示例#1
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def bck():
    cont = True
    current_target = Target()
    current_target.local_velocity = (-speed_linear,
                                     current_target.local_velocity[1])
    data = pickle.dumps(current_target)
    clientsocket.send(data)
示例#2
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def rgt():
    cont = True
    current_target = Target()
    current_target.local_velocity = (current_target.local_velocity[0],
                                     speed_linear)
    data = pickle.dumps(current_target)
    clientsocket.send(data)
示例#3
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def advance_course():
    if mode != "pose":
        return
    global course_index, course, course_rot
    course_index += 1
    if course_index >= len(course):
        course_index = 0
    print(f"Moving to position: {course_index} at: {course[course_index]}, angle: {course_rot[course_index]}")
    target = Target()
    target.world_bearing = course_rot[course_index]
    target.world_point = course[course_index]
    send_target(target)
示例#4
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 def __del__(self):
     print("Stoping Client")
     if self.HLC is not None:
         self.HLC.set_target(Target())
     self.loop_flag = False
     self.loop_handle.join()
     super().__del__()
示例#5
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    def command_set_target(self, target, expect_response=False, log=False):
        success = super().command_set_target(target,
                                             expect_response=expect_response,
                                             log=log)

        if not success:
            target = Target()  #Create empty target

        self.HLC.set_target(target)

        if expect_response:
            response = success
            self.send_data(response)
示例#6
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def update_terminal_target(HLC):
    global active, coords, updated, terminal_gain_x, terminal_gain_y, max_dist, target_point, delay, timestart
    if not updated:
        return
    updated = False

    if active <= 0:
        return
    active -= 1
    print(f"Target updated: {time.time()}")
    updated_coords = (coords[0] - target_point[0], coords[1] - target_point[1])
    #Get most recent camera coords, apply gain
    scaled_coords = (updated_coords[0] * terminal_gain_y,
                     updated_coords[1] * terminal_gain_x)
    #Get position
    current_pose = HLC.localisation.current_pose
    #Add some amount to pos based on camera coords
    targ_x = current_pose.world_x_position + scaled_coords[1]
    targ_y = current_pose.world_y_position + scaled_coords[0]
    #Make sure is still in allowed area
    if targ_x > max_dist:
        targ_x = max_dist
    elif targ_x < -max_dist:
        targ_x = -max_dist
    if targ_y > max_dist:
        targ_y = max_dist
    elif targ_y < -max_dist:
        targ_y = -max_dist
    #Move to
    target = Target()
    target.world_point = (targ_x, targ_y)
    HLC.set_target(target)
    print(f"Time taken: {time.perf_counter() - timestart}s")
    timestart = time.perf_counter()
    #Artificial delay?
    #no
    return
示例#7
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import rp1controller
from rp1controller import Target
from time import sleep


#Test script to find problem class

hlc = rp1controller.RP1Controller()
#hlc.localisation.loop_run_flag = False

t0 = Target((0,0),0)
t1 = Target((1,0),0)
t2 = Target((0,-0.5),0)
delay = 1

hlc.set_target(t1)
sleep(delay)
hlc.set_target(t2)
sleep(delay)
hlc.set_target(t1)
sleep(delay)
hlc.set_target(t2)
sleep(delay)
hlc.set_target(t1)
sleep(delay)
hlc.set_target(t2)
sleep(delay)
hlc.set_target(t1)
sleep(delay)

for i in range(0,1000):
示例#8
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def repeatability_test():
    global pause, server
    log_setup()
    server = RP1Server("192.168.137.1")
    time.sleep(3)
    gamepad = GamepadInput(server)
    gamepad.variable_func = pause
    gamepad.emergency_brake_func = emergency_brake
    rs = RSLocalisation()
    time.sleep(1)
    rs_pose = get_realsense_estimate(rs)
    rs.update_robot_origin()
    time.sleep(5)

    planner_updated = False
    while not planner_updated:
        planner_updated = server.command_set_planner(WorldPoseControl,
                                                     expect_response=True,
                                                     log=True)
        time.sleep(1)

