示例#1
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 def db_up(self, event):
     """Upload a JSON file to the DB"""
     games_json = {}
     found_game = False
     for attachment in event.msg.attachments.values():
         if '.json' in attachment.filename.lower():
             found_game = True
             response = requests.get(attachment.url)
             games_json = response.json()
             for game in games_json:
                 if not Game.get_game_by_name(game):
                     game_name = game
                     game = games_json[game]
                     Game.create(
                         name=game_name,
                         alias=game['alias'],
                         desc=game['desc'],
                         join_role=game['join_role'],
                         time_message=game['time_msg'],
                         a_channel=game['a_channel'],
                         a_message=game['a_message'],
                         interval=game['interval'],
                         attendees=game['attendees'],
                         join_src=game['join_src'],
                         play_src=game['play_src'],
                         last_announcement=datetime.utcnow()
                     )
                     event.msg.reply('Created game {}'.format(game_name))
                 else:
                     event.msg.reply('Game {} already existed.'.format(game))
             event.msg.reply('Done')
     if not found_game:
         event.msg.reply('You need to upload a JSON file!')
示例#2
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 def clear_game_command(self, event, game):
     """Clears attendees for game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)  # type: Game
     if not game:
         event.msg.reply(
             'Game not found, check your spelling and try again')
         return
     query = Game.update(attendees=[])
     query.where(Game.name == game.name).execute()
     event.msg.reply('Okay! Cleared attendee list for {}'.format(game.name))
示例#3
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    def add_game(self, event, name, desc, create_channels=False):
        """
        Sets up a new game
        """
        if create_channels:
            channel_name = name.replace(' ', '-')
            guild = event.msg.guild
            category = guild.create_category(channel_name)
            a_channel = category.create_text_channel('announcements')
            a_channel.topic = desc

        Game.new(name=name,
                 desc=desc,
                 ac=a_channel.id if create_channels else None)
示例#4
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 def start_command(self, event, game):
     """Executes starting code for a game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)
     if not game:
         return event.msg.reply(
             'Game not found, check your spelling and try again')
     return game.execute(event, exec_type='start')
示例#5
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 def join_command(self, event, game):
     """Adds a user to a game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)
     if not game:
         return event.msg.reply(
             'Game not found, check your spelling and try again')
     return game.execute(event)
示例#6
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    def queue_announcements(self):
        try:
            next_trigger = Game.select().order_by(
                (Game.next_announcement).asc()).where(
                    Game.next_announcement != None).limit(1).get()
        except Game.DoesNotExist:
            return

        self.announce_task.set_next_schedule(next_trigger.next_announcement)
示例#7
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 def set_command(self, event, game, key, value):
     """Sets a value on a game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)
     if not game:
         return event.msg.reply(
             'Game not found, check your spelling and try again')
     if key == 'a_m' or key == 'a_message':
         query = Game.update(a_message=value)
     elif key == 'a_c' or key == 'a_channel':
         query = Game.update(a_channel=value)
     elif key == 'alias':
         if ' ' in value:
             return event.msg.reply('Alias can\'t contain spaces!')
         query = Game.update(alias=value)
     elif key == 'role':
         query = Game.update(join_role=value)
     elif key == 'time_msg':
         query = Game.update(time_message=value)
     else:
         return event.msg.reply(
             'Invalid key, check your spelling and try again')
     query.where(Game.name == game.name).execute()
     return event.msg.reply('Okay! Set value {} for key {} on {}'.format(
         value, key, game.name))
示例#8
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 def code_get_command(self, event, src_type, game):
     """Gets join or start code for a game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)  # type: Game
     if not game:
         event.msg.reply(
             'Game not found, check your spelling and try again')
         return
     if src_type == 'join':
         event.msg.reply('```{}```'.format(game.join_src))
     elif src_type == 'start':
         event.msg.reply('```{}```'.format(game.play_src))
     else:
         event.msg.reply('Either `!code set join` or `!code set start`')
示例#9
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 def trigger_announcement(self):
     games = Game.select().where(
         Game.next_announcement < (datetime.utcnow() +
                                   timedelta(seconds=1)))
     for game in games:  # type: Game
         message = game.a_message
         channel = self.state.channels.get(game.a_channel)
         if not channel:
             self.log.warning(
                 'Not triggering announcement, channel %s was not found!',
                 game.a_channel)
         channel.send_message(message)
         game.set_interval(game.interval)
         next_announcement = Eventual(game.announce_next(self))
         next_announcement.set_next_schedule(datetime.utcnow() +
                                             timedelta(days=2))
     self.queue_announcements()
示例#10
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 def on_reaction_add(self, event):
     if event.user_id == self.bot.client.state.me.id:
         return
     if 'team' in event.emoji.name.lower():
         team = event.emoji.name.lower().replace('mmteam', '')
         reply = self.join_team(team,
                                event.guild.members[event.user_id].user)
     else:
         game_name = EMOJIS[event.emoji.id].replace('MM', '')
         game = Game.get_game_by_name(game_name)  # type: Game
         if not game:
             reply = 'Game {} not found, check your spelling and try again'.format(
                 game_name)
         else:
             reply = game.execute(event, mode=ExecMode.reaction)
     event.guild.members[event.user_id].user.open_dm().send_message(reply)
     event.delete()
示例#11
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 def db_down(self, event):
     """Download all games in the DB as JSON file"""
     games_json = {}
     games = Game.select()
     for game in games: # type: Game
         game_json = {
             'alias': game.alias,
             'desc': game.desc,
             'join_role': game.join_role,
             'time_msg': game.time_message,
             'a_channel': game.a_channel,
             'a_message': game.a_message,
             'interval': game.interval,
             'attendees': game.attendees,
             'join_src': game.join_src,
             'play_src': game.play_src
         }
         games_json[game.name] = game_json
     event.msg.reply('Here is your file!', attachments=[('database.json', json.dumps(games_json))])
示例#12
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 def code_set_command(self, event, src_type, game):
     """Sets join or start source for a game"""
     game = game.replace('_', ' ')
     game = Game.get_game_by_name(game)  # type: Game
     if not game:
         event.msg.reply(
             'Game not found, check your spelling and try again')
         return
     src = event.codeblock
     if src_type == 'join':
         game.set_exec_code(src)
         event.msg.reply('Okay! Set ```{}``` as join code for {}'.format(
             src, game.name))
     elif src_type == 'start':
         game.set_exec_code(src, exec_type=ExecType.start)
         event.msg.reply('Okay! Set ```{}``` as start code for {}'.format(
             src, game.name))
     else:
         event.msg.reply('Either `!code set join` or `!code set start`')
示例#13
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 def schedule_command(self, event, game, interval):
     """Sets schedule for a game"""
     game = Game.get_game_by_name(game)
     if not game:
         event.msg.reply(
             'Game not found, check your spelling and try again')
         return
     if interval == 'clear':
         game.clear_interval()
         event.msg.reply('Cleared interval for {}'.format(game.name))
         self.queue_announcements()
         return
     if not game.a_channel or not game.a_message:
         event.msg.reply(
             'Please be sure to set an announcement message and channel first!'
         )
         return
     game.set_interval(interval)
     event.msg.reply('Okay! Set interval {} for {}'.format(
         interval, game.name))
     self.queue_announcements()