示例#1
0
    def __init__(self, robot):
        smach.StateMachine.__init__(
            self, outcomes=['container_success', 'container_failed'])

        with self:
            smach.StateMachine.add('SAY_STARTING_TEST',
                                   states.Say(robot,
                                              "Starting navigation test",
                                              block=False),
                                   transitions={'spoken': 'SAY_TEST_SYMBOLIC'})

            smach.StateMachine.add('SAY_TEST_SYMBOLIC',
                                   states.Say(robot,
                                              "Testing Navigate To Symbolic",
                                              block=False),
                                   transitions={'spoken': 'NAV_TO_SYMB'})

            smach.StateMachine.add(
                'NAV_TO_SYMB',
                states.NavigateToSymbolic(
                    robot,
                    {EntityByIdDesignator(robot, id="living_room"): "in"},
                    EntityByIdDesignator(robot, id="dinnertable")),
                transitions={
                    'arrived': 'SAY_TEST_WAYPOINT',
                    'unreachable': 'SAY_FAILED_SYMBOLIC',
                    'goal_not_defined': 'SAY_FAILED_SYMBOLIC'
                })

            smach.StateMachine.add('SAY_FAILED_SYMBOLIC',
                                   states.Say(robot,
                                              "Failed Navigate To Symbolic.",
                                              block=True),
                                   transitions={'spoken': 'SAY_TEST_WAYPOINT'})

            smach.StateMachine.add('SAY_TEST_WAYPOINT',
                                   states.Say(robot,
                                              "Testing Navigate To Waypoint.",
                                              block=False),
                                   transitions={'spoken': 'NAV_TO_WAYPOINT'})

            smach.StateMachine.add(
                'NAV_TO_WAYPOINT',
                states.NavigateToWaypoint(
                    robot,
                    EntityByIdDesignator(robot,
                                         id=challenge_knowledge.wp_test_nav)),
                transitions={
                    'arrived': 'container_success',
                    'unreachable': 'SAY_FAILED_WAYPOINT',
                    'goal_not_defined': 'SAY_FAILED_WAYPOINT'
                })

            smach.StateMachine.add('SAY_FAILED_WAYPOINT',
                                   states.Say(robot,
                                              "Failed reaching the waypoint.",
                                              block=True),
                                   transitions={'spoken': 'container_success'})
示例#2
0
    def __init__(self, robot, found_entity_classifications_designator, known_types, location_id, segment_area):

        smach.StateMachine.__init__(self, outcomes=['done'])

        selected_entity_designator = EntityByIdDesignator(robot, "TBD", name='selected_entity_designator', )

        with self:

            smach.StateMachine.add("SELECT_ENTITY",
                                   SelectEntity(robot, found_entity_classifications_designator,
                                                selected_entity_designator),
                                   transitions={"entity_selected": "DETERMINE_ACTION",
                                                "no_entities_left": "done"})

            smach.StateMachine.add("DETERMINE_ACTION",
                                   DetermineAction(robot, selected_entity_designator, known_types),
                                   transitions={"self": "SELF_CLEANUP",
                                                "operator": "OPERATOR_CLEANUP",
                                                "failed": "SELECT_ENTITY",
                                                "other_robot": "OTHER_ROBOT_CLEANUP"})

            smach.StateMachine.add("SELF_CLEANUP", SelfCleanup(robot, selected_entity_designator, location_id, segment_area),
                                   transitions={"done": "SELECT_ENTITY", "failed": "SELECT_ENTITY"})

            smach.StateMachine.add("OPERATOR_CLEANUP", OperatorCleanup(robot, selected_entity_designator, location_id, segment_area),
                                   transitions={"cleanup": "SELF_CLEANUP", "no_cleanup": "SELECT_ENTITY"})

            smach.StateMachine.add("OTHER_ROBOT_CLEANUP", OtherRobotCleanup(robot, selected_entity_designator, location_id, segment_area),
                                   transitions={"done": "SELECT_ENTITY"})
    def __init__(self, robot, found_entity_classifications_designator,
                 location_id, segment_area):
        smach.StateMachine.__init__(self, outcomes=['done'])

        selected_entity_designator = EntityByIdDesignator(
            robot,
            "TBD",
            name='selected_entity_designator',
        )

        with self:
            smach.StateMachine.add(
                "SELECT_ENTITY",
                SelectEntity(robot, found_entity_classifications_designator,
                             selected_entity_designator),
                transitions={
                    "entity_selected": "SELF_CLEANUP",
                    "no_entities_left": "done"
                })

            smach.StateMachine.add("SELF_CLEANUP",
                                   SelfCleanup(robot,
                                               selected_entity_designator,
                                               location_id, segment_area),
                                   transitions={
                                       "done": "SELECT_ENTITY",
                                       "failed": "SELECT_ENTITY"
                                   })
    def execute(self, userdata=None):

        # Try to pop item from entities_ids_designator
        correct_entity = False
        while not correct_entity:
            try:
                entity_classification = self._entity_classifications_designator.resolve(
                ).pop()
            except Exception:
                return "no_entities_left"

            entity = EntityByIdDesignator(
                self._robot,
                entity_classification.id).resolve()  # type: Entity
            shape = entity.shape
            size_x = max(shape.x_max - shape.x_min, 0.001)
            size_y = max(shape.y_max - shape.y_min, 0.001)

            if size_x > self._xy_limit or size_y > self._xy_limit:
                continue

            if not 1 / min(self._xy_ratio, 1000) <= size_x / size_y <= min(
                    self._xy_ratio, 1000):
                continue

            correct_entity = True

        rospy.loginfo("We have selected the entity with id %s" %
                      entity_classification.id)
        self._selected_entity_designator.id_ = entity_classification.id

        return "entity_selected"
示例#5
0
    def __init__(self, robot, selected_entity_designator, location_id, segment_area):

        smach.StateMachine.__init__(self, outcomes=['done'])

        sentences = ["%s, please clean this object %s the %s" % (other_robot_name, segment_area, location_id),
                     "%s, can you clean the trash %s the %s?" % (other_robot_name, segment_area, location_id),
                     "Can another robot clean the garbage %s the %s?" % (segment_area, location_id)]
        with self:

            smach.StateMachine.add('SAY_OTHER_ROBOT_CLEANUP',
                                   robot_smach_states.Say(robot, sentences, block=False),
                                   transitions={"spoken": "NAVIGATE_TO_INITIAL"})

            smach.StateMachine.add( "NAVIGATE_TO_INITIAL",
                                    robot_smach_states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=challenge_knowledge.starting_point,), radius=0.05),
                                    transitions={   'arrived'           : 'CONTACT_OTHER_ROBOT',
                                                    'unreachable'       : 'CONTACT_OTHER_ROBOT',
                                                    'goal_not_defined'  : 'CONTACT_OTHER_ROBOT'})

            smach.StateMachine.add('CONTACT_OTHER_ROBOT',
                                   ContactOtherRobot(robot, selected_entity_designator),
                                   transitions={"done": "WAIT_FOR_TRIGGER", "failed": "SAY_FAILED"})

            smach.StateMachine.add('WAIT_FOR_TRIGGER',
                                   robot_smach_states.WaitForTrigger(robot, ["continue", "gpsr"], "/amigo/trigger"),
                                   transitions={"continue": "SAY_DONE", "gpsr": "SAY_FAILED", "preempted" : "SAY_FAILED"})

            smach.StateMachine.add('SAY_DONE',
                                   robot_smach_states.Say(robot, ["Thanks for cleaning", "Thank you", "You are the best"], block=True),
                                   transitions={"spoken": "done"})

            smach.StateMachine.add('SAY_FAILED',
                                   robot_smach_states.Say(robot, ["Too bad then, we will just leave that trash there"], block=True),
                                   transitions={"spoken": "done"})
示例#6
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def setup_statemachine(robot):
    cabinet = EntityByIdDesignator(robot, id="bookcase", name="pick_shelf")

    ds = EmptyShelfDesignator(robot, cabinet, name="placement", area=PLACE_SHELF)

    for i in range(5):
        ds.resolve()
        import ipdb;ipdb.set_trace()
示例#7
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    def task_finished(self, message):
        # Navigate to the GPSR meeting point

        self.finished = rospy.get_time() - self.start_time > (
            60 * self.time_limit - 45) and self.tasks_done >= 1

        if not self.skip and not self.finished:
            self.robot.speech.speak("Moving to the meeting point.",
                                    block=False)
            nwc = NavigateToWaypoint(robot=self.robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=self.robot,
                                         id=self.knowledge.starting_pose),
                                     radius=0.3)
            nwc.execute()
            # Report to the user and ask for a new task
            #  Report to the user
            self.robot.head.look_at_standing_person()
            self._say_to_user(message)
            self._say_to_user(
                "I performed {} {} so far, still going strong!".format(
                    self.tasks_done,
                    "tasks" if self.tasks_done == 1 else "tasks"))
            self.timeout_count = 0

            self._start_wait_for_command(self.knowledge.grammar,
                                         self.knowledge.grammar_target)
        else:
            rospy.logwarn(
                "Not going to meeting point, challenge has param skip:=true set"
            )

        if (self.tasks_done >= self.tasks_to_be_done
                or self.finished) and not self.skip:
            nwc = NavigateToWaypoint(robot=self.robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=self.robot,
                                         id=self.knowledge.exit_waypoint),
                                     radius=0.3)
            self.robot.speech.speak(
                "I'm done now. Thank you very much, and goodbye!", block=True)
            nwc.execute()
            return
示例#8
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def test_delivery(robot):
    from robot_skills.util.kdl_conversions import kdl_frame_stamped_from_XYZRPY
    robot.ed.update_entity(id="one",
                           kdl_frame_stamped=kdl_frame_stamped_from_XYZRPY(
                               x=1.0, y=0, frame_id="/map"),
                           type="waypoint")
    robot.ed.update_entity(id="two",
                           kdl_frame_stamped=kdl_frame_stamped_from_XYZRPY(
                               x=-1.2, y=0.0, frame_id="/map"),
                           type="waypoint")
    robot.ed.update_entity(id="three",
                           kdl_frame_stamped=kdl_frame_stamped_from_XYZRPY(
                               x=1.950, y=1.551, frame_id="/map"),
                           type="waypoint")

    global ORDERS
    ORDERS = {
        "beverage": {
            "name": "coke",
            "location": "one"
        },
        "combo": {
            "name": "pringles and chocolate",
            "location": "two"
        }
    }

    deliver = smach.StateMachine(outcomes=['done', 'aborted'])

    with deliver:
        smach.StateMachine.add('DELIVER_BEVERAGE',
                               DeliverOrderWithBasket(robot, "beverage"),
                               transitions={
                                   'succeeded': 'NAVIGATE_TO_KITCHEN',
                                   'failed': 'NAVIGATE_TO_KITCHEN'
                               })
        smach.StateMachine.add('NAVIGATE_TO_KITCHEN',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot, id="kitchen"),
                                   radius=WAYPOINT_RADIUS),
                               transitions={
                                   'arrived': 'DELIVER_COMBO',
                                   'unreachable': 'DELIVER_COMBO',
                                   'goal_not_defined': 'DELIVER_COMBO'
                               })
        smach.StateMachine.add('DELIVER_COMBO',
                               DeliverOrderWithBasket(robot, "combo"),
                               transitions={
                                   'succeeded': 'done',
                                   'failed': 'aborted'
                               })

