def sphere(self, center, color, scale, opacity=1.0, resolution=8, backface_culling=False, radius=None): factor = 1.0 if radius is not None else scale with warnings.catch_warnings(): warnings.filterwarnings("ignore", category=FutureWarning) sphere = vtk.vtkSphereSource() sphere.SetThetaResolution(resolution) sphere.SetPhiResolution(resolution) if radius is not None: sphere.SetRadius(radius) sphere.Update() geom = sphere.GetOutput() mesh = PolyData(np.array(center)) glyph = mesh.glyph(orient=False, scale=False, factor=factor, geom=geom) actor = _add_mesh(self.plotter, mesh=glyph, color=color, opacity=opacity, backface_culling=backface_culling, smooth_shading=self.figure.smooth_shading) return actor, glyph
def sphere(self, center, color, scale, opacity=1.0, resolution=8, backface_culling=False, radius=None): factor = 1.0 if radius is not None else scale center = np.array(center, dtype=float) if len(center) == 0: return None, None _check_option('center.ndim', center.ndim, (1, 2)) _check_option('center.shape[-1]', center.shape[-1], (3,)) with warnings.catch_warnings(): warnings.filterwarnings("ignore", category=FutureWarning) sphere = vtk.vtkSphereSource() sphere.SetThetaResolution(resolution) sphere.SetPhiResolution(resolution) if radius is not None: sphere.SetRadius(radius) sphere.Update() geom = sphere.GetOutput() mesh = PolyData(center) glyph = mesh.glyph(orient=False, scale=False, factor=factor, geom=geom) actor = _add_mesh( self.plotter, mesh=glyph, color=color, opacity=opacity, backface_culling=backface_culling, smooth_shading=self.smooth_shading ) return actor, glyph
def sphere(self, center, color, scale, opacity=1.0, resolution=8, backface_culling=False): with warnings.catch_warnings(): warnings.filterwarnings("ignore", category=FutureWarning) from pyvista import PolyData sphere = vtk.vtkSphereSource() sphere.SetThetaResolution(resolution) sphere.SetPhiResolution(resolution) sphere.Update() geom = sphere.GetOutput() pd = PolyData(center) self.plotter.add_mesh(pd.glyph(orient=False, scale=False, factor=scale, geom=geom), color=color, opacity=opacity, backface_culling=backface_culling, smooth_shading=self.figure.smooth_shading)