示例#1
0
class LocalGameSenseTest(unittest.TestCase):
    def setUp(self):
        self.game = LocalGame()

    def test_senses_actions_content(self):
        sense_actions = self.game.sense_actions()

        for square in SQUARES:
            self.assertIn(square, sense_actions)

    def test_sense_invalid(self):
        for square in [-1, 65, 66, 1023730, -2]:
            with self.assertRaises(ValueError):
                self.game.sense(square)

    def test_sense_squares(self):
        for square in SQUARES:
            sense_result = self.game.sense(square)
            squares = [s for s, p in sense_result]
            self.assertEqual(squares, SENSE_BY_SQUARE[square])

    def test_sense_pieces(self):
        for sense_square in SQUARES:
            sense_result = self.game.sense(sense_square)
            for square, piece in sense_result:
                self.assertEqual(piece, self.game.board.piece_at(square))

    def test_sense_pass(self):
        sense_result = self.game.sense(None)
        self.assertEqual(sense_result, [])
示例#2
0
def playback(game_history: GameHistory, player: Player, color: Color):
    game = LocalGame()

    opponent_name = game_history.get_white_player_name()
    if color == chess.WHITE:
        opponent_name = game_history.get_black_player_name()
    player.handle_game_start(color, game.board.copy(), opponent_name)
    game.start()

    turn = game_history.first_turn()

    while not game.is_over() and turn < game_history.last_turn():
        opt_capture_square = game.opponent_move_results()
        if game.turn == color:
            player.handle_opponent_move_result(opt_capture_square is not None,
                                               opt_capture_square)

        sense_actions = game.sense_actions()
        move_actions = game.move_actions()

        sense = game_history.sense(turn)
        player_sense = player.choose_sense(sense_actions, move_actions,
                                           game.get_seconds_left())
        if game.turn == color and sense != player_sense:
            print(
                'Warning: Sense action did not match history on turn {}. Using the sense action from history.'
                .format(turn))
        sense_result = game.sense(sense)
        if game.turn == color:
            player.handle_sense_result(sense_result)

        move = game_history.requested_move(turn)
        player_move = player.choose_move(move_actions, game.get_seconds_left())
        if game.turn == color and move != player_move:
            print(
                'Warning: Move action did not match history on turn {}. Using the move action from history.'
                .format(turn))
        requested_move, taken_move, opt_enemy_capture_square = game.move(move)
        if game.turn == color:
            player.handle_move_result(requested_move, taken_move,
                                      opt_enemy_capture_square is not None,
                                      opt_enemy_capture_square)

        game.end_turn()
        turn = turn.next

    game.end()
    winner_color = game.get_winner_color()
    win_reason = game.get_win_reason()
    game_history = game.get_game_history()

    player.handle_game_end(winner_color, win_reason, game_history)