def throw_grenade(self, time_left):
     self.grenade_call = None
     if not self.hp or not self.grenades:
         return
     self.grenades -= 1
     if self.on_grenade(time_left) == False:
         return
     obj = self.world_object
     grenade = self.protocol.world.create_object(
         Grenade,
         time_left,
         obj.position,
         None,
         obj.orientation,
         self.grenade_exploded,
     )
     grenade.team = self.team
     self.on_grenade_thrown(grenade)
     if self.filter_visibility_data:
         return
     grenade_packet = GrenadePacket()
     grenade_packet.player_id = self.player_id
     grenade_packet.value = time_left
     grenade_packet.position = grenade.position.get()
     grenade_packet.velocity = grenade.velocity.get()
     self.protocol.send_contained(grenade_packet)
示例#2
0
 def boom(self, x, y, z):
     grenade_packet = GrenadePacket()
     grenade_packet.value = 0
     grenade_packet.player_id = self.player_id
     grenade_packet.position = (x, y, z)
     grenade_packet.velocity = (0, 0, 0)
     self.protocol.broadcast_contained(grenade_packet)
     self.protocol.world.create_object(world.Grenade, 0,
                                       Vertex3(x, y, z), None,
                                       Vertex3(0, 0, 0),
                                       self.grenade_exploded)
示例#3
0
 def grenade_suicide(self):
     protocol = self.protocol
     position = self.world_object.position
     protocol.world.create_object(Grenade, 0.0, position, None,
                                  Vertex3(), self.grenade_exploded)
     grenade_packet = GrenadePacket()
     grenade_packet.value = 0.0
     grenade_packet.player_id = self.player_id
     grenade_packet.position = position.get()
     grenade_packet.velocity = (0.0, 0.0, 0.0)
     protocol.broadcast_contained(grenade_packet)
     self.kill(kill_type=GRENADE_KILL)
示例#4
0
def create_explosion_effect_at_player(player):
    obj = player.world_object
    if obj is None:
        return
    protocol = player.protocol
    grenade = protocol.world.create_object(Grenade, 0.0, obj.position, None,
                                           Vertex3(), None)
    grenade_packet = GrenadePacket()
    grenade_packet.value = grenade.fuse
    grenade_packet.player_id = 32
    grenade_packet.position = grenade.position.get()
    grenade_packet.velocity = grenade.velocity.get()
    protocol.send_contained(grenade_packet)
示例#5
0
 def spawnNade(self, connection, x, y, z):
     protocol = connection.protocol
     fuse = 0.1
     position = Vertex3(x, y, z)
     orientation = None
     velocity = Vertex3(0, 0, 0)
     grenade = protocol.world.create_object(Grenade, fuse, position,
                                            orientation, velocity,
                                            connection.grenade_exploded)
     grenade.name = MINEFIELD_MINE_ENT
     grenade_packet = GrenadePacket()
     grenade_packet.value = grenade.fuse
     grenade_packet.player_id = 32
     grenade_packet.position = position.get()
     grenade_packet.velocity = velocity.get()
     protocol.send_contained(grenade_packet)
     if z >= 61.5:
         callLater(fuse + 0.1, self.spawnDecal, connection, x, y, z)
示例#6
0
 def cast_rocket(self, pos, ori, start_boom=True):
     if pos.z <= -1:
         self.send_chat_error("Too high. Go down to launch a rocket")
         return False
     obj = Rocket()
     obj.pos = pos
     obj.ori = ori
     obj.player = self
     self.protocol.rockets.append(obj)
     set_color = SetColor()
     set_color.value = make_color(*ROCKET_COLOR.get())
     set_color.player_id = 32
     self.protocol.broadcast_contained(set_color)
     if start_boom:
         grenade_packet = GrenadePacket()
         grenade_packet.value = 0
         grenade_packet.player_id = self.player_id
         grenade_packet.position = self.world_object.position.get()
         grenade_packet.velocity = (0, 0, 0)
         self.protocol.broadcast_contained(grenade_packet)
     return True
示例#7
0
        def create_airstrike_grenade(self, x, y, z):
            if self.name is None:
                return
            direction = 1 if self.team.id == 0 else -1
            z_speed = 3.5  # used to be 0.5

            position = Vertex3(x, y, z)
            velocity = Vertex3(direction, 0.0, z_speed)
            grenade = self.protocol.world.create_object(
                Grenade, 0.0, position, None, velocity, self.airstrike_exploded)
            grenade.name = 'airstrike'

            collision = grenade.get_next_collision(UPDATE_FREQUENCY)
            if not collision:
                return
            eta, x, y, z = collision
            grenade.fuse = eta
            grenade_packet = GrenadePacket()
            grenade_packet.value = grenade.fuse
            grenade_packet.player_id = self.player_id
            grenade_packet.position = position.get()
            grenade_packet.velocity = velocity.get()
            self.protocol.send_contained(grenade_packet)