def borderPath(self, rect): """ Calculate the painter path for a styled or rounded border When the canvas has no styled background or rounded borders the painter path is empty. :param QRect rect: Bounding rectangle of the canvas :return: Painter path, that can be used for clipping """ if self.testAttribute(Qt.WA_StyledBackground): recorder = QwtStyleSheetRecorder(rect.size()) painter = QPainter(recorder) opt = QStyleOption() opt.initFrom(self) opt.rect = rect self.style().drawPrimitive(QStyle.PE_Widget, opt, painter, self) painter.end() if not recorder.background.path.isEmpty(): return recorder.background.path if not recorder.border.rectList.isEmpty(): return qwtCombinePathList(rect, recorder.border.pathlist) elif self.__data.borderRadius > 0.: fw2 = self.frameWidth()*.5 r = QRectF(rect).adjusted(fw2, fw2, -fw2, -fw2) path = QPainterPath() path.addRoundedRect(r, self.__data.borderRadius, self.__data.borderRadius) return path return QPainterPath()
def borderPath(self, rect): """ Calculate the painter path for a styled or rounded border When the canvas has no styled background or rounded borders the painter path is empty. :param QRect rect: Bounding rectangle of the canvas :return: Painter path, that can be used for clipping """ if self.testAttribute(Qt.WA_StyledBackground): recorder = QwtStyleSheetRecorder(rect.size()) painter = QPainter(recorder) opt = QStyleOption() opt.initFrom(self) opt.rect = rect self.style().drawPrimitive(QStyle.PE_Widget, opt, painter, self) painter.end() if not recorder.background.path.isEmpty(): return recorder.background.path if not recorder.border.rectList.isEmpty(): return qwtCombinePathList(rect, recorder.border.pathlist) elif self.__data.borderRadius > 0.: fw2 = self.frameWidth() * .5 r = QRectF(rect).adjusted(fw2, fw2, -fw2, -fw2) path = QPainterPath() path.addRoundedRect(r, self.__data.borderRadius, self.__data.borderRadius) return path return QPainterPath()
def paintEvent(self, event): painter = QPainter(self) painter.setClipRegion(event.region()) if self.testPaintAttribute(self.BackingStore) and\ self.__data.backingStore is not None: bs = self.__data.backingStore if bs.size() != self.size(): bs = QwtPainter.backingStore(self, self.size()) if self.testAttribute(Qt.WA_StyledBackground): p = QPainter(bs) qwtFillBackground(p, self) self.drawCanvas(p, True) else: p = QPainter() if self.__data.borderRadius <= 0.: # print('**DEBUG: QwtPlotCanvas.paintEvent') QwtPainter.fillPixmap(self, bs) p.begin(bs) self.drawCanvas(p, False) else: p.begin(bs) qwtFillBackground(p, self) self.drawCanvas(p, True) if self.frameWidth() > 0: self.drawBorder(p) p.end() painter.drawPixmap(0, 0, self.__data.backingStore) else: if self.testAttribute(Qt.WA_StyledBackground): if self.testAttribute(Qt.WA_OpaquePaintEvent): qwtFillBackground(painter, self) self.drawCanvas(painter, True) else: self.drawCanvas(painter, False) else: if self.testAttribute(Qt.WA_OpaquePaintEvent): if self.autoFillBackground(): qwtFillBackground(painter, self) qwtDrawBackground(painter, self) else: if self.borderRadius() > 0.: clipPath = QPainterPath() clipPath.addRect(self.rect()) clipPath = clipPath.subtracted( self.borderPath(self.rect())) painter.save() painter.setClipPath(clipPath, Qt.IntersectClip) qwtFillBackground(painter, self) qwtDrawBackground(painter, self) painter.restore() self.drawCanvas(painter, False) if self.frameWidth() > 0: self.drawBorder(painter) if self.hasFocus() and self.focusIndicator( ) == self.CanvasFocusIndicator: self.drawFocusIndicator(painter)
