示例#1
0
def generate_upgrade_image(upgrade, disabled=False):
    image = pygame.image.load(
        resource_path("assets/up-back-iron.png")).convert_alpha()
    dither = pygame.image.load(
        resource_path("assets/dither.png")).convert_alpha()
    try:
        icon = pygame.image.load(
            resource_path("assets/upgrades/%s.png" %
                          upgrade.icon)).convert_alpha()
    except:
        print("UPGRADE ICON NOT FOUND:", upgrade.icon)

    category_icons = {
        'buildings': 'i-up-building',
        'tech': 'i-up-tech',
        'ships': 'i-up-ship'
    }
    category_icon = pygame.image.load(
        resource_path("assets/%s.png" %
                      category_icons[upgrade.category])).convert_alpha()
    image.blit(icon, (4, 5))
    image.blit(category_icon, (0, 0))
    if disabled:
        #disabled_image = pygame.Surface(image.get_size(), pygame.SRCALPHA)
        #disabled_image.fill((0,0,0,128))
        image.blit(dither, (0, 0), (0, 0, *image.get_size()))
    return image
示例#2
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    def make_minimap(self, x, y):
        background = pygame.sprite.Sprite()

        background.image = pygame.Surface((42, 34))
        background.rect = (x, y, 42, 34)
        background.image.fill(game.BGCOLOR)
        self.popup_sprites.append(background)

        ts = tilemap.Tilemap(
            2, 20, 16,
            pygame.image.load(resource_path('assets/minitiles.png')))
        ts.load(
            resource_path('levels/%s_tiles.csv' %
                          LEVELS[self.selected_level][0]))
        ts.rect = (x + 1, y + 1, ts.rect[2], ts.rect[3])
        self.popup_sprites.append(ts)

        ts = tilemap.Tilemap(2,
                             20,
                             16,
                             pygame.image.load(
                                 resource_path('assets/miniobjects.png')),
                             use_zero=True)
        ts.load(
            resource_path('levels/%s_objects.csv' %
                          LEVELS[self.selected_level][0]))
        ts.rect = (x + 1, y + 1, ts.rect[2], ts.rect[3])
        self.popup_sprites.append(ts)
示例#3
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文件: civshipui.py 项目: morganq/4x2d
 def __init__(self, pos, civ):
     super().__init__(pos)
     self.civ = civ
     self.images = {n : pygame.image.load(resource_path("assets/i-%s.png" % n)) for n in ORDER}
     self._percent_o2_use = pygame.image.load(resource_path("assets/percent_o2_use.png"))
     self.expand_timer = 0
     self.target_y = self.pos.y
示例#4
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文件: o2meter.py 项目: morganq/4x2d
    def __init__(self, pos):
        super().__init__(pos)
        self.full_image = pygame.image.load(resource_path("assets/o2-full.png")).convert_alpha()
        self.empty_image = pygame.image.load(resource_path("assets/o2-empty.png")).convert_alpha()
        self.o2 = O2_MAX
        self.blink_time = 0

        self._generate_image()
示例#5
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    def __init__(self, planet):
        super().__init__(V2(0, 0))
        self.planet = planet
        self._num_ships = 0

        self.visible = False
        self.pos = planet.pos + V2(3, 3)
        self.time = 0
        self.ship_img = pygame.image.load(
            resource_path("assets/i-fighter.png")).convert_alpha()
        self.hourglass_frames = pygame.image.load(
            resource_path("assets/hourglass.png")).convert_alpha()
        self._generate_image()
示例#6
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文件: inteldata.py 项目: morganq/4x2d
 def __init__(self, pos, name):
     super().__init__(pos)
     self.name = name
     self.time = -self.TOTAL_TIME
     self.offset = (0.5, 0)
     self.dither_image = pygame.image.load(resource_path("assets/dither_white.png")).convert_alpha()
     self._generate_image()
示例#7
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def main():
    if len(sys.argv) == 1:
        from PyQt5 import QtWidgets, QtGui, QtCore
        from resources import resource_path
        import handlerInterface

        app = QtWidgets.QApplication(sys.argv)

        splash_pix = QtGui.QPixmap(resource_path('logo.png'))

        splash = QtWidgets.QSplashScreen(splash_pix, QtCore.Qt.WindowStaysOnTopHint)

        splash.setMask(splash_pix.mask())

        splash.show()

        window = handlerInterface.Application()

