示例#1
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 def render(self):
     text_len = self.__render_scroll_text()
     TeamsRenderer(self.canvas, self.scoreboard.home_team,
                   self.scoreboard.away_team, self.data).render()
     self.__render_final_inning()
     NetworkErrorRenderer(self.canvas, self.data).render()
     return text_len
示例#2
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 def render(self):
   text_len = self.__render_probable_starters()
   TeamsRenderer(self.canvas, self.scoreboard.home_team, self.scoreboard.away_team, self.data).render()
   if self.layout.state == data.layout.LAYOUT_STATE_WARMUP:
     self.__render_warmup()
   else:
     self.__render_start_time()
   return text_len
示例#3
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    def render(self):
        TeamsRenderer(self.canvas, self.scoreboard.home_team,
                      self.scoreboard.away_team).render()
        InningRenderer(self.canvas, self.scoreboard.inning).render()

        if self.scoreboard.inning.state == Inning.TOP or self.scoreboard.inning.state == Inning.BOTTOM:
            PitchesRenderer(self.canvas, self.scoreboard.pitches).render()
            OutsRenderer(self.canvas, self.scoreboard.outs).render()
            BasesRenderer(self.canvas, self.scoreboard.bases).render()
示例#4
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    def render(self):
        if self.scoreboard.get_text_for_reason():
            text_len = self.__render_scroll_text()

        TeamsRenderer(self.canvas, self.scoreboard.home_team,
                      self.scoreboard.away_team, self.data).render()
        self.__render_game_status()

        if self.scoreboard.get_text_for_reason():
            return text_len
示例#5
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    def render(self):
        TeamsRenderer(self.canvas, self.scoreboard.home_team,
                      self.scoreboard.away_team, self.config).render()
        InningRenderer(self.canvas, self.scoreboard.inning,
                       self.config.coords["inning"]).render()

        if self.scoreboard.inning.state == Inning.TOP or self.scoreboard.inning.state == Inning.BOTTOM:
            coords = self.config.coords
            PitchesRenderer(self.canvas, self.scoreboard.pitches,
                            coords["pitches"]).render()
            OutsRenderer(self.canvas, self.scoreboard.outs,
                         coords["outs"]).render()
            BasesRenderer(self.canvas, self.scoreboard.bases,
                          coords["bases"]).render()
  def render(self):
    TeamsRenderer(self.canvas, self.scoreboard.home_team, self.scoreboard.away_team, self.data).render()
    InningRenderer(self.canvas, self.scoreboard.inning, self.data).render()

    if self.scoreboard.inning.state == Inning.TOP or self.scoreboard.inning.state == Inning.BOTTOM:

      # Check if we're deep enough into a game and it's a no hitter or perfect game
      should_display_nohitter = self.data.config.layout.coords("nohitter")["innings_until_display"]
      if self.scoreboard.inning.number > should_display_nohitter:
        if self.data.config.layout.state_is_nohitter():
          NoHitterRenderer(self.canvas, self.data).render()

      PitchesRenderer(self.canvas, self.scoreboard.pitches, self.data).render()
      OutsRenderer(self.canvas, self.scoreboard.outs, self.data).render()
      BasesRenderer(self.canvas, self.scoreboard.bases, self.data).render()
    NetworkErrorRenderer(self.canvas, self.data).render()
示例#7
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 def render(self):
     TeamsRenderer(self.canvas, self.scoreboard.home_team,
                   self.scoreboard.away_team).render()
     self.__render_final_inning()
     return self.__render_scroll_text()
示例#8
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 def render(self):
     TeamsRenderer(self.canvas, self.scoreboard.home_team,
                   self.scoreboard.away_team).render()
     self.__render_game_status()