def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Begin", str(self.begin)) nbp.add("End", str(self.end)) nbp.add("Relations", str(self.relations)) nbp.add("WarWeight", str(self.war_weight)) bp.add(str(self.name), nbp)
def restore_blockpar(self, root: str) -> BlockPar: bp = BlockPar() keys = self.get(root, '0') values = self.get(root, '1') for i in range(len(keys.entries)): bp.add(keys.get_widestr(i), values.get_widestr(i)) keys = self.get(root, '2') values = self.get(root, '3') for i in range(len(keys.entries)): bp.add(keys.get_widestr(i), self.restore_blockpar(values.get_widestr(i))) return bp
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Planet", str(self.planet)) nbp.add("State", str(self.state) + \ '(' + str(self._script.states[self.state].name) + ')') nbp.add("Owner", str(self.owner)) nbp.add("Type", str(self.type)) nbp.add("Count", str(self.count)) nbp.add("Speed", str(self.speed)) nbp.add("Weapon", str(self.weapon)) nbp.add("CargoHook", str(self.cargohook)) nbp.add("EmptySpace", str(self.emptyspace)) if self._script.version < 7: nbp.add("Friendship", str(self.friendship)) nbp.add("AddPlayer", str(self.add_player)) if self._script.version < 7: nbp.add("Rating", str(self.rating)) nbp.add("Score", str(self.score)) st = BlockPar(sort=False) st.add("Trader", str(self.status.trader)) st.add("Warrior", str(self.status.warrior)) st.add("Pirate", str(self.status.pirate)) nbp.add("Status", st) nbp.add("SearchDist", str(self.search_distance)) nbp.add("Dialog", str(self.dialog)) nbp.add("Strength", str(self.strength)) nbp.add("Ruins", str(self.ruins)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Place", str(self.place)) nbp.add("Class", str(self.kind)) nbp.add("Type", str(self.type)) nbp.add("Size", str(self.size)) nbp.add("Level", str(self.level)) nbp.add("Radius", str(self.radius)) nbp.add("Owner", str(self.owner)) nbp.add("Useless", str(self.useless)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Star", str(self.star)) nbp.add("Type", str(self.type)) if self.type is not pt_.FREE: nbp.add("Object", str(self.object)) if self.type is pt_.FREE: nbp.add("Angle", str(self.angle)) if self.type in (pt_.FREE, pt_.TO_STAR, pt_.FROM_SHIP): nbp.add("Distance", str(self.distance)) if self.type is not pt_.IN_PLANET: nbp.add("Radius", str(self.radius)) if self.type in (pt_.TO_STAR, pt_.FROM_SHIP): nbp.add("Angle", str(self.angle)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Count", str(self.count)) nbp.add("Owner", str(self.owner)) nbp.add("Type", str(self.type)) nbp.add("IsPlayer", str(self.is_player)) nbp.add("Speed", str(self.speed)) nbp.add("Weapon", str(self.weapon)) nbp.add("CargoHook", str(self.cargohook)) nbp.add("EmptySpace", str(self.emptyspace)) if self._script.version < 7: nbp.add("Rating", str(self.rating)) st = BlockPar(sort=False) st.add("Trader", str(self.status.trader)) st.add("Warrior", str(self.status.warrior)) st.add("Pirate", str(self.status.pirate)) nbp.add("Status", st) if self._script.version < 7: nbp.add("Score", str(self.score)) nbp.add("Strength", str(self.strength)) nbp.add("Ruins", str(self.ruins)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Race", str(self.race)) nbp.add("Owner", str(self.owner)) nbp.add("Economy", str(self.economy)) nbp.add("Government", str(self.government)) nbp.add("Range", str(self.range)) nbp.add("Dialog", str(self.dialog)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp =BlockPar(sort=False) nbp.add("EndStar", str(self._script.stars[self.end_star].name) + \ ' (' + str(self.end_star) + ')') if self._script.version < 7: nbp.add("Angle", str(self.angle)) nbp.add("Distance", str(self.distance)) if self._script.version < 7: nbp.add("Relation", str(self.relation)) nbp.add("Deviation", str(self.deviation)) nbp.add("IsHole", str(self.is_hole)) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Constellation", str(self.constellation)) if self._script.version < 7: nbp.add("IsSubspace", str(self.is_subspace)) nbp.add("NoKling", str(self.no_kling)) nbp.add("NoComeKling", str(self.no_come_kling)) nnbp = BlockPar(sort=False) for sl in self.starlinks: sl.dump(nnbp) nbp.add("StarLinks", nnbp) nnbp = BlockPar(sort=False) for p in self.planets: p.dump(nnbp) nbp.add("Planets", nnbp) nnbp = BlockPar(sort=False) for s in self.ships: s.dump(nnbp) nbp.add("Ships", nnbp) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Type", str(self.type)) nbp.add("Value", str(self.value)) bp.add(str(self.name), nbp)
def dump(self, f): """ :type f: io.TextIO """ bp = BlockPar(sort=False) bp.add("Version", str(self.version)) nbp = BlockPar(sort=False) for e in self.globalvars: e.dump(nbp) bp.add("GlobalVars", nbp) bp.add("GlobalCode", self.globalcode) nbp = BlockPar(sort=False) for e in self.localvars: e.dump(nbp) bp.add("LocalVars", nbp) bp.add("Constellations", str(self.constellations)) nbp = BlockPar(sort=False) for e in self.stars: e.dump(nbp) bp.add("Stars", nbp) nbp = BlockPar(sort=False) for e in self.places: e.dump(nbp) bp.add("Places", nbp) nbp = BlockPar(sort=False) for e in self.items: e.dump(nbp) bp.add("Items", nbp) nbp = BlockPar(sort=False) for e in self.groups: e.dump(nbp) bp.add("Groups", nbp) nbp = BlockPar(sort=False) for e in self.grouplinks: e.dump(nbp) bp.add("GroupLinks", nbp) bp.add("InitCode", self.initcode) bp.add("TurnCode", self.turncode) bp.add("DialogBegin", self.dialogbegincode) nbp = BlockPar(sort=False) for i, e in enumerate(self.states): e.dump(nbp) bp.add("States", nbp) nbp = BlockPar(sort=False) for e in self.dialogs: e.dump(nbp) bp.add("Dialogs", nbp) nbp = BlockPar(sort=False) for e in self.dialog_msgs: e.dump(nbp) bp.add("DialogMsgs", nbp) nbp = BlockPar(sort=False) for e in self.dialog_answers: e.dump(nbp) bp.add("DialogAnswers", nbp) bp.save_txt(f) del bp
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Command", str(self.command)) nbp.add("Answer", str(self.answer)) nbp.add("Code", self.code) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Name", str(self.command)) nbp.add("Code", self.code) bp[str(self.name)] = nbp
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Code", self.code) bp.add(str(self.name), nbp)
def dump(self, bp): nbp = BlockPar(sort=False) nbp.add("Type", str(self.type)) if self.type not in (mt_.NONE, mt_.FREE): nbp.add("Object", str(self.object)) attack = BlockPar(sort=False) for i, a in enumerate(self.attack): attack.add(str(i), str(a)) nbp.add("Attack", attack) nbp.add("TakeItem", str(self.take_item)) nbp.add("TakeAll", str(self.take_all)) nbp.add("OutMsg", str(self.out_msg)) nbp.add("InMsg", str(self.in_msg)) nbp.add("Ether", str(self.ether)) nbp.add("Code", self.code) bp.add(str(self.name), nbp)