        window.show()
        splash.finish(window)
        sys.exit(app.exec_())
    else:
        parser = create_parser()
        namespace = parser.parse_args(sys.argv[1:])
        blacklist = Blacklist(namespace.prefix, namespace.rule)

        if namespace.command == 'import':
            blacklist.import_tmg(namespace.source, set(['COPYRIGHT', 'global_usage'] + namespace.exceptions if
                                                       namespace.exceptions is not None else
                                                       ['COPYRIGHT', 'global_usage']),
                                 set(namespace.exceptionsDomains + ['']), namespace.maxSize)
        elif namespace.command == 'clean':
            blacklist.clean()
        else:
            parser.print_help()
示例#8
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 def enter(self):
     self.defeat_image = pygame.image.load(
         resource_path("assets/defeat.png"))
     self.defeat_t = 0
     self.angle = 0
     self.scale = 0
     sound.play("defeat")
示例#9
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    def set_sprite_sheet(self, sprite_sheet, frame_width=None):
        if isinstance(sprite_sheet, str):
            self._sheet = pygame.image.load(
                resource_path(sprite_sheet)).convert_alpha()
        else:
            self._sheet = sprite_sheet
        self._sheet_width = self._sheet.get_width()
        self._height = self._sheet.get_height()

        self._frame_width = frame_width or 0
        if self._frame_width == 0:
            if self._sheet:  # If no frame width, it should just be the image width.
                self._frame_width = self._sheet.get_width()

            else:  # No image, this is invisible
                self._frame_width = 1
        self._width = self._frame_width

        self._recalc_rect()
        self._num_frames = self._sheet_width // self._frame_width
        try:
            self._frame = self._frame % self._num_frames
        except:
            print(self._sheet_width, self._frame_width)
        self._update_image()
示例#10
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 def save(self):
     data = {
         'level_state': self.level_state,
         'highscores': self.highscores,
         'settings': self.settings
     }
     json.dump(data, open(resource_path(FILENAME), "w"))
示例#11
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def init():
    pygame.mixer.init()
    for s, fn in SOUNDFILES.items():
        SOUNDS[s] = pygame.mixer.Sound(resource_path(fn))
    for name in [
            'laser1',
            'laser2',
            'laser3',
            'explosion1',
            'explosion2',
            'control',
            'upgrade2',
            'hit',
            'talk1',
            'talk2',
            'talk3',
            'short3',
            'goodcapture',
            'badcapture',
            'exp1',
            'exp2',
            'exp3',
            'exp4',
            'radar',
            'msg1',
            'msg2',
            'recall',
            'cancel',
    ]:
        load_sound(name, "assets/sounds/%s.wav" % name)
    pygame.mixer.music.set_endevent(MUSIC_ENDEVENT)
示例#12
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 def __init__(self, pos, sheet, frame_width):
     SpriteBase.__init__(self, pos)
     self._sheet = pygame.image.load(resource_path(sheet)).convert_alpha()
     self._frame_width = frame_width
     self._frame = 0
     self._angle = 0
     self._update_image()
示例#13
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    def _generate_image(self, hover=False):
        w = 240
        h = 31
        pad = 4
        resource_color = RESOURCE_COLORS[self.upgrade.resource_type]
        upgrade_color = UPGRADE_CATEGORY_COLORS[self.upgrade.category]

        self.image = pygame.Surface((w,h), pygame.SRCALPHA)
        if hover:
            pygame.draw.rect(self.image, PICO_BLACK, (0,0,w,h), 0)
            text_color = PICO_WHITE
        else:
            pygame.draw.rect(self.image, upgrade_color, (0,0,w,h), 0)
            text_color = PICO_BLACK            

        pygame.draw.rect(self.image, resource_color, (pad+1,pad,21,23), 0)
        pygame.draw.rect(self.image, resource_color, (pad,pad+1,23,21), 0)
        try:
            icon = pygame.image.load(resource_path("assets/upgrades/%s.png" % self.upgrade.icon)).convert_alpha()
            self.image.blit(icon, (pad + 2, pad + 2))
        except:
            print(self.upgrade.icon)
        
        
        text.FONTS["small"].render_to(self.image, (31 + pad, pad + 1), self.upgrade.title, text_color)
        text.FONTS["small"].render_to(self.image, (31 + pad, pad + 14), self.upgrade.description, text_color)