def paintEvent(self, event): painter = QPainter(self) painter.setClipRegion(event.region()) if self.testPaintAttribute(self.BackingStore) and\ self.__data.backingStore is not None: bs = self.__data.backingStore if bs.size() != self.size(): bs = QwtPainter.backingStore(self, self.size()) if self.testAttribute(Qt.WA_StyledBackground): p = QPainter(bs) qwtFillBackground(p, self) self.drawCanvas(p, True) else: p = QPainter() if self.__data.borderRadius <= 0.: # print('**DEBUG: QwtPlotCanvas.paintEvent') QwtPainter.fillPixmap(self, bs) p.begin(bs) self.drawCanvas(p, False) else: p.begin(bs) qwtFillBackground(p, self) self.drawCanvas(p, True) if self.frameWidth() > 0: self.drawBorder(p) p.end() painter.drawPixmap(0, 0, self.__data.backingStore) else: if self.testAttribute(Qt.WA_StyledBackground): if self.testAttribute(Qt.WA_OpaquePaintEvent): qwtFillBackground(painter, self) self.drawCanvas(painter, True) else: self.drawCanvas(painter, False) else: if self.testAttribute(Qt.WA_OpaquePaintEvent): if self.autoFillBackground(): qwtFillBackground(painter, self) qwtDrawBackground(painter, self) else: if self.borderRadius() > 0.: clipPath = QPainterPath() clipPath.addRect(self.rect()) clipPath = clipPath.subtracted(self.borderPath(self.rect())) painter.save() painter.setClipPath(clipPath, Qt.IntersectClip) qwtFillBackground(painter, self) qwtDrawBackground(painter, self) painter.restore() self.drawCanvas(painter, False) if self.frameWidth() > 0: self.drawBorder(painter) if self.hasFocus() and self.focusIndicator() == self.CanvasFocusIndicator: self.drawFocusIndicator(painter)
def copy(self, other): self.__type = other.__type if other.__type == self.Path: self.__path = QPainterPath(other.__path) elif other.__type == self.Pixmap: self.__pixmapData = PixmapData(other.__pixmapData) elif other.__type == self.Image: self.__imageData = ImageData(other.__imageData) elif other.__type == self.State: self.__stateData == StateData(other.__stateData)
def qwtCombinePathList(rect, pathList): if not pathList: return QPainterPath() ordered = [None] * 8 for subPath in pathList: index = -1 br = subPath.controlPointRect() if br.center().x() < rect.center().x(): if br.center().y() < rect.center().y(): if abs(br.top()-rect.top()) < abs(br.left()-rect.left()): index = 1 else: index = 0 else: if abs(br.bottom()-rect.bottom) < abs(br.left()-rect.left()): index = 6 else: index = 7 if subPath.currentPosition().y() > br.center().y(): qwtRevertPath(subPath) else: if br.center().y() < rect.center().y(): if abs(br.top()-rect.top()) < abs(br.right()-rect.right()): index = 2 else: index = 3 else: if abs(br.bottom()-rect.bottom()) < abs(br.right()-rect.right()): index = 5 else: index = 4 if subPath.currentPosition().y() < br.center().y(): qwtRevertPath(subPath) ordered[index] = subPath for i in range(4): if ordered[2*i].isEmpty() != ordered[2*i+1].isEmpty(): return QPainterPath() corners = QPolygonF(rect) path = QPainterPath() for i in range(4): if ordered[2*i].isEmpty(): path.lineTo(corners[i]) else: path.connectPath(ordered[2*i]) path.connectPath(ordered[2*i+1]) path.closeSubpath() return path
def borderPath(self, rect): if self.testAttribute(Qt.WA_StyledBackground): recorder = QwtStyleSheetRecorder(rect.size()) painter = QPainter(recorder) opt = QStyleOption() opt.initFrom(self) opt.rect = rect self.style().drawPrimitive(QStyle.PE_Widget, opt, painter, self) painter.end() if not recorder.background.path.isEmpty(): return recorder.background.path if not recorder.border.rectList.isEmpty(): return qwtCombinePathList(rect, recorder.border.pathlist) elif self.__data.borderRadius > 0.: fw2 = self.frameWidth()*.5 r = QRectF(rect).adjusted(fw2, fw2, -fw2, -fw2) path = QPainterPath() path.addRoundedRect(r, self.__data.borderRadius, self.__data.borderRadius) return path return QPainterPath()
def borderPath(self, rect): if self.testAttribute(Qt.WA_StyledBackground): recorder = QwtStyleSheetRecorder(rect.size()) painter = QPainter(recorder) opt = QStyleOption() opt.initFrom(self) opt.rect = rect self.style().drawPrimitive(QStyle.PE_Widget, opt, painter, self) painter.end() if not recorder.background.path.isEmpty(): return recorder.background.path if not recorder.border.rectList.isEmpty(): return qwtCombinePathList(rect, recorder.border.pathlist) elif self.__data.borderRadius > 0.: fw2 = self.frameWidth() * .5 r = QRectF(rect).adjusted(fw2, fw2, -fw2, -fw2) path = QPainterPath() path.addRoundedRect(r, self.__data.borderRadius, self.__data.borderRadius) return path return QPainterPath()
