示例#1
0
def raycast_asm():
    sampler = ren.get_sampler()
    camera = ren.get_camera()
    film = ren.get_film()
    lst_lights = ren.lst_lights()
    shapes = ren.lst_shapes()
    isect = renmas.shapes.isect #intersection rutine
    shade = renmas.core.shade

    background = renmas.core.Spectrum(0.05, 0.05, 0.05) 
    hp2 = renmas.shapes.HitPoint()
    hp2.spectrum = background

    tile = next_tile()
    if tile is None: 
        global image_saved
        if not image_saved:
            save_image(film, "Image5.png")
            image_saved = True
        return None
    sample = renmas.samplers.Sample()
    x, y, width, height = tile
    sampler.tile(x, y, width, height)
    start = time.clock()

    runtime.run("raycast") #100% rendering in assembly language

    blt_float_img_to_window(0, 0, film.image, win)
    end = time.clock()
    global duration
    duration = duration + (end - start)
    print("Renderiranje jednog tile je trajalo", end - start, duration)
    return True
示例#2
0
def raycast_asm():
    sampler = ren.get_sampler()
    camera = ren.get_camera()
    film = ren.get_film()
    lst_lights = ren.lst_lights()
    shapes = ren.lst_shapes()
    isect = renmas.shapes.isect  #intersection rutine
    shade = renmas.core.shade

    background = renmas.core.Spectrum(0.05, 0.05, 0.05)
    hp2 = renmas.shapes.HitPoint()
    hp2.spectrum = background

    tile = next_tile()
    if tile is None:
        global image_saved
        if not image_saved:
            save_image(film, "Image5.png")
            image_saved = True
        return None
    sample = renmas.samplers.Sample()
    x, y, width, height = tile
    sampler.tile(x, y, width, height)
    start = time.clock()

    runtime.run("raycast")  #100% rendering in assembly language

    blt_float_img_to_window(0, 0, film.image, win)
    end = time.clock()
    global duration
    duration = duration + (end - start)
    print("Renderiranje jednog tile je trajalo", end - start, duration)
    return True
示例#3
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def test_linear():
    runtime, ds = isect_ray_sphere_array()
    random_spheres(1000)
    shapes = ren.lst_shapes()
    ray = ren.random_ray()
    ray_ds(ds, ray, "r1")

    dyn_arrays = ren.dyn_arrays()
    ds["nspheres"] = dyn_arrays[renmas.shapes.Sphere].size
    ds["ptr_spheres"] = dyn_arrays[renmas.shapes.Sphere].get_addr()

    runtime.run("isect")
    hp = renmas.shapes.isect(ray, shapes, 999999.0)
    if hp is not None:
        print(hp.t, ds["hp.t"])
示例#4
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def test_linear():
    runtime, ds = isect_ray_sphere_array()
    random_spheres(1000)
    shapes = ren.lst_shapes()
    ray = ren.random_ray()
    ray_ds(ds, ray, "r1")

    dyn_arrays = ren.dyn_arrays()
    ds["nspheres"] = dyn_arrays[renmas.shapes.Sphere].size
    ds["ptr_spheres"] = dyn_arrays[renmas.shapes.Sphere].get_addr()

    runtime.run("isect")
    hp = renmas.shapes.isect(ray, shapes, 999999.0)
    if hp is not None:
        print(hp.t, ds["hp.t"])
示例#5
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def build_scene():
    idx = ren.get_mat_idx("m1")
    ren.create_sphere(0, 0, 0, 5, idx)
    idx3 = ren.get_mat_idx("m4")
    ren.create_sphere(0, 10, 0, 5, idx3)
    idx3 = ren.get_mat_idx("m6")
    ren.create_sphere(0, 0, -10, 4, idx3)

    idx4 = ren.get_mat_idx("m5")
    ren.create_sphere(0, 0, 10, 4, idx4)

    idx5 = ren.get_mat_idx("m5")
    ren.create_triangle((8, 5, 5), (4, 9, 8), (5, -2, 3), idx5)