        self._width = w
        self._height = h
        self._recalc_rect()    
示例#14
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文件: building.py 项目: morganq/4x2d
 def load_shapes(self, name):
     try:
         data = json.load(
             open(resource_path("assets/buildings/%s.json" % name)))
         self.shapes = [{
             'points': [V2(*pt) for pt in shape['points']],
             'color': shape['color'],
             'blink': shape['blink']
         } for shape in data]
     except:
         data = json.load(
             open(resource_path("assets/buildings/default.json")))
         self.shapes = [{
             'points': [V2(*pt) for pt in shape['points']],
             'color': shape['color'],
             'blink': shape['blink']
         } for shape in data]
示例#15
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 def __init__(self, offer, pos, width, height):
     super().__init__(pos)
     self.offer = offer
     self.icon_sheet = pygame.image.load(
         resource_path("assets/reward_icons.png")).convert_alpha()
     self._width = width
     self._height = height
     self._generate_image()
示例#16
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 def __init__(self, sheet, width):
     pygame.sprite.Sprite.__init__(self)
     self._sheet = pygame.image.load(resource_path(sheet)).convert_alpha()
     self._frame = 0
     self._frame_width = width
     self._update_image()
     self.rect = (0, 0, width, self._sheet.get_size()[1])
     self._num_frames = self._sheet.get_size()[0] // self._frame_width
示例#17
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    def load(self):
        gx, gy = game.RES[0] // game.TILESIZE, game.RES[1] // game.TILESIZE
        self.tilemap = tilemap.Tilemap(
            game.TILESIZE, gx, gy,
            pygame.image.load(
                resource_path("assets/tiles.png")).convert_alpha())
        self.background_group = pygame.sprite.Group()
        self.background_group.add(self.tilemap)
        self.game_group = pygame.sprite.LayeredUpdates()
        self.ui_group = pygame.sprite.Group()
        self.tutorial_group = pygame.sprite.Group()

        self.tanks = []
        self.overlay = framesprite.FrameSprite("assets/gameoverlay.png", 240)
        self.ui_group.add(self.overlay)
        self.worker_queue = tilemap.Tilemap(
            12, 20, 1,
            pygame.image.load(
                resource_path("assets/workericon.png")).convert_alpha())
        self.worker_queue.rect = (2, 1, 240, 12)
        self.ui_group.add(self.worker_queue)

        self.animatedsprites = []

        self.road_grid = []
        self.object_grid = []
        self.factories = []
        self.cityhalls = []
        for row in range(gy):
            self.object_grid.append([])
            self.road_grid.append([])
            for col in range(gx):
                self.object_grid[-1].append(None)
                self.road_grid[-1].append(False)

        try:
            self.tilemap.load("levels/%s_tiles.csv" % self.level_file)
            self.load_objects("levels/%s_objects.csv" % self.level_file)
        except Exception as e:
            traceback.print_exc()
            self.tilemap.load("levels/empty_tiles.csv")
            self.load_objects("levels/empty_objects.csv")
            self.level_file = "empty"

        self.queued_workers = 0
        self.start_tile = None
示例#18
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 def enter(self):
     self.victory_image = pygame.image.load(
         resource_path("assets/victory.png"))
     self.victory_t = 0
     self.angle = 0
     self.scale = 0
     self.num_stars = self.scene.game.record_victory(self.num_steps)
     sound.play_music('victory', 0)
     self.stars = []
示例#19
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 def __init__(self, pos):
     super().__init__(pos)
     self.blobs = []
     self.time = 0
     self.update_timer = 0
     self.next_blob_timer = 0
     self.mask = pygame.image.load(
         resource_path("assets/cloudmask.png")).convert_alpha()
     for i in range(200):
         self.step(0.5)
def setup_logging(default_path=resource_path('logging.yml'),
                  default_level=logging.INFO):
    path = default_path
    if os.path.exists(path):
        with open(path, 'rt') as f:
            config = yaml.safe_load(f.read())
        logging.config.dictConfig(config)
    else:
        logging.basicConfig(level=default_level)

    return logging.getLogger('logger')
示例#21
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    def __init__(self, pos, upgrade, onclick, onhoverchange, time=0):
        super().__init__(pos)
        self.upgrade = upgrade
        self.onclick_callback = onclick
        self.onhoverchange = onhoverchange
        self.selectable = True
        self.time = time
        self.dither_image = pygame.image.load(
            resource_path("assets/dither_white.png")).convert_alpha()