    speed_updated = False
    while not speed_updated:
        speed_updated = server.command_set_speed_limit(speed_max,
                                                       expect_response=True,
                                                       log=True)
        time.sleep(1)

    for acceleration in accelerations:
        acceleration_updated = False
        while not acceleration_updated:
            acceleration_updated = server.command_set_acceleration_limit(
                acceleration, expect_response=True, log=True)
            time.sleep(1)

        for repeat in range(repeats):
            print()
            print(f"Acceleration: {acceleration}, Repeat: {repeat}")
            print()
            while pause:
                time.sleep(1)
            rs.update_robot_origin()
            odom_reset = False
            while not odom_reset:
                odom_reset = server.command_reset_localisation(
                    expect_response=True, log=True)
                time.sleep(1)

            for position in positions:
                print(f"moving to pos: {position}")
                target = Target()
                target.world_bearing = 0
                target.world_point = position
                target_sent = False
                while not target_sent:
                    target_sent = server.command_set_target(
                        target, expect_response=True, log=True)
                    time.sleep(0.5)
                pose = server.command_get_location()
                while not check_at_pos(position, pose):
                    #if pose!= False:
                    #print(f"Velocity X{pose.local_x_velocity}, Y{pose.local_y_velocity}")
                    time.sleep(1)
                    pose = server.command_get_location()
            time.sleep(1)
            localisation_pose = server.command_get_location()
            while localisation_pose == False:
                localisation_pose = server.command_get_location()
                time.sleep(0.5)
            rs_pose = get_realsense_estimate(rs)

            #log_result_test(f"A: {acceleration}, RP1: {[localisation_pose.world_x_position, localisation_pose.world_y_position]}, RS: {rs_pose}")
            log_result(mass, repeat, acceleration,
                       localisation_pose.world_x_position,
                       localisation_pose.world_y_position, rs_pose[0],
                       rs_pose[1])

            actual_pos = get_realsense_estimate(rs, true_position=True)
            if displacement(actual_pos) > 0.3:
                pause = True
                print("Please Recentre Robot!")
                # print(f"Attempting to re centre, displacement: {displacement(actual_pos):.2f}m, pos: ({actual_pos[0]:.2f},{actual_pos[1]:.2f})")
                # odom_reset = False
                # while not odom_reset:
                #     odom_reset = server.command_reset_localisation(expect_response=True, log=True)
                #     time.sleep(1)
                # centre_pos =  (actual_pos[1]/2, actual_pos[0]/2) #TODO Swapped these to test
                # print(f"Target pos: {centre_pos[0]:.2f},{centre_pos[1]:.2f}")
                # target = Target()
                # target.world_bearing = 0
                # target.world_point = centre_pos
                # target_sent = False
                # while not target_sent:
                #     target_sent = server.command_set_target(target, expect_response=True)
                #     time.sleep(1)
                # time.sleep(3)

                # pose = server.command_get_location()
                # while not check_at_pos(centre_pos, pose):
                #     time.sleep(1)
                #     pose = server.command_get_location()

    return
示例#9
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 def handle_timeout(self):
     self.loop_flag = False
     self.HLC.set_target(Target())
     #TODO Should kill odrives and stop vehicle
     print("Watchdog expired on client")
     return
示例#10
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class GamepadInput():
    axis_FB = "ABS_Y"
    axis_LR = "ABS_X"
    axis_rot = "ABS_RX"
    axis_deadzone = 0.2

    button_UP = "BTN_TR"
    button_DN = "BTN_TL"
    button_VAR = "BTN_EAST"  #TODO replace with custom function
    button_BRK = "BTN_SOUTH"
    button_MODE = "BTN_WEST"
    button_ADVANCE = "BTN_NORTH"

    button_PRP = "ABS_HAT0Y"
    state_PRP_UP = -1
    state_PRP_DN = 1

    button_INT = "ABS_HAT0X"
    state_INT_UP = 1
    state_INT_DN = -1

    speed_limit_rot = 1
    speed_limit_linear = 1
    speed_limit_step = 0.2

    gamepad_loop_flag = False
    gamepad_loop_handle = None
    control_loop_flag = False
    control_loop_handle = None