def drawPolygon(self, *args): if len(args) == 3: points, pointCount, mode = args elif len(args) == 2: points, mode = args pointCount = len(points) else: raise TypeError("Unexpected arguments") device = self.nullDevice() if device is None: return if device.mode() == QwtNullPaintDevice.PathMode: path = QPainterPath() if pointCount > 0: path.moveTo(points[0]) for i in range(1, pointCount): path.lineTo(points[i]) if mode != QPaintEngine.PolylineMode: path.closeSubpath() device.drawPath(path) return device.drawPolygon(points, pointCount, mode)
def __init__(self): self.hasBorder = False self.borderPath = QPainterPath() self.cornerRects = [] self.background = StyleSheetBackground()
def __init__(self): self.path = QPainterPath() self.brush = QBrush() self.origin = QPointF()
def qwtCombinePathList(rect, pathList): if not pathList: return QPainterPath() ordered = [None] * 8 for subPath in pathList: index = -1 br = subPath.controlPointRect() if br.center().x() < rect.center().x(): if br.center().y() < rect.center().y(): if abs(br.top() - rect.top()) < abs(br.left() - rect.left()): index = 1 else: index = 0 else: if abs(br.bottom() - rect.bottom) < abs(br.left() - rect.left()): index = 6 else: index = 7 if subPath.currentPosition().y() > br.center().y(): qwtRevertPath(subPath) else: if br.center().y() < rect.center().y(): if abs(br.top() - rect.top()) < abs(br.right() - rect.right()): index = 2 else: index = 3 else: if abs(br.bottom() - rect.bottom()) < abs(br.right() - rect.right()): index = 5 else: index = 4 if subPath.currentPosition().y() < br.center().y(): qwtRevertPath(subPath) ordered[index] = subPath for i in range(4): if ordered[2 * i].isEmpty() != ordered[2 * i + 1].isEmpty(): return QPainterPath() corners = QPolygonF(rect) path = QPainterPath() for i in range(4): if ordered[2 * i].isEmpty(): path.lineTo(corners[i]) else: path.connectPath(ordered[2 * i]) path.connectPath(ordered[2 * i + 1]) path.closeSubpath() return path
def renderCanvas(self, plot, painter, canvasRect, maps): """ Render the canvas into a given rectangle. :param qwt.plot.QwtPlot plot: Plot widget :param QPainter painter: Painter :param qwt.scale_map.QwtScaleMap maps: mapping between plot and paint device coordinates :param QRectF rect: Bounding rectangle """ canvas = plot.canvas() r = canvasRect.adjusted(0., 0., -1., 1.) if self.__data.layoutFlags & self.FrameWithScales: painter.save() r.adjust(-1., -1., 1., 1.) painter.setPen(QPen(Qt.black)) if not (self.__data.discardFlags & self.DiscardCanvasBackground): bgBrush = canvas.palette().brush(plot.backgroundRole()) painter.setBrush(bgBrush) QwtPainter.drawRect(painter, r) painter.restore() painter.save() painter.setClipRect(canvasRect) plot.drawItems(painter, canvasRect, maps) painter.restore() elif canvas.testAttribute(Qt.WA_StyledBackground): clipPath = QPainterPath() painter.save() if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, r, canvas) clipPath = qwtCanvasClip(canvas, canvasRect) painter.restore() painter.save() if clipPath.isEmpty(): painter.setClipRect(canvasRect) else: painter.setClipPath(clipPath) plot.drawItems(painter, canvasRect, maps) painter.restore() else: clipPath = QPainterPath() frameWidth = 0 if not self.__data.discardFlags & self.DiscardCanvasFrame: frameWidth = canvas.frameWidth() clipPath = qwtCanvasClip(canvas, canvasRect) innerRect = canvasRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) painter.save() if clipPath.isEmpty(): painter.setClipRect(innerRect) else: painter.setClipPath(clipPath) if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, innerRect, canvas) plot.drawItems(painter, innerRect, maps) painter.restore() if frameWidth > 0: painter.save() frameStyle = canvas.frameShadow() | canvas.frameShape() frameWidth = canvas.frameWidth() borderRadius = canvas.borderRadius() if borderRadius > 0.: QwtPainter.drawRoundedFrame(painter, canvasRect, r, r, canvas.palette(), frameWidth, frameStyle) else: midLineWidth = canvas.midLineWidth() QwtPainter.drawFrame(painter, canvasRect, canvas.palette(), canvas.foregroundRole(), frameWidth, midLineWidth, frameStyle) painter.restore()