        self._generate_image()
示例#22
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文件: flash.py 项目: morganq/4x2d
 def __init__(self, target, speed=3):
     super().__init__(target.pos)
     self.speed = speed
     self.target = target
     self.offset = tuple(target.offset[::])
     self.layer = target.layer + 1
     self.time = 0
     self.dither_image = pygame.image.load(
         resources.resource_path(
             "assets/dither_white.png")).convert_alpha()
     self._generate_image()
示例#23
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 def __init__(self, pos, img):
     spritebase.SpriteBase.__init__(self, pos)
     if isinstance(img, str):
         self.image = pygame.image.load(resource_path(img)).convert_alpha()
     else:
         self.image = img
     self._width = 0
     self._height = 0
     if self.image:
         self._width = self.image.get_rect()[2]
         self._height = self.image.get_rect()[3]
     self._recalc_rect()
示例#24
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文件: tilemap.py 项目: morganq/4x2d
 def load(self, filename):
     with open(resource_path(filename)) as f:
         reader = csv.reader(f)
         for y,row in enumerate(reader):
             for x,cell in enumerate(row):
                 #if cell == -1: cell = 0
                 self._grid[y][x] = int(cell)
     self._dirty_rects = [pygame.Rect(
             0, 0,
             self.tile_size * self.num_columns, self.tile_size * self.num_rows
         )]
     self.update_image()        
示例#25
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 def __init__(self, pos, icon, text, color):
     SpriteBase.__init__(self, pos)
     if icon:
         self.icon = pygame.image.load(resource_path(icon)).convert_alpha()
     else:
         self.icon = None
     self.text = text
     self.color = color
     self.offset = (0.5,0.5)
     self._generate_image()
     self.time = 0
     self.layer = -1
示例#26
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    def redraw(self):
        xmin, xmax, ymin, ymax = 0,0,0,0
        outerpad = 3
        for ci in self._controls:
            control = ci['control']
            pos = ci['pos']
            xmax = max(pos.x + control.width, xmax)
            ymax = max(pos.y + control.height, ymax)

        tab_width = 0
        if self.tab:
            icon_offset = 0
            icon = None
            if 'icon' in self.tab:
                icon = pygame.image.load(resources.resource_path(self.tab['icon']))
                icon_offset = icon.get_width() + 4

            tab_foreground = PICO_BLACK
            if sum(self.tab['color']) < 90 * 3:
                tab_foreground = PICO_WHITE
            tab_text = text.render_multiline(self.tab['text'], 'small', tab_foreground)
            tab_width = tab_text.get_size()[0] + 8 + icon_offset            
        
        box_width = xmax + self.padding * 2
        box_height = ymax + self.padding * 2

        tab_offset = 0
        if self.tab:
            tab_offset = 14

        total_height = box_height + tab_offset
        self.image = pygame.Surface((box_width, box_height + tab_offset), pygame.SRCALPHA)
        pygame.draw.rect(self.image, PICO_DARKBLUE, (outerpad,outerpad + tab_offset, box_width - outerpad * 2, box_height - outerpad * 2), 0)
        self._width = box_width
        self._height = box_height + tab_offset
#        pygame.draw.rect(self.image, PICO_WHITE, (0, tab_offset, 1, box_height), 1)

        if self.tab:        
            pygame.draw.rect(self.image, self.tab['color'], (outerpad, outerpad, tab_width, tab_offset), 0)
 #           pygame.draw.rect(self.image, PICO_WHITE, (0, 0, 1, tab_offset + 1), 1)
            if 'icon' in self.tab:
                self.image.blit(icon, (4 + outerpad,4 + outerpad))
            self.image.blit(tab_text, (4 + icon_offset + outerpad, 4 + outerpad))

        self._background_offset = V2(self.padding, self.padding + tab_offset)

        pygame.draw.line(self.image, PICO_WHITE, (0,0), (4,0))
        pygame.draw.line(self.image, PICO_WHITE, (0,0), (0,4))
        pygame.draw.line(self.image, PICO_WHITE, (box_width - 4, total_height-1), (box_width, total_height-1))
        pygame.draw.line(self.image, PICO_WHITE, (box_width - 1, total_height-4), (box_width - 1, total_height))