    target = Target()
    target_updated = False
    control_modes = [
        LocalVelocityControl, WorldVelocityControl, WorldPoseControl
    ]
    control_mode_index = 0

    variable_func = lambda a: print("No variable function set")
    emergency_brake_func = lambda a: print("No additional brake function set")

    def __init__(self, server: RP1Server, log=False):

        self.server: RP1Server = server
        self.log = log

        self.gamepad_loop_handle = threading.Thread(
            target=self.listen_to_gamepad,
            daemon=False)  #TODO might need to be a daemon
        self.gamepad_loop_flag = True
        self.gamepad_loop_handle.start()

        self.control_loop_handle = threading.Thread(target=self.control_loop,
                                                    daemon=True)
        self.control_loop_flag = True
        self.control_loop_handle.start()

        pass

    def __del__(self):
        print("Stopping gamepad control")
        self.control_loop_flag = False
        self.gamepad_loop_flag = False
        if self.control_loop_handle is not None:
            self.control_loop_handle.join()
        if self.gamepad_loop_handle is not None:
            self.gamepad_loop_handle.join()

    def listen_to_gamepad(self):
        while self.gamepad_loop_flag:
            try:
                events = get_gamepad()
            except:
                print("Gamepad Disconnected")
                self.gamepad_loop_flag = False
                self.brake()
                return
            for event in events:
                if event.code == self.button_BRK:  #Emergency stop
                    self.gamepad_loop_flag = False
                    self.brake()
                    self.emergency_brake_func()
                    print("EMERGENCY BRAKE")
                    return
                if event.code == self.axis_FB:
                    self.update_target("axis_FB", event.state)
                if event.code == self.axis_LR:
                    self.update_target("axis_LR", event.state)
                if event.code == self.axis_rot:
                    self.update_target("axis_rot", event.state)
                if event.code == self.button_UP and event.state == 1:
                    self.speed_limit_linear += self.speed_limit_step
                if event.code == self.button_DN and event.state == 1:
                    self.speed_limit_linear += self.speed_limit_step
                if event.code == self.button_VAR and event.state == 1:  #TODO
                    self.variable_func()
                if event.code == self.button_MODE and event.state == 1:
                    self.change_mode()
                if event.code == self.button_ADVANCE and event.state == 1:
                    self.get_location()
                if event.code == self.button_PRP:
                    if event.state == self.state_PRP_UP:
                        pass  #self.update_PID("proportional", True)
                    elif event.state == self.state_PRP_DN:
                        pass  #self.update_PID("proportional", False)
                if event.code == self.button_INT:
                    if event.state == self.state_INT_UP:
                        pass  #self.update_PID("integrator", True)
                    elif event.state == self.state_INT_DN:
                        pass  #self.update_PID("integrator", False)

    def control_loop(
        self
    ):  #Sends the updated target 10 times per second so network is not overloaded
        while self.control_loop_flag:
            sleep(0.1)
            self.send_target()

    def curve(self, input):
        input = input / 32000
        if input < 0:
            sign = -1
        else:
            sign = 1
        input_unsigned = abs(input)
        if input_unsigned < self.axis_deadzone:
            output_unsigned = 0
        else:
            output_unsigned = input_unsigned * 1 / (
                1 - self.axis_deadzone) - self.axis_deadzone
        if output_unsigned > 1: output_unsigned = 1
        output = output_unsigned * sign
        return output

    def update_target(self, t_axis, value, urgent=False):
        speed = self.curve(value)
        self.target_updated = True
        if t_axis == "axis_FB":
            lin_speed = speed * self.speed_limit_linear
            LR_speed = self.target.local_velocity[1]
            self.target.local_velocity = (lin_speed, LR_speed)
            self.target.world_velocity = (lin_speed, LR_speed)
        elif t_axis == "axis_LR":
            lin_speed = -speed * self.speed_limit_linear
            FB_speed = self.target.local_velocity[0]
            self.target.local_velocity = (FB_speed, lin_speed)
            self.target.world_velocity = (FB_speed, lin_speed)
        elif t_axis == "axis_rot":
            a_speed = -speed * self.speed_limit_rot
            self.target.angular_velocity = a_speed