    deliver.execute(None)
示例#9
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    def execute(self, userdata=None):
        ids_to_select_from = [e.id for e in self._candidate_entities_designator.resolve()]
        rospy.logdebug('list of entities to select from: {}'.format(ids_to_select_from))

        satisfying_entities = []

        for id in ids_to_select_from:
            e = EntityByIdDesignator(self._robot, id).resolve()
            object_height = e.shape.z_max - e.shape.z_min
            rospy.logerr("Id: {}, height: {}".format(id, object_height))
            if 0.02 < object_height < 0.15:
                satisfying_entities.append(e)

        rospy.logdebug('entities that satisfy the seleciton criteria: {}'.format(satisfying_entities))

        if satisfying_entities:
            rospy.logerr("Cup Id: {}".format(satisfying_entities[0].id))
            self._found_entity_designator.write(satisfying_entities[0])
            return 'succeeded'
        else:
            return 'failed'
示例#10
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def main():
    rospy.init_node("ee_gpsr")

    parser = argparse.ArgumentParser()
    parser.add_argument('robot', help='Robot name')
    parser.add_argument('--once',
                        action='store_true',
                        help='Turn on infinite loop')
    parser.add_argument('--skip', action='store_true', help='Skip enter/exit')
    parser.add_argument('sentence', nargs='*', help='Optional sentence')
    args = parser.parse_args()
    rospy.loginfo('args: %s', args)

    mock_sentence = " ".join(
        [word for word in args.sentence if word[0] != '_'])

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    if args.robot == 'amigo':
        from robot_skills.amigo import Amigo as Robot
    elif args.robot == 'sergio':
        from robot_skills.sergio import Sergio as Robot
    else:
        raise ValueError('unknown robot')

    robot = Robot()

    # Sleep for 1 second to make sure everything is connected
    time.sleep(1)

    command_center = CommandCenter(robot)

    challenge_knowledge = load_knowledge('challenge_eegpsr')

    command_center.set_grammar(
        os.path.dirname(sys.argv[0]) + "/grammar.fcfg", challenge_knowledge)

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # Start

    if not args.skip:

        # Wait for door, enter arena
        s = StartChallengeRobust(robot, challenge_knowledge.initial_pose)
        s.execute()

        # Move to the start location
        nwc = NavigateToWaypoint(robot,
                                 EntityByIdDesignator(
                                     robot,
                                     id=challenge_knowledge.starting_pose),
                                 radius=0.3)
        nwc.execute()

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    sentence = " ".join([word for word in args.sentence if word[0] != '_'])

    first = True

    if sentence:
        semantics = command_center.parse_command(sentence)
        if not semantics:
            rospy.logerr("Cannot parse \"{}\"".format(sentence))
            return

        command_center.execute_command(semantics)
    else:

        while True:

            if first:
                # First sentence robot says
                sentences = [
                    "Hello there! Welcome to the double E GPSR. You can give me an order, but wait for the ping."
                ]
            else:
                # Sentence robot says after completing a task
                sentences = [
                    "Hello there, you look lovely! I'm here to take a new order, but wait for the ping!"
                ]

            # These sentences are for when the first try fails
            # (Robot says "Do you want me to ...?", you say "No", then robot says sentence below)
            sentences += [
                "I'm so sorry! Can you please speak louder and slower? And wait for the ping!",
                "Again, I am deeply sorry. Bad robot! Please try again, but wait for the ping!",
                "You and I have communication issues. Speak up! Tell me what you want, but wait for the ping"
            ]

            hey_robot_wait_forever(robot)

            res = command_center.request_command(ask_confirmation=True,
                                                 ask_missing_info=False,
                                                 timeout=600,
                                                 sentences=sentences)

            if not res:
                continue

            first = False

            (sentence, semantics) = res

            if not command_center.execute_command(semantics):
                robot.speech.speak("I am truly sorry, let's try this again")

            if args.once:
                break

            if not args.skip:
                nwc = NavigateToWaypoint(
                    robot,
                    EntityByIdDesignator(robot,
                                         id=challenge_knowledge.starting_pose),
                    radius=0.3)
                nwc.execute()
示例#11
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    def __init__(self, robot, source_location, source_navArea, target_location, target_navArea, target_placeArea="on_top_of", source_searchArea="on_top_of"):
        """
        Let the given robot move to a location and remove all entities from that table one at a time
        :param robot: Robot to use
        :param source_location: Location which will be cleared
        :param target_location: Location where the objects will be placed
        :return:
        """
        smach.StateMachine.__init__(self, outcomes=['done', 'failed'])

        # Check types or designator resolve types
        #check_type(source_location, Entity)
        #check_type(target_location, Entity)

        segmented_entities_designator = VariableDesignator([], resolve_type=[ClassificationResult])
        selected_entity_designator = EntityByIdDesignator(robot, "TBD", name='selected_entity_designator', )

        arm_des = UnoccupiedArmDesignator(robot, {}).lockable()
        arm_des.lock()

        place_position = states.util.designators.EmptySpotDesignator(robot, EdEntityDesignator(
                                                                        robot, id=target_location.id),
                                                                     area="on_top_of"
                                                                     )

        with self:
            smach.StateMachine.add('INSPECT_SOURCE_ENTITY',
                                   states.Inspect(robot, source_location, objectIDsDes=segmented_entities_designator,
                                                  searchArea=source_searchArea, navigation_area=source_navArea),
                                   transitions={'done': 'DETERMINE_IF_CLEAR',
                                                'failed': 'failed'}
                                   )

            #smach.StateMachine.add('DETERMINE_IF_CLEAR',
            #                       isitclear(robot=robot,
            #                                 objectIDsDes=segmented_entities_designator),
            #                       transitions={'clear': 'done',
            #                                    'not_clear': 'failed'})

            smach.StateMachine.add('DETERMINE_IF_CLEAR',
                                   SelectEntity(robot, segmented_entities_designator, selected_entity_designator),
                                   transitions={'no_entities_left': 'done',
                                                'entity_selected': 'GRAB'}
                                   )

            smach.StateMachine.add('GRAB',
                                   states.Grab(robot, selected_entity_designator, arm_des),
                                   transitions={'done': 'INSPECT_TARGET',
                                                'failed': 'failed'}
                                   )

            smach.StateMachine.add('INSPECT_TARGET',
                                   states.Inspect(robot, target_location, searchArea=target_placeArea,
                                                  navigation_area=target_navArea),
                                   transitions={'done': 'PLACE',
                                                'failed': 'failed'}
                                   )

            smach.StateMachine.add('PLACE',
                                   states.Place(robot, selected_entity_designator, place_position, arm_des),
                                   transitions={'done': 'INSPECT_SOURCE_ENTITY',
                                                'failed': 'failed'}
                                   )
示例#12
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def setup_statemachine(robot):
    item = VariableDesignator(resolve_type=Entity)
    arm = Designator(robot.leftArm)

    sm = StateMachine(outcomes=['done'])

    with sm:
        # Start challenge via StartChallengeRobust
        StateMachine.add('START_CHALLENGE_ROBUST',
                         StartChallengeRobust(robot, STARTING_POINT, use_entry_points=True),
                         transitions={'Done': 'OPEN_DISHWASHER',
                                      'Aborted': 'done',
                                      'Failed': 'OPEN_DISHWASHER'})

        StateMachine.add('OPEN_DISHWASHER', NavigateAndOpenDishwasher(robot),
                         transitions={'succeeded': 'GRAB',
                                      'failed': 'GRAB'})

        # StateMachine.add('FIND_OBJECT', FindObject(robot, item),
        #                  transitions={'found': 'GRAB',
        #                               'not_found': 'SAY_EXIT'})
        #
        # StateMachine.add('GRAB', Grab(robot, item, arm),
        #                  transitions={'done': 'NAVIGATE_BACK_TO_DISHWASHER',
        #                               'failed': 'FIND_OBJECT2'})
        #
        # StateMachine.add('FIND_OBJECT2', FindObject(robot, item),
        #                  transitions={'found': 'GRAB2',
        #                               'not_found': 'SAY_EXIT'})
        #
        # StateMachine.add('GRAB2', Grab(robot, item, arm),
        #                  transitions={'done': 'NAVIGATE_BACK_TO_DISHWASHER',
        #                               'failed': 'SAY_EXIT'})

        StateMachine.add('GRAB', GrabRobust(robot),
                         transitions={'succeeded': 'PLACE_DISHWASHER',
                                      'failed': 'SAY_EXIT'})

        StateMachine.add('PLACE_DISHWASHER', NavigateAndPlaceDishwasher(robot),
                         transitions={'succeeded': 'SAY_EXIT',
                                      'failed': 'SAY_EXIT'})

        StateMachine.add('SAY_EXIT', Say(robot, ["I will move to the exit now. See you guys later!"], block=False),
                         transitions={'spoken': 'GO_TO_EXIT'})

        StateMachine.add('GO_TO_EXIT',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_1), radius=0.7),
                         transitions={'arrived': 'done',
                                      'unreachable': 'GO_TO_EXIT_2',
                                      'goal_not_defined': 'GO_TO_EXIT_2'})

        StateMachine.add('GO_TO_EXIT_2',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_2), radius=0.5),
                         transitions={'arrived': 'done',
                                      'unreachable': 'GO_TO_EXIT_3',
                                      'goal_not_defined': 'GO_TO_EXIT_3'})

