def __init__(self):
     self.right_animation = Animation([
         "image/n***a/n***a right/nigga10.png",
         "image/n***a/n***a right/nigga12.png",
         "image/n***a/n***a right/nigga14.png",
         "image/n***a/n***a right/nigga16.png",
         "image/n***a/n***a right/nigga18.png"
     ],
                                      loop=True)
     self.left_animation = Animation([
         "image/n***a/n***a left/nigga10.png",
         "image/n***a/n***a left/nigga12.png",
         "image/n***a/n***a left/nigga14.png",
         "image/n***a/n***a left/nigga16.png",
         "image/n***a/n***a left/nigga18.png"
     ],
                                     loop=True)
     self.up_animation = Animation([
         "image/n***a/n***a up/nigga10.png",
         "image/n***a/n***a up/nigga12.png",
         "image/n***a/n***a up/nigga14.png",
         "image/n***a/n***a up/nigga16.png",
         "image/n***a/n***a up/nigga18.png"
     ],
                                   loop=True)
     self.down_animation = Animation([
         "image/n***a/n***a down/nigga10.png",
         "image/n***a/n***a down/nigga12.png",
         "image/n***a/n***a down/nigga14.png",
         "image/n***a/n***a down/nigga16.png",
         "image/n***a/n***a down/nigga18.png"
     ],
                                     loop=True)
     self.stand = ImageRenderer("image/n***a/n***a right/nigga10.png")
     self.current_animation = self.stand
示例#2
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/37059021_226940234620421_6512011225008701440_n.png")
示例#3
0
 def __init__(self):
     self.renderer = ImageRenderer(
         "image/37206651_226948211286290_1494096384997982208_n.png")
     pygame.mixer.music.load("audio/victory.wav")
     pygame.mixer.music.play(0)
示例#4
0
 def __init__(self, status):
     if not status:
         self.right_animation = Animation([
             "image/n***a/n***a right/nigga10.png",
             "image/n***a/n***a right/nigga12.png",
             "image/n***a/n***a right/nigga14.png",
             "image/n***a/n***a right/nigga16.png",
             "image/n***a/n***a right/nigga18.png"
         ],
                                          loop=True)
         self.left_animation = Animation([
             "image/n***a/n***a left/nigga10.png",
             "image/n***a/n***a left/nigga12.png",
             "image/n***a/n***a left/nigga14.png",
             "image/n***a/n***a left/nigga16.png",
             "image/n***a/n***a left/nigga18.png"
         ],
                                         loop=True)
         self.up_animation = Animation([
             "image/n***a/n***a up/nigga10.png",
             "image/n***a/n***a up/nigga12.png",
             "image/n***a/n***a up/nigga14.png",
             "image/n***a/n***a up/nigga16.png",
             "image/n***a/n***a up/nigga18.png"
         ],
                                       loop=True)
         self.down_animation = Animation([
             "image/n***a/n***a down/nigga10.png",
             "image/n***a/n***a down/nigga12.png",
             "image/n***a/n***a down/nigga14.png",
             "image/n***a/n***a down/nigga16.png",
             "image/n***a/n***a down/nigga18.png"
         ],
                                         loop=True)
         self.right_stand = ImageRenderer(
             "image/n***a/n***a right/nigga10.png")
         self.left_stand = ImageRenderer(
             "image/n***a/n***a left/nigga10.png")
         self.down_stand = ImageRenderer(
             "image/n***a/n***a down/nigga10.png")
         self.up_stand = ImageRenderer("image/n***a/n***a up/nigga10.png")
         self.current_animation = self.right_stand
     else:
         self.right_animation = Animation([
             "image/n***a ++/n***a ++ right/nnigga10.png",
             "image/n***a ++/n***a ++ right/nnigga12.png",
             "image/n***a ++/n***a ++ right/nnigga14.png",
             "image/n***a ++/n***a ++ right/nnigga16.png",
             "image/n***a ++/n***a ++ right/nnigga18.png"
         ],
                                          loop=True)
         self.left_animation = Animation([
             "image/n***a ++/n***a ++ lefy/nnigga10.png",
             "image/n***a ++/n***a ++ lefy/nnigga12.png",
             "image/n***a ++/n***a ++ lefy/nnigga14.png",
             "image/n***a ++/n***a ++ lefy/nnigga16.png",
             "image/n***a ++/n***a ++ lefy/nnigga18.png"
         ],
                                         loop=True)
         self.up_animation = Animation([
             "image/n***a ++/n***a ++ up/nnigga10.png",
             "image/n***a ++/n***a ++ up/nnigga12.png",
             "image/n***a ++/n***a ++ up/nnigga14.png",
             "image/n***a ++/n***a ++ up/nnigga16.png",
             "image/n***a ++/n***a ++ up/nnigga18.png"
         ],
                                       loop=True)
         self.down_animation = Animation([
             "image/n***a ++/n***a ++ down/nnigga10.png",
             "image/n***a ++/n***a ++ down/nnigga12.png",
             "image/n***a ++/n***a ++ down/nnigga14.png",
             "image/n***a ++/n***a ++ down/nnigga16.png",
             "image/n***a ++/n***a ++ down/nnigga18.png"
         ],
                                         loop=True)
         self.right_stand = ImageRenderer(
             "image/n***a ++/n***a ++ right/nnigga10.png", )
         self.left_stand = ImageRenderer(
             "image/n***a ++/n***a ++ lefy/nnigga10.png", )
         self.down_stand = ImageRenderer(
             "image/n***a ++/n***a ++ down/nnigga10.png", )
         self.up_stand = ImageRenderer(
             "image/n***a ++/n***a ++ up/nnigga10.png", )
         self.current_animation = self.left_stand
示例#5
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/enemy/enemy/enemy right1.png")
     self.box_collider = BoxCollider(32, 32)
示例#6
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/map/image/6.png")
     self.box_collider = BoxCollider(16, 16)
示例#7
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/map/image/1.png")
示例#8
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/menu/winning_scene.png")
示例#9
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/menu/Gameover.png")
示例#10
0
 def __init__(self, x, y):
     GameObject.__init__(self, x, y)
     self.renderer = ImageRenderer("image/slave/prisoner.png")
     self.box_collider = BoxCollider(32, 32)