示例#1
0
def doaction(action, piece):
	k = s = old = 0
	goal = piece[2] + action[0]
	r_p = numpy.rot90(piece[1],action[1])
	p = pt.getPiece()
	# if goal < 1:	goal = 1
	# elif goal > 9 and piece[0] == 1 and action[1] % 2:	goal = 9
	# elif goal > 8 and piece[0] == 1 and action[1] % 2 == 0:	goal = 6
	# elif goal > 8 and piece[0] != 1:	goal = 8

	if goal == p[2]:	k = 1

	if action[0] > 0 and goal != p[2]:
		pt.move('right')
	elif action[0] < 0 and goal != p[2]:
		pt.move('left')
	old = p[2]

	for i in range(len(p[1])):
		for j in range(len(p[1][i])):
			if r_p[i][j] != p[1][i][j]:
				s = 2
				break
			if s == 2:	break
		if s == 2:	break
	if s == 2:
		pt.rotate('ccw')
		s = 0
	else: s = 1

	if k == 1 and s == 1:	return 2
	else:
		return 1
示例#2
0
def play_game(state_list, action_list, Qtable):

	step = 0 # 合計ループ数
	old_state = new_state = [] #- state
	flag = 0
	reset()
	pt.init(0.5)

	# メインループ
	while(pt.alive()):

		#########################
		# ループごとの解析、操作をここに書く

		if step % 180 == 0 and flag == 0:
			new_board = pt.getBoard()
			for i in range(len(new_board)):
				for j in range(len(new_board[i])):
					if new_board[i][j] > 0 and new_board[i][j] < 8:	new_board[i][j] = 1
			piece = pt.getPiece()
			new_state = [new_board, piece]

		if new_state != old_state and flag == 0:
			action, value = egreedy.search_action(new_state)
			if action == []:
				action = egreedy.eGreedy(new_state)
			old_state = new_state
			flag = 1

		if step % 10 == 0 and flag == 1:
			flag = doaction(action, piece)
			if step % 100 == 0:	flag = 2

#			print(new_state)

		#########################
	
		# 次のループへ
		pt.loop()
		if flag == 2:
			print pt.param.flag['update']
			pt.move('down')
			if pt.param.flag['update']:
				print "update"
				pt.loop()
				flag = 0
			if pt.param.flag['gameover']:	alive = flag = 0
		step += 1

	# 終了    
	pt.quit()