        StateMachine.add('GO_TO_EXIT_3',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_3), radius=0.5),
                         transitions={'arrived': 'done',
                                      'unreachable': 'done',
                                      'goal_not_defined': 'done'})
    return sm
示例#13
0
def setup_statemachine(robot):

    sm = smach.StateMachine(outcomes=['done', 'aborted'])

    with sm:
        smach.StateMachine.add('INITIALIZE',
                               states.Initialize(robot),
                               transitions={
                                   'initialized': 'SET_ARM_POSITIONS',
                                   'abort': 'aborted'
                               })

        smach.StateMachine.add('SET_ARM_POSITIONS',
                               SetPlateCarryingPose(robot),
                               transitions={'done': 'WAIT_FOR_KEY_PRESS'})

        smach.StateMachine.add('WAIT_FOR_KEY_PRESS',
                               WaitForKeyPress(),
                               transitions={
                                   '1': 'SAY_IK_KOM',
                                   '2': 'SAY_ALSJEBLIEFT',
                                   '3': 'SAY_ALTIJD',
                                   '4': 'SAY_STEKKER',
                                   '5': 'SAY_OEPS'
                               })

        smach.StateMachine.add('SAY_IK_KOM',
                               states.Say(robot,
                                          "Ik kom eraan!",
                                          look_at_standing_person=True,
                                          language='nl',
                                          voice='marjolijn',
                                          block=False),
                               transitions={'spoken': 'WAIT_FOR_KEY_PRESS'})

        smach.StateMachine.add('SAY_ALSJEBLIEFT',
                               states.Say(robot,
                                          "Alsjeblieft Rick. De enveloppen.",
                                          look_at_standing_person=True,
                                          language='nl',
                                          voice='marjolijn',
                                          block=False),
                               transitions={'spoken': 'WAIT_FOR_KEY_PRESS'})

        smach.StateMachine.add('SAY_ALTIJD',
                               states.Say(robot,
                                          "Voor jou altijd, Rick.",
                                          look_at_standing_person=True,
                                          language='nl',
                                          voice='marjolijn',
                                          block=False),
                               transitions={'spoken': 'WAIT_FOR_KEY_PRESS'})

        smach.StateMachine.add(
            'SAY_STEKKER',
            states.Say(
                robot,
                "Ik heb stiekem gekeken, Rick. Maar als ik dat verklap, trekken ze de stekker eruit!",
                look_at_standing_person=True,
                language='nl',
                voice='marjolijn',
                block=False),
            transitions={'spoken': 'WAIT_FOR_KEY_PRESS'})

        smach.StateMachine.add(
            'RESET_HEAD',
            HeadCancel(robot),
            transitions={'done': 'GO_BACK_TO_STARTING_POINT'})

        smach.StateMachine.add('GO_BACK_TO_STARTING_POINT',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id="starting_point"),
                                   radius=knowledge.back_radius,
                                   speak=False),
                               transitions={
                                   'arrived': 'done',
                                   'unreachable': 'WAIT_FOR_KEY_PRESS',
                                   'goal_not_defined': 'aborted'
                               })

        smach.StateMachine.add('SAY_OEPS',
                               states.Say(robot,
                                          "Oeps!",
                                          look_at_standing_person=True,
                                          language='nl',
                                          voice='marjolijn',
                                          block=False),
                               transitions={'spoken': 'WAIT_FOR_KEY_PRESS'})

        return sm
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=['Done', 'Aborted'])

        # Create designators
        grasp_designator1 = ds.EdEntityDesignator(robot, type="temp")
        grasp_designator2 = ds.EdEntityDesignator(robot, type="temp")
        grasp_designator3 = ds.EdEntityDesignator(robot, type="temp")

        start_pose = robot.base.get_location()
        start_x = start_pose.frame.p.x()
        start_y = start_pose.frame.p.y()
        start_rz = start_pose.frame.M.GetRPY()[2]

        with self:
            # Start challenge via StartChallengeRobust
            smach.StateMachine.add("START_CHALLENGE_ROBUST",
                                   states.StartChallengeRobust(robot, STARTING_POINT, use_entry_points=True),
                                   transitions={"Done": "GO_TO_INTERMEDIATE_WAYPOINT",
                                                "Aborted": "GO_TO_INTERMEDIATE_WAYPOINT",
                                                "Failed": "GO_TO_INTERMEDIATE_WAYPOINT"})
            # There is no transition to Failed in StartChallengeRobust (28 May)

            smach.StateMachine.add('GO_TO_INTERMEDIATE_WAYPOINT',
                                   states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=INTERMEDIATE_1),
                                                             radius=0.5),
                                   transitions={'arrived': 'ANNOUNCEMENT',
                                                'unreachable': 'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1',
                                                'goal_not_defined': 'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1'})
            smach.StateMachine.add('GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1',
                                   states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=INTERMEDIATE_1),
                                                             radius=0.7),
                                   transitions={'arrived': 'ANNOUNCEMENT',
                                                'unreachable': 'ANNOUNCEMENT',
                                                'goal_not_defined': 'ANNOUNCEMENT'})

            # Part I: Set a table
            smach.StateMachine.add('ANNOUNCEMENT',
                                   states.Say(robot, "Let's see if my master has a task for me! ", block=True),
                                   transitions={'spoken': 'FETCH_COMMAND_I'})

            smach.StateMachine.add('FETCH_COMMAND_I',  # Hear "set the table"
                                   HearFetchCommand(robot, 15.0, "set"),
                                   transitions={'done': 'ASK_FOR_MEAL'})

            smach.StateMachine.add('ASK_FOR_MEAL',
                                   states.Say(robot, "What should I serve, master?", block=True),
                                   transitions={'spoken': 'GET_ORDER'})

            smach.StateMachine.add('GET_ORDER',
                                   GetBreakfastOrder(robot, knowledge.options,
                                                     grasp_designator1,
                                                     grasp_designator2,
                                                     grasp_designator3,
                                                     timeout=15.0),
                                   transitions={'done': 'SET_THE_TABLE'})

            smach.StateMachine.add('SET_THE_TABLE',  # Take order and Set the table (bring the objects to the table)
                                   ManipulateMachine(robot=robot,
                                                     grasp_designator1=grasp_designator1,
                                                     grasp_designator2=grasp_designator2,
                                                     grasp_designator3=grasp_designator3,
                                                     grasp_furniture_id1=knowledge.grasp_furniture_id1,
                                                     grasp_furniture_id2=knowledge.grasp_furniture_id2,
                                                     place_furniture_id=knowledge.place_furniture_id),
                                   transitions={'succeeded': 'ANNOUNCE_TASK_COMPLETION',
                                                'failed': 'RETURN_TO_START_2'})

            smach.StateMachine.add('ANNOUNCE_TASK_COMPLETION',
                                   states.Say(robot, "The table is set! Moving to the meeting point for the next task.",
                                              block=False),
                                   transitions={'spoken': 'RETURN_TO_START_2'})

            # Part II: Clean the table
            smach.StateMachine.add('RETURN_TO_START_2',
                                   states.NavigateToPose(robot=robot, x=start_x, y=start_y, rz=start_rz, radius=0.3),
                                   transitions={'arrived': 'FETCH_COMMAND_II',
                                                'unreachable': 'FETCH_COMMAND_II',
                                                'goal_not_defined': 'FETCH_COMMAND_II'})

            smach.StateMachine.add('FETCH_COMMAND_II',  # Hear "clear up the table"
                                   HearFetchCommand(robot, 15.0, "clear"),
                                   transitions={'done': 'CLEAR_UP'})

            smach.StateMachine.add('CLEAR_UP',  # Clear the table
                                   ClearManipulateMachine(robot=robot, grasp_furniture_id=knowledge.place_furniture_id,
                                                          place_furniture_id1=knowledge.grasp_furniture_id1,
                                                          place_furniture_id2=knowledge.grasp_furniture_id2),
                                   transitions={'succeeded': 'END_CHALLENGE',
                                                'failed': 'END_CHALLENGE'})

            # End
            smach.StateMachine.add('END_CHALLENGE',
                                   states.Say(robot, "I am done here"),
                                   transitions={'spoken': 'Done'})

            ds.analyse_designators(self, "set_a_table")
示例#15
0
def setup_statemachine(robot):
    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])
    robot.ed.reset()

    with sm:
        smach.StateMachine.add("INITIALIZE",
                               robot_smach_states.Initialize(robot),
                               transitions={
                                   "initialized": "SAY_WAITING_FOR_TRIGGER",
                                   "abort": "Aborted"
                               })

        # Start challenge via StartChallengeRobust, skipped atm
        smach.StateMachine.add("START_CHALLENGE_ROBUST",
                               robot_smach_states.StartChallengeRobust(
                                   robot,
                                   challenge_knowledge.starting_point,
                                   door=False),
                               transitions={
                                   "Done": "SAY_WAITING_FOR_TRIGGER",
                                   "Failed": "Aborted",
                                   "Aborted": "Aborted"
                               })

        smach.StateMachine.add(
            'SAY_WAITING_FOR_TRIGGER',
            robot_smach_states.Say(robot, [
                "Trigger me if you need me!", "Waiting for trigger",
                "Waiting for you to call me!"
            ],
                                   block=False),
            transitions={"spoken": "WAIT_FOR_TRIGGER"})

        smach.StateMachine.add('WAIT_FOR_TRIGGER',
                               robot_smach_states.WaitForTrigger(
                                   robot, ["gpsr"], "/amigo/trigger"),
                               transitions={
                                   "gpsr": "VERIFY",
                                   "preempted": "VERIFY"
                               })

        smach.StateMachine.add('VERIFY',
                               VerifyWorldModelInfo(robot),
                               transitions={
                                   "done": "NAVIGATE_TO_ASK_WAYPOINT",
                                   "failed": "SAY_KNOWLEDGE_NOT_COMPLETE"
                               })

        smach.StateMachine.add(
            'SAY_KNOWLEDGE_NOT_COMPLETE',
            robot_smach_states.Say(robot, [
                "My knowledge of the world is not complete!",
                "Please give me some more information!"
            ],
                                   block=False),
            transitions={"spoken": "SAY_WAITING_FOR_TRIGGER"})

        smach.StateMachine.add("NAVIGATE_TO_ASK_WAYPOINT",
                               robot_smach_states.NavigateToWaypoint(
                                   robot=robot,
                                   waypoint_designator=EntityByIdDesignator(
                                       robot=robot,
                                       id=challenge_knowledge.ask_waypoint),
                                   radius=0.3),
                               transitions={
                                   'arrived':
                                   'DETERMINE_WHAT_TO_CLEAN_INSPECT',
                                   'unreachable':
                                   'DETERMINE_WHAT_TO_CLEAN_INSPECT',
                                   'goal_not_defined':
                                   'DETERMINE_WHAT_TO_CLEAN_INSPECT'
                               })

        smach.StateMachine.add(
            "DETERMINE_WHAT_TO_CLEAN_INSPECT",
            DetermineWhatToCleanInspect(robot),
            transitions={
                place["entity_id"]: "CLEAN_INSPECT_%s" % place["entity_id"]
                for place in challenge_knowledge.inspection_places
            })

        for place in challenge_knowledge.inspection_places:
            smach.StateMachine.add(
                "CLEAN_INSPECT_%s" % place["entity_id"],
                CleanInspect(robot, place["entity_id"], place["room_id"],
                             place["navigate_area"], place["segment_areas"]),
                transitions={"done": "NAVIGATE_TO_ASK_WAYPOINT"})
    return sm
示例#16
0
            robot.speech.speak("move")  # instruct the user to move the objects
            rospy.sleep(1)

        robot.speech.speak("Switch")
        rospy.sleep(5)
        robot.speech.speak(
            "clear")  #warn the user that a picture will be taken soon
        rospy.sleep(1)


if __name__ == '__main__':
    rospy.init_node('learn_objects')

    if len(sys.argv) < 2:
        print("Please specify a robot name")
        sys.exit()

    robot_name = sys.argv[1]
    if robot_name != "hero":
        rospy.logwarn(
            "Learn_objects is designed to be used with hero. It is unknown how it works for other robots"
        )

    robot = robot_constructor(robot_name)

    location = "hero_case"
    location_des = EntityByIdDesignator(robot, location)

    learn_objects(robot, location_des)
示例#17
0
def setup_statemachine(robot):
    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])

