示例#1
0
    def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(uid=ns+'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description='Начало: «сложное» задание',
                            require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)],
                            actions=[actions.Message(type='intro')])

        participants = [facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ]

        arriving = facts.Choice(uid=ns+'arriving',
                                description='Заплатить пошлину при прибытии в город или махнуть через стену',
                                require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)])

        tax = facts.Question(uid=ns+'tax',
                             description='Хватит ли у героя денег на пошлину',
                             condition=[requirements.HasMoney(object=hero.uid, money=100500)],
                             actions=[actions.Message(type='tax_officer_conversation')])

        finish_not_paid = facts.Finish(uid=ns+'finish_not_paid',
                                       start=start.uid,
                                       results={ receiver_position.uid: RESULTS.FAILED},
                                       nesting=nesting,
                                       description='завершить задание',
                                       actions=[actions.GiveReward(object=hero.uid, type='finish')])

        finish_paid = facts.Finish(uid=ns+'finish_paid',
                                   start=start.uid,
                                   results={ receiver_position.uid: RESULTS.SUCCESSED},
                                   nesting=nesting,
                                   description='завершить задание',
                                   actions=[actions.GiveReward(object=hero.uid, type='finish')])

        line = [ start,
                 arriving,
                 tax,
                 finish_not_paid,
                 finish_paid,

                 facts.Jump(state_from=start.uid, state_to=arriving.uid),
                 facts.Option(state_from=arriving.uid, state_to=finish_not_paid.uid, type='not_paid', markers=()),
                 facts.Option(state_from=arriving.uid, state_to=tax.uid, type='pay_tax', markers=()),
                 facts.Answer(state_from=tax.uid, state_to=finish_paid.uid, condition=True),
                 facts.Answer(state_from=tax.uid, state_to=finish_not_paid.uid, condition=False) ]

        line.extend(participants)

        return line
示例#2
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        upgrade_equipment_cost = selector.upgrade_equipment_cost().money

        ns = selector._kb.get_next_ns()

        start = facts.Start(uid=ns + 'start_search_smith',
                            type=cls.TYPE,
                            nesting=nesting,
                            description=u'Начало: посещение кузнеца',
                            require=[
                                requirements.LocatedIn(
                                    object=hero.uid,
                                    place=initiator_position.uid)
                            ],
                            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER)
        ]

        arriving = facts.Question(
            uid=ns + 'arriving',
            description=u'Прибытие в город',
            condition=[
                requirements.HasMoney(object=hero.uid,
                                      money=upgrade_equipment_cost)
            ],
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ])

        upgrade_for_money = facts.State(
            uid=ns + 'upgrade_for_money',
            description=u'Обновление экипировки за деньги',
            actions=[actions.UpgradeEquipment(cost=upgrade_equipment_cost)],
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ])

        upgrade_for_quest = facts.State(
            uid=ns + 'upgrade_for_quest',
            description=u'Обновление экипировки за задание',
            actions=[actions.UpgradeEquipment(cost=None)],
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ])

        finish_successed = facts.Finish(
            uid=ns + 'finish_successed',
            start=start.uid,
            results={receiver.uid: RESULTS.SUCCESSED},
            nesting=nesting,
            description=u'завершить задание',
            actions=[])

        finish_quest_failed = facts.Finish(
            uid=ns + 'finish_quest_failed',
            start=start.uid,
            results={receiver.uid: RESULTS.NEUTRAL},
            nesting=nesting,
            description=u'завершить задание')

        help_quest = selector.create_quest_from_person(nesting=nesting + 1,
                                                       initiator=receiver,
                                                       tags=('can_continue', ))
        help_extra = []

        for help_fact in logic.filter_subquest(help_quest, nesting):
            if isinstance(help_fact, facts.Start):
                help_extra.append(
                    facts.Answer(
                        state_from=arriving.uid,
                        state_to=help_fact.uid,
                        condition=False,
                        start_actions=[actions.Message(type='start_quest')]))
            elif isinstance(help_fact, facts.Finish):
                if help_fact.results[receiver.uid] == RESULTS.SUCCESSED:
                    help_extra.append(
                        facts.Jump(state_from=help_fact.uid,
                                   state_to=upgrade_for_quest.uid,
                                   start_actions=[
                                       actions.Message(type='quest_successed')
                                   ]))
                else:
                    help_extra.append(
                        facts.Jump(state_from=help_fact.uid,
                                   state_to=finish_quest_failed.uid,
                                   start_actions=[
                                       actions.Message(type='quest_failed')
                                   ]))

        subquest = facts.SubQuest(
            uid=ns + 'help_subquest',
            members=logic.get_subquest_members(help_quest))

        line = [
            start,
            facts.Jump(state_from=start.uid, state_to=arriving.uid), arriving,
            facts.Answer(state_from=arriving.uid,
                         state_to=upgrade_for_money.uid,
                         condition=True), upgrade_for_money, upgrade_for_quest,
            facts.Jump(state_from=upgrade_for_money.uid,
                       state_to=finish_successed.uid),
            facts.Jump(state_from=upgrade_for_quest.uid,
                       state_to=finish_successed.uid), finish_successed,
            finish_quest_failed, subquest
        ]

        line.extend(participants)
        line.extend(help_quest)
        line.extend(help_extra)

        line.append(
            facts.ProfessionMarker(person=receiver.uid,
                                   profession=receiver.profession))

        return line