示例#1
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def export_voxel(path, image):
    print("image shape:", image.shape)
    image = wfc.get_image()
    image = np.squeeze(image, axis=3)
    image = image.astype(int)
    vox = Vox.from_dense(image)
    VoxWriter(path, vox).write()
示例#2
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文件: io.py 项目: msraig/mp_gan
def write_vox(filename, voxel, voxel_order = 'dhw', thereshold = 0.5):
    #transpose to match orders
    # if(voxel_order == 'dhw'):
    #     _voxel_data = voxel.transpose([2,1,0])
    #     _voxel_data = _voxel_data[::-1,...]
    _voxel_data = voxel >= thereshold
    _voxel_data = _voxel_data[:,::-1,:]
    vox = Vox.from_dense(_voxel_data)
    VoxWriter(filename, vox).write()
示例#3
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def getVoxelsFromSTL(path_in, path_out):
    """
    Load stl and scale before transform to voxels.
    Use new np array for cleanup.
    Save .vox at path_out.
    """
    mesh = trimesh.load(path_in)
    mesh.apply_transform(trimesh.transformations.scale_matrix(0.1))
    voxels_save = trimesh.voxel.VoxelMesh(mesh, .7)
    volume = voxels_save.matrix
    print("To export: ", os.path.basename(path_in), volume.shape)
    # del mesh
    # del voxels_save
    res = np.zeros_like(volume, dtype=np.int)
    res[np.nonzero(volume)] = 1
    vox = Vox.from_dense(res)

    name = os.path.basename(path_in)
    VoxWriter(path_out + '%s.vox' % (os.path.splitext(name)[0]), vox).write()
示例#4
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        # if step % (np.prod(world.shape) / 4) ==0:
        # draw_world(world, tiles, mask = decided)
        # time.sleep(.3)
    # state_report()
    print "generation complete."


generate_world()

print world

worldchars = np.zeros([WORLD_WIDTH * TILE_WIDTH] * 3).astype(np.int32)
stride = TILE_WIDTH - 1
for i in range(0, WORLD_WIDTH):
    for j in range(0, WORLD_WIDTH):
        for l in range(0, WORLD_WIDTH):
            if not tile_properties[world[i, WORLD_WIDTH - j - 1, l]].is_air:
                worldchars[i*stride:i*stride+TILE_WIDTH,j*stride:j*stride+TILE_WIDTH,l*stride:l*stride+TILE_WIDTH] \
                     = tiles[world[i,WORLD_WIDTH-j-1,l]][:,::-1,:]
            else:
                worldchars[i * stride:i * stride + TILE_WIDTH,
                           j * stride:j * stride + TILE_WIDTH,
                           l * stride:l * stride + TILE_WIDTH] = 0

print "writing .vox output"

a = (worldchars).astype(np.int32)
print a
vox = Vox.from_dense(a)
VoxWriter('test.vox', vox).write()
示例#5
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    borde(posx, elMax + h, posy, wx, wy, colek)
    ventanas(posx, elMin, posy, wx, elMax + h, wy, colek)

# Colores
pal = []
for i in range(255):
    pal.append(Color(75, 75, 75, 0))

## Colores especiales
pal[0] = Color(210, 210, 157, 0)
pal[1] = Color(200, 200, 147, 0)
pal[2] = Color(137, 172, 120, 0)
pal[3] = Color(155, 255, 0, 0)
pal[4] = Color(195, 195, 185, 0)
pal[5] = Color(245, 255, 169, 0)

# Colores de las casas
for i in range(10, 50):
    col = colorsys.hsv_to_rgb(
        random.random(),
        random.randint(saturacion[0], saturacion[1]) / 100,
        random.randint(valor[0], valor[1]) / 100)
    col = (int(col[0] * 255), int(col[1] * 255), int(col[2] * 255))
    pal[i] = Color(col[0], col[1], col[2], 0)

invertir()
vox = Vox.from_dense(M)
vox.palette = pal

VoxWriter('ejemploc.vox', vox).write()
示例#6
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            if i >= len(tiles):
                break
            if x % 2 == 0 and y % 2 == 0 and z % 2 == 0:
                print x, y, z
                world[y, x, z] = i
                i += 1

assert i == len(tiles)
print "done placing"

worldchars = np.zeros([world_width * TILE_WIDTH] * 3).astype(np.int32)
stride = TILE_WIDTH
for i in range(0, world_width - 0):
    for j in range(0, world_width - 0):
        for l in range(0, world_width - 0):
            if not tile_properties[world[i, j, l]].is_air:
                worldchars[i*stride:i*stride+TILE_WIDTH,j*stride:j*stride+TILE_WIDTH,l*stride:l*stride+TILE_WIDTH] \
                     = tiles[world[i,j,l]]
            else:
                worldchars[i * stride:i * stride + TILE_WIDTH,
                           j * stride:j * stride + TILE_WIDTH,
                           l * stride:l * stride + TILE_WIDTH] = 0
                # print "air"

print "writing .vox output"
from pyvox.models import Vox
from pyvox.writer import VoxWriter
a = (worldchars).astype(np.int32)
vox = Vox.from_dense(a)
VoxWriter('tileset.vox', vox).write()
示例#7
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import numpy as np
from pyvox.models import Vox
from pyvox.writer import VoxWriter

size = 100
f = open("out.dat", "r")
contents = f.read()

pixels = np.fromstring(contents, dtype=np.uint8, sep=' ')
matrix = pixels.reshape((size, size, size))

vox = Vox.from_dense(matrix)

