def impl_test(self): ensureHasContentOnSurface(self.renderer, self.rendererSurfaceIviId) ensureHasContentOnSurface(self.rendererbackground, self.backgroundRendererSurfaceIviId) self.renderer.showScene(26) self.renderer.send_ramsh_command("skipUnmodifiedBuffers 0", waitForRendererConfirmation=True) # Add surface to second layer self.renderer.send_ramsh_command("scAddSurfaceToLayer {0} {1}".format( self.rendererSurfaceIviId, self.secondLayerIviId), waitForRendererConfirmation=True) ensureSystemCompositorRoundTrip(self.renderer, self.rendererSurfaceIviId) self.validateScreenshot(self.renderer, "testClient_move_between_IVI_layers_A.png", useSystemCompositorForScreenshot=True) # Remove surface from first layer self.renderer.send_ramsh_command( "scRemoveSurfaceFromLayer {0} {1}".format( self.rendererSurfaceIviId, self.firstLayerIviId), waitForRendererConfirmation=True) ensureSystemCompositorRoundTrip(self.renderer, self.rendererSurfaceIviId) self.validateScreenshot(self.renderer, "testClient_move_between_IVI_layers_B.png", useSystemCompositorForScreenshot=True)
def impl_test(self): # Precondition: renderer visible self.validateScreenshot(self.renderer, "scc_only_cube.png", useSystemCompositorForScreenshot=True) # Surface is controlled by scc before the application creates the surface self.renderer.send_ramsh_command("scastl {0} {1}".format( self.testSurfaceIVIIds["wlClient3"], self.testLayer), waitForRendererConfirmation=True) self.renderer.send_ramsh_command("scv {0} 1".format( self.testSurfaceIVIIds["wlClient3"]), waitForRendererConfirmation=True) self.expectedSurfaceIds.add("{0}".format( self.testSurfaceIVIIds["wlClient3"])) self.assertTrue(self.wait_on_surfaces_beeing_registered_in_scc()) self.wlClient3 = self.target.start_application( "ivi-gears", "-I {0} --still -g 480x480".format( self.testSurfaceIVIIds["wlClient3"]), binaryDirectoryOnTarget=self.target.baseWorkingDirectory) self.addCleanup(self.target.kill_application, self.wlClient3) # wait for content available on wlClient3 surface before doing screenshot ensureHasContentOnSurface(self.renderer, self.testSurfaceIVIIds["wlClient3"]) ensureSystemCompositorRoundTrip(self.renderer, self.testSurfaceIVIIds["wlClient3"]) # Postcondition: renderer and gears No. 3 visible self.validateScreenshot(self.renderer, "scc_big_red_gear_left_and_cube.png", useSystemCompositorForScreenshot=True)
def impl_test(self): if self.target.systemCompositorControllerSupported: ensureHasContentOnSurface(self.rendererLeft, self.firstSurfaceIviId) ensureHasContentOnSurface(self.rendererRight, self.secondSurfaceIviId) self.rendererLeft.showScene(25) self.rendererRight.showScene(26) ensureSystemCompositorRoundTrip(self.rendererLeft, self.firstSurfaceIviId) self.validateScreenshot(self.rendererLeft, "testClient_multiple_ivi_layers.png", useSystemCompositorForScreenshot=True) else: log.warning("TestMultipleIVILayers skipped as system compositor controller support is not configured for this target")