    with sm:
        # Start challenge via StartChallengeRobust
        smach.StateMachine.add("START_CHALLENGE_ROBUST",
                               states.StartChallengeRobust(
                                   robot, STARTING_POINT),
                               transitions={
                                   "Done": "GO_TO_INTERMEDIATE_WAYPOINT",
                                   "Aborted": "GO_TO_INTERMEDIATE_WAYPOINT",
                                   "Failed": "GO_TO_INTERMEDIATE_WAYPOINT"
                               })
        # There is no transition to Failed in StartChallengeRobust (28 May)

        smach.StateMachine.add('GO_TO_INTERMEDIATE_WAYPOINT',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id=INTERMEDIATE_1),
                                   radius=0.5),
                               transitions={
                                   'arrived':
                                   'ASK_CONTINUE',
                                   'unreachable':
                                   'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1',
                                   'goal_not_defined':
                                   'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1'
                               })

        smach.StateMachine.add('GO_TO_INTERMEDIATE_WAYPOINT_BACKUP1',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id=INTERMEDIATE_2),
                                   radius=0.5),
                               transitions={
                                   'arrived':
                                   'ASK_CONTINUE',
                                   'unreachable':
                                   'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP2',
                                   'goal_not_defined':
                                   'GO_TO_INTERMEDIATE_WAYPOINT_BACKUP2'
                               })

        smach.StateMachine.add('GO_TO_INTERMEDIATE_WAYPOINT_BACKUP2',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id=INTERMEDIATE_3),
                                   radius=0.5),
                               transitions={
                                   'arrived': 'ASK_CONTINUE',
                                   'unreachable': 'ASK_CONTINUE',
                                   'goal_not_defined': 'ASK_CONTINUE'
                               })

        smach.StateMachine.add("ASK_CONTINUE",
                               states.AskContinue(robot, 30),
                               transitions={
                                   'continue': 'SAY_CONTINUEING',
                                   'no_response': 'SAY_CONTINUEING'
                               })

        smach.StateMachine.add(
            'SAY_CONTINUEING',
            states.Say(robot, [
                "I heard continue, so I will move to the exit now. See you guys later!"
            ],
                       block=False),
            transitions={'spoken': 'GO_TO_EXIT'})

        # Amigo goes to the exit (waypoint stated in knowledge base)
        smach.StateMachine.add('GO_TO_EXIT',
                               states.NavigateToWaypoint(robot,
                                                         EntityByIdDesignator(
                                                             robot, id=EXIT_1),
                                                         radius=0.7),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'GO_TO_EXIT_2',
                                   'goal_not_defined': 'GO_TO_EXIT_2'
                               })

        smach.StateMachine.add('GO_TO_EXIT_2',
                               states.NavigateToWaypoint(robot,
                                                         EntityByIdDesignator(
                                                             robot, id=EXIT_2),
                                                         radius=0.5),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'GO_TO_EXIT_3',
                                   'goal_not_defined': 'GO_TO_EXIT_3'
                               })

        smach.StateMachine.add('GO_TO_EXIT_3',
                               states.NavigateToWaypoint(robot,
                                                         EntityByIdDesignator(
                                                             robot, id=EXIT_3),
                                                         radius=0.5),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'RESET_ED_TARGET',
                                   'goal_not_defined': 'AT_END'
                               })

        smach.StateMachine.add('RESET_ED_TARGET',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT'})

        # Finally amigo will stop and says 'goodbye' to show that he's done.
        smach.StateMachine.add('AT_END',
                               states.Say(robot, "Goodbye"),
                               transitions={'spoken': 'Done'})

    analyse_designators(sm, "rips")
    return sm
示例#18
0
def main():
    rospy.init_node("demo")
    random.seed()

    skip = rospy.get_param('~skip', False)
    restart = rospy.get_param('~restart', False)
    robot_name = rospy.get_param('~robot_name')
    no_of_tasks = rospy.get_param('~number_of_tasks', 0)
    time_limit = rospy.get_param('~time_limit', 0)
    if no_of_tasks == 0:
        no_of_tasks = 999

    rospy.loginfo("[DEMO] Parameters:")
    rospy.loginfo("[DEMO] robot_name = {}".format(robot_name))
    if skip:
        rospy.loginfo("[DEMO] skip = {}".format(skip))
    if no_of_tasks:
        rospy.loginfo("[DEMO] number_of_tasks = {}".format(no_of_tasks))
    if restart:
        rospy.loginfo("[DEMO] running a restart")

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    if robot_name == 'amigo':
        from robot_skills.amigo import Amigo as Robot
    elif robot_name == 'sergio':
        from robot_skills.sergio import Sergio as Robot
    elif robot_name == 'hero':
        from robot_skills.hero import Hero as Robot
    else:
        raise ValueError('unknown robot')

    robot = Robot()

    action_client = ActionClient(robot.robot_name)

    knowledge = load_knowledge('challenge_demo')

    no_of_tasks_performed = 0

    user_instruction = "What can I do for you?"
    report = ""

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # Start

    if not skip and not restart:

        # Wait for door, enter arena
        s = StartChallengeRobust(robot, knowledge.initial_pose)
        s.execute()

        # Move to the start location
        robot.speech.speak("Let's see if my operator has a task for me!",
                           block=False)

    if restart:
        robot.speech.speak(
            "Performing a restart. So sorry about that last time!",
            block=False)

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    finished = False
    start_time = rospy.get_time()

    trigger = WaitForTrigger(robot, ["gpsr"], "/" + robot_name + "/trigger")

    while True:
        # Navigate to the GPSR meeting point
        if not skip:
            robot.speech.speak("Moving to the meeting point.", block=False)
            nwc = NavigateToWaypoint(robot=robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=robot,
                                         id=knowledge.starting_pose),
                                     radius=0.3)
            nwc.execute()
            # Report to the user and ask for a new task

        # Report to the user
        robot.head.look_at_standing_person()
        robot.speech.speak(report, block=True)
        timeout_count = 0

        while True:
            rospy.loginfo("Waiting for trigger")
            trigger.execute()

            base_loc = robot.base.get_location()
            base_pose = base_loc.frame
            print base_pose
            location_id = "starting_point"
            robot.ed.update_entity(id=location_id,
                                   frame_stamped=FrameStamped(
                                       base_pose, "/map"),
                                   type="waypoint")

            robot.head.look_at_standing_person()

            robot.speech.speak(user_instruction, block=True)
            # Listen for the new task
            while True:
                try:
                    sentence, semantics = robot.hmi.query(
                        description="",
                        grammar=knowledge.grammar,
                        target=knowledge.grammar_target)
                    timeout_count = 0
                    break
                except hmi.TimeoutException:
                    robot.speech.speak(
                        random.sample(knowledge.not_understood_sentences,
                                      1)[0])
                    if timeout_count >= 3:
                        robot.hmi.restart_dragonfly()
                        timeout_count = 0
                        rospy.logwarn("[GPSR] Dragonfly restart")
                    else:
                        timeout_count += 1
                        rospy.logwarn(
                            "[GPSR] Timeout_count: {}".format(timeout_count))

            # check if we have heard this correctly
            robot.speech.speak('I heard %s, is this correct?' % sentence)
            try:
                if 'no' == robot.hmi.query('', 'T -> yes | no', 'T').sentence:
                    robot.speech.speak('Sorry')
                    continue
            except hmi.TimeoutException:
                # robot did not hear the confirmation, so lets assume its correct
                break

            break

        # Dump the output json object to a string
        task_specification = json.dumps(semantics)

        # Send the task specification to the action server
        task_result = action_client.send_task(task_specification)

        print task_result.missing_field
        # # Ask for missing information
        # while task_result.missing_field:
        #     request_missing_field(knowledge.task_result.missing_field)
        #     task_result = action_client.send_task(task_specification)

        # Write a report to bring to the operator
        report = task_result_to_report(task_result)

        robot.lights.set_color(0, 0, 1)  # be sure lights are blue

        robot.head.look_at_standing_person()
        for arm in robot.arms.itervalues():
            arm.reset()
            arm.send_gripper_goal('close', 0.0)
        robot.torso.reset()

        rospy.loginfo("Driving back to the starting point")
        nwc = NavigateToWaypoint(robot=robot,
                                 waypoint_designator=EntityByIdDesignator(
                                     robot=robot, id=location_id),
                                 radius=0.3)
        nwc.execute()
def setup_statemachine(robot):

    sm = smach.StateMachine(outcomes=['done', 'aborted'])

    with sm:
        smach.StateMachine.add('INITIALIZE',
                               states.Initialize(robot),
                               transitions={
                                   'initialized': 'STORE_ROBOCUP_ARENA',
                                   'abort': 'aborted'
                               })
        smach.StateMachine.add('STORE_ROBOCUP_ARENA',
                               StoreRobocupArena(robot),
                               transitions={'done': 'HEAD_STRAIGHT'})
        smach.StateMachine.add('HEAD_STRAIGHT',
                               HeadStraight(robot),
                               transitions={'done': 'SAY_INTRO'})

        smach.StateMachine.add('SAY_INTRO',
                               states.Say(
                                   robot,
                                   "Hi, Guide me out of the arena please.",
                                   look_at_standing_person=True),
                               transitions={'spoken': 'FOLLOW_INITIAL'})

        smach.StateMachine.add('FOLLOW_INITIAL',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     replan=True),
                               transitions={
                                   'stopped': 'WAIT_FOR_OPERATOR_COMMAND',
                                   'lost_operator':
                                   'WAIT_FOR_OPERATOR_COMMAND',
                                   'no_operator': 'FOLLOW_INITIAL'
                               })

        smach.StateMachine.add('FOLLOW',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     ask_follow=False,
                                                     learn_face=False,
                                                     replan=True),
                               transitions={
                                   'stopped': 'WAIT_FOR_OPERATOR_COMMAND',
                                   'lost_operator': 'SAY_GUIDE',
                                   'no_operator': 'SAY_GUIDE'
                               })
        smach.StateMachine.add('WAIT_FOR_OPERATOR_COMMAND',
                               WaitForOperatorCommand(robot),
                               transitions={
                                   'follow': 'FOLLOW',
                                   'command': 'SAY_GUIDE'
                               })

        smach.StateMachine.add(
            'SAY_GUIDE',
            states.Say(robot,
                       "I will guide you back to the robocup arena!",
                       look_at_standing_person=True),
            transitions={'spoken': 'GUIDE_TO_ROBOCUP_ARENA'})

        smach.StateMachine.add('GUIDE_TO_ROBOCUP_ARENA',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id="robocup_arena"),
                                   radius=knowledge.back_radius),
                               transitions={
                                   'arrived':
                                   'SAY_BACK',
                                   'unreachable':
                                   'GUIDE_TO_ROBOCUP_ARENA_BACKUP',
                                   'goal_not_defined':
                                   'GUIDE_TO_ROBOCUP_ARENA_BACKUP'
                               })

