnn-model-attention-weights.h5'
        #self.model = rnn_model()
        # self.model._make_predict_function()
        # self.model.load_weights(self.weights)
        self.agent = Pyre(
            name=self.name, ctx=ctx or zmq.Context.instance())
        try:
            self.agent.join(group_name)
            self.agent.start()
        except Exception as err:
            logger.error(f'>>> Cant start node: {err}', exc_info=True)

    def routing_table_setter(self, table):
        self.lock.acquire()
        try:
            # create an ascending round robin routing principle
            self.routing_table = cycle(
                sorted(table.items(), key=lambda x: x[1]))
        finally:
            self.lock.release()

    def add_task(self):
        """populates the task queue with new data for inference"""
        logger.debug(f'>>> {threading.current_thread().name} started')
        self.data = cycle(load_data(self.exp_name, 0))
        count = 0
        while count < 100:
            task_dict = dict.fromkeys(
                ['input', 'target', 'task-type', 'task-uuid', 'task-owner-name', 'result', 'duration'], 0)
            try:
                input_data, target_data = next(self.data)
                task_dict['input'] = input_data
                task_dict['target'] = target_data
                task_dict['task-type'] = 1
                task_dict['task-uuid'] = self.agent.uuid()
                task_dict['task-owner-name'] = self.agent.name()
                task_dict['duration'] = time.time()
                self.tasks.put(task_dict)
                count += 1
            except Exception as err:
                logger.error(f'>>> Exception type: {err}', exc_info=True)
                self.agent.leave(self.group_name)
                self.agent.stop()
            # Vary the frequency of input tasks
            time.sleep(random.randint(1, 8))

    def vary_cpu_load(self):
        logger.debug(
            f'>>> {threading.current_thread().name} thread started')
        while True:
            try:
                self.lock.acquire()
                self.cpu_load = random.random()
                self.lock.release()
                self.compute_duration_with_context()
            except Exception as err:
                logger.error(f'>>> Exception: {err}', exc_info=True)
            time.sleep(random.randint(10, 40))

    def compute_duration_with_context(self):
        try:
            self.lock.acquire()
            cpu_load = self.cpu_load
            task_duration_no_context = self.task_duration_no_context
            self.task_duration_with_context = (
                1 / task_duration_no_context) / (cpu_load * self.cpu_clock_rate)
            self.lock.release()
        except Exception as identifier:
            logger.error(f'>>> Exception: {identifier}')

    def compute_local(self, task):
        """argument is task"""
        try:
            task = task
            task_data = task['input']
            target = task['target']
            uuid = task['task-uuid']
            #predictions = self.model.predict(task_data, verbose=0)
            #predictions = predictions.flatten()
            # flatten the target
            average = mean(task_data.flatten())
            # window = 5
            # errors = self.regression_error(predictions, target, window)
            # mu, variance = np.mean(errors), np.var(errors)
            # probabilities = self.chebyshev_probability(mu, variance, errors)
            task['task-type'] = task['task-type'] + 1
            if uuid == self.agent.uuid():  # put results in our queue if its our uuid
                self.results.put(average)
                self.lock.acquire()
                self.task_duration_no_context = time.time() - task['duration']
                self.lock.release()
                self.compute_duration_with_context()
            else:
                task['result'] = average
                data_byte = pickle.dumps(task, -1)
                self.agent.whisper(uuid, data_byte)
                logger.error(
                    f'>>> Results sent back to task owner peer: {task["task-owner-name"]}')
        except Exception as identifier:
            logger.error(f'>>> Exception type: {identifier}', exc_info=True)
            self.agent.leave(self.group_name)
            self.agent.stop()  # clean up if there are issues.

    def check_results(self):
        logger.error(f'>>> {threading.current_thread().name} thread started')
        while True:
            try:
                if not self.results.empty():
                    result = self.results.get()
                    if result <= 0.25:
                        logger.error(
                            f'>>> Critical anomaly detected: {result}')
                    elif result > 0.25 and result < 0.5:
                        logger.error(
                            f'>>> Severe anomaly detected: {result}')
                    elif result > 0.5 and result < 0.75:
                        logger.error(
                            f'>>> Serious anomaly detected: {result}')
                    else:
                        logger.error(f'>>> Mild anomaly detected: {result}')
            except Exception as err:
                logger.error(f'>>> Exception: {err}', exc_info=True)
                self.agent.leave(self.group_name)
                self.agent.stop()