def renderCanvas(self, plot, painter, canvasRect, maps): """ Render the canvas into a given rectangle. :param qwt.plot.QwtPlot plot: Plot widget :param QPainter painter: Painter :param qwt.scale_map.QwtScaleMap maps: mapping between plot and paint device coordinates :param QRectF rect: Bounding rectangle """ canvas = plot.canvas() r = canvasRect.adjusted(0., 0., -1., 1.) if self.__data.layoutFlags & self.FrameWithScales: painter.save() r.adjust(-1., -1., 1., 1.) painter.setPen(QPen(Qt.black)) if not (self.__data.discardFlags & self.DiscardCanvasBackground): bgBrush = canvas.palette().brush(plot.backgroundRole()) painter.setBrush(bgBrush) painter.drawRect(r) painter.restore() painter.save() painter.setClipRect(canvasRect) plot.drawItems(painter, canvasRect, maps) painter.restore() elif canvas.testAttribute(Qt.WA_StyledBackground): clipPath = QPainterPath() painter.save() if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, r, canvas) clipPath = qwtCanvasClip(canvas, canvasRect) painter.restore() painter.save() if clipPath.isEmpty(): painter.setClipRect(canvasRect) else: painter.setClipPath(clipPath) plot.drawItems(painter, canvasRect, maps) painter.restore() else: clipPath = QPainterPath() frameWidth = 0 if not self.__data.discardFlags & self.DiscardCanvasFrame: frameWidth = canvas.frameWidth() clipPath = qwtCanvasClip(canvas, canvasRect) innerRect = canvasRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) painter.save() if clipPath.isEmpty(): painter.setClipRect(innerRect) else: painter.setClipPath(clipPath) if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, innerRect, canvas) plot.drawItems(painter, innerRect, maps) painter.restore() if frameWidth > 0: painter.save() frameStyle = canvas.frameShadow() | canvas.frameShape() frameWidth = canvas.frameWidth() borderRadius = canvas.borderRadius() if borderRadius > 0.: QwtPainter.drawRoundedFrame(painter, canvasRect, r, r, canvas.palette(), frameWidth, frameStyle) else: midLineWidth = canvas.midLineWidth() QwtPainter.drawFrame(painter, canvasRect, canvas.palette(), canvas.foregroundRole(), frameWidth, midLineWidth, frameStyle) painter.restore()
def drawRoundedFrame(self, painter, rect, xRadius, yRadius, palette, lineWidth, frameStyle): painter.save() painter.setRenderHint(QPainter.Antialiasing, True) painter.setBrush(Qt.NoBrush) lw2 = lineWidth * .5 r = rect.adjusted(lw2, lw2, -lw2, -lw2) path = QPainterPath() path.addRoundedRect(r, xRadius, yRadius) Plain, Sunken, Raised = list(range(3)) style = Plain if (frameStyle & QFrame.Sunken) == QFrame.Sunken: style = Sunken if (frameStyle & QFrame.Raised) == QFrame.Raised: style = Raised if style != Plain and path.elementCount() == 17: pathList = [QPainterPath() for _i in range(8)] for i in range(4): j = i * 4 + 1 pathList[2 * i].moveTo( path.elementAt(j - 1).x, path.elementAt(j - 1).y) pathList[2 * i].cubicTo( path.elementAt(j + 0).x, path.elementAt(j + 0).y, path.elementAt(j + 1).x, path.elementAt(j + 1).y, path.elementAt(j + 2).x, path.elementAt(j + 2).y) pathList[2 * i + 1].moveTo( path.elementAt(j + 2).x, path.elementAt(j + 2).y) pathList[2 * i + 1].lineTo( path.elementAt(j + 3).x, path.elementAt(j + 3).y) c1 = QColor(palette.color(QPalette.Dark)) c2 = QColor(palette.color(QPalette.Light)) if style == Raised: c1, c2 = c2, c1 for i in range(5): r = pathList[2 * i].controlPointRect() arcPen = QPen() arcPen.setCapStyle(Qt.FlatCap) arcPen.setWidth(lineWidth) linePen = QPen() linePen.setCapStyle(Qt.FlatCap) linePen.setWidth(lineWidth) if i == 0: arcPen.setColor(c1) linePen.setColor(c1) elif i == 1: gradient = QLinearGradient() gradient.setStart(r.topLeft()) gradient.setFinalStop(r.bottomRight()) gradient.setColorAt(0., c1) gradient.setColorAt(1., c2) arcPen.setBrush(gradient) linePen.setColor(c2) elif i == 2: arcPen.setColor(c2) linePen.setColor(c2) elif i == 3: gradient = QLinearGradient() gradient.setStart(r.bottomRight()) gradient.setFinalStop(r.topLeft()) gradient.setColorAt(0., c2) gradient.setColorAt(1., c1) arcPen.setBrush(gradient) linePen.setColor(c1) painter.setPen(arcPen) painter.drawPath(pathList[2 * i]) painter.setPen(linePen) painter.drawPath(pathList[2 * i + 1]) else: pen = QPen(palette.color(QPalette.WindowText), lineWidth) painter.setPen(pen) painter.drawPath(path) painter.restore()
