示例#1
0
    def on_use(self, user, target):
        target_items = [item_dict['kind']
                        for item_dict in inventory.get_inventory(target)]
        if target_items:
            to_steal = random.choice(target_items)
            inventory.consume_item(target, to_steal)
            inventory.add_to_inventory(user, to_steal)

            to_steal_title = g.f2pitems[to_steal]['title']
            item_title = self.item['title']
            subject = "you've been robbed!"
            msg = ('%s used %s to steal your %s' %
                   (user.name, item_title, to_steal_title))
            send_system_message(target, subject, msg)

            subject = "you stole an item"
            msg = ("you used %s to steal %s from %s" %
                   (item_title, to_steal_title, target.name))
            send_system_message(user, subject, msg)

            self.apply_damage_and_log(user, target, [target])
示例#2
0
    def on_use(self, user, target):
        target_items = [
            item_dict['kind'] for item_dict in inventory.get_inventory(target)
        ]
        if target_items:
            to_steal = random.choice(target_items)
            inventory.consume_item(target, to_steal)
            inventory.add_to_inventory(user, to_steal)

            to_steal_title = g.f2pitems[to_steal]['title']
            item_title = self.item['title']
            subject = "you've been robbed!"
            msg = ('%s used %s to steal your %s' %
                   (user.name, item_title, to_steal_title))
            send_system_message(target, subject, msg)

            subject = "you stole an item"
            msg = ("you used %s to steal %s from %s" %
                   (item_title, to_steal_title, target.name))
            send_system_message(user, subject, msg)

            self.apply_damage_and_log(user, target, [target])
示例#3
0
def on_request():
    is_html = response.content_type == "text/html"
    if is_html and check_for_banana() and random.random() < 0.04:
        request.environ["usable_error_content"] = Downtime().render()
        abort(503)

    scoreboard = scores.get_game_status()
    c.js_preload.set("#game_status", scoreboard)

    c.visible_effects = {}
    c.state_changes = {
        "status": scoreboard,
        "inventory": collections.defaultdict(list),
        "effects": collections.defaultdict(lambda: collections.defaultdict(list)),
        "myeffects": collections.defaultdict(list),
    }

    check_for_drops()

    if c.user_is_loggedin:
        find_effects([c.user._fullname])
        c.js_preload.set("#myeffects", effects.get_my_effects(c.user))
        c.js_preload.set("#inventory", inventory.get_inventory(c.user))
示例#4
0
def on_request():
    is_html = response.content_type == 'text/html'
    if is_html and check_for_banana() and random.random() < 0.04:
        request.environ["usable_error_content"] = Downtime().render()
        abort(503)

    scoreboard = scores.get_game_status()
    c.js_preload.set("#game_status", scoreboard)

    c.visible_effects = {}
    c.state_changes = {
        "status": scoreboard,
        "inventory": collections.defaultdict(list),
        "effects":
        collections.defaultdict(lambda: collections.defaultdict(list)),
        "myeffects": collections.defaultdict(list),
    }

    check_for_drops()

    if c.user_is_loggedin:
        find_effects([c.user._fullname])
        c.js_preload.set("#myeffects", effects.get_my_effects(c.user))
        c.js_preload.set("#inventory", inventory.get_inventory(c.user))