class QgisServerCheckerDialogTest(unittest.TestCase): """Test dialog works.""" def setUp(self): """Runs before each test.""" self.dialog = QgisServerCheckerDialog(None) def tearDown(self): """Runs after each test.""" self.dialog = None def test_dialog_ok(self): """Test we can click OK.""" button = self.dialog.button_box.button(QDialogButtonBox.Ok) button.click() result = self.dialog.result() self.assertEqual(result, QDialog.Accepted) def test_dialog_cancel(self): """Test we can click cancel.""" button = self.dialog.button_box.button(QDialogButtonBox.Cancel) button.click() result = self.dialog.result() self.assertEqual(result, QDialog.Rejected)
def __init__(self, iface): """Constructor. :param iface: An interface instance that will be passed to this class which provides the hook by which you can manipulate the QGIS application at run time. :type iface: QgsInterface """ # Save reference to the QGIS interface self.iface = iface # initialize plugin directory self.plugin_dir = os.path.dirname(__file__) # initialize locale locale = QSettings().value('locale/userLocale')[0:2] locale_path = os.path.join( self.plugin_dir, 'i18n', '{}.qm'.format(locale)) #'QgisServerChecker_{}.qm'.format(locale)) if os.path.exists(locale_path): self.translator = QTranslator() self.translator.load(locale_path) if qVersion() > '4.3.3': QCoreApplication.installTranslator(self.translator) # Create the dialog (after translation) and keep reference self.dlg = QgisServerCheckerDialog() # Declare instance attributes self.actions = [] self.menu = self.tr(u'&QGIS Server Checker') # TODO: We are going to let the user set this up in a future iteration self.toolbar = self.iface.addToolBar(u'QgisServerChecker') self.toolbar.setObjectName(u'QgisServerChecker')
class QgisServerChecker: """QGIS Plugin Implementation.""" def __init__(self, iface): """Constructor. :param iface: An interface instance that will be passed to this class which provides the hook by which you can manipulate the QGIS application at run time. :type iface: QgsInterface """ # Save reference to the QGIS interface self.iface = iface # initialize plugin directory self.plugin_dir = os.path.dirname(__file__) # initialize locale locale = QSettings().value('locale/userLocale')[0:2] locale_path = os.path.join( self.plugin_dir, 'i18n', '{}.qm'.format(locale)) #'QgisServerChecker_{}.qm'.format(locale)) if os.path.exists(locale_path): self.translator = QTranslator() self.translator.load(locale_path) if qVersion() > '4.3.3': QCoreApplication.installTranslator(self.translator) # Create the dialog (after translation) and keep reference self.dlg = QgisServerCheckerDialog() # Declare instance attributes self.actions = [] self.menu = self.tr(u'&QGIS Server Checker') # TODO: We are going to let the user set this up in a future iteration self.toolbar = self.iface.addToolBar(u'QgisServerChecker') self.toolbar.setObjectName(u'QgisServerChecker') # noinspection PyMethodMayBeStatic def tr(self, message): """Get the translation for a string using Qt translation API. We implement this ourselves since we do not inherit QObject. :param message: String for translation. :type message: str, QString :returns: Translated version of message. :rtype: QString """ # noinspection PyTypeChecker,PyArgumentList,PyCallByClass return QCoreApplication.translate('QgisServerChecker', message) def add_action( self, icon_path, text, callback, enabled_flag=True, add_to_menu=True, add_to_toolbar=True, status_tip=None, whats_this=None, parent=None): """Add a toolbar icon to the toolbar. :param icon_path: Path to the icon for this action. Can be a resource path (e.g. ':/plugins/foo/bar.png') or a normal file system path. :type icon_path: str :param text: Text that should be shown in menu items for this action. :type text: str :param callback: Function to be called when the action is triggered. :type callback: function :param enabled_flag: A flag indicating if the action should be enabled by default. Defaults to True. :type enabled_flag: bool :param add_to_menu: Flag