def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += 3.5*l.XS s.foundations.append(FourByFour_Foundation(x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52, max_accept=1, max_move=0, mod=13)) stack = s.foundations[0] tx, ty, ta, tf = l.getTextAttr(stack, 'ne') font = self.app.getFont('canvas_default') stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = l.XM+3*l.XS, l.YM+l.YS for i in range(4): stack = UD_RK_RowStack(x, y, self, mod=13) stack.getBottomImage = stack._getReserveBottomImage s.rows.append(stack) x += l.XS l.defaultStackGroups()
def createGame(self): # create layout layout, s = Layout(self), self.s # set window h = layout.YS + 6*layout.YOFFSET self.setSize(layout.XM + 7*layout.XS, layout.YM + 2*h) # create stacks y = layout.YM for i in range(7): x = layout.XM + i*layout.XS s.rows.append( UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) y = layout.YM+h for i in range(6): x = layout.XM + i*layout.XS s.rows.append( UD_RK_RowStack(x, y, self, mod=13, base_rank=NO_RANK)) stack = FourLeafClovers_Foundation( layout.XM+6*layout.XS, self.height-layout.YS, self, suit=ANY_SUIT, dir=0, mod=13, max_move=0, max_cards=52) s.foundations.append(stack) layout.createText(stack, 'n') x, y = layout.XM + 7*layout.XS, self.height - layout.YS s.talon = InitialDealTalonStack(x, y, self) # define stack-groups layout.defaultStackGroups()
def createGame(self): l, s = Layout(self), self.s self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+20*l.YOFFSET) x, y = l.XM, l.YM s.talon = WasteTalonStack(x, y, self, max_rounds=1) l.createText(s.talon, 's') x += l.XS s.waste = WasteStack(x, y, self) l.createText(s.waste, 's') x += 3.5*l.XS s.foundations.append(FourByFour_Foundation(x, y, self, suit=ANY_SUIT, base_rank=ANY_RANK, max_cards=52, max_accept=1, max_move=0, mod=13)) stack = s.foundations[0] tx, ty, ta, tf = l.getTextAttr(stack, 'ne') font = self.app.getFont('canvas_default') stack.texts.misc = MfxCanvasText(self.canvas, tx, ty, anchor=ta, font=font) x, y = l.XM+3*l.XS, l.YM+l.YS for i in range(4): stack = UD_RK_RowStack(x, y, self, mod=13) stack.getBottomImage = stack._getReserveBottomImage s.rows.append(stack) x += l.XS l.defaultStackGroups()
def createGame(self): # create layout l, s = Layout(self), self.s # set window self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET) # create stacks x, y = l.XM, l.YM for i in range(4): s.foundations.append( Rittenhouse_Foundation(x, y, self, max_move=0)) x += l.XS x += l.XS for i in range(4): s.foundations.append(Rittenhouse_Foundation(x, y, self, base_rank=KING, dir=-1, max_move=0)) x += l.XS x, y = l.XM, l.YM+l.YS for i in range(9): s.rows.append(UD_RK_RowStack(x, y, self)) x += l.XS s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self) # default l.defaultAll()
def createGame(self, rows=6, playcards=18): # create layout layout, s = Layout(self), self.s # set window self.setSize( layout.XM + rows*layout.XS, layout.YM + 2*layout.YS + playcards*layout.XOFFSET) # create stacks x, y, = layout.XM, layout.YM+layout.YS for i in range(rows): s.rows.append(UD_RK_RowStack(x, y, self, mod=13)) x += layout.XS x, y = layout.XM + (rows-1)*layout.XS//2, layout.YM stack = BlackHole_Foundation(x, y, self, max_move=0, suit=ANY_SUIT, base_rank=ANY_RANK, dir=0, mod=13, max_cards=52*self.gameinfo.decks) s.foundations.append(stack) layout.createText(stack, 'ne') x, y = layout.XM, self.height-layout.YS s.talon = InitialDealTalonStack(x, y, self) # define stack-groups layout.defaultStackGroups()
def acceptsCards(self, from_stack, cards): if not UD_RK_RowStack.acceptsCards(self, from_stack, cards): return False return len(self.game.s.talon.cards) == 0
def acceptsCards(self, from_stack, cards): if not UD_RK_RowStack.acceptsCards(self, from_stack, cards): return False return len(self.game.s.talon.cards) == 0