示例#1
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    def check_death(self, world):
        """Check if potassium bacteria should die.

        :param sandbox.simulate_world.World world: The world object
        """
        x_y_key = utils.get_x_y_key(self.x_position, self.y_position)
        if world.world_map[x_y_key].potassium > self.DEATH_CONCENTRATION:
            self._die(world)
示例#2
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    def _die(self, world):
        """Kill the potassium bacteria.

        :param sandbox.simulation_world.World world: The world object
        """
        x_y_key = utils.get_x_y_key(self.x_position, self.y_position)
        world.world_map[x_y_key].potassium += 3
        world.global_bacteria.remove(self)
    def _die(self, world):
        """Kill the tree.

        :param sandbox.simulation_world.World world: The world object
        """
        x_y_key = utils.get_x_y_key(self.x_position, self.y_position)
        world.world_map[x_y_key].tree_matter += 10
        world.global_plants.remove(self)
        world.world_map[x_y_key].beings['tree'].remove(self)
示例#4
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    def spawn_tree(self, x_position, y_position):
        """Spawn a single tree.

        :param int x_position: The x position of this tree
        :param int y_position: The y position of this tree
        """
        tree = simulate_plants.TreePlant(x_position, y_position)
        x_y_key = utils.get_x_y_key(x_position, y_position)
        self.world.global_plants.append(tree)
        self.world.world_map[x_y_key].beings['tree'].append(tree)
示例#5
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    def spawn_grass_plant(self, x_position, y_position):
        """Spawn a single grass plant.

        :param int x_position: The x position of this grass plant
        :param int y_position: The y position of this grass plant
        """
        plant = simulate_plants.GrassPlant(x_position, y_position)
        x_y_key = utils.get_x_y_key(x_position, y_position)
        self.world.global_plants.append(plant)
        self.world.world_map[x_y_key].beings['grass'].append(plant)
示例#6
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    def __init__(self, max_x_size, max_y_size):
        self.max_x_size = max_x_size
        self.max_y_size = max_y_size

        self.time = 0
        self.world_map = {}
        for x_val in range(0, self.max_x_size):
            for y_val in range(0, self.max_x_size):
                x_y_key = utils.get_x_y_key(x_val, y_val)
                self.world_map[x_y_key] = Land(x_val, y_val)
        self.global_bacteria = []
        self.global_plants = []
    def reproduce(self, world):
        """Make a new child grass plant.

        :param sandbox.simulate_world.World world: The world object
        :rtype: sandbox.simulate_plants.GrassPlant
        """
        new_x_position, new_y_position = utils.get_new_position(
            self.x_position, self.y_position, world.max_x_size,
            world.max_y_size, 2)
        child = GrassPlant(new_x_position, new_y_position)
        x_y_key = utils.get_x_y_key(new_x_position, new_y_position)
        world.global_plants.append(child)
        world.world_map[x_y_key].beings['grass'].append(child)
    def _die(self, world):
        """Kill the grass plant.

        :param sandbox.simulation_world.World world: The world object
        """
        x_y_key = utils.get_x_y_key(self.x_position, self.y_position)
        world.world_map[x_y_key].plant_matter += 1
        world.world_map[x_y_key].carbon += 1
        self.spawn_bacteria(world)
        self.spawn_bacteria(world)
        self.spawn_bacteria(world)
        world.global_plants.remove(self)
        world.world_map[x_y_key].beings['grass'].remove(self)
    def check_death(self, world):
        """Check if grass plant should die.

        :param sandbox.simulate_world.World world: The world object
        """
        x_y_key = utils.get_x_y_key(self.x_position, self.y_position)
        world.world_map[
            x_y_key].nitrogen -= self.DEATH_CONCENTRATION * 2 / self.max_lifetime
        world.world_map[
            x_y_key].phosphorus -= self.DEATH_CONCENTRATION * 1 / self.max_lifetime
        world.world_map[
            x_y_key].potassium -= self.DEATH_CONCENTRATION * 1 / self.max_lifetime
        if world.world_map[x_y_key].nitrogen < 0 or \
           world.world_map[x_y_key].phosphorus < 0 or \
           world.world_map[x_y_key].potassium < 0:
            self._die(world)
            return
        if len(world.world_map[x_y_key].beings['grass']) > 10:
            self._die(world)
            return
def plot_bacteria(world):
    """Plot the bacteria in the world.

    :param sandbox.simulate_world.World world: The world object
    """
    print('*'*100)
    print(world.time)
    bacteria_count = {}

    for bacteria in world.global_bacteria:
        if str(bacteria) in bacteria_count:
            bacteria_count[str(bacteria)] += 1
        else:
            bacteria_count[str(bacteria)] = 1

    print(bacteria_count)

    nitrogen = 0
    phosphorus = 0
    potassium = 0
    carbon = 0
    plant_matter = 0
    tree_matter = 0
    grass = 0
    trees = 0
    for x_val in range(0, world.max_x_size):
        for y_val in range(0, world.max_y_size):
            x_y_key = utils.get_x_y_key(x_val, y_val)
            nitrogen += world.world_map[x_y_key].nitrogen
            phosphorus += world.world_map[x_y_key].phosphorus
            potassium += world.world_map[x_y_key].potassium
            carbon += world.world_map[x_y_key].carbon
            plant_matter += world.world_map[x_y_key].plant_matter
            tree_matter += world.world_map[x_y_key].tree_matter
            grass += len(world.world_map[x_y_key].beings['grass'])
            trees += len(world.world_map[x_y_key].beings['tree'])
    print('nitrogen:{} phosphorus:{} potassium:{} carbon:{}'
          .format(nitrogen, phosphorus, potassium, carbon))
    print('plant_matter:{} tree_matter:{}'
          .format(plant_matter, tree_matter))
    print('grass: {} trees:{}'.format(grass, trees))