示例#1
0
文件: utils.py 项目: javadba/deepteam
    def play(self, save=None, max_frames=50):
        state = pystk.WorldState()
        track = pystk.Track()
        if save is not None:
            import PIL.Image
            import os
            if not os.path.exists(save):
                os.makedirs(save)

        for t in range(max_frames):
            print('\rframe %d' % t, end='\r')

            state.update()
            #print(state.soccer.ball.location)
            #print(state.soccer.goal_line)

            #goal_line = False
            #opposing_goal = state.soccer.goal_line[:-1]
            #goal_target = []
            #if goal_line == True:
             #   goal_target = [statistics.mean([opposing_goal[0][0][0], opposing_goal[0][1][0]]), statistics.mean([opposing_goal[0][0][1], opposing_goal[0][1][1]]),statistics.mean([opposing_goal[0][0][2], opposing_goal[0][1][2]]), ]

            list_actions = []
            for i, p in enumerate(self.active_players):
                kart = state.players[i].kart
                aim_point_world = state.soccer.ball.location
                proj = np.array(state.players[i].camera.projection).T
                view = np.array(state.players[i].camera.view).T
                aim_point_image = self._to_image(aim_point_world, proj, view)
                player = state.players[i]
                image = np.array(self.k.render_data[i].image)
                
                action = pystk.Action()
                player_action = p(image, player)
                for a in player_action:
                    setattr(action, a, player_action[a])
                
                list_actions.append(action)

                if save is not None:
                    PIL.Image.fromarray(image).save(os.path.join(save, 'player%02d_%05d.png' % (i, t)))
                    dest = os.path.join(save, 'player%02d_%05d' % (i, t))
                    with open(dest + '.csv', 'w') as f:
                        f.write('%0.1f,%-0.1f' % tuple(aim_point_image))

            s = self.k.step(list_actions)
            if not s:  # Game over
                break

        if save is not None:
            import subprocess
            for i, p in enumerate(self.active_players):
                dest = os.path.join(save, 'player%02d' % i)
                output = save + '_player%02d.mp4' % i
                subprocess.call(['ffmpeg', '-y', '-framerate', '10', '-i', dest + '_%05d.png', output])


        if hasattr(state, 'soccer'):
            return state.soccer.score
        return state.soccer_score
示例#2
0
    def _test(self, track, max_frames):
        config = pystk.RaceConfig(num_kart=1, laps=1)
        config.track = track
        config.players[
            0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        config.render = self.P is not None

        k = pystk.Race(config)
        try:
            state = pystk.WorldState()
            track = pystk.Track()

            k.start()
            k.step()

            last_rescue = 0
            for t in range(max_frames):
                state.update()
                track.update()

                kart = state.players[0].kart

                if kart.race_result:
                    break

                if self.P is None:
                    aim_point_world = self._point_on_track(
                        kart.distance_down_track + TRACK_OFFSET, track)
                else:
                    image = np.array(k.render_data[0].image)
                    aim_point_image = self.P(
                        TF.to_tensor(image)[None]).squeeze(0)

                    proj = np.array(state.players[0].camera.projection).T
                    view = np.array(state.players[0].camera.view).T
                    aim_point_world = self._to_world(aim_point_image, proj,
                                                     view, kart.location[1])

                aim_point_car = self._to_kart(aim_point_world, kart)
                current_vel = np.linalg.norm(kart.velocity)
                action = self.C(aim_point_car, current_vel)

                if current_vel <= 1.0 and t - last_rescue > RESCUE_TIMEOUT:
                    action.rescue = True
                    last_rescue = t

                k.step(action)
        finally:
            k.stop()
            del k
        if kart.race_result:
            return 1, '%0.1f s' % kart.finish_time
        return kart.overall_distance / track.length, '%0.1f%% done' % (
            100 * kart.overall_distance / track.length)
示例#3
0
文件: tests.py 项目: ahmchua/dl-proj5
 def _race(self, drive, track_name, time_limit=1200):
     
     distance = 0.
     total_length = 1.0
     
     try:
         config = pystk.RaceConfig(laps=1)
         config.players[0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
         config.track = track_name
         config.step_size = 0.1
         
         race = pystk.Race(config)
         race.start()
         
         race.step()
         
         track = pystk.Track()
         track.update()
         total_length = track.length
         
         for t in range(time_limit):
             
             state = pystk.WorldState()
             state.update()
             kart = state.players[0].kart
             
             if kart.race_result:
                 distance = total_length
                 break
             
             distance = state.karts[0].distance_down_track
             
             image = 1*np.asarray(race.render_data[0].image)
             
             action = drive(image)
             
             race.step(action)
     
     finally:
         race.stop()
         del race
     
     return distance / total_length
示例#4
0
    def start(self, config: pystk.RaceConfig = None, track_name='lighthouse'):

        if config is None:
            config = pystk.RaceConfig()
            config.players[
                0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
            config.track = track_name
            config.step_size = 0.1

