示例#1
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def Elt(refpt,dir,data):
    
    
    xform = Transform(dir,rs.VectorRotate(dir,90,[0,0,1]),refpt)
    
    L = []
    R = []
    
    
    for point in data[2]:
        
        trans = rs.VectorTransform(point,xform)
        trans = rs.VectorAdd(trans,refpt)
        L.append(trans)
        
    
    for point in data[3]:
        
        trans = rs.VectorTransform(point,xform)
        trans = rs.VectorAdd(trans,refpt)
        R.append(trans)
        
    
    trans = rs.VectorTransform(data[4],xform)
    
    return [trans,L,R]
def Ending(refpt, dir, data):

    xform = Transform(dir, rs.VectorRotate(dir, 90, [0, 0, 1]), refpt)

    both = []

    for point in data[2]:

        trans = rs.VectorTransform(point, xform)
        trans = rs.VectorAdd(trans, refpt)
        both.append(trans)

    L = [both[0], both[1]]
    R = [both[2], both[1]]

    trans = rs.VectorTransform(data[1], xform)

    return [trans, L, R]
示例#3
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def Start(refpt,dir,data):
    
    
    xform = Transform(rs.VectorReverse(dir),rs.VectorReverse(rs.VectorRotate(dir,90,[0,0,1])),refpt)
    
    both = []
    
    for point in data[2]:
        
        trans = rs.VectorTransform(point,xform)
        trans = rs.VectorAdd(trans,refpt)
        both.append(trans)
    
    L = [both[1],both[2]]
    R = [both[1],both[0]]
    
    trans = rs.VectorTransform(data[1],xform)
    
    #'Special case here:
    return [rs.VectorReverse(trans),L,R]
示例#4
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def verticalRotate(matrix, vity):
    #Find angle of matrix' verticality
    v = RhinoScript.VectorTransform(upVctr, matrix)
    v = RhinoScript.VectorUnitize(v)
    angV = math.acos(math.sqrt(v.X^2 + v.Y^2))
    #Add preset angle 'vity' times until completely vertical
    angNew = ang + vity*angle
    if ang > math.pi/2.0:
        ang = math.pi/2.0
    elif ang < -math.pi/2.0:
        ang = -math.pi/2.0
    #Compute the new "concrete" rotation
    angRot = angNew - angV
    orth = Rhino.Geometry.Vector3d.CrossProduct(v, upVctr)
    rotation = rotateAroundVector(orth,angRot)
    return rotation
示例#5
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 elif c == ']':
     turtlePos = posStack.pop()
     rotationMatrix = rotationStack.pop()
     turtleRelOr = relOrientStack.pop()
     fwdVctr = fwdStack.pop()
     nodeNormal = nodeNormStack.pop()
     nodeOrthogonal = nodeOrthStack.pop()
     spokeCount = spokeStack.pop()
     verticality = vertStack.pop()
     depth = depth - 1
 elif c == 'n':      #flag for beginning a node
     spokeCount = 0
     nodeNormal = fwdVctr
     nodeOrthogonal = orthVctr(nodeNormal)
     randomRotate = random()*2.0*math.pi
     nodeOrthogonal = RhinoScript.VectorTransform(nodeOrthogonal, rotateAroundVector(nodeNormal,randomRotate))
 elif c == 'R':      #node spoke rotate
     spokeCount = spokeCount + 1
     for i in range(spokeCount):
         fwdVctr = RhinoScript.VectorTransform(nodeOrthogonal, rotateAroundVector(nodeNormal,phiangle))
     randomRotate = math.acos(random()*math.pi)/2.0
     fwdVctr = RhinoScript.VectorTransform(fwdVctr, rotateAroundVector(Rhino.Geometry.Vector3d.CrossProduct(fwdVctr,nodeNormal),randomRotate))
 elif c == 'F':
     #find rotation matrix from old forward vector
     orthVctr = orthVector(fwdVctr)
     relativeRotation = RhinoScript.XformMultiply(rotateAroundVector(fwdVctr,turtleRelOr[0]), rotateAroundVector(orthVctr,turtleRelOr[1]))
     rotationMatrix = RhinoScript.XformMultiply(relativeRotation, rotationMatrix)
     rotationMatrix = verticalRotate(rotationMatrix, verticality)
     
     #find new forward vector from rotation matrix and scale
     fwdVctr = RhinoScript.VectorTransform(upVctr, rotationMatrix)