        smach.StateMachine.add('GUIDE_TO_ROBOCUP_ARENA_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(robot,
                                                        id="robocup_arena"),
                                   radius=knowledge.back_radius + 0.1),
                               transitions={
                                   'arrived': 'SAY_BACK',
                                   'unreachable': 'GUIDE_TO_ROBOCUP_ARENA',
                                   'goal_not_defined': 'GUIDE_TO_ROBOCUP_ARENA'
                               })

        smach.StateMachine.add('SAY_BACK',
                               states.Say(robot,
                                          "We are back in the robocup arena!",
                                          look_at_standing_person=True),
                               transitions={'spoken': 'done'})

        return sm
示例#20
0
def setup_statemachine(robot):
    load_waypoints(robot)

    operator_id = VariableDesignator(resolve_type=str)

    sm = smach.StateMachine(outcomes=['done', 'aborted'])

    with sm:
        smach.StateMachine.add('INITIALIZE',
                               states.Initialize(robot),
                               transitions={'initialized': 'STORE_KITCHEN',
                                            'abort': 'aborted'}
                               )

        smach.StateMachine.add('STORE_KITCHEN',
                               StoreKitchen(robot),
                               transitions={'done': 'HEAD_STRAIGHT'}
                               )

        smach.StateMachine.add('HEAD_STRAIGHT',
                               HeadStraight(robot),
                               transitions={'done': 'SAY_INTRO'}
                               )

        smach.StateMachine.add('SAY_INTRO',
                               states.Say(robot, "Hi, Show me your restaurant please."),
                               transitions={'spoken': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('FOLLOW_INITIAL',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'STORE',
                                            'lost_operator': 'FOLLOW_INITIAL',
                                            'no_operator': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('FOLLOW',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     ask_follow=False,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'STORE',
                                            'lost_operator': 'FOLLOW_INITIAL',
                                            'no_operator': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('STORE',
                               StoreWaypoint(robot),
                               transitions={'done': 'CHECK_KNOWLEDGE',
                                            'continue': 'FOLLOW'}
                               )

        smach.StateMachine.add('CHECK_KNOWLEDGE',
                               CheckKnowledge(robot),
                               transitions={'yes': 'SAY_FOLLOW_TO_KITCHEN',
                                            'no':'FOLLOW'}
                               )

        smach.StateMachine.add('SAY_FOLLOW_TO_KITCHEN',
                               states.Say(robot,
                                          "Please bring me back to the kitchen!"
                                          ),
                               transitions={'spoken': 'FOLLOW_TO_KITCHEN'}
                               )

        smach.StateMachine.add('FOLLOW_TO_KITCHEN',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     ask_follow=True,
                                                     learn_face=False,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'CHECK_IN_KITCHEN',
                                            'lost_operator': 'SAY_GOTO_KITCHEN',
                                            'no_operator': 'SAY_GOTO_KITCHEN'}
                               )

        smach.StateMachine.add('SAY_GOTO_KITCHEN',
                               states.Say(robot,
                                          "You know what? I will go back to the kitchen on my own!",
                                          block=False
                                          ),
                               transitions={'spoken': 'GOTO_KITCHEN'})

        smach.StateMachine.add('GOTO_KITCHEN',
                               states.NavigateToWaypoint(robot,
                                                         EntityByIdDesignator(robot, id="kitchen")
                                                         ),
                               transitions={'arrived': 'SAY_IN_KITCHEN',
                                            'unreachable': 'SAY_I_DONT_KNOW_HOW',
                                            'goal_not_defined': 'SAY_I_DONT_KNOW_HOW'}
                               )

	smach.StateMachine.add('SAY_I_DONT_KNOW_HOW',
				states.Say(robot,
						"Oops, I don't know the way back.",
						block=True
						),
				transitions={'spoken': 'GOTO_KITCHEN'})

#        smach.StateMachine.add('FOLLOW_TO_KITCHEN',
#                               states.FollowOperator(robot,
#                                                     operator_timeout=30,
#                                                     ask_follow=False
#                                                     ),
#                               transitions={'stopped': 'CHECK_IN_KITCHEN',
#                                            'lost_operator': 'FOLLOW_TO_KITCHEN_INITIAL',
#                                            'no_operator': 'FOLLOW_TO_KITCHEN_INITIAL'}
#                               )

        smach.StateMachine.add('CHECK_IN_KITCHEN',
                               CheckInKitchen(robot),
                               transitions={'not_in_kitchen': 'FOLLOW_TO_KITCHEN',
                                            'in_kitchen':'SAY_IN_KITCHEN'}
                               )

        smach.StateMachine.add('SAY_IN_KITCHEN',
                               states.Say(robot,
                                          "We are in the kitchen again!"
                                          ),
                               transitions={'spoken': 'SAY_WHICH_ORDER'}
                               )

        # Where to take the order from?
        smach.StateMachine.add('SAY_WHICH_ORDER', states.Say(robot, "From which table should I take the first order?"), transitions={ 'spoken' :'HEAR_WHICH_ORDER'})
        smach.StateMachine.add('HEAR_WHICH_ORDER', HearWhichTable(robot),
            transitions={ 'no_result' :'SAY_WHICH_ORDER', 'one' : 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_1', 'two': 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_2', 'three' : "FIRST_SAY_TAKE_ORDER_FROM_TABLE_3"})

        # ############## first table ##############
        for i, name in tables.iteritems():
            next_i = i+1
            if next_i > 3:
                next_i = 1

            smach.StateMachine.add('FIRST_SAY_TAKE_ORDER_FROM_TABLE_%d'%i, states.Say(robot, "Okay, I will take an order from table %d"%i, block=False),
                                    transitions={ 'spoken' :'FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i})
            smach.StateMachine.add('FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i, states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=name), radius = WAYPOINT_RADIUS),
                                    transitions={'arrived': 'FIRST_ASK_ORDER_TABLE_%d'%i, 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i})
            smach.StateMachine.add('FIRST_ASK_ORDER_TABLE_%d'%i, AskOrder(robot, name),
                                    transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'orders_done' : 'SAY_ORDERS_DONE'})


        # ############## Loop over the reset of the tables until we have a beverage and a combo ##############
        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_1', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="one"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_1', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_2'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_1', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_1'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_1', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_1'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_1', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_2', 'yes':'ASK_ORDER_TABLE_1','no':'NAVIGATE_TO_WAYPOINT_TABLE_2'})
        smach.StateMachine.add('ASK_ORDER_TABLE_1', AskOrder(robot, "one"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="two"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_2', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_3'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_2', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_2'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_2', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_2'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_2', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_3', 'yes':'ASK_ORDER_TABLE_2','no':'NAVIGATE_TO_WAYPOINT_TABLE_3'})
        smach.StateMachine.add('ASK_ORDER_TABLE_2', AskOrder(robot, "two"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_3', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="three"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_3', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_1'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_3', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_3'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_3', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_3'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_3', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_1', 'yes':'ASK_ORDER_TABLE_3','no':'NAVIGATE_TO_WAYPOINT_TABLE_1'})
        smach.StateMachine.add('ASK_ORDER_TABLE_3', AskOrder(robot, "three"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('SAY_ORDERS_DONE', states.Say(robot, "I received enough orders for now, going back to the kitchen!", block=False),
                                transitions={ 'spoken' :'NAVIGATE_BACK_TO_THE_KITCHEN'})


        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP'})
        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.2),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2'})
        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.4),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'SPEAK_ORDERS', 'goal_not_defined':'SPEAK_ORDERS'})
        smach.StateMachine.add('SPEAK_ORDERS', SpeakOrders(robot),
                                transitions={ 'spoken' :'STORE_BEVERAGE_SIDE'})

        smach.StateMachine.add('STORE_BEVERAGE_SIDE', StoreBeverageSide(robot),
                                transitions={ 'done' : 'NAVIGATE_TO_BEVERAGES'})
        smach.StateMachine.add('NAVIGATE_TO_BEVERAGES', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'NAVIGATE_TO_BEVERAGES_BACKUP', 'goal_not_defined':'NAVIGATE_TO_BEVERAGES_BACKUP'})
        smach.StateMachine.add('NAVIGATE_TO_BEVERAGES_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS+0.1),
                                transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'STORE_BEVERAGE_SIDE', 'goal_not_defined':'STORE_BEVERAGE_SIDE'})

        smach.StateMachine.add('SPEAK_I_SEE_THE_BEVERAGES', states.Say(robot, "The beverages are in front of me", block=False),
                                transitions={ 'spoken' :'DELIVER_BEVERAGE'})


        smach.StateMachine.add('DELIVER_BEVERAGE', DeliverOrderWithBasket(robot, "beverage"),
                                transitions={'succeeded':'NAVIGATE_TO_KITCHEN', 'failed':'NAVIGATE_TO_KITCHEN'})
        smach.StateMachine.add('NAVIGATE_TO_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'NAVIGATE_TO_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_TO_KITCHEN_BACKUP'})

        smach.StateMachine.add('NAVIGATE_TO_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.1),
                                transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'DELIVER_COMBO', 'goal_not_defined':'DELIVER_COMBO'})


        smach.StateMachine.add('DELIVER_COMBO', DeliverOrderWithBasket(robot, "combo"),
                                transitions={'succeeded':'NAVIGATE_BACK_TO_THE_KITCHEN_2', 'failed':'NAVIGATE_BACK_TO_THE_KITCHEN_2'})


        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_DONE_WITH_CHALLENGE', 'unreachable':'SAY_DONE_WITH_CHALLENGE', 'goal_not_defined':'SAY_DONE_WITH_CHALLENGE'})

        smach.StateMachine.add('SAY_DONE_WITH_CHALLENGE', states.Say(robot, "I'm done with this challenge and you are the banana king!"), transitions={ 'spoken' :'done'})

    analyse_designators(sm, "restaurant")
    return sm
示例#21
0
def setup_statemachine(robot):
    furniture = EntityByIdDesignator(robot, 'selected_furniture')
    # arm_designator = ArmDesignator(robot.arms, robot.arms['left'])
    arm_designator = UnoccupiedArmDesignator(robot.arms, robot.arms['left'])

    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])
    with sm:
        # Start challenge via StartChallengeRobust, skipped atm
        smach.StateMachine.add("START_CHALLENGE_ROBUST",
                               StartChallengeRobust(robot, challenge_knowledge.initial_pose),
                               transitions={"Done": "NAVIGATE_TO_SSL_WAYPOINT",
                                            "Failed": "Aborted",
                                            "Aborted": "Aborted"})

