示例#1
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def setup_2s_kickoff(agent: MyHivemind):
    x_pos = [round(drone.location.x) for drone in agent.drones]
    x_pos.extend([round(friend.location.x) for friend in agent.friends])
    if sorted(x_pos) == [-2048, 2048]:
        for drone in agent.drones:
            if round(drone.location.x) == agent.side() * -2048:
                drone.push(KickOff())
                drone.action = Action.Going
            elif round(drone.location.x) == agent.side() * 2048:
                drone.push(Shadow())
                drone.action = Action.Shadowing
    elif sorted(x_pos) == [-256, 256]:
        for drone in agent.drones:
            if round(drone.location.x) == agent.side() * -256:
                drone.push(KickOff())
                drone.action = Action.Going
            elif round(drone.location.x) == agent.side() * 256:
                drone.push(Shadow())
                drone.action = Action.Shadowing
    elif -2048 in x_pos or 2048 in x_pos:
        for drone in agent.drones:
            if round(abs(drone.location.x)) == 2048:
                drone.push(KickOff())
                drone.action = Action.Going
            else:
                drone.push(Shadow())
                drone.action = Action.Shadowing
    elif -256 in x_pos or 256 in x_pos:
        for drone in agent.drones:
            if round(abs(drone.location.x)) == 256:
                drone.push(KickOff())
                drone.action = Action.Going
            else:
                drone.push(Shadow())
                drone.action = Action.Shadowing
示例#2
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文件: tools.py 项目: robbai/RLBotPack
def setup_2s_kickoff(agent: MyHivemind):
    x_pos = [round(drone.location.x) for drone in agent.drones]
    x_pos.extend([round(friend.location.x) for friend in agent.friends])
    if sorted(x_pos) in [[-2048, 2048]]:
        for drone in agent.drones:
            if round(drone.location.x) == -2048:
                drone.push(DiagonalKickoff())
                drone.action = Action.Going
            elif round(drone.location.x) == 2048:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
    elif sorted(x_pos) in [[-256, 256]]:
        for drone in agent.drones:
            if round(drone.location.x) == -256:
                drone.push(OffCenterKickoff())
                drone.action = Action.Going
            elif round(drone.location.x) == 256:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
    elif -2048 in x_pos or 2048 in x_pos:
        for drone in agent.drones:
            if round(abs(drone.location.x)) == 2048:
                drone.push(DiagonalKickoff())
                drone.action = Action.Going
            else:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
    elif -256 in x_pos or 256 in x_pos:
        for drone in agent.drones:
            if round(abs(drone.location.x)) == 256:
                drone.push(OffCenterKickoff())
                drone.action = Action.Going
            else:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
示例#3
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def run_hivemind(agent: MyHivemind):
    agent.debug_stack()
    if agent.kickoff_flag and all(
            len(drone.stack) < 1 for drone in agent.drones):
        if len(agent.friends + agent.drones) == 3:
            setup_3s_kickoff(agent)
        elif len(agent.friends + agent.drones) == 2:
            setup_2s_kickoff(agent)
        else:
            setup_other_kickoff(agent)
    elif not agent.kickoff_flag:
        for drone in agent.drones:
            drones = copy(agent.drones)
            drones.remove(drone)
            team = agent.friends + drones
            if len(drone.stack) < 1 or drone.action == Action.Shadowing:
                if drone.on_side and drone.closest or agent.conceding:
                    push_shot(drone, agent)
            if len(drone.stack) < 1:
                if drone.action == Action.Going:
                    if any(teammate.on_side for teammate in team):
                        drone.push(
                            GotoBoost(closest_boost(agent, drone.location)))
                        drone.action = Action.Boost
                    else:
                        drone.push(Shadow(agent.ball.location))
                        drone.action = Action.Shadowing
                elif drone.action == Action.Shadowing:
                    drone.push(Shadow(agent.ball.location))
                    drone.action = Action.Shadowing
                elif drone.action == Action.Boost:
                    drone.push(Shadow(agent.ball.location))