        self._reposition_children()
        self._recalc_rect()
示例#27
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文件: save.py 项目: morganq/4x2d
 def save(self):
     data = {
         'run_state': self.run_state,
         'level_state': self.level_state,
         'highscores': self.highscores,
         'settings': self.settings,
         'achievements': self.achievements,
         'intel': self.intel,
         'victories': self.victories,
         'tutorial_complete': self.tutorial_complete
     }
     json.dump(data, open(resource_path(FILENAME), "w"))
示例#28
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 def __init__(self, pos, sector_title, reward_name):
     super().__init__(pos)
     self.sector_title = sector_title
     self.reward_name = reward_name
     self.icon_sheet = pygame.image.load(
         resource_path("assets/reward_icons.png")).convert_alpha()
     if self.reward_name:
         self._generate_image()
     else:
         self._generate_image_noreward()
     self.initial_pos = self.pos
     self.target_pos = V2(self.pos.x, 8)
     self.t = 0
示例#29
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    def __init__(self):
        global SAVE_OBJ
        try:
            data = json.load(open(resource_path(FILENAME), "r"))
        except:
            data = {}

        self.level_state = {
            int(k): v
            for k, v in data.get("level_state", {}).items()
        }
        self.settings = data.get("settings", DEFAULT_SETTINGS)
        SAVE_OBJ = self
示例#30
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    def load_objects(self, filename):
        for y, row in enumerate(self.tilemap._grid):
            for x, cell in enumerate(row):
                if cell in game.ROADTILES:
                    self.road_grid[y][x] = True