        # smach.StateMachine.add('SAY_STARTING_OPEN_CHALLENGE',
        #                        robot_smach_states.Say(robot, ["Hi there, welcome to the open challenge!"], block=False),
        #                        transitions={"spoken": "NAVIGATE_TO_SSL_WAYPOINT"})

        smach.StateMachine.add("NAVIGATE_TO_SSL_WAYPOINT",
                               NavigateToWaypoint(robot=robot,
                                                  waypoint_designator=EntityByIdDesignator(
                                                      robot=robot,
                                                      id=challenge_knowledge.ssl_waypoint),
                                                  radius=0.3),
                               transitions={'arrived': 'SSL_DEMO',
                                            'unreachable': 'SSL_DEMO',
                                            'goal_not_defined': 'SSL_DEMO'})

        smach.StateMachine.add("SSL_DEMO",
                               SSLDemo(robot),
                               transitions={"done": "NAVIGATE_TO_LASER_DEMO", 'preempted': 'Aborted'})

        smach.StateMachine.add("NAVIGATE_TO_LASER_DEMO",
                               NavigateToWaypoint(robot=robot,
                                                  waypoint_designator=EntityByIdDesignator(
                                                      robot=robot,
                                                      id=challenge_knowledge.raytrace_waypoint),
                                                  radius=0.3),
                               transitions={'arrived': 'RESET_HEAD_BEFORE_RAYTRACE_DEMO',
                                            'unreachable': 'RESET_HEAD_BEFORE_RAYTRACE_DEMO',
                                            'goal_not_defined': 'RESET_HEAD_BEFORE_RAYTRACE_DEMO'})

        smach.StateMachine.add("RESET_HEAD_BEFORE_RAYTRACE_DEMO",
                               ResetHead(robot),
                               transitions={'done': 'SAY_PEOPLE_DETECTOR'})

        smach.StateMachine.add("SAY_PEOPLE_DETECTOR",
                               Say(robot, "Now I will show you my awesome people detector"),
                               transitions={"spoken": "WAIT_FOR_TRIGGER_BEFORE_RAYTRACE_DEMO"})

        smach.StateMachine.add("WAIT_FOR_TRIGGER_BEFORE_RAYTRACE_DEMO",
                               WaitForTrigger(robot, ["continue"], "/amigo/trigger"),
                               transitions={'continue': 'RAYTRACE_DEMO',
                                            'preempted': 'RAYTRACE_DEMO'})

        smach.StateMachine.add("RAYTRACE_DEMO",
                               RayTraceDemo(robot, breakout_id=challenge_knowledge.raytrace_waypoint),
                               transitions={"done": "SAY_RAYTRACE_SELECTOR"})

        smach.StateMachine.add("SAY_RAYTRACE_SELECTOR",
                               Say(robot, "You can interact with me by pointing at objects!"),
                               transitions={"spoken": "RAYTRACE_SELECTOR"})

        smach.StateMachine.add("RAYTRACE_SELECTOR",
                               SimpleRayTraceSelector(robot, waypoint=None, furniture_designator=furniture),
                               transitions={
                                   "waypoint": 'NAVIGATE_TO_WAYPOINT',
                                   "furniture": 'NAVIGATE_TO_FURNITURE',
                                   "grasp": 'INSPECT_AND_GRAB',
                                   "done": 'RAYTRACE_SELECTOR'
                               })

        smach.StateMachine.add("NAVIGATE_TO_FURNITURE",
                               NavigateToSymbolic(robot,
                                                  entity_designator_area_name_map={furniture: 'in_front_of'},
                                                  entity_lookat_designator=furniture),
                               transitions={
                                   'arrived': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                   'unreachable': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                   'goal_not_defined': 'NAVIGATE_BACK_TO_LASER_DEMO',
                               })

        smach.StateMachine.add("NAVIGATE_TO_WAYPOINT",
                               NavigateToWaypoint(robot=robot,
                                                  waypoint_designator=EntityByIdDesignator(
                                                      robot=robot,
                                                      id='final_waypoint'),
                                                  radius=0.3),
                               transitions={'arrived': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                            'unreachable': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                            'goal_not_defined': 'NAVIGATE_BACK_TO_LASER_DEMO'})

        smach.StateMachine.add("INSPECT_AND_GRAB",
                               InspectAndGrab(robot, supporting_entity_designator=furniture,
                                              arm_designator=arm_designator),
                               transitions={
                                   'succeeded': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                   'inspect_failed': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                   'grasp_failed': 'NAVIGATE_BACK_TO_LASER_DEMO'
                               })

        smach.StateMachine.add("HANDOVER_TO_HUMAN", HandoverToHuman(robot, arm_designator, timeout=10),
                               transitions={
                                   'succeeded': 'NAVIGATE_BACK_TO_LASER_DEMO',
                                   'failed': 'NAVIGATE_BACK_TO_LASER_DEMO',
                               })

        smach.StateMachine.add("NAVIGATE_BACK_TO_LASER_DEMO",
                               NavigateToWaypoint(robot=robot,
                                                  waypoint_designator=EntityByIdDesignator(
                                                      robot=robot,
                                                      id=challenge_knowledge.raytrace_waypoint),
                                                  radius=0.3),
                               transitions={'arrived': 'RAYTRACE_SELECTOR',
                                            'unreachable': 'RAYTRACE_SELECTOR',
                                            'goal_not_defined': 'RAYTRACE_SELECTOR'})

        # smach.StateMachine.add("NAVIGATE_TO_ORDER_COUNTER",
        #                        robot_smach_states.NavigateToWaypoint(robot=robot,
        #                                                              waypoint_designator=EntityByIdDesignator(
        #                                                                  robot=robot,
        #                                                                  id=challenge_knowledge.order_counter_waypoint),
        #                                                              radius=0.3),
        #                        transitions={'arrived': 'ORDER_COUNTER',
        #                                     'unreachable': 'ORDER_COUNTER',
        #                                     'goal_not_defined': 'ORDER_COUNTER'})
        #
        # smach.StateMachine.add("ORDER_COUNTER",
        #                        OrderCounter(robot, room_id=challenge_knowledge.audience_room,
        #                                     beercounter=beercounter),
        #                        transitions={"done": "NAVIGATE_TO_HSR_DEMO"})
        #
        # smach.StateMachine.add("NAVIGATE_TO_HSR_DEMO",
        #                        robot_smach_states.NavigateToWaypoint(robot=robot,
        #                                                              waypoint_designator=EntityByIdDesignator(
        #                                                                  robot=robot,
        #                                                                  id=challenge_knowledge.hsr_demo_waypoint),
        #                                                              radius=0.025),
        #                        transitions={'arrived': 'WAIT_FOR_BEER',
        #                                     'unreachable': 'CANNOT_REACH_BEER_LOCATION',
        #                                     'goal_not_defined': 'CANNOT_REACH_BEER_LOCATION'})
        #
        # smach.StateMachine.add("CANNOT_REACH_BEER_LOCATION",
        #                        robot_smach_states.Say(robot, "I cannot reach my beer buddy, let's give it another try"),
        #                        transitions={"spoken": "Done"})
        #
        # smach.StateMachine.add("WAIT_FOR_BEER",
        #                        HsrInteraction(robot=robot, beercounter=beercounter),
        #                        transitions={"done": "RETURN_TO_AUDIENCE"})
        #
        # smach.StateMachine.add("RETURN_TO_AUDIENCE",
        #                        robot_smach_states.NavigateToWaypoint(robot=robot,
        #                                                              waypoint_designator=EntityByIdDesignator(
        #                                                                  robot=robot,
        #                                                                  id=challenge_knowledge.order_counter_waypoint),
        #                                                              radius=0.3),
        #                        transitions={'arrived': 'SAY_BEER',
        #                                     'unreachable': 'SAY_BEER',
        #                                     'goal_not_defined': 'SAY_BEER'})
        #
        # smach.StateMachine.add("SAY_BEER",
        #                        robot_smach_states.Say(robot, "Hey guys, here's your beer. That will be all. "
        #                                                      "By the way, if you leave the balcony door open,"
        #                                                      "birds will fly in"),
        #                        transitions={"spoken": "Done"})

    return sm
def setup_statemachine(robot):

    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])

    with sm:

        # Start challenge via StartChallengeRobust
        smach.StateMachine.add("START_CHALLENGE_ROBUST",
                               states.StartChallengeRobust(
                                   robot,
                                   challenge_knowledge.starting_point,
                                   use_entry_points=True),
                               transitions={
                                   "Done": "SAY_GOTO_TARGET2",
                                   "Aborted": "SAY_GOTO_TARGET2",
                                   "Failed": "SAY_GOTO_TARGET2"
                               })

        smach.StateMachine.add(
            'SAY_GOTO_TARGET1',
            states.Say(robot, [
                "I will go to target 1 now", "I will now go to target 1",
                "Lets go to target 1", "Going to target 1"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET1'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 1
        #
        ######################################################################################################################################################

        smach.StateMachine.add('GOTO_TARGET1',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target1),
                                   challenge_knowledge.target1_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET1_REACHED',
                                   'unreachable': 'RESET_ED_TARGET1',
                                   'goal_not_defined': 'RESET_ED_TARGET1'
                               })

        smach.StateMachine.add(
            'SAY_TARGET1_REACHED',
            states.Say(robot, [
                "Reached target 1", "I have arrived at target 1",
                "I am now at target 1"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET3'})

        smach.StateMachine.add('RESET_ED_TARGET1',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET1_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET1_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target1),
                                   challenge_knowledge.target1_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET1_REACHED',
                                   'unreachable': 'TIMEOUT1',
                                   'goal_not_defined': 'TIMEOUT1'
                               })

        smach.StateMachine.add('TIMEOUT1',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET1',
                                   'time_out': 'SAY_TARGET1_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_TARGET1_FAILED',
            states.Say(robot, [
                "I am not able to reach target 1", "I cannot reach target 1",
                "Target 1 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET3'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 2
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_TARGET2',
            states.Say(robot, [
                "I will go to target 2 now", "I will now go to target 2",
                "Lets go to target 2", "Going to target 2"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET2_PRE'})

        smach.StateMachine.add(
            'GOTO_TARGET2_PRE',
            states.NavigateToWaypoint(
                robot,
                EntityByIdDesignator(robot,
                                     id=challenge_knowledge.target2_pre),
                challenge_knowledge.target2_pre_radius1,
                EntityByIdDesignator(robot, id=challenge_knowledge.target2)),
            transitions={
                'arrived': 'GOTO_TARGET2',
                'unreachable': 'TIMEOUT2',
                'goal_not_defined': 'TIMEOUT2'
            })

        smach.StateMachine.add('GOTO_TARGET2',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'DETERMINE_OBJECT',
                                   'goal_not_defined': 'DETERMINE_OBJECT'
                               })

        smach.StateMachine.add(
            'DETERMINE_OBJECT',
            DetermineObject(robot, challenge_knowledge.target2,
                            challenge_knowledge.target2_obstacle_radius),
            transitions={
                'done': 'GOTO_TARGET2_AGAIN',
                'timeout': 'GOTO_TARGET2_AGAIN'
            })

        smach.StateMachine.add('GOTO_TARGET2_AGAIN',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'RESET_ED_TARGET2',
                                   'goal_not_defined': 'RESET_ED_TARGET2'
                               })

        smach.StateMachine.add(
            'SAY_TARGET2_REACHED',
            states.Say(robot, [
                "Reached target 2", "I have arrived at target 2",
                "I am now at target 2"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET1'})