    def outbox(self, task, peer_uuid):
        try:
            task = pickle.dumps(task, -1)
            self.agent.whisper(peer_uuid, task)
        except Exception as identifier:
            logger.error(f'>>> Exception: {identifier}',exc_info=True)
            self.agent.leave(self.group_name)
            self.agent.stop()

    def num_of_peers(self, table):
        seen = []
        for peer in table:
            if peer[0] in seen:
                return len(seen)
            else:
                seen.append(peer[0])

    def handle_task(self):
        # decide if to compute locally or offload
        logger.error(f'>>> {threading.current_thread().name} thread started')
        while True:
            try:
                if not self.tasks.empty():
                    task = self.tasks.get()
                    self.lock.acquire()
                    local_duration = self.task_duration_with_context
                    table = self.routing_table
                    if table:
                        peer = next(table)  # peer = (uuid, latency)
                        if peer[1] < local_duration:
                            self.outbox(task, peer[0])
                            logger.debug(f'>>> Task offloaded')
                        else:
                            num_of_peers = self.num_of_peers(table)
                            peer = self.search_table(
                                table, num_of_peers, local_duration)
                            if peer:
                                self.lock.release()
                                self.outbox(task, peer[0])
                                logger.debug(f'>>> Task offloaded')
                            else:
                                self.compute_local(task)
                                logger.debug(f'>>> Task computed locally')
                    else:
                        self.compute_local(task)
                        logger.debug(f'>>> Task computed locally')
            except Exception as identifier:
                logger.error(
                    f'>>> Exception type : {identifier}', exc_info=True)
                self.agent.leave(self.group_name)
                self.agent.stop()  # stop if there are issues
            time.sleep(random.randint(0, 3))

    def search_table(self, table, num_of_peers, local_dur):
        for id in range(num_of_peers):
            peer = next(table)
            if peer[1] < local_dur:
                return peer
            else:
                return None

    def inbox(self):
        logger.error(f'>>> {threading.current_thread().name} thread started')
        try:
            events = self.agent.events()  # works like charm
            while True:
                if events:
                    event = next(events)
                    logger.error(f'>>> MSG TYPE: {event.type}')
                    logger.error(f'>>> Sender Agent Name: {event.peer_name}')
                    if event.type == 'WHISPER':
                        msg = pickle.loads(event.msg[0])
                        if msg['task-type'] == 2:
                            result = msg['result']
                            self.results.put(result)
                        elif msg['task-type'] == 1:  # peer sent us a task to execute
                            self.tasks.put(msg)
                    elif event.type == 'SHOUT':  # message from the Access Point AP
                        msg = pickle.loads(event.msg[0])
                        if msg['msg-type'] == 'REQUEST':
                            msg['uuid'] = self.agent.uuid()
                            self.lock.acquire()
                            msg['processing-time'] = self.task_duration_with_context
                            self.lock.release()
                            msg_b = pickle.dumps(msg, -1)
                            self.agent.whisper(event.peer_uuid, msg_b)
                        elif msg['msg-type'] == 'UPDATE':
                            table = msg['table']
                            own_uuid = self.agent.uuid()
                            if own_uuid in table.keys():
                                # remove our own UUID to avoid offloading to ourselves
                                del table[own_uuid]
                            self.routing_table_setter(table)
        except Exception as identifier:
            logger.error(f'>>> Exception type: {identifier}', exc_info=True)
            self.agent.leave(self.group_name)
            self.agent.stop()  # leave the cluster if you have issues

    # compute the chebyshev probability
    def chebyshev_probability(self, average, varianse, error_val):
        probability = []
        for val in error_val:
            if val - average >= 1:
                prob = varianse / ((val - average)**2)
                probability.append(prob)
        return probability

    def regression_error(self, outcome, truth, window):
        n_data = len(truth)
        count = 0
        errors = []
        while count + window <= n_data:
            error = [abs(y_pred - y_truth) for y_pred, y_truth in zip(
                outcome[count:count + window], truth[count:count + window])]
            errors.append(np.mean(error))
            count += window
        return errors

    def run(self):
        # start the threads here
        t1 = threading.Thread(target=self.add_task, name='add task')
        t2 = threading.Thread(target=self.vary_cpu_load, name='vary cpu load')
        t3 = threading.Thread(target=self.check_results, name='check results')
        t4 = threading.Thread(target=self.handle_task, name='handle task')
        t5 = threading.Thread(target=self.inbox, name='inbox')
        threads = [t1, t2, t3, t4, t5]
        try:
            for thread in threads:
                thread.start()
        except Exception as err:
            logger.error(f'>>> Exception: {err}', exc_info=True)
            self.agent.leave(self.group_name)
            self.agent.stop()