VoxWriter('test_inverted.vox', vox).write()
示例#8
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import logging
import coloredlogs
from pyvox.parser import VoxParser
from pyvox.writer import VoxWriter

log = logging.getLogger(__name__)

coloredlogs.install(level='DEBUG')

parser = argparse.ArgumentParser(
    description='Testing roundtrip for vox saving and parsing')
parser.add_argument("voxfilename", help="VOX model filename")
args = parser.parse_args()

log.info("Reading vox file: " + args.voxfilename)

m1 = VoxParser(args.voxfilename).parse()

log.info("File read; writing to test.vox")

VoxWriter('test.vox', m1).write()

log.info("Reading vox file: test.vox")

m2 = VoxParser('test.vox').parse()

if (m1.models == m2.models):
    log.info("Round trip: SUCCESS")
else:
    log.error("Round trip: FAILURE, models do not match")
示例#9
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def voxelize(obj, file_path, vox_detail=32, use_default_palette=False):
    global image_tuples
    image_tuples = {}
    last_time = time.time()

    print('Converting to vox')
    source = obj
    source_name = obj.name

    bpy.ops.object.select_all(action='DESELECT')
    source.select_set(True)

    bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={
        "linked": False,
        "mode": "TRANSLATION"
    })
    bpy.context.object.name = source_name + '_voxelized'
    bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
    bpy.ops.object.convert(target='MESH')

    target_name = bpy.context.object.name
    target = bpy.data.objects[target_name]
    TriangulateMesh(target)

    # voxelize

    vox_size = max(target.dimensions) / vox_detail
    half_size = vox_size * 0.5
    bbox_min, bbox_max = find_bounds(target)

    a = np.zeros((vox_detail, vox_detail, vox_detail), dtype=int)

    dg = bpy.context.evaluated_depsgraph_get()
    orig_scene = bpy.context.scene.evaluated_get(dg)

    if not use_default_palette:
        palette = []
    else:
        palette = get_default_palette()[1:256]
        print('Default palette length', len(palette))

    for x1 in range(0, vox_detail):
        print(str(int(x1 / vox_detail * 100)) + '%...')
        x = bbox_min[0] + x1 * vox_size + half_size
        if x > bbox_max[0] + vox_size:
            break
        for y1 in range(0, vox_detail):
            y = bbox_min[1] + y1 * vox_size + half_size
            if y > bbox_max[1] + vox_size:
                break
            for z1 in range(0, vox_detail):
                z = bbox_min[2] + z1 * vox_size + half_size
                if z > bbox_max[2] + vox_size:
                    break
                inside, inside_location, inside_normal, inside_face = get_closest_point(
                    Vector((x, y, z)), target, max_dist=half_size * 1.5)
                if inside:
                    inside = (inside_location[0], inside_location[1],
                              inside_location[2])
                    vox_min = (x - half_size, y - half_size, z - half_size)
                    vox_max = (x + half_size, y + half_size, z + half_size)
                    if inside > vox_min and inside < vox_max:
                        location = (inside_location[0] +
                                    inside_normal[0] * 0.001,
                                    inside_location[1] +
                                    inside_normal[1] * 0.001,
                                    inside_location[2] +
                                    inside_normal[2] * 0.001)
                        normal = (-inside_normal[0], -inside_normal[1],
                                  -inside_normal[2])
                        color = get_color_from_geometry(
                            target,
                            location,
                            normal,
                            orig_scene=orig_scene,
                            location=inside_location,
                            polygon_index=inside_face)
                        if color:
                            if len(color) == 4 and color[3] < 0.1:
                                continue
                            color = Color(int(color[0] * 255),
                                          int(color[1] * 255),
                                          int(color[2] * 255), 255)
                            threshold = max(7, min(12, len(palette) * 0.65))
                            palette, color_index = try_add_color_to_palette(
                                color, palette, color_threshold=threshold)
                            #color_index = nearest_color_index(color, palette[1:])
                            a[y1, (vox_detail - 1) - z1, x1] = color_index + 1

    vox = Vox.from_dense(a)
    print('Palette length', len(palette))
    vox.palette = palette
    VoxWriter(file_path, vox).write()
    print('100%... Exported to', file_path)

    # delete temporary target
    bpy.ops.object.select_all(action='DESELECT')
    target.select_set(True)
    bpy.ops.object.delete()
    bpy.ops.object.select_all(action='DESELECT')
    source.select_set(True)
    bpy.context.view_layer.objects.active = source
    print('Took', int(time.time() - last_time), 'seconds')
示例#10
0
        v += (Dv * Lv + uvv - (F + k) * v)


t = 0.3

for i in tqdm(range(n)):
    res[:, n - i - 1][v > t] = 256 * u[v > t]
    update()

mask = res == 0
res += np.arange(n, dtype='B')[:, np.newaxis] // 8
res[mask] = 0

pal = [Color(0, 0, 0, 0)] + [
    Color(*[int(255 * x) for x in inferno(i / 128)]) for i in range(255)
]

# res[res<0.1] = 0
# res = (res*256).astype('B')

res = res[:, :-3, ...]
nz = len(res.nonzero()[0])
print(nz, 'non-zero')
if nz:
    vox = Vox.from_dense(res)
    vox.palette = pal

    fn = 'test-%s.vox' % datetime.now().isoformat().replace(':', '_')
    print('wrote', fn)
    VoxWriter(fn, vox).write()