    shapes = ren.lst_shapes()
    return shapes
示例#6
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def build_scene():
    idx = ren.get_mat_idx("m1")
    ren.create_sphere(0, 0, 0, 5, idx)
    idx3 = ren.get_mat_idx("m4")
    ren.create_sphere(0, 10, 0, 5, idx3)
    idx3 = ren.get_mat_idx("m6")
    ren.create_sphere(0, 0, -10, 4, idx3)

    idx4 = ren.get_mat_idx("m5")
    ren.create_sphere(0, 0, 10, 4, idx4)

    idx5 = ren.get_mat_idx("m5")
    ren.create_triangle((8,5,5), (4, 9, 8), (5, -2, 3), idx5)

    shapes = ren.lst_shapes()
    return shapes
示例#7
0
def raycast():
    sampler = ren.get_sampler()
    camera = ren.get_camera()
    film = ren.get_film()
    lst_lights = ren.lst_lights()
    shapes = ren.lst_shapes()
    #isect = renmas.shapes.isect #intersection rutine
    isect = grid.isect
    shade = renmas.core.shade

    background = renmas.core.Spectrum(0.00, 0.00, 0.00)
    hp2 = renmas.shapes.HitPoint()
    hp2.spectrum = background

    tile = next_tile()
    if tile is None:
        global image_saved
        if not image_saved:
            save_image(film, "Image5.png")
            print("Slika je spremljena")
            image_saved = True
        return None
    sample = renmas.samplers.Sample()
    x, y, width, height = tile
    sampler.tile(x, y, width, height)
    start = time.clock()

    while True:
        sam = sampler.get_sample(sample)
        if sam is None: break
        ray = camera.ray(sample)
        #hp = isect(ray, shapes, 999999.0)
        hp = isect(ray)

        if hp is None:
            film.add_sample(sample, hp2)  #background
        else:
            hp.wo = ray.dir * -1.0
            shade(hp)
            film.add_sample(sample, hp)  #background

    blt_float_img_to_window(0, 0, film.image, win)
    end = time.clock()
    global duration
    duration = duration + (end - start)
    print("Renderiranje jednog tile je trajalo", end - start, duration)
    return True
示例#8
0
def raycast():
    sampler = ren.get_sampler()
    camera = ren.get_camera()
    film = ren.get_film()
    lst_lights = ren.lst_lights()
    shapes = ren.lst_shapes()
    #isect = renmas.shapes.isect #intersection rutine
    isect = grid.isect
    shade = renmas.core.shade

    background = renmas.core.Spectrum(0.00, 0.00, 0.00) 
    hp2 = renmas.shapes.HitPoint()
    hp2.spectrum = background

    tile = next_tile()
    if tile is None: 
        global image_saved
        if not image_saved:
            save_image(film, "Image5.png")
            print("Slika je spremljena")
            image_saved = True
        return None
    sample = renmas.samplers.Sample()
    x, y, width, height = tile
    sampler.tile(x, y, width, height)
    start = time.clock()
    
    while True:
        sam = sampler.get_sample(sample)
        if sam is None: break 
        ray = camera.ray(sample)
        #hp = isect(ray, shapes, 999999.0)
        hp = isect(ray)

        if hp is None:
            film.add_sample(sample, hp2) #background
        else:
            hp.wo = ray.dir * -1.0
            shade(hp)
            film.add_sample(sample, hp) #background

    blt_float_img_to_window(0, 0, film.image, win)
    end = time.clock()
    global duration
    duration = duration + (end - start)
    print("Renderiranje jednog tile je trajalo", end - start, duration)
    return True
示例#9
0
cornell_scene()