def drawRoundedFrame(self, painter, rect, xRadius, yRadius, palette, lineWidth, frameStyle): """ Draw a rectangular frame with rounded borders :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param float xRadius: x-radius of the ellipses defining the corners :param float yRadius: y-radius of the ellipses defining the corners :param QPalette palette: `QPalette.WindowText` is used for plain borders, `QPalette.Dark` and `QPalette.Light` for raised or sunken borders :param int lineWidth: Line width :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ painter.save() painter.setRenderHint(QPainter.Antialiasing, True) painter.setBrush(Qt.NoBrush) lw2 = lineWidth*.5 r = rect.adjusted(lw2, lw2, -lw2, -lw2) path = QPainterPath() path.addRoundedRect(r, xRadius, yRadius) Plain, Sunken, Raised = list(range(3)) style = Plain if (frameStyle & QFrame.Sunken) == QFrame.Sunken: style = Sunken if (frameStyle & QFrame.Raised) == QFrame.Raised: style = Raised if style != Plain and path.elementCount() == 17: pathList = [QPainterPath() for _i in range(8)] for i in range(4): j = i*4+1 pathList[2*i].moveTo(path.elementAt(j-1).x, path.elementAt(j-1).y) pathList[2*i].cubicTo( path.elementAt(j+0).x, path.elementAt(j+0).y, path.elementAt(j+1).x, path.elementAt(j+1).y, path.elementAt(j+2).x, path.elementAt(j+2).y) pathList[2*i+1].moveTo(path.elementAt(j+2).x, path.elementAt(j+2).y) pathList[2*i+1].lineTo(path.elementAt(j+3).x, path.elementAt(j+3).y) c1 = QColor(palette.color(QPalette.Dark)) c2 = QColor(palette.color(QPalette.Light)) if style == Raised: c1, c2 = c2, c1 for i in range(5): r = pathList[2*i].controlPointRect() arcPen = QPen() arcPen.setCapStyle(Qt.FlatCap) arcPen.setWidth(lineWidth) linePen = QPen() linePen.setCapStyle(Qt.FlatCap) linePen.setWidth(lineWidth) if i == 0: arcPen.setColor(c1) linePen.setColor(c1) elif i == 1: gradient = QLinearGradient() gradient.setStart(r.topLeft()) gradient.setFinalStop(r.bottomRight()) gradient.setColorAt(0., c1) gradient.setColorAt(1., c2) arcPen.setBrush(gradient) linePen.setColor(c2) elif i == 2: arcPen.setColor(c2) linePen.setColor(c2) elif i == 3: gradient = QLinearGradient() gradient.setStart(r.bottomRight()) gradient.setFinalStop(r.topLeft()) gradient.setColorAt(0., c2) gradient.setColorAt(1., c1) arcPen.setBrush(gradient) linePen.setColor(c1) painter.setPen(arcPen) painter.drawPath(pathList[2*i]) painter.setPen(linePen) painter.drawPath(pathList[2*i+1]) else: pen = QPen(palette.color(QPalette.WindowText), lineWidth) painter.setPen(pen) painter.drawPath(path) painter.restore()
def drawRoundedFrame(self, painter, rect, xRadius, yRadius, palette, lineWidth, frameStyle): """ Draw a rectangular frame with rounded borders :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param float xRadius: x-radius of the ellipses defining the corners :param float yRadius: y-radius of the ellipses defining the corners :param QPalette palette: `QPalette.WindowText` is used for plain borders, `QPalette.Dark` and `QPalette.Light` for raised or sunken borders :param int lineWidth: Line width :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ painter.save() painter.setRenderHint(QPainter.Antialiasing, True) painter.setBrush(Qt.NoBrush) lw2 = lineWidth * .5 r = rect.adjusted(lw2, lw2, -lw2, -lw2) path = QPainterPath() path.addRoundedRect(r, xRadius, yRadius) Plain, Sunken, Raised = list(range(3)) style = Plain if (frameStyle & QFrame.Sunken) == QFrame.Sunken: style = Sunken if (frameStyle & QFrame.Raised) == QFrame.Raised: style = Raised if style != Plain and path.elementCount() == 17: pathList = [QPainterPath() for _i in range(8)] for