        smach.StateMachine.add('RESET_ED_TARGET2',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET2_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET2_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'TIMEOUT2',
                                   'goal_not_defined': 'TIMEOUT2'
                               })

        smach.StateMachine.add('TIMEOUT2',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET2_PRE',
                                   'time_out': 'SAY_TARGET2_FAILED'
                               })

        smach.StateMachine.add(
            'SAY_TARGET2_FAILED',
            states.Say(robot, [
                "I am unable to reach target 2", "I cannot reach target 2",
                "Target 2 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET1'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 3
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_TARGET3',
            states.Say(robot, [
                "I will go to target 3 now", "I will now go to target 3",
                "Lets go to target 3", "Going to target 3"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET3'})

        smach.StateMachine.add('GOTO_TARGET3',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target3),
                                   challenge_knowledge.target3_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET3_REACHED',
                                   'unreachable': 'RESET_ED_TARGET3',
                                   'goal_not_defined': 'RESET_ED_TARGET3'
                               })

        smach.StateMachine.add(
            'SAY_TARGET3_REACHED',
            states.Say(robot, [
                "Reached target 3", "I have arrived at target 3",
                "I am now at target 3"
            ],
                       block=True),
            transitions={'spoken': 'TURN'})

        smach.StateMachine.add('RESET_ED_TARGET3',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET3_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET3_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target3),
                                   challenge_knowledge.target3_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET3_REACHED',
                                   'unreachable': 'TIMEOUT3',
                                   'goal_not_defined': 'TIMEOUT3'
                               })

        smach.StateMachine.add('TIMEOUT3',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET3',
                                   'time_out': 'SAY_TARGET3_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_TARGET3_FAILED',
            states.Say(robot, [
                "I am unable to reach target 3", "I cannot reach target 3",
                "Target 3 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'TURN'})

        ######################################################################################################################################################
        #
        #                                                       Follow waiter
        #
        ######################################################################################################################################################

        smach.StateMachine.add('TURN',
                               Turn(robot, challenge_knowledge.rotation),
                               transitions={'turned': 'SAY_STAND_IN_FRONT'})
        smach.StateMachine.add(
            'SAY_STAND_IN_FRONT',
            states.Say(robot,
                       "Please stand in front of me!",
                       block=True,
                       look_at_standing_person=True),
            transitions={'spoken': 'FOLLOW_WITH_DOOR_CHECK'})

        # TODO: Fix concurrence
        door_id_designator = VariableDesignator(
            challenge_knowledge.target_door_1)
        open_door_wp1_des = VariableDesignator(resolve_type=str)
        open_door_wp2_des = VariableDesignator(resolve_type=str)

        cc = smach.Concurrence(
            ['stopped', 'no_operator', 'lost_operator'],
            default_outcome='no_operator',
            child_termination_cb=lambda so: True,
            outcome_map={
                'stopped': {
                    'FOLLOW_OPERATOR': 'stopped'
                },
                # 'stopped': {'FOLLOW_OPERATOR': 'stopped', 'DETERMINE_DOOR': 'door_found'},
                'no_operator': {
                    'FOLLOW_OPERATOR': 'no_operator'
                },
                # 'no_operator': {'FOLLOW_OPERATOR': 'no_operator', 'DETERMINE_DOOR': 'door_found'},
                # 'lost_operator': {'FOLLOW_OPERATOR': 'lost_operator', 'DETERMINE_DOOR': 'preempted'},
                'lost_operator': {
                    'FOLLOW_OPERATOR': 'lost_operator'
                }
            })
        with cc:
            smach.Concurrence.add('FOLLOW_OPERATOR',
                                  states.FollowOperator(robot, replan=True))
            smach.Concurrence.add('DETERMINE_DOOR',
                                  DetermineDoor(robot, door_id_designator))

        smach.StateMachine.add('FOLLOW_WITH_DOOR_CHECK',
                               cc,
                               transitions={
                                   'no_operator': 'FOLLOW_WITH_DOOR_CHECK',
                                   'stopped': 'SAY_SHOULD_I_RETURN',
                                   'lost_operator': 'SAY_SHOULD_I_RETURN'
                               })

        # smach.StateMachine.add( 'FOLLOW_OPERATOR', states.FollowOperator(robot, replan=True), transitions={ 'no_operator':'SAY_SHOULD_I_RETURN', 'stopped' : 'SAY_SHOULD_I_RETURN', 'lost_operator' : 'SAY_SHOULD_I_RETURN'})
        smach.StateMachine.add('SAY_SHOULD_I_RETURN',
                               states.Say(robot,
                                          "Should I return to target 3?",
                                          look_at_standing_person=True),
                               transitions={'spoken': 'HEAR_SHOULD_I_RETURN'})
        smach.StateMachine.add('HEAR_SHOULD_I_RETURN',
                               states.HearOptions(robot, ["yes", "no"]),
                               transitions={
                                   'no_result': 'SAY_STAND_IN_FRONT',
                                   "yes": "SELECT_WAYPOINTS",
                                   "no": "SAY_STAND_IN_FRONT"
                               })
        smach.StateMachine.add('SELECT_WAYPOINTS',
                               SelectWaypoints(door_id_designator,
                                               open_door_wp1_des,
                                               open_door_wp2_des),
                               transitions={'done': 'SAY_GOBACK_ARENA'})

        ######################################################################################################################################################
        #
        #                                                       RETURN TO ARENA DOOR
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOBACK_ARENA',
            states.Say(robot, [
                "I will go back to the arena", "I will return to the arena",
                "Lets return to the arena", "Going back to the arena",
                "Returning to the arena"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_ARENA_DOOR'})

        smach.StateMachine.add(
            'GOTO_ARENA_DOOR',
            states.NavigateToWaypoint(
                robot,
                EdEntityDesignator(robot, id_designator=door_id_designator),
                challenge_knowledge.target_door_radius),
            transitions={
                'arrived': 'ARENA_DOOR_REACHED',
                'unreachable': 'RESET_ED_ARENA_DOOR',
                'goal_not_defined': 'RESET_ED_ARENA_DOOR'
            })

        smach.StateMachine.add('ARENA_DOOR_REACHED',
                               states.Say(robot, [
                                   "I am at the door of the arena",
                                   "I have arrived at the door of the arena",
                                   "I am now at the door of the arena"
                               ],
                                          block=True),
                               transitions={'spoken': 'SAY_OPEN_DOOR'})

        smach.StateMachine.add('RESET_ED_ARENA_DOOR',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_ARENA_DOOR_BACKUP'})

        smach.StateMachine.add(
            'GOTO_ARENA_DOOR_BACKUP',
            states.NavigateToWaypoint(
                robot,
                EdEntityDesignator(robot, id_designator=door_id_designator),
                challenge_knowledge.target_door_radius),
            transitions={
                'arrived': 'ARENA_DOOR_REACHED',
                'unreachable': 'TIMEOUT_ARENA_DOOR',
                'goal_not_defined': 'TIMEOUT_ARENA_DOOR'
            })

        smach.StateMachine.add('TIMEOUT_ARENA_DOOR',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds_door),
                               transitions={
                                   'not_yet': 'GOTO_ARENA_DOOR',
                                   'time_out': 'SAY_GOTO_ARENA_DOOR_FAILED'
                               })

        smach.StateMachine.add('SAY_GOTO_ARENA_DOOR_FAILED',
                               states.Say(robot, [
                                   "I am unable to reach the arena door",
                                   "I cannot reach the arena door",
                                   "The arena door is unreachable"
                               ],
                                          block=True),
                               transitions={'spoken': 'Done'})

        ######################################################################################################################################################
        #
        #                                                       Opening Door
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'OPEN_DOOR',
            states.OpenDoorByPushing(
                robot,
                EdEntityDesignator(robot, id_designator=open_door_wp1_des),
                EdEntityDesignator(robot, id_designator=open_door_wp2_des)),
            transitions={
                'succeeded': 'SAY_RETURN_TARGET3',
                'failed': 'TIMEOUT_ARENA_DOOR_OPENING'
            })

        smach.StateMachine.add(
            'SAY_OPEN_DOOR',
            states.Say(robot, [
                "I am going to open the door",
                "Going to open the door of the arena", "Door, open sesame"
            ],
                       block=True),
            transitions={'spoken': 'OPEN_DOOR'})

        smach.StateMachine.add(
            'SAY_OPEN_DOOR_AGAIN',
            states.Say(robot, [
                "I failed to open the door. I will try it again",
                "Let me try again to open the door"
            ],
                       block=True),
            transitions={'spoken': 'OPEN_DOOR'})

        smach.StateMachine.add('TIMEOUT_ARENA_DOOR_OPENING',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'SAY_OPEN_DOOR_AGAIN',
                                   'time_out': 'SAY_OPEN_DOOR_FAILED'
                               })

        smach.StateMachine.add(
            'SAY_OPEN_DOOR_FAILED',
            states.Say(robot, [
                "I was not able to open the door. I am done with this challange",
                "I was not able to open the door. I am done with this challange"
            ],
                       block=True),
            transitions={'spoken': 'Done'})

        ######################################################################################################################################################
        #
        #                                                       RETURN TO TARGET 3
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_RETURN_TARGET3',
            states.Say(robot, [
                "I will go back to target 3 now", "I will return to target 3",
                "Lets go to target 3 again", "Going to target 3, again"
            ],
                       block=False),
            transitions={'spoken': 'RETURN_TARGET3'})

        smach.StateMachine.add(
            'RETURN_TARGET3',
            states.NavigateToWaypoint(
                robot,
                EntityByIdDesignator(robot, id=challenge_knowledge.target4),
                challenge_knowledge.target4_radius1),
            transitions={
                'arrived': 'SAY_TARGET3_RETURN_REACHED',
                'unreachable': 'RESET_ED_RETURN_TARGET3',
                'goal_not_defined': 'RESET_ED_RETURN_TARGET3'
            })

        smach.StateMachine.add(
            'SAY_TARGET3_RETURN_REACHED',
            states.Say(robot, [
                "Reached target 3 again", "I have arrived at target 3 again",
                "I am now at target 3 again"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_EXIT'})

        smach.StateMachine.add(
            'RESET_ED_RETURN_TARGET3',
            states.ResetED(robot),
            transitions={'done': 'GOTO_RETURN_TARGET3_BACKUP'})

        smach.StateMachine.add('GOTO_RETURN_TARGET3_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target4),
                                   challenge_knowledge.target4_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET3_RETURN_REACHED',
                                   'unreachable': 'TIMEOUT3_RETURN',
                                   'goal_not_defined': 'TIMEOUT3_RETURN'
                               })

        smach.StateMachine.add('TIMEOUT3_RETURN',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'RETURN_TARGET3',
                                   'time_out': 'SAY_RETURN_TARGET3_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_RETURN_TARGET3_FAILED',
            states.Say(robot, [
                "I am unable to reach target 3 again",
                "I cannot reach target 3 again", "Target 3 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_EXIT'})