        if self.race is not None:
            self.race.stop()
            del self.race

        self.config = config

        self.race = pystk.Race(config)
        self.race.start()

        self.track = pystk.Track()
        self.track.update()
示例#5
0
    def __init__(self, track):
        config = pystk.GraphicsConfig.ld()
        config.screen_width = 64
        config.screen_height = 64
        config.render_window = False

        pystk.init(config)

        race_config = pystk.RaceConfig()
        race_config.players[0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        race_config.track = track
        race_config.step_size = 0.1
        race_config.render = True

        self.race = pystk.Race(race_config)
        self.race.start()
        self.race.step()

        self.track = pystk.Track()
        self.track.update()
示例#6
0
    def __init__(self, track: str):
        config = pystk.GraphicsConfig.ld()
        config.screen_width = 64
        config.screen_height = 64
        config.render_window = False

        pystk.init(config)

        race_config = pystk.RaceConfig()
        race_config.num_kart = 4

        race_config.players[
            0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        race_config.players[0].team = 0

        race_config.players[
            1].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        race_config.players[1].team = 0

        race_config.players[
            2].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        race_config.players[2].team = 1

        race_config.players[
            3].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL
        race_config.players[2].team = 1

        race_config.track = track
        race_config.step_size = 0.1
        race_config.render = False
        race_config.mode = race_config.RaceMode.THREE_STRIKES

        self.race = pystk.Race(race_config)

        self.race.start()
        self.race.step()

        self.track = pystk.Track()
        self.track.update()
    def rollout(self,
                track,
                controller,
                planner=None,
                max_frames=1000,
                verbose=False,
                data_callback=None):
        """
        Play a level (track) for a single round.
        :param track: Name of the track
        :param controller: low-level controller, see controller.py
        :param planner: high-level planner, see planner.py
        :param max_frames: Maximum number of frames to play for
        :param verbose: Should we use matplotlib to show the agent drive?
        :param data_callback: Rollout calls data_callback(time_step, image, 2d_aim_point) every step, used to store the
                              data
        :return: Number of steps played
        """
        do_render = verbose or planner is not None or data_callback is not None
        if self.k is not None and self.k.config.track == track and do_render == self.k.config.render:
            self.k.restart()
            self.k.step()
        else:
            if self.k is not None:
                self.k.stop()
                del self.k
            config = pystk.RaceConfig(num_kart=1,
                                      laps=1,
                                      render=do_render,
                                      track=track)
            config.players[
                0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL

            self.k = pystk.Race(config)
            self.k.start()
            self.k.step()

        state = pystk.WorldState()
        track = pystk.Track()

        last_rescue = 0

        if verbose:
            import matplotlib.pyplot as plt
            fig, ax = plt.subplots(1, 1)

        for t in range(max_frames):

            state.update()
            track.update()

            kart = state.players[0].kart

            if np.isclose(kart.overall_distance / track.length, 1.0,
                          atol=2e-3):
                if verbose:
                    print("Finished at t=%d" % t)
                break

            proj = np.array(state.players[0].camera.projection).T
            view = np.array(state.players[0].camera.view).T

            if data_callback is not None:
                aim_point_world = self._point_on_track(
                    kart.distance_down_track + 20, track)
                ap = self._to_image(aim_point_world, proj, view)
                if 0 <= ap[0] < self.config.screen_width and 0 <= ap[
                        1] < self.config.screen_height:
                    data_callback(t, np.array(self.k.render_data[0].image), ap)

            if planner:
                image = np.array(self.k.render_data[0].image)
                aim_point_image = planner(TF.to_tensor(image)[None]).squeeze(0)
                aim_point_world = self._to_world(aim_point_image, proj, view,
                                                 kart.location[1])
            else:
                aim_point_world = self._point_on_track(
                    kart.distance_down_track + TRACK_OFFSET, track)

            aim_point_car = self._to_kart(aim_point_world, kart)
            current_vel = np.linalg.norm(kart.velocity)
            action = controller(aim_point_car, current_vel)

            if current_vel < 1.0 and t - last_rescue > RESCUE_TIMEOUT:
                last_rescue = t
                action.rescue = True

            if verbose:
                ax.clear()
                ax.imshow(self.k.render_data[0].image)
                ax.add_artist(
                    plt.Circle(self._to_image(kart.location, proj, view),
                               2,
                               ec='b',
                               fill=False,
                               lw=1.5))
                ax.add_artist(
                    plt.Circle(self._to_image(aim_point_world, proj, view),
                               2,
                               ec='r',
                               fill=False,
                               lw=1.5))
                if planner:
                    ap = self._point_on_track(
                        kart.distance_down_track + TRACK_OFFSET, track)
                    ax.add_artist(
                        plt.Circle(self._to_image(ap, proj, view),
                                   2,
                                   ec='g',
                                   fill=False,
                                   lw=1.5))
                plt.pause(1e-3)