        with open(resource_path(filename)) as f:
            reader = csv.reader(f)
            for y, row in enumerate(reader):
                for x, cell in enumerate(row):
                    cell = int(cell)
                    o = None
                    tmd = self.tilemap._grid[y][x]
                    self.place_obj_by_index(cell, x, y)
    def setupUi(self, AutoUploadTMG):
        AutoUploadTMG.setObjectName("AutoUploadTMG")
        AutoUploadTMG.resize(441, 776)
        font = QtGui.QFont()
        font.setFamily("MS Shell Dlg 2")
        AutoUploadTMG.setFont(font)
        icon = QtGui.QIcon()
        icon.addPixmap(QtGui.QPixmap(resource_path("icon_64.png")), QtGui.QIcon.Normal, QtGui.QIcon.Off)
        AutoUploadTMG.setWindowIcon(icon)
        AutoUploadTMG.setAutoFillBackground(False)
        AutoUploadTMG.setStyleSheet("")
        AutoUploadTMG.setIconSize(QtCore.QSize(64, 64))
        AutoUploadTMG.setToolButtonStyle(QtCore.Qt.ToolButtonFollowStyle)
        self.centralwidget = QtWidgets.QWidget(AutoUploadTMG)
        self.centralwidget.setStyleSheet("")
        self.centralwidget.setObjectName("centralwidget")
        self.gridLayout_3 = QtWidgets.QGridLayout(self.centralwidget)
        self.gridLayout_3.setObjectName("gridLayout_3")
        self.param_area = QtWidgets.QGroupBox(self.centralwidget)
        self.param_area.setStyleSheet("")
        self.param_area.setObjectName("param_area")
        self.gridLayout = QtWidgets.QGridLayout(self.param_area)
        self.gridLayout.setObjectName("gridLayout")
        self.verticalLayout_9 = QtWidgets.QVBoxLayout()
        self.verticalLayout_9.setObjectName("verticalLayout_9")
        self.horizontalLayout_5 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_5.setObjectName("horizontalLayout_5")
        self.label_3 = QtWidgets.QLabel(self.param_area)
        font = QtGui.QFont()
        font.setFamily("MS Shell Dlg 2")
        self.label_3.setFont(font)
        self.label_3.setStyleSheet("")
        self.label_3.setAlignment(QtCore.Qt.AlignCenter)
        self.label_3.setObjectName("label_3")
        self.horizontalLayout_5.addWidget(self.label_3)
        self.label_4 = QtWidgets.QLabel(self.param_area)
        self.label_4.setStyleSheet("color: rgb(255, 255, 255);")
        self.label_4.setText("")
        self.label_4.setAlignment(QtCore.Qt.AlignCenter)
        self.label_4.setObjectName("label_4")
        self.horizontalLayout_5.addWidget(self.label_4)
        self.verticalLayout_9.addLayout(self.horizontalLayout_5)
        self.horizontalLayout = QtWidgets.QHBoxLayout()
        self.horizontalLayout.setObjectName("horizontalLayout")
        self.SHL_prefix = QtWidgets.QLineEdit(self.param_area)
        self.SHL_prefix.setStyleSheet("color: rgb(17, 74, 141);")
        self.SHL_prefix.setAlignment(QtCore.Qt.AlignCenter)
        self.SHL_prefix.setObjectName("SHL_prefix")
        self.horizontalLayout.addWidget(self.SHL_prefix)
        self.shallalist_check = QtWidgets.QCheckBox(self.param_area)
        self.shallalist_check.setStyleSheet("")
        self.shallalist_check.setObjectName("shallalist_check")
        self.horizontalLayout.addWidget(self.shallalist_check)
        self.verticalLayout_9.addLayout(self.horizontalLayout)
        self.horizontalLayout_2 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_2.setObjectName("horizontalLayout_2")
        self.DGNC_prefix = QtWidgets.QLineEdit(self.param_area)
        self.DGNC_prefix.setStyleSheet("color: rgb(17, 74, 141);")
        self.DGNC_prefix.setAlignment(QtCore.Qt.AlignCenter)
        self.DGNC_prefix.setObjectName("DGNC_prefix")
        self.horizontalLayout_2.addWidget(self.DGNC_prefix)
        self.digincore_check = QtWidgets.QCheckBox(self.param_area)
        self.digincore_check.setStyleSheet("")
        self.digincore_check.setObjectName("digincore_check")
        self.horizontalLayout_2.addWidget(self.digincore_check)
        self.verticalLayout_9.addLayout(self.horizontalLayout_2)
        self.horizontalLayout_3 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_3.setObjectName("horizontalLayout_3")
        self.label_5 = QtWidgets.QLabel(self.param_area)
        self.label_5.setStyleSheet("")
        self.label_5.setAlignment(QtCore.Qt.AlignCenter)
        self.label_5.setObjectName("label_5")
        self.horizontalLayout_3.addWidget(self.label_5)
        self.choice_ruleName = QtWidgets.QComboBox(self.param_area)
        sizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Fixed)
        sizePolicy.setHorizontalStretch(0)
        sizePolicy.setVerticalStretch(0)
        sizePolicy.setHeightForWidth(self.choice_ruleName.sizePolicy().hasHeightForWidth())
        self.choice_ruleName.setSizePolicy(sizePolicy)