indicating whether the action should also be added to the menu. Defaults to True. :type add_to_menu: bool :param add_to_toolbar: Flag indicating whether the action should also be added to the toolbar. Defaults to True. :type add_to_toolbar: bool :param status_tip: Optional text to show in a popup when mouse pointer hovers over the action. :type status_tip: str :param parent: Parent widget for the new action. Defaults None. :type parent: QWidget :param whats_this: Optional text to show in the status bar when the mouse pointer hovers over the action. :returns: The action that was created. Note that the action is also added to self.actions list. :rtype: QAction """ icon = QIcon(icon_path) action = QAction(icon, text, parent) action.triggered.connect(callback) action.setEnabled(enabled_flag) if status_tip is not None: action.setStatusTip(status_tip) if whats_this is not None: action.setWhatsThis(whats_this) if add_to_toolbar: self.toolbar.addAction(action) if add_to_menu: self.iface.addPluginToMenu( self.menu, action) self.actions.append(action) return action def initGui(self): """Create the menu entries and toolbar icons inside the QGIS GUI.""" icon_path = ':/plugins/QgisServerChecker/icon.png' self.add_action( icon_path, text=self.tr(u'QGIS Server Checker'), callback=self.run, parent=self.iface.mainWindow()) self.dlg.mCheckButton.clicked.connect( self.checkQGISServer ) def unload(self): """Removes the plugin menu item and icon from QGIS GUI.""" for action in self.actions: self.iface.removePluginMenu( self.tr(u'&QGIS Server Checker'), action) self.iface.removeToolBarIcon(action) # remove the toolbar del self.toolbar def checkQGISServer(self): """Check the QGIS Server configuration""" self.dlg.bar.clearWidgets() self.dlg.mMessageText.clear() self.dlg.mMessageText.append(self.tr("Start checking QGIS Server")) treeRoot = self.iface.layerTreeView().layerTreeModel().rootGroup() layerNames = [] groupNames = [] encodingMessages = [] self.checkGroupQGISServer(treeRoot, layerNames, groupNames, encodingMessages) duplicateNames = [] for name in layerNames: if name in duplicateNames: continue if name in groupNames or layerNames.count(name) > 1: duplicateNames.append( name ) for name in groupNames: if name in duplicateNames: continue if name in layerNames or groupNames.count(name) > 1: duplicateNames.append( name ) if len(duplicateNames): self.dlg.bar.pushMessage(self.tr("Name"), self.tr("Some layers and groups have the same name"), level=QgsMessageBar.CRITICAL) self.dlg.mMessageText.append(self.tr("Duplicate names:")) for n in duplicateNames: self.dlg.mMessageText.append(n) if len(encodingMessages): self.dlg.bar.pushMessage(self.tr("Encoding"), self.tr("Some layer encoding not set"), level=QgsMessageBar.CRITICAL) for m in encodingMessages: self.dlg.mMessageText.append(m) if not len(duplicateNames) and not len(encodingMessages): self.dlg.bar.pushMessage(self.tr("Result"), self.tr("Well configured project"), level=QgsMessageBar.INFO) self.dlg.mMessageText.append(self.tr("End checking QGIS Server")) def checkGroupQGISServer(self, treeGroup, layerNames, groupNames, encodingMessages): for child in treeGroup.children(): if isinstance(child, QgsLayerTreeGroup): groupNames.append(child.name()) self.checkGroupQGISServer( child, layerNames, groupNames, encodingMessages ) elif isinstance(child, QgsLayerTreeLayer): l = child.layer() layerNames.append(l.name()) if hasattr( l.dataProvider(), 'encoding' ): enc = l.dataProvider().encoding() if enc == 'System': if not len(encodingMessages): encodingMessages.append(self.tr('Encoding messages:')) encodingMessages.append(self.tr('Update layer "%s" encoding') % l.name()) def run(self): """Run method that performs all the real work""" # show the dialog self.dlg.show() # Run the dialog event loop result = self.dlg.exec_() # See if OK was pressed if result: # Do something useful here - delete the line containing pass and # substitute with your code. pass
def setUp(self): """Runs before each test.""" self.dialog = QgisServerCheckerDialog(None)