                    drone.action = Action.Shadowing
示例#4
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def run_1v1(agent: MyHivemind):
    agent.debug_stack()
    drone = agent.drones[0]
    if agent.kickoff_flag and len(drone.stack) < 1:
        if abs(drone.location.x) < 250:
            drone.push(CenterKickoff())
            drone.action = Action.Going
        elif abs(drone.location.x) < 1000:
            drone.push(OffCenterKickoff())
            drone.action = Action.Going
        else:
            drone.push(DiagonalKickoff())
            drone.action = Action.Going
    elif not agent.kickoff_flag:
        on_side = (drone.location - agent.friend_goal.location).magnitude() < (
            agent.ball.location - agent.friend_goal.location).magnitude()
        if len(drone.stack) < 1:
            if drone.action == Action.Going:
                if on_side and (drone.location -
                                agent.ball.location).magnitude() < 2000:
                    push_shot(drone, agent)
                if len(drone.stack) < 1:
                    drone.push(Shadow(agent.ball.location))
                    drone.action = Action.Shadowing
            elif drone.action == Action.Shadowing:
                push_shot(drone, agent)
                if len(drone.stack) < 1:
                    drone.push(Shadow(agent.ball.location))
                    drone.action = Action.Shadowing
示例#5
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文件: tools.py 项目: robbai/RLBotPack
def setup_3s_kickoff(agent: MyHivemind):
    x_pos = [round(drone.location.x) for drone in agent.drones]
    x_pos.extend([round(friend.location.x) for friend in agent.friends])
    if sorted(x_pos) in [[-2048, -256, 2048], [-2048, 0, 2048],
                         [-2048, 256, 2048]]:
        for drone in agent.drones:
            if round(drone.location.x) == -2048:
                drone.push(DiagonalKickoff())
                drone.action = Action.Going
            elif round(drone.location.x) == 2048:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
            else:
                drone.push(
                    GotoBoost(closest_boost(agent, drone.location),
                              agent.ball.location))
                drone.action = Action.Boost
    elif sorted(x_pos) == [-256, 0, 256]:
        for drone in agent.drones:
            if round(drone.location.x) == -256:
                drone.push(OffCenterKickoff())
                drone.action = Action.Going
            elif round(drone.location.x) == 256:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
            else:
                drone.push(
                    GotoBoost(closest_boost(agent, drone.location),
                              agent.ball.location))
                drone.action = Action.Boost
    elif -2048 in x_pos or 2048 in x_pos:
        for drone in agent.drones:
            if round(abs(drone.location.x)) == 2048:
                drone.push(DiagonalKickoff())
                drone.action = Action.Going
            elif round(drone.location.x) == -256:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
            elif round(drone.location.x) == 0:
                drone.push(
                    GotoBoost(closest_boost(agent, drone.location),
                              agent.ball.location))
                drone.action = Action.Boost
            else:
                if 0 in x_pos:
                    drone.push(Shadow(agent.ball.location))
                    drone.action = Action.Shadowing
                else:
                    drone.push(
                        GotoBoost(closest_boost(agent, drone.location),
                                  agent.ball.location))
                    drone.action = Action.Boost
示例#6
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def run_1v1(agent: MyHivemind):
    agent.debug_stack()
    drone: CarObject = agent.drones[0]
    if agent.kickoff_flag and len(drone.stack) < 1:
        drone.push(KickOff())
        drone.action = Action.Going
    elif not agent.kickoff_flag:
        if len(drone.stack) < 1 or drone.action == Action.Shadowing:
            if drone.on_side or agent.conceding:
                shot = find_shot(drone, (agent.foe_goal.left_post, agent.foe_goal.right_post))
                if shot is not None:
                    shot = find_shot(drone, (agent.foe_goal.left_post, agent.foe_goal.right_post))
                if shot is not None:
                    drone.push(shot)
                    drone.action = Action.Going
                else:
                    my_shot = find_any_shot(drone)