        font = QtGui.QFont()
        font.setBold(False)
        font.setWeight(50)
        self.choice_ruleName.setFont(font)
        self.choice_ruleName.setAccessibleName("")
        self.choice_ruleName.setStyleSheet("color: rgb(17, 74, 141);\n"
"selection-color: rgb(17, 74, 141);\n"
"gridline-color: rgb(17, 74, 141);")
        self.choice_ruleName.setEditable(True)
        self.choice_ruleName.setCurrentText("")
        self.choice_ruleName.setModelColumn(0)
        self.choice_ruleName.setObjectName("choice_ruleName")
        self.horizontalLayout_3.addWidget(self.choice_ruleName)
        self.verticalLayout_9.addLayout(self.horizontalLayout_3)
        self.horizontalLayout_4 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_4.setObjectName("horizontalLayout_4")
        self.label = QtWidgets.QLabel(self.param_area)
        self.label.setStyleSheet("")
        self.label.setAlignment(QtCore.Qt.AlignCenter)
        self.label.setObjectName("label")
        self.horizontalLayout_4.addWidget(self.label)
        self.part_size = QtWidgets.QSpinBox(self.param_area)
        self.part_size.setStyleSheet("color: rgb(17, 74, 141);")
        self.part_size.setInputMethodHints(QtCore.Qt.ImhDigitsOnly|QtCore.Qt.ImhMultiLine|QtCore.Qt.ImhPreferNumbers)
        self.part_size.setAlignment(QtCore.Qt.AlignCenter)
        self.part_size.setMinimum(5000)
        self.part_size.setMaximum(600000)
        self.part_size.setProperty("value", 500000)
        self.part_size.setDisplayIntegerBase(10)
        self.part_size.setObjectName("part_size")
        self.horizontalLayout_4.addWidget(self.part_size)
        self.verticalLayout_9.addLayout(self.horizontalLayout_4)
        self.verticalLayout = QtWidgets.QVBoxLayout()
        self.verticalLayout.setObjectName("verticalLayout")
        self.label_11 = QtWidgets.QLabel(self.param_area)
        self.label_11.setStyleSheet("")
        self.label_11.setAlignment(QtCore.Qt.AlignCenter)
        self.label_11.setObjectName("label_11")
        self.verticalLayout.addWidget(self.label_11)
        self.exceptionsDomains = QtWidgets.QPlainTextEdit(self.param_area)
        self.exceptionsDomains.setStyleSheet("color: rgb(17, 74, 141);")
        self.exceptionsDomains.setObjectName("exceptionsDomains")
        self.verticalLayout.addWidget(self.exceptionsDomains)
        self.verticalLayout_9.addLayout(self.verticalLayout)
        self.gridLayout.addLayout(self.verticalLayout_9, 0, 0, 1, 1)
        self.gridLayout_3.addWidget(self.param_area, 0, 0, 1, 1)
        self.current_status = QtWidgets.QGroupBox(self.centralwidget)
        self.current_status.setStyleSheet("")
        self.current_status.setObjectName("current_status")
        self.gridLayout_2 = QtWidgets.QGridLayout(self.current_status)
        self.gridLayout_2.setObjectName("gridLayout_2")
        self.verticalLayout_5 = QtWidgets.QVBoxLayout()
        self.verticalLayout_5.setObjectName("verticalLayout_5")
        self.horizontalLayout_6 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_6.setObjectName("horizontalLayout_6")
        self.verticalLayout_3 = QtWidgets.QVBoxLayout()
        self.verticalLayout_3.setObjectName("verticalLayout_3")
        self.label_6 = QtWidgets.QLabel(self.current_status)
        self.label_6.setAlignment(QtCore.Qt.AlignCenter)
        self.label_6.setObjectName("label_6")
        self.verticalLayout_3.addWidget(self.label_6)
        self.domainNameSetsMemory = QtWidgets.QListWidget(self.current_status)
        self.domainNameSetsMemory.setStyleSheet("color: rgb(17, 74, 141);")
        self.domainNameSetsMemory.setObjectName("domainNameSetsMemory")
        self.verticalLayout_3.addWidget(self.domainNameSetsMemory)
        self.horizontalLayout_6.addLayout(self.verticalLayout_3)
        self.verticalLayout_2 = QtWidgets.QVBoxLayout()
        self.verticalLayout_2.setObjectName("verticalLayout_2")
        self.label_7 = QtWidgets.QLabel(self.current_status)
        self.label_7.setAlignment(QtCore.Qt.AlignCenter)
        self.label_7.setObjectName("label_7")
        self.verticalLayout_2.addWidget(self.label_7)
        self.domainNameSetsTMG = QtWidgets.QListWidget(self.current_status)
        self.domainNameSetsTMG.setStyleSheet("color: rgb(17, 74, 141);")
        self.domainNameSetsTMG.setObjectName("domainNameSetsTMG")
        self.verticalLayout_2.addWidget(self.domainNameSetsTMG)
        self.horizontalLayout_6.addLayout(self.verticalLayout_2)
        self.verticalLayout_5.addLayout(self.horizontalLayout_6)
        self.verticalLayout_4 = QtWidgets.QVBoxLayout()
        self.verticalLayout_4.setObjectName("verticalLayout_4")
        self.label_8 = QtWidgets.QLabel(self.current_status)
