示例#1
0
# Author: Tomas Hodan ([email protected])
# Center for Machine Perception, Czech Technical University in Prague

# Example of sampling views from a view sphere.

import os
import sys

sys.path.append(os.path.abspath('..'))
from pysixd import view_sampler, misc

min_n_views = 642
radius = 1
hemisphere = False

out_views_vis_path = '../output/view_sphere.ply'

misc.ensure_dir(os.path.dirname(out_views_vis_path))

# Sample views
views, views_level = view_sampler.sample_views(min_n_views, radius, hemisphere)
print('Sampled views: ' + str(len(views)))

view_sampler.save_vis(out_views_vis_path, views)
示例#2
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    # Load model texture
    if par['model_texture_mpath']:
        model_texture_path = par['model_texture_mpath'].format(obj_id)
        model_texture = inout.load_im(model_texture_path)
    else:
        model_texture = None

    obj_info = {}
    obj_gt = {}
    im_id = 0
    for radius in radii:
        # Sample views
        views, views_level = view_sampler.sample_views(min_n_views, radius,
                                                       azimuth_range, elev_range)
        print('Sampled views: ' + str(len(views)))
        view_sampler.save_vis(out_views_vis_mpath.format(str(radius)),
                              views, views_level)

        # Render the object model from all the views
        for view_id, view in enumerate(views):
            if view_id % 10 == 0:
                print('obj,radius,view: ' + str(obj_id) +
                      ',' + str(radius) + ',' + str(view_id))

            # Render depth image
            depth = renderer.render(model, par['cam']['im_size'], par['cam']['K'],
                                    view['R'], view['t'],
                                    clip_near, clip_far, mode='depth')

            # Convert depth so it is in the same units as the real test images
            depth /= par['cam']['depth_scale']
示例#3
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    # Load model texture
    if par['model_texture_mpath']:
        model_texture_path = par['model_texture_mpath'].format(obj_id)
        model_texture = inout.load_im(model_texture_path)
    else:
        model_texture = None

    obj_info = {}
    obj_gt = {}
    im_id = 0
    for radius in radii:
        # Sample views
        views, views_level = view_sampler.sample_views(min_n_views, radius,
                                                       azimuth_range, elev_range)
        print('Sampled views: ' + str(len(views)))
        view_sampler.save_vis(out_views_vis_mpath.format(str(radius)),
                              views, views_level)

        # Render the object model from all the views
        for view_id, view in enumerate(views):
            if view_id % 10 == 0:
                print('obj,radius,view: ' + str(obj_id) +
                      ',' + str(radius) + ',' + str(view_id))

            # Render depth image
            depth = renderer.render(model, par['cam']['im_size'], par['cam']['K'],
                                    view['R'], view['t'],
                                    clip_near, clip_far, mode='depth')

            # Convert depth so it is in the same units as the real test images
            depth /= par['cam']['depth_scale']