        ######################################################################################################################################################
        #
        #                                                       TARGET EXIT
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_EXIT',
            states.Say(robot, [
                "I will move to the exit now. See you guys later!",
                "I am done with this challenge. Going to the exit"
            ],
                       block=False),
            transitions={'spoken': 'GO_TO_EXIT'})

        # Amigo goes to the exit (waypoint stated in knowledge base)
        smach.StateMachine.add('GO_TO_EXIT',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit1),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'RESET_ED_EXIT',
                                   'goal_not_defined': 'RESET_ED_EXIT'
                               })

        smach.StateMachine.add('RESET_ED_EXIT',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit2),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'RESET_ED_EXIT2',
                                   'goal_not_defined': 'RESET_ED_EXIT2'
                               })

        smach.StateMachine.add('RESET_ED_EXIT2',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP2'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP2',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit3),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'GO_TO_EXIT_BACKUP3',
                                   'unreachable': 'RESET_ED_EXIT3',
                                   'goal_not_defined': 'RESET_ED_EXIT3'
                               })

        smach.StateMachine.add('RESET_ED_EXIT3',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP3'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP3',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit4),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'AT_END',
                                   'goal_not_defined': 'AT_END'
                               })

        smach.StateMachine.add('AT_END',
                               states.Say(robot, "Goodbye"),
                               transitions={'spoken': 'Done'})

    analyse_designators(sm, "navigation")
    return sm
示例#23
0
    def __init__(self, robot, location_id, room_id, navigate_area,
                 segment_areas, known_types):

        smach.StateMachine.__init__(self, outcomes=['done'])

        # Set up the designators for this machine
        e_classifications_des = VariableDesignator(
            [],
            resolve_type=[ClassificationResult],
            name='e_classifications_des')
        e_des = EdEntityDesignator(robot, id=location_id, name='e_des')
        room_des = EntityByIdDesignator(robot, id=room_id, name='room_des')

        with self:

            # Loop over the areas that we have to segment and handle segmented objects for the specified navigation area
            for i, segment_area in enumerate(segment_areas):

                smach.StateMachine.add("RESET_ED_%d" % i,
                                       robot_smach_states.ResetED(robot),
                                       transitions={'done': 'NAVIGATE_%d' % i})

                smach.StateMachine.add("NAVIGATE_%d" % i,
                                       robot_smach_states.NavigateToSymbolic(
                                           robot, {
                                               e_des: navigate_area,
                                               room_des: "in"
                                           }, e_des),
                                       transitions={
                                           'arrived':
                                           'SEGMENT_SAY_%d' % i,
                                           'unreachable':
                                           "SAY_UNREACHABLE_%d" % i,
                                           'goal_not_defined':
                                           "SAY_UNREACHABLE_%d" % i
                                       })

                smach.StateMachine.add(
                    "SEGMENT_SAY_%d" % i,
                    robot_smach_states.Say(
                        robot,
                        ["Looking %s the %s" % (segment_area, location_id)],
                        block=False),
                    transitions={"spoken": "SEGMENT_%d" % i})

                smach.StateMachine.add(
                    'SEGMENT_%d' % i,
                    robot_smach_states.SegmentObjects(
                        robot, e_classifications_des.writeable, e_des,
                        segment_area),
                    transitions={'done': "HANDLE_DETECTED_ENTITIES_%d" % i})

                # Determine the next state, either it is the next iter or done
                next_state = "RESET_ED_%d" % (
                    i + 1) if i + 1 < len(segment_areas) else "done"

                smach.StateMachine.add(
                    "SAY_UNREACHABLE_%d" % i,
                    robot_smach_states.Say(
                        robot, ["I failed to inspect the %s" % location_id],
                        block=True),
                    transitions={"spoken": next_state})

                smach.StateMachine.add("HANDLE_DETECTED_ENTITIES_%d" % i,
                                       HandleDetectedEntities(
                                           robot, e_classifications_des,
                                           known_types, location_id,
                                           segment_area),
                                       transitions={"done": next_state})
示例#24
0
文件: gpsr.py 项目: Aand1/tue_robocup
def main():
    rospy.init_node("gpsr")
    random.seed()

    skip = rospy.get_param('~skip', False)
    restart = rospy.get_param('~restart', False)
    robot_name = rospy.get_param('~robot_name')
    no_of_tasks = rospy.get_param('~number_of_tasks', 0)
    test = rospy.get_param('~test_mode', False)

    rospy.loginfo("[GPSR] Parameters:")
    rospy.loginfo("[GPSR] robot_name = {}".format(robot_name))
    if skip:
        rospy.loginfo("[GPSR] skip = {}".format(skip))
    if no_of_tasks:
        rospy.loginfo("[GPSR] number_of_tasks = {}".format(no_of_tasks))
    if restart:
        rospy.loginfo("[GPSR] running a restart")
    if test:
        rospy.loginfo("[GPSR] running in test mode")

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    if robot_name == 'amigo':
        from robot_skills.amigo import Amigo as Robot
    elif robot_name == 'sergio':
        from robot_skills.sergio import Sergio as Robot
    else:
        raise ValueError('unknown robot')

    robot = Robot()

    action_client = ActionClient(robot.robot_name)

    knowledge = load_knowledge('challenge_gpsr')

    no_of_tasks_performed = 0

    user_instruction = "What can I do for you?"
    report = ""

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # Start

    if not skip and not restart:

        # Wait for door, enter arena
        s = StartChallengeRobust(robot, knowledge.initial_pose)
        s.execute()

        # Move to the start location
        robot.speech.speak("Let's see if my operator has a task for me!",
                           block=False)

    if restart:
        robot.speech.speak(
            "Performing a restart. So sorry about that last time!",
            block=False)

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    finished = False
    start_time = rospy.get_time()

    while True:
        # Navigate to the GPSR meeting point
        if not skip and not finished:
            robot.speech.speak("Moving to the meeting point.", block=False)
            nwc = NavigateToWaypoint(robot=robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=robot,
                                         id=knowledge.starting_pose),
                                     radius=0.3)
            nwc.execute()
            # Report to the user and ask for a new task

        # Report to the user
        robot.head.look_at_standing_person()
        robot.speech.speak(report, block=True)

        while True:
            while True and not test:
                try:
                    robot.hmi.query(description="",
                                    grammar="T -> %s" % robot_name,
                                    target="T")
                except hmi.TimeoutException:
                    continue
                else:
                    break

            robot.speech.speak(user_instruction, block=True)
            # Listen for the new task
            while True:
                try:
                    sentence, semantics = robot.hmi.query(
                        description="",
                        grammar=knowledge.grammar,
                        target=knowledge.grammar_target)
                    break
                except hmi.TimeoutException:
                    robot.speech.speak(
                        random.sample(knowledge.not_understood_sentences,
                                      1)[0])
                    continue

            if not test:
                # check if we have heard this correctly
                robot.speech.speak('I heard %s, is this correct?' % sentence)
                try:
                    if 'no' == robot.hmi.query('', 'T -> yes | no',
                                               'T').sentence:
                        robot.speech.speak('Sorry')
                        continue
                except hmi.TimeoutException:
                    # robot did not hear the confirmation, so lets assume its correct
                    break

            break

        # Dump the output json object to a string
        task_specification = json.dumps(semantics)

        # Send the task specification to the action server
        task_result = action_client.send_task(task_specification)

        print task_result.missing_field
        # # Ask for missing information
        # while task_result.missing_field:
        #     request_missing_field(knowledge.task_result.missing_field)
        #     task_result = action_client.send_task(task_specification)

        # Write a report to bring to the operator
        report = task_result_to_report(task_result)

        robot.lights.set_color(0, 0, 1)  #be sure lights are blue

        robot.head.look_at_standing_person()
        robot.leftArm.reset()
        robot.leftArm.send_gripper_goal('close', 0.0)
        robot.rightArm.reset()
        robot.rightArm.send_gripper_goal('close', 0.0)
        robot.torso.reset()

        if task_result.succeeded:
            # Keep track of the number of performed tasks
            no_of_tasks_performed += 1
            if no_of_tasks_performed >= no_of_tasks:
                finished = True

            # If we succeeded, we can say something optimistic after reporting to the operator
            if no_of_tasks_performed == 1:
                task_word = "task"
            else:
                task_word = "tasks"
            report += " I performed {} {} so far, still going strong!".format(
                no_of_tasks_performed, task_word)

        if rospy.get_time() - start_time > 60 * 15:
            finished = True

        if finished and not skip:
            nwc = NavigateToWaypoint(robot=robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=robot,
                                         id=knowledge.exit_waypoint),
                                     radius=0.3)
            nwc.execute()
            robot.speech.speak("Thank you very much, and goodbye!", block=True)
            break
示例#25
0
def main():
    rospy.init_node("gpsr")
    random.seed()

    skip = rospy.get_param('~skip', False)
    restart = rospy.get_param('~restart', False)
    robot_name = rospy.get_param('~robot_name')
    no_of_tasks = rospy.get_param('~number_of_tasks', 0)
    test = rospy.get_param('~test_mode', False)
    eegpsr = rospy.get_param('~eegpsr', False)
    time_limit = rospy.get_param('~time_limit', 0)
    if no_of_tasks == 0:
        no_of_tasks = 999

    if time_limit == 0:
        time_limit = 999

    rospy.loginfo("[GPSR] Parameters:")
    rospy.loginfo("[GPSR] robot_name = {}".format(robot_name))
    if skip:
        rospy.loginfo("[GPSR] skip = {}".format(skip))
    if no_of_tasks:
        rospy.loginfo("[GPSR] number_of_tasks = {}".format(no_of_tasks))
    if restart:
        rospy.loginfo("[GPSR] running a restart")
    if test:
        rospy.loginfo("[GPSR] running in test mode")
    rospy.loginfo("[GPSR] time_limit = {}".format(time_limit))

    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    robot = get_robot(robot_name)

    if eegpsr:
        knowledge = load_knowledge('challenge_eegpsr')
    else:
        knowledge = load_knowledge('challenge_gpsr')

    conversation_engine = ConversationEngineWithHmi(robot, knowledge.grammar,
                                                    knowledge.grammar_target,
                                                    knowledge)
    conversation_engine.test = test
    conversation_engine.skip = skip
    conversation_engine.tasks_to_be_done = no_of_tasks
    conversation_engine.time_limit = time_limit

    if not skip and not restart:

        # Wait for door, enter arena
        s = StartChallengeRobust(robot, knowledge.initial_pose)
        s.execute()

        if not skip:
            robot.speech.speak("Moving to the meeting point.", block=False)
            nwc = NavigateToWaypoint(robot=robot,
                                     waypoint_designator=EntityByIdDesignator(
                                         robot=robot,
                                         id=knowledge.starting_pose),
                                     radius=0.3)
            nwc.execute()

        # Move to the start location
        robot.speech.speak("Let's see if my operator has a task for me!",
                           block=False)

    if restart:
        robot.speech.speak(
            "Performing a restart. So sorry about that last time!",
            block=False)

    conversation_engine._start_wait_for_command(knowledge.grammar,
                                                knowledge.grammar_target)
    rospy.spin()