def test_is_random(): point_limit = 1000 number_of_tournaments = 1000 mean = number_of_tournaments * 0.5 # assume that a RandomPlayer has a 50% chance to win variance = mean * (1 - 0.5) standard_deviation = int(floor(sqrt(variance))) random_players = [RandomPlayer(name=i) for i in range(4)] tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in random_players] team_1_won = 0 team_2_won = 0 start = timer() for _ in range(number_of_tournaments): tournament.play() if tournament.teams[0].won(point_limit=point_limit): team_1_won += 1 else: team_2_won += 1 end = timer() print("\nTo run {0} tournaments it took {1:.2f} seconds.".format( number_of_tournaments, end - start)) difference = abs(team_1_won - team_2_won) print("Difference: ", difference) print("Team 1: ", team_1_won) print("Team 2: ", team_2_won) assert difference in range(0, 2 * standard_deviation)
def run(log_dir, episodes, rounds): model_path = log_dir + '/rl1_model.h5' rl_player = RLPlayer(name='RL1', model_path=model_path, rounds=rounds) players = [ rl_player, ChallengePlayer(name='Tick'), ChallengePlayer(name='Trick'), ChallengePlayer(name='Track') ] players = [ rl_player, GreedyPlayer(name='Tick'), GreedyPlayer(name='Trick'), GreedyPlayer(name='Track') ] sum_won = 0 for e in range(episodes): tournament = Tournament() [tournament.register_player(player) for player in players] tournament.play(rounds=rounds, use_counting_factor=False) rl_player.replay() sum_won += rl_player.won[0] print_stats_winning(rl_player.won_stich, rl_player.won, e, sum_won) rl_player.reset_stats() rl_player.model.save(model_path)
def test_greedy(): point_limit = 1000 number_of_tournaments = 1000 players = [ GreedyPlayer(name='Greedy1'), RandomPlayer(name='Track'), GreedyPlayer(name='Greedy2'), RandomPlayer(name='Track') ] tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in players] team_1_won = 0 team_2_won = 0 start = timer() for _ in range(number_of_tournaments): tournament.play() if tournament.teams[0].won(point_limit=point_limit): team_1_won += 1 else: team_2_won += 1 end = timer() print("\nTo run {0} tournaments it took {1:.2f} seconds.".format( number_of_tournaments, end - start)) difference = abs(team_1_won - team_2_won) print("Difference: ", difference) print("Team 1: ", team_1_won) print("Team 2: ", team_2_won) assert team_1_won > team_2_won
def run_game(players, point_limit=1000, number_of_tournaments=1000): tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in players] team_1_won = 0 team_2_won = 0 start = timer() for _ in range(number_of_tournaments): tournament.play() if tournament.teams[0].won(point_limit=point_limit): team_1_won += 1 else: team_2_won += 1 end = timer() print("\nTo run {0} tournaments it took {1:.2f} seconds.".format( number_of_tournaments, end - start)) difference = abs(team_1_won - team_2_won) print("Difference: ", difference) print("Team 1 ({0}, {1}): {2}".format(players[0].name, players[2].name, team_1_won)) print("Team 2 ({0}, {1}): {2}".format(players[1].name, players[3].name, team_2_won)) assert True
def run_statistics(players): point_limit = 1000 number_of_tournaments = 1000 tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in players] team_1_won = 0 team_2_won = 0 start = timer() for _ in range(number_of_tournaments): tournament.play() if tournament.teams[0].won(point_limit=point_limit): team_1_won += 1 else: team_2_won += 1 end = timer() print("\nTo run {0} tournaments it took {1:.2f} seconds.".format( number_of_tournaments, end - start)) difference = abs(team_1_won - team_2_won) print("Difference: ", difference) print("Team 1: ", team_1_won) print("Team 2: ", team_2_won) assert team_1_won > team_2_won
def test_tournament(random_players): point_limit = 1000 tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in random_players] tournament.play() points = [tournament.teams[0].points, tournament.teams[1].points] assert point_limit <= max(points) and point_limit > min(points)
def test_tournament_rounds(random_players): point_limit = 100 tournament = Tournament(point_limit=point_limit) [tournament.register_player(player=player) for player in random_players] tournament.play(rounds=20) points = [tournament.teams[0].points, tournament.teams[1].points] assert 3 * point_limit < max(points)
def start_tournament(points): tournament = Tournament(point_limit=points) players = [RandomPlayer(name='Tick'), RandomPlayer(name='Trick'), RandomPlayer(name='Track'), GreedyPlayer(name='Dagobert')] players = [RandomPlayer(name='Tick'), RandomPlayer(name='Trick'), ChallengePlayer(name='Track'), GreedyPlayer(name='Dagobert')] [tournament.register_player(player) for player in players] tournament.play()
def test_tournament_register(random_players): for _ in range(3): tournament = Tournament() [ tournament.register_player(player=player) for player in random_players ] tournament.play(rounds=1) assert tournament.teams[0].players[0].name == 'Tick' assert tournament.teams[0].players[1].name == 'Track' assert tournament.teams[1].players[0].name == 'Trick' assert tournament.teams[1].players[1].name == 'Dagobert'
def run(log_dir, episodes, rounds): save_model_path = log_dir + '/sl1_model.h5' trumpf_model_path = log_dir + '/trumpf_network_model_final__2018-06-18_112248.h5' game_model_path = log_dir + '/Supervised_Gamenetwork__network_model_282__2018-09-02_122529.h5' sl_player = SLPlayer3LP222(name='SL1', game_model_path=game_model_path, trumpf_model_path=trumpf_model_path, rounds=rounds) # players = [sl_player, ChallengePlayer(name='Tick'), ChallengePlayer(name='Trick'), ChallengePlayer(name='Track')] players = [sl_player, GreedyPlayer(name='Tick'), GreedyPlayer(name='Trick'), GreedyPlayer(name='Track')] sum_won = 0 for e in range(episodes): tournament = Tournament() [tournament.register_player(player) for player in players] tournament.play(rounds=rounds, use_counting_factor=False) sum_won += sl_player.won[0] print_stats_winning(sl_player.won_stich, sl_player.won, e, sum_won) sl_player.reset_stats()