示例#1
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawTriangleSymbols(painter, type, points, numPoint, symbol):
    size =symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    doAlign = QwtPainter.roundingAlignment(painter)
    sw2 = .5*size.width()
    sh2 = .5*size.height()
    if doAlign:
        sw2 = np.floor(sw2)
        sh2 = np.floor(sh2)
    for pos in points:
        x = pos.x()
        y = pos.y()
        if doAlign:
            x = round(x)
            y = round(y)
        x1 = x-sw2
        x2 = x1+size.width()
        y1 = y-sh2
        y2 = y1+size.height()
        if type == QwtTriangle.Left:
            triangle = [QPointF(x2, y1), QPointF(x1, y), QPointF(x2, y2)]
        elif type == QwtTriangle.Right:
            triangle = [QPointF(x1, y1), QPointF(x2, y), QPointF(x1, y2)]
        elif type == QwtTriangle.Up:
            triangle = [QPointF(x1, y2), QPointF(x, y1), QPointF(x2, y2)]
        elif type == QwtTriangle.Down:
            triangle = [QPointF(x1, y1), QPointF(x, y2), QPointF(x2, y1)]
        QwtPainter.drawPolygon(painter, QPolygonF(triangle))
示例#2
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawRectSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    painter.setRenderHint(QPainter.Antialiasing, False)
    if QwtPainter.roundingAlignment(painter):
        sw = size.width()
        sh = size.height()
        sw2 = size.width()//2
        sh2 = size.height()//2
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            r = QRectF(x-sw2, y-sh2, sw, sh)
            QwtPainter.drawRect(painter, r)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5*size.width()
        sh2 = .5*size.height()
        for pos in points:
            x = pos.x()
            y = pos.y()
            r = QRectF(x-sw2, y-sh2, sw, sh)
            QwtPainter.drawRect(painter, r)
示例#3
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawDiamondSymbols(painter, points, numPoints, symbol):
    size =symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    if QwtPainter.roundingAlignment(painter):
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            x1 = x-size.width()//2
            y1 = y-size.height()//2
            x2 = x1+size.width()
            y2 = y1+size.height()
            polygon = QPolygonF()
            polygon += QPointF(x, y1)
            polygon += QPointF(x1, y)
            polygon += QPointF(x, y2)
            polygon += QPointF(x2, y)
            QwtPainter.drawPolygon(painter, polygon)
    else:
        for pos in points:
            x1 = pos.x()-.5*size.width()
            y1 = pos.y()-.5*size.height()
            x2 = x1+size.width()
            y2 = y1+size.height()
            polygon = QPolygonF()
            polygon += QPointF(pos.x(), y1)
            polygon += QPointF(x1, pos.y())
            polygon += QPointF(pos.x(), y2)
            polygon += QPointF(x2, pos.y())
            QwtPainter.drawPolygon(painter, polygon)
示例#4
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawTriangleSymbols(painter, type, points, numPoint, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    doAlign = QwtPainter.roundingAlignment(painter)
    sw2 = .5 * size.width()
    sh2 = .5 * size.height()
    if doAlign:
        sw2 = np.floor(sw2)
        sh2 = np.floor(sh2)
    for pos in points:
        x = pos.x()
        y = pos.y()
        if doAlign:
            x = round(x)
            y = round(y)
        x1 = x - sw2
        x2 = x1 + size.width()
        y1 = y - sh2
        y2 = y1 + size.height()
        if type == QwtTriangle.Left:
            triangle = [QPointF(x2, y1), QPointF(x1, y), QPointF(x2, y2)]
        elif type == QwtTriangle.Right:
            triangle = [QPointF(x1, y1), QPointF(x2, y), QPointF(x1, y2)]
        elif type == QwtTriangle.Up:
            triangle = [QPointF(x1, y2), QPointF(x, y1), QPointF(x2, y2)]
        elif type == QwtTriangle.Down:
            triangle = [QPointF(x1, y1), QPointF(x, y2), QPointF(x2, y1)]
        QwtPainter.drawPolygon(painter, QPolygonF(triangle))
示例#5
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawDiamondSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    if QwtPainter.roundingAlignment(painter):
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            x1 = x - size.width() // 2
            y1 = y - size.height() // 2
            x2 = x1 + size.width()
            y2 = y1 + size.height()
            polygon = QPolygonF()
            polygon += QPointF(x, y1)
            polygon += QPointF(x1, y)
            polygon += QPointF(x, y2)
            polygon += QPointF(x2, y)
            QwtPainter.drawPolygon(painter, polygon)
    else:
        for pos in points:
            x1 = pos.x() - .5 * size.width()
            y1 = pos.y() - .5 * size.height()
            x2 = x1 + size.width()
            y2 = y1 + size.height()
            polygon = QPolygonF()
            polygon += QPointF(pos.x(), y1)
            polygon += QPointF(x1, pos.y())
            polygon += QPointF(pos.x(), y2)
            polygon += QPointF(x2, pos.y())
            QwtPainter.drawPolygon(painter, polygon)
示例#6
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawRectSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    painter.setRenderHint(QPainter.Antialiasing, False)
    if QwtPainter.roundingAlignment(painter):
        sw = size.width()
        sh = size.height()
        sw2 = size.width() // 2
        sh2 = size.height() // 2
        for pos in points:
            x = round(pos.x())
            y = round(pos.y())
            r = QRectF(x - sw2, y - sh2, sw, sh)
            QwtPainter.drawRect(painter, r)
    else:
        sw = size.width()
        sh = size.height()
        sw2 = .5 * size.width()
        sh2 = .5 * size.height()
        for pos in points:
            x = pos.x()
            y = pos.y()
            r = QRectF(x - sw2, y - sh2, sw, sh)
            QwtPainter.drawRect(painter, r)
示例#7
0
def qwtDrawStar2Symbols(painter, points, numPoints, symbol):
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    cos30 = np.cos(30*np.pi/180.)