                    enemy_shot = find_any_shot(agent.foes[0])
                    if my_shot is not None:
                        if enemy_shot is None:
                            drone.push(my_shot)
                            drone.action = Action.Going
                        elif my_shot.intercept_time < enemy_shot.intercept_time or agent.desperate:
                            drone.push(my_shot)
                            drone.action = Action.Going
        if len(drone.stack) < 1:
            drone.push(Shadow())
            drone.action = Action.Shadowing
示例#7
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文件: tools.py 项目: robbai/RLBotPack
def setup_other_kickoff(agent: MyHivemind):
    x_pos = [round(drone.location.x) for drone in agent.drones]
    x_pos.extend([round(friend.location.x) for friend in agent.friends])
    for drone in agent.drones:
        if round(drone.location.x) == -2048:
            drone.push(DiagonalKickoff())
            drone.action = Action.Going
        elif round(drone.location.x) == 2048:
            if -2048 in x_pos:
                drone.push(Shadow(agent.ball.location))
                drone.action = Action.Shadowing
            else:
                drone.push(DiagonalKickoff())
                drone.action = Action.Going
        else:
            drone.push(Shadow(agent.ball.location))
            drone.action = Action.Shadowing
示例#8
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def run_hivemind(agent: MyHivemind):
    agent.debug_stack()
    if agent.kickoff_flag and all(len(drone.stack) < 1 for drone in agent.drones):
        if len(agent.friends + agent.drones) == 3:
            setup_3s_kickoff(agent)
        elif len(agent.friends + agent.drones) == 2:
            setup_2s_kickoff(agent)
        else:
            setup_other_kickoff(agent)
    elif not agent.kickoff_flag:
        for drone in agent.drones:
            drones = copy(agent.drones)
            drones.remove(drone)
            team = agent.friends + drones
            empty_stack = len(drone.stack) < 1 and drone.on_side and drone.closest
            should_go = (
                                drone.action == Action.Shadowing) and drone.on_side and drone.closest
            conceding = (agent.conceding and not any(teammate.on_side for teammate in team)) or (
                    agent.conceding and drone.on_side and drone.closest)
            cheating = drone.action == Action.Cheating
            if empty_stack or should_go or conceding or cheating:
                if empty_stack or drone.stack[0].__class__.__name__ not in ["GroundShot", "JumpShot", "DoubleJump"]:
                    shot = find_any_shot(drone)
                    if shot is not None:
                        drone.push(shot)
                        drone.action = Action.Going
            if len(drone.stack) < 1:
                if drone.action == Action.Going:
                    if any(teammate.on_side for teammate in team) and drone.boost < 66:
                        drone.push(GotoBoost(closest_boost(agent, drone.location)))
                        drone.action = Action.Boost
                    else:
                        drone.push(Shadow())
                        drone.action = Action.Shadowing
                elif drone.action == Action.Shadowing:
                    if all(teammate.on_side for teammate in team) and drone.boost < 66:
                        drone.push(GotoBoost(closest_boost(agent, drone.location)))
                        drone.action = Action.Boost
                    else:
                        drone.push(Shadow())
                        drone.action = Action.Shadowing
                elif drone.action == Action.Boost:
                    drone.push(Shadow())
                    drone.action = Action.Shadowing
示例#9
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def run_1v1(agent: MyHivemind):
    agent.debug_stack()
    drone = agent.drones[0]
    if agent.kickoff_flag and len(drone.stack) < 1:
        if abs(drone.location.x) < 250:
            drone.push(CenterKickoff())
            drone.action = Action.Going
        elif abs(drone.location.x) < 1000:
            drone.push(OffCenterKickoff())
            drone.action = Action.Going
        else:
            drone.push(DiagonalKickoff())
            drone.action = Action.Going
    elif not agent.kickoff_flag:
        if len(drone.stack) < 1 or drone.action == Action.Shadowing:
            if drone.on_side or agent.conceding:
                push_shot(drone, agent)
        if len(drone.stack) < 1:
            drone.push(Shadow(agent.ball.location))
            drone.action = Action.Shadowing