i in range(4): j = i * 4 + 1 pathList[2 * i].moveTo( path.elementAt(j - 1).x, path.elementAt(j - 1).y) pathList[2 * i].cubicTo( path.elementAt(j + 0).x, path.elementAt(j + 0).y, path.elementAt(j + 1).x, path.elementAt(j + 1).y, path.elementAt(j + 2).x, path.elementAt(j + 2).y) pathList[2 * i + 1].moveTo( path.elementAt(j + 2).x, path.elementAt(j + 2).y) pathList[2 * i + 1].lineTo( path.elementAt(j + 3).x, path.elementAt(j + 3).y) c1 = QColor(palette.color(QPalette.Dark)) c2 = QColor(palette.color(QPalette.Light)) if style == Raised: c1, c2 = c2, c1 for i in range(5): r = pathList[2 * i].controlPointRect() arcPen = QPen() arcPen.setCapStyle(Qt.FlatCap) arcPen.setWidth(lineWidth) linePen = QPen() linePen.setCapStyle(Qt.FlatCap) linePen.setWidth(lineWidth) if i == 0: arcPen.setColor(c1) linePen.setColor(c1) elif i == 1: gradient = QLinearGradient() gradient.setStart(r.topLeft()) gradient.setFinalStop(r.bottomRight()) gradient.setColorAt(0., c1) gradient.setColorAt(1., c2) arcPen.setBrush(gradient) linePen.setColor(c2) elif i == 2: arcPen.setColor(c2) linePen.setColor(c2) elif i == 3: gradient = QLinearGradient() gradient.setStart(r.bottomRight()) gradient.setFinalStop(r.topLeft()) gradient.setColorAt(0., c2) gradient.setColorAt(1., c1) arcPen.setBrush(gradient) linePen.setColor(c1) painter.setPen(arcPen) painter.drawPath(pathList[2 * i]) painter.setPen(linePen) painter.drawPath(pathList[2 * i + 1]) else: pen = QPen(palette.color(QPalette.WindowText), lineWidth) painter.setPen(pen) painter.drawPath(path) painter.restore()
def drawRoundedFrame(self, painter, rect, xRadius, yRadius, palette, lineWidth, frameStyle): painter.save() painter.setRenderHint(QPainter.Antialiasing, True) painter.setBrush(Qt.NoBrush) lw2 = lineWidth*.5 r = rect.adjusted(lw2, lw2, -lw2, -lw2) path = QPainterPath() path.addRoundedRect(r, xRadius, yRadius) Plain, Sunken, Raised = list(range(3)) style = Plain if (frameStyle & QFrame.Sunken) == QFrame.Sunken: style = Sunken if (frameStyle & QFrame.Raised) == QFrame.Raised: style = Raised if style != Plain and path.elementCount() == 17: pathList = [QPainterPath() for _i in range(8)] for i in range(4): j = i*4+1 pathList[2*i].moveTo(path.elementAt(j-1).x, path.elementAt(j-1).y) pathList[2*i].cubicTo( path.elementAt(j+0).x, path.elementAt(j+0).y, path.elementAt(j+1).x, path.elementAt(j+1).y, path.elementAt(j+2).x, path.elementAt(j+2).y) pathList[2*i+1].moveTo(path.elementAt(j+2).x, path.elementAt(j+2).y) pathList[2*i+1].lineTo(path.elementAt(j+3).x, path.elementAt(j+3).y) c1 = QColor(palette.color(QPalette.Dark)) c2 = QColor(palette.color(QPalette.Light)) if style == Raised: c1, c2 = c2, c1 for i in range(5): r = pathList[2*i].controlPointRect() arcPen = QPen() arcPen.setCapStyle(Qt.FlatCap) arcPen.setWidth(lineWidth) linePen = QPen() linePen.setCapStyle(Qt.FlatCap) linePen.setWidth(lineWidth) if i == 0: arcPen.setColor(c1) linePen.setColor(c1) elif i == 1: gradient = QLinearGradient() gradient.setStart(r.topLeft()) gradient.setFinalStop(r.bottomRight()) gradient.setColorAt(0., c1) gradient.setColorAt(1., c2) arcPen.setBrush(gradient) linePen.setColor(c2) elif i == 2: arcPen.setColor(c2) linePen.setColor(c2) elif i == 3: gradient = QLinearGradient() gradient.setStart(r.bottomRight()) gradient.setFinalStop(r.topLeft()) gradient.setColorAt(0., c2) gradient.setColorAt(1., c1) arcPen.setBrush(gradient) linePen.setColor(c1) painter.setPen(arcPen) painter.drawPath(pathList[2*i]) painter.setPen(linePen) painter.drawPath(pathList[2*i+1]) else: pen = QPen(palette.color(QPalette.WindowText), lineWidth) painter.setPen(pen) painter.drawPath(path) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted( midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1., -(frameWidth-1.), -(frameWidth-1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted(midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth - 1., frameWidth - 1., -(frameWidth - 1.), -(frameWidth - 1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def renderCanvas(self, plot, painter, canvasRect, maps): canvas = plot.canvas() r = canvasRect.adjusted(0., 0., -1., 1.) if self.