def test_search_basic(): game = Game() game.load("games/SearchTest.xml") message = "You found a sword\n" \ + "You found a amulet\n" \ + "You found a shield\n" assert game.search() == message
def test_search_place_full(): game = Game() game.load("games/SearchTest.xml") message = "You found a sword\n" \ + "You found a amulet\n" \ + "You found a shield\n" assert game.search("Forest") == message
def test_reequip_shield(): game = Game() game.load("games/EquipTest.xml") game.pickup("shield+1") game.pickup("shield+2") game.equip("shield+1") assert game.equip("shield+2") == "You equipped your shield+2" message = "You look in your backpack:" \ + "\n\tYou have a shield+1" assert game.search("backpack") == message
def test_look_object_equipped_shield(): game = Game() game.load("games/LookTest.xml") game.pickup("shield") game.equip("shield") assert game.look_at( "shield") == "Just a lousy shield. You have it equipped"
def test_search_backpack_full(): game = Game() game.load("games/SearchTest.xml") game.pickup("sword") game.pickup("amulet") game.pickup("shield") message = "You look in your backpack:" \ + "\n\tYou have a sword" \ + "\n\tYou have a amulet" \ + "\n\tYou have a shield" assert game.search("backpack") == message
def test_fight_dead_enemy(): game = Game() game.load("games/FightTest.xml") game.fight("enemy1") assert game.fight("enemy1") == "enemy1 is already dead"
def test_fight_basic(): game = Game() game.load("games/FightTest.xml") assert game.fight("enemy1") == "You just killed the enemy1"
def test_equip_nothing(): game = Game() game.load("games/EquipTest.xml") assert game.equip("sword+3") == "You have no sword+3 to equip"
def test_cannot_equip(): game = Game() game.load("games/EquipTest.xml") game.pickup("amulet") assert game.equip("amulet") == "You can't equip amulet"
def test_search_dead_enemy2(): game = Game() game.load("games/SearchTest.xml") game.fight("Enemy2") assert game.search("Enemy2") == "Found nothing in Enemy2"
def test_look_far_place_test(): game = Game() game.load("games/LookTest.xml") assert game.look_at("town") == "Cannot look at town"
def test_basic_look_place_test(): game = Game() game.load("games/LookTest.xml") assert game.look_at("forest") == "It is a nice forest."
def test_not_connected_place_test(): game = Game() game.load("games/DemoGame.xml") assert game.goto("town") == "Cannot go to town"
def test_equip_shield(): game = Game() game.load("games/EquipTest.xml") game.pickup("shield+1") assert game.equip("shield+1") == "You equipped your shield+1"
def test_equip_weapon(): game = Game() game.load("games/EquipTest.xml") game.pickup("sword+1") assert game.equip("sword+1") == "You equipped your sword+1"
def test_search_nonexistent(): game = Game() game.load("games/SearchTest.xml") assert game.search("nonexistent") == "Cannot search nonexistent"
def test_search_backpack_emptied(): game = Game() game.load("games/SearchTest.xml") game.pickup("sword") game.equip("sword") assert game.search("backpack") == "You look in your backpack:"
def test_search_backpack_empty(): game = Game() game.load("games/SearchTest.xml") assert game.search("backpack") == "You look in your backpack:"
def test_fight_enemy_in_other_place(): game = Game() game.load("games/FightTest.xml") game.fight("enemy3") assert game.fight("enemy3") == "There is no enemy3 to fight"
def test_look_object_at_floor_weapon(): game = Game() game.load("games/LookTest.xml") assert game.look_at("sword") == "Just a lousy sword"
def test_fight_basic_fail(): game = Game() game.load("games/FightTest.xml") assert game.fight("nonexistent") == "There is no nonexistent to fight"
def test_look_object_at_floor_item(): game = Game() game.load("games/LookTest.xml") assert game.look_at("amulet") == "Pretty amulet"
def test_look_next_place_test(): game = Game() game.load("games/LookTest.xml") assert game.look_at("sea") == "You can see the sea from here"
def test_not_place_test(): game = Game() game.load("games/DemoGame.xml") assert game.goto("hell") == "Cannot go to hell"
def test_basic_look_enemy(): game = Game() game.load("games/LookTest.xml") assert game.look_at("enemy1") == "Description e1"
def test_search_dead_enemy1(): game = Game() game.load("games/SearchTest.xml") game.fight("Enemy1") assert game.search("Enemy1") == "You found a ring\n"
def test_look_object_at_floor_shield(): game = Game() game.load("games/LookTest.xml") assert game.look_at("shield") == "Just a lousy shield"
def test_equip_equipped_shield(): game = Game() game.load("games/EquipTest.xml") game.pickup("shield+1") game.equip("shield+1") assert game.equip("shield+1") == "shield+1 is already equipped"
def test_look_object_in_backpack(): game = Game() game.load("games/LookTest.xml") game.pickup("sword") assert game.look_at("sword") == "Just a lousy sword"
def test_equip_fail(): game = Game() game.load("games/EquipTest.xml") assert game.equip("nothing") == "You have no nothing to equip"