    dy = .25*symbol.size().height()
    dx = .5*symbol.size().width()*cos30/3.
    for pos in points:
        x = pos.x()
        y = pos.y()
        x1 = x-3*dx
        y1 = y-2*dy
        x2 = x1+1*dx
        x3 = x1+2*dx
        x4 = x1+3*dx
        x5 = x1+4*dx
        x6 = x1+5*dx
        x7 = x1+6*dx
        y2 = y1+1*dy
        y3 = y1+2*dy
        y4 = y1+3*dy
        y5 = y1+4*dy
        star = [QPointF(x4, y1), QPointF(x5, y2), QPointF(x7, y2),
                QPointF(x6, y3), QPointF(x7, y4), QPointF(x5, y4),
                QPointF(x4, y5), QPointF(x3, y4), QPointF(x1, y4),
                QPointF(x2, y3), QPointF(x1, y2), QPointF(x3, y2)]
        painter.drawPolygon(QPolygonF(star))
示例#8
0
文件: symbol.py 项目: gyenney/Tools
def qwtDrawStar2Symbols(painter, points, numPoints, symbol):
    pen = QPen(symbol.pen())
    if pen.width() > 1:
        pen.setCapStyle(Qt.FlatCap)
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    cos30 = np.cos(30 * np.pi / 180.)
    dy = .25 * symbol.size().height()
    dx = .5 * symbol.size().width() * cos30 / 3.
    doAlign = QwtPainter.roundingAlignment(painter)
    for pos in points:
        if doAlign:
            x = round(pos.x())
            y = round(pos.y())
            x1 = round(x - 3 * dx)
            y1 = round(y - 2 * dy)
        else:
            x = pos.x()
            y = pos.y()
            x1 = x - 3 * dx
            y1 = y - 2 * dy
        x2 = x1 + 1 * dx
        x3 = x1 + 2 * dx
        x4 = x1 + 3 * dx
        x5 = x1 + 4 * dx
        x6 = x1 + 5 * dx
        x7 = x1 + 6 * dx
        y2 = y1 + 1 * dy
        y3 = y1 + 2 * dy
        y4 = y1 + 3 * dy
        y5 = y1 + 4 * dy
        star = [
            QPointF(x4, y1),
            QPointF(x5, y2),
            QPointF(x7, y2),
            QPointF(x6, y3),
            QPointF(x7, y4),
            QPointF(x5, y4),
            QPointF(x4, y5),
            QPointF(x3, y4),
            QPointF(x1, y4),
            QPointF(x2, y3),
            QPointF(x1, y2),
            QPointF(x3, y2)
        ]
        QwtPainter.drawPolygon(painter, QPolygonF(star))
示例#9
0
def qwtDrawDiamondSymbols(painter, points, numPoints, symbol):
    size =symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    for pos in points:
        x1 = pos.x()-.5*size.width()
        y1 = pos.y()-.5*size.height()
        x2 = x1+size.width()
        y2 = y1+size.height()
        polygon = QPolygonF()
        polygon += QPointF(pos.x(), y1)
        polygon += QPointF(x1, pos.y())
        polygon += QPointF(pos.x(), y2)
        polygon += QPointF(x2, pos.y())
        painter.drawPolygon(polygon)
示例#10
0
def qwtDrawDiamondSymbols(painter, points, numPoints, symbol):
    size = symbol.size()
    pen = QPen(symbol.pen())
    pen.setJoinStyle(Qt.MiterJoin)
    painter.setPen(pen)
    painter.setBrush(symbol.brush())
    for pos in points:
        x1 = pos.x() - .5 * size.width()
        y1 = pos.y() - .5 * size.height()
        x2 = x1 + size.width()
        y2 = y1 + size.height()
        polygon = QPolygonF()
        polygon += QPointF(pos.x(), y1)
        polygon += QPointF(x1, pos.y())
        polygon += QPointF(pos.x(), y2)
        polygon += QPointF(x2, pos.y())
        painter.drawPolygon(polygon)