__data.layoutFlags & self.FrameWithScales: painter.save() r.adjust(-1., -1., 1., 1.) painter.setPen(QPen(Qt.black)) if not (self.__data.discardFlags & self.DiscardCanvasBackground): bgBrush = canvas.palette().brush(plot.backgroundRole()) painter.setBrush(bgBrush) QwtPainter.drawRect(painter, r) painter.restore() painter.save() painter.setClipRect(canvasRect) plot.drawItems(painter, canvasRect, maps) painter.restore() elif canvas.testAttribute(Qt.WA_StyledBackground): clipPath = QPainterPath() painter.save() if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, r, canvas) clipPath = qwtCanvasClip(canvas, canvasRect) painter.restore() painter.save() if clipPath.isEmpty(): painter.setClipRect(canvasRect) else: painter.setClipPath(clipPath) plot.drawItems(painter, canvasRect, maps) painter.restore() else: clipPath = QPainterPath() frameWidth = 0 if not self.__data.discardFlags & self.DiscardCanvasFrame: frameWidth = canvas.frameWidth() clipPath = qwtCanvasClip(canvas, canvasRect) innerRect = canvasRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) painter.save() if clipPath.isEmpty(): painter.setClipRect(innerRect) else: painter.setClipPath(clipPath) if not self.__data.discardFlags & self.DiscardCanvasBackground: QwtPainter.drawBackground(painter, innerRect, canvas) plot.drawItems(painter, innerRect, maps) painter.restore() if frameWidth > 0: painter.save() frameStyle = canvas.frameShadow() | canvas.frameShape() frameWidth = canvas.frameWidth() borderRadius = canvas.borderRadius() if borderRadius > 0.: QwtPainter.drawRoundedFrame(painter, canvasRect, r, r, canvas.palette(), frameWidth, frameStyle) else: midLineWidth = canvas.midLineWidth() QwtPainter.drawFrame(painter, canvasRect, canvas.palette(), canvas.foregroundRole(), frameWidth, midLineWidth, frameStyle) painter.restore()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): """ Draw a rectangular frame :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param QPalette palette: Palette :param QPalette.ColorRole foregroundRole: Palette :param int frameWidth: Frame width :param int midLineWidth: Used for `QFrame.Box` :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted( midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted( frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth-1., frameWidth-1., -(frameWidth-1.), -(frameWidth-1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()
def __init__(self, *args): if len(args) == 0: self.__type = self.Invalid elif len(args) == 1: arg, = args if isinstance(arg, QPainterPath): path = arg self.__type = self.Path self.__path = QPainterPath(path) elif isinstance(arg, QwtPainterCommand): other = arg self.copy(other) else: state = arg self.__type = self.State self.__stateData = StateData() self.__stateData.flags = state.state() if self.__stateData.flags & QPaintEngine.DirtyPen: self.__stateData.pen = state.pen() if self.__stateData.flags & QPaintEngine.DirtyBrush: self.__stateData.brush = state.brush() if self.__stateData.flags & QPaintEngine.DirtyBrushOrigin: self.__stateData.brushOrigin = state.brushOrigin() if self.__stateData.flags & QPaintEngine.DirtyFont: self.__stateData.font = state.font() if self.__stateData.flags & QPaintEngine.DirtyBackground: self.__stateData.backgroundMode = state.backgroundMode() self.__stateData.backgroundBrush = state.backgroundBrush() if self.__stateData.flags & QPaintEngine.DirtyTransform: self.__stateData.transform = state.transform() if self.__stateData.flags & QPaintEngine.DirtyClipEnabled: self.__stateData.isClipEnabled = state.isClipEnabled() if self.__stateData.flags & QPaintEngine.DirtyClipRegion: self.__stateData.clipRegion = state.clipRegion() self.__stateData.clipOperation = state.clipOperation() if self.__stateData.flags & QPaintEngine.DirtyClipPath: self.__stateData.clipPath = state.clipPath() self.__stateData.clipOperation = state.clipOperation() if self.