示例#1
0
def init_game(game_params, map_name='MoveToBeacon', max_steps=256, step_multiplier=8, **kwargs):

    race = sc2_env.Race(1) # 1 = terran
    agent = sc2_env.Agent(race, "Testv0") # NamedTuple [race, agent_name]
    agent_interface_format = sc2_env.parse_agent_interface_format(**game_params) #AgentInterfaceFormat instance

    game_params = dict(map_name=map_name, 
                       players=[agent], # use a list even for single player
                       game_steps_per_episode = max_steps*step_multiplier,
                       agent_interface_format=[agent_interface_format] # use a list even for single player
                       )  
    env = sc2_env.SC2Env(**game_params, **kwargs)

    return env
示例#2
0
def init_env(res, random_seed=None):
    RESOLUTION = res
    race = sc2_env.Race(1)  # 1 = terran
    agent = sc2_env.Agent(race, "Testv0")  # NamedTuple [race, agent_name]

    interface_dict = dict(
        feature_screen=RESOLUTION,  # screen resolution in pixel
        feature_minimap=
        16,  # minimap resolution in pixel (smaller or equal to screen)
        action_space="FEATURES"
    )  # either FEATURES or RGB - suggested: FEATURES

    agent_interface_format = sc2_env.parse_agent_interface_format(
        **interface_dict)  #AgentInterfaceFormat instance

    game_params = dict(
        map_name='MoveToBeacon',  # simplest minigame
        players=[agent],  # use a list even for single player
        agent_interface_format=[agent_interface_format
                                ],  # use a list even for single player
        game_steps_per_episode=256 * 8)
    # create an envirnoment
    env = sc2_env.SC2Env(**game_params, random_seed=random_seed)
    return env