        if urgent:
            self.send_target()

    def send_target(self):
        if self.target_updated:
            self.server.command_set_target(self.target, log=self.log)
            self.target_updated = False
        return

    def brake(self):
        self.server.command_set_planner(LocalVelocityControl, log=self.log)
        self.server.command_set_target(Target(), log=self.log)
        return

    def change_mode(self):
        self.server.command_set_planner(
            self.control_modes[self.control_mode_index], log=self.log)
        self.control_mode_index += 1
        if self.control_mode_index == len(self.control_modes):
            self.control_mode_index = 0
        #go through array of TMSs, support for pose is not needed. Use for pausing test
        return

    def get_location(self):
        location = self.server.command_get_location(expect_response=True,
                                                    log=self.log)
        print(location)  #TODO maybe improve print format
        return
示例#11
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def update_target()-> Target:
    target = Target((target_FB,target_LR),target_rot)
    target.world_velocity = (target_FB,target_LR)
    return target
示例#12
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def rot_rgt():
    cont = True
    current_target = Target()
    current_target.local_angular = speed_radial
    data = pickle.dumps(current_target)
    clientsocket.send(data)
示例#13
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def reset_target():
    while (True):
        if ((time.time() - time_last) > 0.2):
            target = Target()
            data = pickle.dumps(current_target)
            clientsocket.send(data)
示例#14
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from typing import no_type_check
from rp1controller import Target
import socket, pickle, threading
import keyboard
import time
from time import sleep

current_target = Target()

speed_linear = 0.5
speed_radial = 0.8
loop = True
cont = False

time_last = time.time()


def send_target(target: Target):
    data = pickle.dumps(target)
    clientsocket.send(data)
    time_last = time.time()


def reset_target():
    while (True):
        if ((time.time() - time_last) > 0.2):
            target = Target()
            data = pickle.dumps(current_target)
            clientsocket.send(data)

示例#15
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 def brake(self):
     self.server.command_set_planner(LocalVelocityControl, log=self.log)
     self.server.command_set_target(Target(), log=self.log)
     return
示例#16
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from rp1controller.trajectory_planners import LocalVelocityControl
from rp1controller import RP1Server
from time import sleep

ip = "192.168.137.1"

print()
print("T - Starting Server")

server = RP1Server(ip)

sleep(10) #TODO add check ready

print("T - Starting test Sequence")

test_target = Target()
test_planner = LocalVelocityControl
test_speed_limit = 1.2
test_accel = 0.3

test_speeds = [(0,0),(1,0),(1,1),(0,0),(1,0),(1,1),(0,0),(1,0),(1,1),(0,0)]

if server.command_set_speed_limit(test_speed_limit, expect_response=True, log=True):
    print("T - Speed limit updated successfully")
else:
    print("T - Speed limit update failed")
sleep(2)

if server.command_set_acceleration_limit(test_accel, expect_response=True, log=True):
    print("T - Accel limit updated successfully")
else:
示例#17
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def stp():
    current_target = Target()
    data = pickle.dumps(current_target)
    clientsocket.send(data)
示例#18
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def shut_down():
    current_target = Target()
    data = pickle.dumps(current_target)
    clientsocket.send(data)
    loop = False
示例#19
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from rp1controller import RP1Controller, Target
from rp1controller.trajectory_planners import WorldPoseControl

robot_platform = RP1Controller()  #Initialise the robot platform
robot_platform.set_trajectory_planner(
    WorldPoseControl)  #Set the desired planner
target_position = Target()  #Create a target and set the target position
target_position.world_point = (1, 0)
robot_platform.set_target(
    target_position)  #Command the platform to move to the target