        self.label_8.setAlignment(QtCore.Qt.AlignCenter)
        self.label_8.setObjectName("label_8")
        self.verticalLayout_4.addWidget(self.label_8)
        self.operations = QtWidgets.QListWidget(self.current_status)
        self.operations.setStyleSheet("color: rgb(17, 74, 141);")
        self.operations.setObjectName("operations")
        self.verticalLayout_4.addWidget(self.operations)
        self.verticalLayout_5.addLayout(self.verticalLayout_4)
        self.gridLayout_2.addLayout(self.verticalLayout_5, 0, 0, 1, 1)
        self.horizontalLayout_7 = QtWidgets.QHBoxLayout()
        self.horizontalLayout_7.setObjectName("horizontalLayout_7")
        self.verticalLayout_6 = QtWidgets.QVBoxLayout()
        self.verticalLayout_6.setObjectName("verticalLayout_6")
        self.procedure_name = QtWidgets.QLabel(self.current_status)
        self.procedure_name.setAlignment(QtCore.Qt.AlignRight|QtCore.Qt.AlignTrailing|QtCore.Qt.AlignVCenter)
        self.procedure_name.setObjectName("procedure_name")
        self.verticalLayout_6.addWidget(self.procedure_name)
        self.label_2 = QtWidgets.QLabel(self.current_status)
        self.label_2.setObjectName("label_2")
        self.verticalLayout_6.addWidget(self.label_2)
        self.horizontalLayout_7.addLayout(self.verticalLayout_6)
        self.verticalLayout_7 = QtWidgets.QVBoxLayout()
        self.verticalLayout_7.setObjectName("verticalLayout_7")
        self.progressBar_download = QtWidgets.QProgressBar(self.current_status)
        palette = QtGui.QPalette()
        brush = QtGui.QBrush(QtGui.QColor(17, 74, 141))
        brush.setStyle(QtCore.Qt.SolidPattern)
        palette.setBrush(QtGui.QPalette.Active, QtGui.QPalette.HighlightedText, brush)
        brush = QtGui.QBrush(QtGui.QColor(17, 74, 141))
        brush.setStyle(QtCore.Qt.SolidPattern)
        palette.setBrush(QtGui.QPalette.Inactive, QtGui.QPalette.HighlightedText, brush)
        brush = QtGui.QBrush(QtGui.QColor(17, 74, 141))
        brush.setStyle(QtCore.Qt.SolidPattern)
        palette.setBrush(QtGui.QPalette.Disabled, QtGui.QPalette.HighlightedText, brush)
        self.progressBar_download.setPalette(palette)
        self.progressBar_download.setStyleSheet("selection-color: rgb(17, 74, 141);")
        self.progressBar_download.setMaximum(100)
        self.progressBar_download.setProperty("value", 24)
        self.progressBar_download.setObjectName("progressBar_download")
        self.verticalLayout_7.addWidget(self.progressBar_download)
        self.progressBar = QtWidgets.QProgressBar(self.current_status)
        self.progressBar.setMaximum(100)
        self.progressBar.setProperty("value", 24)
        self.progressBar.setObjectName("progressBar")
        self.verticalLayout_7.addWidget(self.progressBar)
        self.horizontalLayout_7.addLayout(self.verticalLayout_7)
        self.gridLayout_2.addLayout(self.horizontalLayout_7, 1, 0, 1, 1)
        self.gridLayout_3.addWidget(self.current_status, 1, 0, 1, 1)
        AutoUploadTMG.setCentralWidget(self.centralwidget)
        self.statusBar = QtWidgets.QStatusBar(AutoUploadTMG)
        self.statusBar.setObjectName("statusBar")
        AutoUploadTMG.setStatusBar(self.statusBar)
        self.menuBar = QtWidgets.QMenuBar(AutoUploadTMG)
        self.menuBar.setGeometry(QtCore.QRect(0, 0, 441, 21))
        self.menuBar.setObjectName("menuBar")
        self.menu = QtWidgets.QMenu(self.menuBar)
        self.menu.setObjectName("menu")
        AutoUploadTMG.setMenuBar(self.menuBar)
        self.action_import = QtWidgets.QAction(AutoUploadTMG)
        self.action_import.setObjectName("action_import")
        self.action_refresh = QtWidgets.QAction(AutoUploadTMG)
        self.action_refresh.setObjectName("action_refresh")
        self.action_clean = QtWidgets.QAction(AutoUploadTMG)
        self.action_clean.setObjectName("action_clean")
        self.menu.addAction(self.action_import)
        self.menu.addAction(self.action_refresh)
        self.menu.addAction(self.action_clean)
        self.menuBar.addAction(self.menu.menuAction())

        self.retranslateUi(AutoUploadTMG)
        self.domainNameSetsMemory.setCurrentRow(-1)
        self.action_clean.triggered.connect(AutoUploadTMG.start_thread_clean)
        self.choice_ruleName.activated['QString'].connect(AutoUploadTMG.start_refresh_information)
        self.action_import.triggered.connect(AutoUploadTMG.start_thread_import)
        self.action_refresh.triggered.connect(AutoUploadTMG.start_refresh_information)
        self.shallalist_check.stateChanged['int'].connect(AutoUploadTMG.can_choice_action)
        self.digincore_check.stateChanged['int'].connect(AutoUploadTMG.can_choice_action)
        QtCore.QMetaObject.connectSlotsByName(AutoUploadTMG)