            self.k.step(action)
            t += 1
        return t
    print(o)
    s = dumps(o)
    print(len(s))
    print(loads(s))


test(pystk.GraphicsConfig.ld())
test(pystk.RaceConfig())

pystk.init(pystk.GraphicsConfig.ld())
config = pystk.RaceConfig()
k = pystk.Race(config)

k.start()

state = pystk.WorldState()
track = pystk.Track()

for it in range(10):
    k.step()
    state.update()
    track.update()
    test(state)
    test(track)
    test(k.last_action)
    test(k.render_data)

k.stop()
del k
pystk.clean()
    def rollout(self,
                track,
                controller,
                planner=None,
                max_frames=1000,
                verbose=False,
                data_callback=None):
        """
        Play a level (track) for a single round.
        :param track: Name of the track
        :param controller: low-level controller, see controller.py
        :param planner: high-level planner, see planner.py
        :param max_frames: Maximum number of frames to play for
        :param verbose: Should we use matplotlib to show the agent drive?
        :param data_callback: Rollout calls data_callback(time_step, image, 2d_aim_point) every step, used to store the
                              data
        :return: Number of steps played
        """
        if self.k is not None and self.k.config.track == track:
            self.k.restart()
            self.k.step()
        else:
            if self.k is not None:
                self.k.stop()
                del self.k
            config = pystk.RaceConfig(num_kart=1,
                                      laps=1,
                                      render=True,
                                      track=track)
            config.players[
                0].controller = pystk.PlayerConfig.Controller.PLAYER_CONTROL

            self.k = pystk.Race(config)
            self.k.start()
            self.k.step()

        state = pystk.WorldState()
        track = pystk.Track()

        last_rescue = 0

        if verbose and not ON_COLAB:
            import matplotlib.pyplot as plt
            fig, ax = plt.subplots(1, 1)
        elif verbose and ON_COLAB:
            global COLAB_IMAGES
            COLAB_IMAGES = list()

        for t in range(max_frames):

            state.update()
            track.update()

            kart = state.players[0].kart

            if np.isclose(kart.overall_distance / track.length, 1.0,
                          atol=2e-3):
                if verbose:
                    print("Finished at t=%d" % t)
                break

            proj = np.array(state.players[0].camera.projection).T
            view = np.array(state.players[0].camera.view).T

            aim_point_world = self._point_on_track(
                kart.distance_down_track + TRACK_OFFSET, track)
            aim_point_image = self._to_image(aim_point_world, proj, view)
            aim_point = aim_point_image

            if data_callback is not None:
                data_callback(t, np.array(self.k.render_data[0].image),
                              aim_point_image)

            if planner:
                image = np.array(self.k.render_data[0].image)
                aim_point = planner(TF.to_tensor(image)[None]).squeeze(
                    0).cpu().detach().numpy()

            current_vel = np.linalg.norm(kart.velocity)
            action = controller(aim_point, current_vel)

            if current_vel < 1.0 and t - last_rescue > RESCUE_TIMEOUT:
                last_rescue = t
                action.rescue = True

            if verbose and not ON_COLAB:
                ax.clear()
                ax.imshow(self.k.render_data[0].image)
                WH2 = np.array(
                    [self.config.screen_width, self.config.screen_height]) / 2
                ax.add_artist(
                    plt.Circle(WH2 *
                               (1 + self._to_image(kart.location, proj, view)),
                               2,
                               ec='b',
                               fill=False,
                               lw=1.5))
                ax.add_artist(
                    plt.Circle(
                        WH2 *
                        (1 + self._to_image(aim_point_world, proj, view)),
                        2,
                        ec='r',
                        fill=False,
                        lw=1.5))
                if planner:
                    ap = self._point_on_track(
                        kart.distance_down_track + TRACK_OFFSET, track)
                    ax.add_artist(
                        plt.Circle(WH2 * (1 + aim_point_image),
                                   2,
                                   ec='g',
                                   fill=False,
                                   lw=1.5))
                plt.pause(1e-3)
            elif verbose and ON_COLAB:
                from PIL import Image, ImageDraw
                image = Image.fromarray(self.k.render_data[0].image)
                draw = ImageDraw.Draw(image)

                WH2 = np.array(
                    [self.config.screen_width, self.config.screen_height]) / 2

                p = (aim_point_image + 1) * WH2
                draw.ellipse((p[0] - 2, p[1] - 2, p[0] + 2, p[1] + 2),
                             fill=(255, 0, 0))
                if planner:
                    p = (aim_point + 1) * WH2
                    draw.ellipse((p[0] - 2, p[1] - 2, p[0] + 2, p[1] + 2),
                                 fill=(0, 255, 0))

                COLAB_IMAGES.append(np.array(image))

            self.k.step(action)
            t += 1

        if verbose and ON_COLAB:
            show_on_colab()

        return t, kart.overall_distance / track.length