def enter(self): if test_value.b == 1 and test_value.c == 1 and test_value.d == 1 and test_value.e == 1: return 'room6' elif test_value.e == 1: return 'room2' else: x = random_functions.random_number() print( "You enter the old temple, seemingly built in to this place, to find the saber" ) if x == 1: test_value.e = 1 print("You collect the saber") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: print("You couldn't manage to find it, so you keep searching") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5'
def enter(self): if test_value.b == 1 and test_value.c == 1 and test_value.d == 1 and test_value.e == 1: return 'room6' elif test_value.d == 1: return 'room5' else: x = random_functions.random_number() print( "You enter the apiary, what was once a glass ceiling has become a dark cover over you." ) print("The sword must be here...") if x == 1: test_value.d = 1 print("You collect the sword") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: print("Such bad luck, no sword!") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5'
def enter(self): if test_value.b == 1 and test_value.c == 1 and test_value.d == 1 and test_value.e == 1: return 'room6' elif test_value.c == 1: return 'room4' else: x = random_functions.random_number() print("You enter the underground sewer, looking for the blaster") if x == 1: print("You collect the wand") test_value.c = 1 y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: print("You look everywhere and get tired, finding nothing") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5'
def enter(self): if test_value.b == 1 and test_value.c == 1 and test_value.d == 1 and test_value.e == 1: return 'room6' elif test_value.b == 1: return 'room3' else: x = random_functions.random_number() print( "You enter the room, a tall ceiling above you, looking around for the wand, when a fiery darkness demon jumps out at you!" ) if x == 1: test_value.b = 1 print("You collect the wand") y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: print( "You don't manage to find the wand, so you keep searching." ) y = random_functions.random_rooms() if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5'
def enter(self): x = random_functions.random_number() if test_value.seen == 1: print( dedent( """You enter the corridor again, still looking for the map, the prior darkness being nowhere to be seen. It has to be here, you have a feeling that doesn't go away...Suddendly, the darkness folds in and a beast appears! Seems you need to fight it, the same prior items are here...""" )) #used for the randomization, for whether or not s piece is collected else: print( dedent( """You enter the corridor, looking around for the map to the pieces, when a darkness being jumps out at you! Without any pieces yet, you need to defeat the being somehow without touching him. There are a few rocks, a scroll, and a mysterious blaster with warning signs on it nearby""" )) print("1. Throw rock") print("2. Fire blaster") print("3. Read scroll") print("-~-" * 10) fight = input(" ") #The following code is used for whatever the user puts in to decide the output if fight == "2": if test_value.seen == 1: print( "The beast growls and jumps at you, the blaster doing nothing as he mauls you" ) print( "Didn't your momma tell you not to shoot at a darkness dog?" ) return 'Death' else: print( "He doesn't seem to be bothered by it, simply disappearing with a shrug" ) if x == 1: #uses the x as a variable so there is a chance of collecting or not collecting stuff print( "You find the map to the pieces and get the heck out of there" ) test_value.a = 1 #get around the problem of variables defined in this room from reverting back to 0 #if defined here in the eiter area y = random_functions.random_rooms() #a different random function, so it is not confused with the x one if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: test_value.seen = 1 print( "You don't manage to find the map, so you keep searching." ) return 'room1' elif fight == "1": if test_value.seen == 1: print( "The beast sees the rock and chases after it, leaving you to look for the map" ) if x == 1: #uses the x as a variable so there is a chance of collecting or not collecting stuff print( "You find the map to the pieces and get the heck out of there" ) test_value.a = 1 #get around the problem of vsriables defined in this room from reverting back to 0 #if defined here in the eiter area y = random_functions.random_rooms() #a different random function, so it is not confused with the x one if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: test_value.seen = 1 print( "You don't manage to find the map, so you keep searching." ) return 'room1' else: print( dedent( """The rock hits the being and does nothing, as he slowly shakes his head and rushes forward, grabbing your neck and corrupting you, turning you into a darkness minion""" )) return 'Death' elif fight == "3": if test_value.seen == 1: print( dedent( """You try reading, the beast getting mad from no attention and rushing forward to corrupt you.""" )) return 'Death' else: print( dedent( """You read the scroll, the being stops and watches, eventually walking up and asking what you are reading. You show him and he shrugs, disappearing into the darkness right beside you. Well then.""" )) if x == 1: #uses the x as a variable so there is a chance of collecting or not collecting stuff print( "You find the map to the pieces and get the heck out of there" ) test_value.a = 1 #get around the problem of vsriables defined in this room from reverting back to 0 #if defined here in the eiter area y = random_functions.random_rooms() #a different random function, so it is not confused with the x one if y == 2: return 'room2' elif y == 3: return 'room3' elif y == 4: return 'room4' elif y == 5: return 'room5' else: test_value.seen = 1 print( "You don't manage to find the map, so you keep searching." ) return 'room1' else: #In case if the user puts something in wrong print( "That is not a valid response. Try throwing or firing something" ) return 'room1'