sh_props = {"type":"sphere", "position":(0,0,0), "radius":9, "material":"m1"}
s = ren.create_shape(sh_props)
sh_props = {"type":"triangle", "p0":(0.556,0.0,0.0), "p1":(0.006, 0.0, 0.559), "p2":(0.556, 0.0, 0.959) ,"material":"m1"}
s = ren.create_shape(sh_props)
sh_props = {"type":"triangle", "p0":(0.406,0.0,0.559), "p1":(0.556, 0.0, 0.0), "p2":(0.003, 0.0, 0.1) ,"material":"m1"}
s = ren.create_shape(sh_props)
## BACK WALL
sh_props = {"type":"triangle", "p0":(0.556,0.0,0.559), "p1":(0.0, 0.599, 0.559), "p2":(0.556, 0.549, 0.359) ,"material":"m2"}
s = ren.create_shape(sh_props)
sh_props = {"type":"triangle", "p0":(0.2,0.549,0.559), "p1":(0.756, 0.0, 0.559), "p2":(0.006, 0.0, 0.259) ,"material":"m2"}
s = ren.create_shape(sh_props)

runtime = Runtime()
lst_shapes = ren.lst_shapes()
adrese = ren.objfunc_array(lst_shapes, runtime)

asm_structs = renmas.utils.structs("sample", "ray", "hitpoint")
ASM = """
    #DATA
"""

ASM += asm_structs + """

    uint32 num
    uint32 addrs[256]
    hitpoint hp
    ray ray1
    float min_dist = 999999.3
示例#10
0
文件: point.py 项目: mario007/renmas
def build_scene():
    ren.create_sphere(0, 0, 0, 2)
    
    shapes = ren.lst_shapes()
    return shapes
示例#11
0
    ray r1
    hitpoint hp
    uint32 hit 

    #CODE
    ; eax = pointer_to_ray, ebx = pointer_to_hitpoint
    mov eax, r1
    mov ebx, hp
    call scene_isect 
    mov dword [hit], eax

    #END

"""
gen_random_shapes(10)
shapes = ren.lst_shapes()
dyn_arrays = ren.dyn_arrays()

runtime = Runtime()
renmas.shapes.linear_isect_asm(runtime, "scene_isect", dyn_arrays)

asm = renmas.utils.get_asm()
mc = asm.assemble(ASM)
ds = runtime.load("isect", mc)
ray = ren.random_ray()
ray_ds(ds, ray, "r1")

runtime.run("isect")

hp = renmas.shapes.isect(ray, shapes, 999999.0)
示例#12
0
def build_scene():
    ren.create_sphere(0, 0, 0, 2)

    shapes = ren.lst_shapes()
    return shapes
示例#13
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m_props = {"name": "m1", "sampling":"hemisphere_cos"}
m = mdl.create_material(m_props)
sh_props = {"type":"sphere", "position":(0,0,0), "radius":3, "material":"m1"}
sphere = mdl.create_shape(sh_props)
sh_props = {"type":"sphere", "position":(0,1,0), "radius":3, "material":"m1"}
sphere2 = mdl.create_shape(sh_props)
for x in range(1000):
    sh_props = {"type":"sphere", "position":(random.random(),random.random(),random.random()),
            "radius":random.random()*0.25, "material":"m1"}
    sphere3 = mdl.create_shape(sh_props)

ray = generate_ray()
#sphere = random_sphere()

hp = sphere.isect(ray)
hp = renmas.shapes.isect(ray, mdl.lst_shapes())
#print(hp.t)

grid = Grid()
grid.setup(mdl.lst_shapes())

hp3 = grid.isect(ray)
#print(hp3.t)

runtime = Runtime()
grid.isect_asm(runtime, "grid_intersect")

asm_structs = util.structs("ray", "grid", "hitpoint")
ASM = """
    #DATA
"""
示例#14
0
}
sphere2 = mdl.create_shape(sh_props)
for x in range(1000):
    sh_props = {
        "type": "sphere",
        "position": (random.random(), random.random(), random.random()),
        "radius": random.random() * 0.25,
        "material": "m1"
    }
    sphere3 = mdl.create_shape(sh_props)

ray = generate_ray()
#sphere = random_sphere()

hp = sphere.isect(ray)
hp = renmas.shapes.isect(ray, mdl.lst_shapes())
#print(hp.t)

grid = Grid()
grid.setup(mdl.lst_shapes())

hp3 = grid.isect(ray)
#print(hp3.t)

runtime = Runtime()
grid.isect_asm(runtime, "grid_intersect")

asm_structs = util.structs("ray", "grid", "hitpoint")
ASM = """
    #DATA
"""