示例#1
0
def main():
    filename = os.path.splitext(bpy.data.filepath)[0] + ".xml"

    file = open(filename, 'w')

    if 0:
        # blend file
        rna_xml.rna2xml(file.write,
                        root_rna=bpy.data,
                        root_rna_skip={"window_managers"})
    else:
        # theme. just another test
        rna_xml.rna2xml(file.write,
                        root_rna=bpy.context.user_preferences.themes[0],
                        method='ATTR')

        file.close()

    # read back to ensure this is valid!
    from xml.dom.minidom import parse
    xml_nodes = parse(filename)
    print("Written:", filename)

    # test reading back theme
    if 1:
        theme = xml_nodes.getElementsByTagName("Theme")[0]
        rna_xml.xml2rna(theme,
                        root_rna=bpy.context.user_preferences.themes[0],)
示例#2
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def main():
    filename = os.path.splitext(bpy.data.filepath)[0] + ".xml"

    file = open(filename, 'w')

    if 1:
        # blend file
        rna_xml.rna2xml(file.write,
                        root_rna=bpy.data,
                        root_rna_skip={"window_managers"})
    else:
        # theme. just another test
        rna_xml.rna2xml(file.write,
                        root_rna=bpy.context.user_preferences.themes[0],
                        method='ATTR')

        file.close()

    # read back to ensure this is valid!
    from xml.dom.minidom import parse
    xml_nodes = parse(filename)
    print("Written:", filename)

    # test reading back theme
    if 1:
        theme = xml_nodes.getElementsByTagName("Theme")[0]
        rna_xml.xml2rna(
            theme,
            root_rna=bpy.context.user_preferences.themes[0],
        )
示例#3
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 def nestedGroups(self, tree):
     if hasattr(tree, 'nodes') == False:
         return False
     for x in tree.nodes:
         if x.type == 'GROUP':
             print('<group name="' + x.node_tree.name + '">')
             rna2xml(root_node="groupdata", root_rna=x.node_tree)
             print('</group>')
             self.nestedGroups(x.node_tree)
示例#4
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    def execute(self, context):

        name = bpy.context.scene.material_props.material_name
        description = bpy.context.scene.material_props.material_description
        category = int(bpy.context.scene.material_props.material_category)

        if name == '':
            self.message("ERROR", "You must give your material a name")
            return {"CANCELLED"}

        if category <= 0:
            self.message("ERROR", "Please select a category")
            return {"CANCELLED"}

        material = bpy.context.active_object.active_material

        f = io.StringIO()
        with redirect_stdout(f):
            rna2xml(root_node="Material", root_rna=material.node_tree)

            print('<groups>')
            self.nestedGroups(material.node_tree)
            print('</groups>')

        url = bl_info['api_url'] + 'api/import'

        myobj = {
            'xml': '<xml>' + f.getvalue() + '</xml>',
            'material_name': name,
            'material_description': description,
            'material_category': category
        }

        if material.get('shadercloud_id'):
            myobj['material_id'] = material.get('shadercloud_id')

        api_key = context.preferences.addons['shadercloud'].preferences.api_key

        # Check if there are any images that need uploading
        images = []
        for node in material.node_tree.nodes:
            if hasattr(node, "image"):
                myobj['images[' + node.name + '][image_data]'] = img_to_png(
                    node.image)
                myobj['images[' + node.name +
                      '][color_space]'] = node.image.colorspace_settings.name

        headers = {
            "Authorization": "Bearer " + api_key,
            "Accept": "application/json"
        }

        try:
            req = requests.post(url, data=myobj, headers=headers)
            x = req.json()
            if req.status_code != 200:
                self.message("ERROR",
                             "API Request Failed: " + x.get('message'))
                return {"CANCELLED"}
        except requests.exceptions.RequestException as e:
            self.message("ERROR", "API Request Failed")
            return {"CANCELLED"}

        if (x.get('success') == False):
            self.message("ERROR", 'Shader Cloud Error: ' + x.get('error'))
            return {"CANCELLED"}

        material['shadercloud_id'] = x.get('material_id')

        self.message("INFO", "Material was succesfully added to Shader Cloud")

        return {"FINISHED"}
示例#5
0
import bpy, rna_xml, random
import xml.etree.ElementTree as ET

tempfilename = '.rna2xmltemp_' + str(hex(random.randrange(5000)))[2:] + '.xml'
filehandle = open(tempfilename, 'w')

root_rna = bpy.data
fw = filehandle.write
rna_xml.rna2xml(
    fw,
    root_rna=root_rna,
    skip_classes=(bpy.types.WindowManager, bpy.types.Operator, bpy.types.Panel,
                  bpy.types.KeyingSet, bpy.types.Header, bpy.types.Screen,
                  bpy.types.Texture, bpy.types.Armature, bpy.types.Brush,
                  bpy.types.Camera, bpy.types.VectorFont,
                  bpy.types.GreasePencil, bpy.types.Lamp, bpy.types.Material,
                  bpy.types.Mesh, bpy.types.Object, bpy.types.ParticleSettings,
                  bpy.types.Speaker),
    method='ATTR')
filehandle.close()

skipdata = [ 'cameras', 'objects', 'materials', 'meshes', \
        'lamps', 'screens', 'window_managers','lattices', \
         'metaballs', 'fonts', 'textures', 'brushes', 'shape_keys',\
          'scripts', 'texts', 'speakers', 'sounds', 'armatures', 'particles','grease_pencil', 'worlds']
skipscenesdata = [ 'tool_settings', 'unit_settings', 'render', 'game_settings',\
                    'view_settings', 'display_settings', 'cycles', 'object_bases', 'objects', 'orientations' ]

tree = ET.parse(tempfilename)
root = tree.getroot()
for skipped in skipdata:
tempfilename = '.rna2xmltemp_' + str(hex(random.randrange(5000)))[2:] + '.xml'
filehandle = open(tempfilename, 'w')

root_rna = bpy.data
fw = filehandle.write
rna_xml.rna2xml(fw, root_rna=root_rna, skip_classes=(bpy.types.WindowManager,
													bpy.types.Operator,
													bpy.types.Panel,
													bpy.types.KeyingSet,
													bpy.types.Header,
													bpy.types.Screen,
													bpy.types.Texture,
													bpy.types.Armature,
													bpy.types.Brush,
													bpy.types.Camera,
													bpy.types.VectorFont,
													bpy.types.GreasePencil,
													bpy.types.Lamp,
													bpy.types.Material,
													bpy.types.Mesh,
													bpy.types.Object,
													bpy.types.ParticleSettings,
													bpy.types.Speaker),
													method = 'ATTR')
filehandle.close()

skipdata = [ 'cameras', 'objects', 'materials', 'meshes', \
        'lamps', 'screens', 'window_managers','lattices', \
         'metaballs', 'fonts', 'textures', 'brushes', 'shape_keys',\
          'scripts', 'texts', 'speakers', 'sounds', 'armatures', 'particles','grease_pencil', 'worlds']
示例#7
0
#  
# Saves the structure of the selected node in a  a file named glossy_rna.xml in 
#  project’s directory.
(specified in the root_rna parameter) to this file.
import bpy
import os
from rna_xml import rna2xml
 
file = open(os.path.dirname(bpy.data.filepath) + os.sep + 'glossy_rna.xml', 'w')
 
rna2xml(file.write, root_node = 'glossy_bsdf', root_rna = bpy.context.active_object.active_material.node_tree.nodes.active)
 
file.close()