示例#1
0
 def __init__(
     self,
     left_shoulder_camera: CameraConfig = None,
     right_shoulder_camera: CameraConfig = None,
     wrist_camera: CameraConfig = None,
     joint_velocities=True,
     joint_velocities_noise: NoiseModel = Identity(),
     joint_positions=True,
     joint_positions_noise: NoiseModel = Identity(),
     joint_forces=True,
     joint_forces_noise: NoiseModel = Identity(),
     gripper_pose=True,
     gripper_touch_forces=False,
     record_gripper_closing=False,
     task_low_dim_state=False,
 ):
     self.left_shoulder_camera = (CameraConfig()
                                  if left_shoulder_camera is None else
                                  left_shoulder_camera)
     self.right_shoulder_camera = (CameraConfig()
                                   if right_shoulder_camera is None else
                                   right_shoulder_camera)
     self.wrist_camera = (CameraConfig()
                          if wrist_camera is None else wrist_camera)
     self.joint_velocities = joint_velocities
     self.joint_velocities_noise = joint_velocities_noise
     self.joint_positions = joint_positions
     self.joint_positions_noise = joint_positions_noise
     self.joint_forces = joint_forces
     self.joint_forces_noise = joint_forces_noise
     self.gripper_pose = gripper_pose
     self.gripper_touch_forces = gripper_touch_forces
     self.record_gripper_closing = record_gripper_closing
     self.task_low_dim_state = task_low_dim_state
示例#2
0
 def __init__(self,
              rgb=True,
              rgb_noise: NoiseModel = Identity(),
              depth=True,
              depth_noise: NoiseModel = Identity(),
              mask=True,
              image_size=(128, 128),
              render_mode=RenderMode.OPENGL3):
     self.rgb = rgb
     self.rgb_noise = rgb_noise
     self.depth = depth
     self.depth_noise = depth_noise
     self.mask = mask
     self.image_size = image_size
     self.render_mode = render_mode
示例#3
0
 def __init__(self,
              rgb=True,
              rgb_noise: NoiseModel = Identity(),
              depth=True,
              depth_noise: NoiseModel = Identity(),
              mask=True,
              image_size=(128, 128),
              render_mode=RenderMode.OPENGL3,
              masks_as_one_channel=True,
              depth_in_meters=False):
     self.rgb = rgb
     self.rgb_noise = rgb_noise
     self.depth = depth
     self.depth_noise = depth_noise
     self.mask = mask
     self.image_size = image_size
     self.render_mode = render_mode
     self.masks_as_one_channel = masks_as_one_channel
     self.depth_in_meters = depth_in_meters