__stateData.flags & QPaintEngine.DirtyHints: self.__stateData.renderHints = state.renderHints() if self.__stateData.flags & QPaintEngine.DirtyCompositionMode: self.__stateData.compositionMode = state.compositionMode() if self.__stateData.flags & QPaintEngine.DirtyOpacity: self.__stateData.opacity = state.opacity() elif len(args) == 3: rect, pixmap, subRect = args self.__type = self.Pixmap self.__pixmapData = PixmapData() self.__pixmapData.rect = rect self.__pixmapData.pixmap = pixmap self.__pixmapData.subRect = subRect elif len(args) == 4: rect, image, subRect, flags = args self.__type = self.Image self.__imageData = ImageData() self.__imageData.rect = rect self.__imageData.image = image self.__imageData.subRect = subRect self.__imageData.flags = flags else: raise TypeError("%s() takes 0, 1, 3 or 4 argument(s) (%s given)"\ % (self.__class__.__name__, len(args)))
def __init__(self): self.path = QPainterPath() self.graphic = QwtGraphic()
def drawFrame(self, painter, rect, palette, foregroundRole, frameWidth, midLineWidth, frameStyle): """ Draw a rectangular frame :param QPainter painter: Painter :param QRectF rect: Frame rectangle :param QPalette palette: Palette :param QPalette.ColorRole foregroundRole: Palette :param int frameWidth: Frame width :param int midLineWidth: Used for `QFrame.Box` :param int frameStyle: bitwise OR´ed value of `QFrame.Shape` and `QFrame.Shadow` """ if frameWidth <= 0 or rect.isEmpty(): return shadow = frameStyle & QFrame.Shadow_Mask painter.save() if shadow == QFrame.Plain: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path = QPainterPath() path.addRect(outerRect) path.addRect(innerRect) painter.setPen(Qt.NoPen) painter.setBrush(palette.color(foregroundRole)) painter.drawPath(path) else: shape = frameStyle & QFrame.Shape_Mask if shape == QFrame.Box: outerRect = rect.adjusted(0., 0., -1., -1.) midRect1 = outerRect.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) midRect2 = midRect1.adjusted(midLineWidth, midLineWidth, -midLineWidth, -midLineWidth) innerRect = midRect2.adjusted(frameWidth, frameWidth, -frameWidth, -frameWidth) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(midRect1.topRight()) path1.lineTo(midRect1.topLeft()) path1.lineTo(midRect1.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(midRect1.topRight()) path2.lineTo(midRect1.bottomRight()) path2.lineTo(midRect1.bottomLeft()) path3 = QPainterPath() path3.moveTo(midRect2.bottomLeft()) path3.lineTo(midRect2.topLeft()) path3.lineTo(midRect2.topRight()) path3.lineTo(innerRect.topRight()) path3.lineTo(innerRect.topLeft()) path3.lineTo(innerRect.bottomLeft()) path4 = QPainterPath() path4.moveTo(midRect2.bottomLeft()) path4.lineTo(midRect2.bottomRight()) path4.lineTo(midRect2.topRight()) path4.lineTo(innerRect.topRight()) path4.lineTo(innerRect.bottomRight()) path4.lineTo(innerRect.bottomLeft()) path5 = QPainterPath() path5.addRect(midRect1) path5.addRect(midRect2) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.drawPath(path4) painter.setBrush(brush2) painter.drawPath(path2) painter.drawPath(path3) painter.setBrush(palette.mid()) painter.drawPath(path5) else: outerRect = rect.adjusted(0., 0., -1., -1.) innerRect = outerRect.adjusted(frameWidth - 1., frameWidth - 1., -(frameWidth - 1.), -(frameWidth - 1.)) path1 = QPainterPath() path1.moveTo(outerRect.bottomLeft()) path1.lineTo(outerRect.topLeft()) path1.lineTo(outerRect.topRight()) path1.lineTo(innerRect.topRight()) path1.lineTo(innerRect.topLeft()) path1.lineTo(innerRect.bottomLeft()) path2 = QPainterPath() path2.moveTo(outerRect.bottomLeft()) path2.lineTo(outerRect.bottomRight()) path2.lineTo(outerRect.topRight()) path2.lineTo(innerRect.topRight()) path2.lineTo(innerRect.bottomRight()) path2.lineTo(innerRect.bottomLeft()) painter.setPen(Qt.NoPen) brush1 = palette.dark().color() brush2 = palette.light().color() if shadow == QFrame.Raised: brush1, brush2 = brush2, brush1 painter.setBrush(brush1) painter.drawPath(path1) painter.setBrush(brush2) painter.drawPath(path2) painter.restore()