class _ObjectTransformVisualEditor(_VisualEditorBase): def __init__(self, name, value, description, world, object): _VisualEditorBase.__init__(self, name, value, description, world) self.object = object self.objposer = ObjectPoser(object) self.addWidget(self.objposer) def instructions(self): return 'Right-click and drag on the widget to pose the object' def mousefunc(self, button, state, x, y): if _VisualEditorBase.mousefunc(self, button, state, x, y): self.value = self.objposer.get()
class _ObjectTransformVisualEditor(_VisualEditorBase): def __init__(self,name,value,description,world,object): _VisualEditorBase.__init__(self,name,value,description,world) self.object = object self.objposer = ObjectPoser(object) self.addWidget(self.objposer) def instructions(self): return 'Right-click and drag on the widget to pose the object' def mousefunc(self,button,state,x,y): if _VisualEditorBase.mousefunc(self,button,state,x,y): self.value = self.objposer.get()
def __init__(self, name, value, description, world, object): _VisualEditorBase.__init__(self, name, value, description, world) self.object = object self.objposer = ObjectPoser(object) self.addWidget(self.objposer)
def __init__(self,name,value,description,world,object): _VisualEditorBase.__init__(self,name,value,description,world) self.object = object self.objposer = ObjectPoser(object) self.addWidget(self.objposer)