def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 5.5*l.XS, l.YM + 4*l.YS) # extra settings self.base_card = None # create stacks for i in range(4): dx, dy = ((0, 0), (2, 0), (0, 2), (2, 2))[i] x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2 stack = SS_FoundationStack(x, y, self, i, mod=13, max_move=0) stack.CARD_YOFFSET = 0 s.foundations.append(stack) for i in range(5): dx, dy = ((1, 0), (0, 1), (1, 1), (2, 1), (1, 2))[i] x, y = l.XM + (2*dx+5)*l.XS//2, l.YM + (2*dy+1)*l.YS//2 stack = RK_RowStack(x, y, self, mod=13, max_move=1) stack.CARD_YOFFSET = 0 s.rows.append(stack) x, y = l.XM, l.YM + 3*l.YS//2 s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, "s") x = x + l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "s") # define stack-groups l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM + 5.5 * l.XS, l.YM + 4 * l.YS) # extra settings self.base_card = None # create stacks for i in range(4): dx, dy = ((0, 0), (2, 0), (0, 2), (2, 2))[i] x, y = l.XM + (2 * dx + 5) * l.XS / 2, l.YM + (2 * dy + 1) * l.YS / 2 stack = SS_FoundationStack(x, y, self, i, mod=13, max_move=0) stack.CARD_YOFFSET = 0 s.foundations.append(stack) for i in range(5): dx, dy = ((1, 0), (0, 1), (1, 1), (2, 1), (1, 2))[i] x, y = l.XM + (2 * dx + 5) * l.XS / 2, l.YM + (2 * dy + 1) * l.YS / 2 stack = RK_RowStack(x, y, self, mod=13, max_move=1) stack.CARD_YOFFSET = 0 s.rows.append(stack) x, y = l.XM, l.YM + 3 * l.YS / 2 s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, "s") x = x + l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, "s") # define stack-groups l.defaultStackGroups()
def createGame(self, reserves=6): l, s = Layout(self), self.s w, h = 3 * l.XM + 5 * l.XS, l.YM + 5 * l.YS self.setSize(w, h) lay = ( (0, 2, 0, QUEEN, -1), (0, 1, 0, QUEEN, -1), (0, 0, 1, QUEEN, -1), (2, 0, 1, QUEEN, -1), (1, 0, 2, QUEEN, -1), (2, 1, 3, QUEEN, -1), (2, 2, 3, QUEEN, -1), (1, 1, 2, KING, 1), ) for xx, yy, suit, base_rank, dir in lay: x, y = 2 * l.XM + l.XS + xx * l.XS, l.YM + yy * l.YS stack = SS_FoundationStack(x, y, self, suit=suit, max_move=0, base_rank=base_rank, dir=dir, mod=13) s.foundations.append(stack) for x, y in ((l.XM, l.YM), (3 * l.XM + 4 * l.XS, l.YM)): for i in range(5): stack = RK_RowStack(x, y, self, dir=1, base_rank=NO_RANK, max_move=1, mod=13) stack.CARD_YOFFSET = 0 s.rows.append(stack) y += l.YS x, y = 2 * l.XM + 1.5 * l.XS, l.YM + 4 * l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'n') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()
def createGame(self, reserves=6): l, s = Layout(self), self.s w, h = 3*l.XM+5*l.XS, l.YM+5*l.YS self.setSize(w, h) lay = ((0, 2, 0, QUEEN, -1), (0, 1, 0, QUEEN, -1), (0, 0, 1, QUEEN, -1), (2, 0, 1, QUEEN, -1), (1, 0, 2, QUEEN, -1), (2, 1, 3, QUEEN, -1), (2, 2, 3, QUEEN, -1), (1, 1, 2, KING, 1), ) for xx, yy, suit, base_rank, dir in lay: x, y = 2*l.XM+l.XS+xx*l.XS, l.YM+yy*l.YS stack = SS_FoundationStack(x, y, self, suit=suit, max_move=0, base_rank=base_rank, dir=dir, mod=13) s.foundations.append(stack) for x, y in ((l.XM, l.YM), (3*l.XM+4*l.XS, l.YM)): for i in range(5): stack = RK_RowStack(x, y, self, dir=1, base_rank=NO_RANK, max_move=1, mod=13) stack.CARD_YOFFSET = 0 s.rows.append(stack) y += l.YS x, y = 2*l.XM+1.5*l.XS, l.YM+4*l.YS s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 'n') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 'n') l.defaultStackGroups()