示例#1
0
 def get_class_properties(cls, classname):
     properties = []
     ret = godot_array_alloc()
     lib.godot_array_new(ret)
     gd_classname = godot_string_from_pyobj(classname)
     gd_true = godot_bool_alloc(True)
     args = ffi.new("void*[2]", [gd_classname, gd_true])
     # 2nd arg should be false, which what we get by not initializing it
     lib.godot_method_bind_ptrcall(cls._meth_get_property_list,
                                   cls._instance, args, ret)
     for i in range(lib.godot_array_size(ret)):
         var = lib.godot_array_get(ret, i)
         gddict = lib.godot_variant_as_dictionary(ffi.addressof(var))
         propdict = Dictionary.build_from_gdobj(gddict)
         properties.append(propdict)
     return properties
示例#2
0
 def __len__(self):
     return lib.godot_array_size(self._gd_ptr)